Organizations: School of Artificial Intelligence and Robotics, Xiamen University Malaysia, Jalan Sunsuria, Bandar Sunsuria, Sepang, 43900, Selangor, Malaysia · School of Engineering and Applied Science, University of Pennsylvania, 220 South 33rd Street, Philadelphia, 19104, PA, United States · S.M.A.R.T. Nexus Center of Excellence, Xiamen University Malaysia, Jalan Sunsuria, Bandar Sunsuria, Sepang, 43900, Selangor, Malaysia
Low-light image enhancement (LLIE) focuses not only on visibility recovery but also on preserving structurally meaningful content and perceptual naturalness. Existing learning-based methods may achieve favorable pixel-wise fidelity while still producing over-smoothed textures, color deviations, or spatially incoherent illumination. Retinex-inspired methods provide interpretable decomposition into reflectance and illumination components, however, the asymmetric restoration roles of these components are rarely encoded through branch-specific frequency-domain refinement. To address this issue, we propose a Perceptual-Structural Retinex-Inspired Network (PRIN), which integrates Retinex priors with restoration-role-aware enhancement. PRIN employs a shared encoder and asymmetric decoders to estimate reflectance and illumination components. The reflectance branch performs attention-guided and edge-aware wavelet refinement to preserve textures and boundaries, whereas the illumination branch promotes spatially coherent brightness adjustment. After the recomposition of reflectance and illumination branches, a curve-based post-composition enhancement head calibrates residual tone and exposure deviations. Experiments on LOL-v1, LOL-v2-Syn, and LOL-v2-Real show that the proposed network ties for the best structural similarity index (SSIM) and obtains the second-lowest learned perceptual image patch similarity (LPIPS) on LOL-v1, achieves the best SSIM and LPIPS on LOL-v2-Syn, and obtains the highest peak signal-to-noise ratio (PSNR) and the second-lowest LPIPS on LOL-v2-Real.
Figures & tables
Figure 1: The decomposition result of Haar wavelet transform.
Figure 2: Visual comparison between the original enhanced result and its blur-based post-processing variants. The blur variants are generated by applying Gaussian smoothing with different radii r to the original output and then blending the smoothed image with the original result using a fixed weight α=0.2 .
Method
Modeling Principle
Restoration Focus
Frequency / Calibration Design
Retinex-Net [ 36 ]
Learned Retinex decomposition
Reflectance-illumination decomposition and illumination enhancement
No explicit frequency refinement
KinD [ 46 ]
Retinex restoration with degradation modeling
Reflectance restoration and adjustable illumination enhancement
No explicit frequency refinement
SGM-Net [ 42 ]
Sparse-gradient Retinex restoration
Gradient-regularized illumination estimation and component enhancement
Structure regularization without wavelet refinement
URetinex-Net [ 38 ]
Unfolded Retinex optimization
Iterative decomposition and restoration learning
No explicit frequency refinement
Retinexformer [ 3 ]
Illumination-guided Retinex Transformer
Illumination-guided global feature restoration
Attention-based long-range modeling
Diff-Retinex [ 43 ]
Diffusion-based Retinex restoration
Component-wise generative restoration
Diffusion refinement for reflectance and illumination
Table 1: Technical comparison of representative low-light image enhancement methods and the proposed PRIN.
Mechanism
Role prior it encodes
Realisation
Asymmetric branch design
Illumination is globally consistent and low-frequency; reflectance is not.
The illumination decoder applies three additional down-sampling stages, reaching a spatial resolution of 1/32 of the input and thereby providing a larger effective receptive field; the reflectance decoder does not.
Component-specific wavelet refinement
The two factors require different sub-band treatment.
WDGRR refines reflectance sub-bands with a detail-oriented path; WSAIR refines illumination sub-bands with a structure-oriented path.
Bounded output projections
The scaling freedom of Eq. (2) must be removed.
Sigmoid-bounded branch outputs constrain R^ and L^ to a feasible range.
Loss-based regularization
Illumination should be piecewise smooth; the product must stay faithful; sub-bands are constrained band-wise.
Lillum , an edge-aware weighted total variation (TV) term applied to L^ only (§3.7.6); Lbase , product consistency on I^pre (§3.7.5); and Lwav , sub-band weighting.
Table 2: Mechanisms used to encode restoration-role awareness in the proposed decomposition framework.
Figure 3: The overall architecture of the proposed PRIN
Method
Reference
SSIM ↑
LPIPS ↓
PSNR ↑
MIRNet [ 44 ]
ECCV’20
0.820
0.160
23.480
EnlightenGAN [ 14 ]
TIP’21
0.651
0.322
17.600
SGM-Net [ 42 ]
TIP’21
0.816
0.169
19.370
CDEF [ 17 ]
TMM’22
0.585
0.407
16.335
SCI [ 25 ]
CVPR’22
0.526
0.392
14.784
SNR-Net [ 39 ]
CVPR’22
0.842
0.233
24.613
Table 3: Quantitative comparison on the LOL dataset. The best and second-best results are highlighted in bold and underlined , respectively.
Methods
Reference
SSIM ↑
LPIPS ↓
PSNR ↑
Zero-DCE [ 7 ]
CVPR’20
0.815
0.140
17.710
MIRNet [ 44 ]
ECCV’20
0.876
0.122
21.940
RUAS [ 22 ]
CVPR’21
0.652
0.335
16.550
SCI [ 25 ]
CVPR’22
0.801
0.301
22.203
SNR-Net [ 39 ]
CVPR’22
0.912
0.187
24.142
Uformer [ 34 ]
CVPR’22
0.871
0.060
22.037
Table 4: Quantitative comparison on the LOL-v2-Syn dataset. The best and second-best results are highlighted in bold and underlined , respectively.
Methods
Reference
SSIM ↑
LPIPS ↓
PSNR ↑
EnlightenGAN [ 14 ]
TIP’21
0.678
0.364
18.676
RUAS [ 22 ]
CVPR’21
0.626
0.395
15.351
SNR-Net [ 39 ]
CVPR’22
0.849
0.237
21.482
URetinex-Net [ 38 ]
CVPR’22
0.853
0.208
21.093
CDEF [ 17 ]
TMM’22
0.630
0.349
19.757
SCI [ 25 ]
CVPR’22
0.540
0.345
17.304
Table 5: Quantitative comparisons on LOL-v2-Real. The best and second-best results are highlighted in bold and underlined , respectively.
Figure 4: Visual comparison of different low-light image enhancement methods on representative examples from the LOL-v1 dataset.
Figure 5: Visual comparison of different low-light image enhancement methods on representative examples from the LOL-v2-Syn dataset.
Figure 6: Visual comparison of different low-light image enhancement methods on representative examples from the LOL-v2-Real dataset.
Variant
Block Design
Down/Up sampling
Illumination
Wavelet Position
Post-Enhancement
V1a
Conv-BN-ReLU
MaxPool / ConvTranspose
1-channel
64-channel
GammaHead
V1b
BatchNorm+PReLU (PreAct)
MaxPool / ConvTranspose
3-channel
64-channel
GammaHead
V2
GroupNorm + SiLU
PixelUnshuffle / PixelShuffle
3-channel
64-channel
DCECurveEnhancer
V3
GroupNorm + SiLU
PixelUnshuffle / PixelShuffle
3-channel
128-channel
GlobalAffineGammaHead
Table 6: Comparison of different network variants.
Variant
Params (M)
LOL-v1
LOL-v2-Real
LOL-v2-Syn
LPIPS ↓
SSIM ↑
PSNR ↑
LPIPS ↓
SSIM ↑
PSNR ↑
LPIPS ↓
SSIM ↑
PSNR ↑
V1a
5.210
0.219
0.803
20.55
-
-
-
-
-
-
V1b
23.394
0.155
0.830
22.02
0.269
0.809
18.870
-
-
-
V2 (current)
24.412
0.119
0.853
23.390
0.181
0.852
22.428
0.056
0.931
24.596
V3
26.247
0.110
0.852
23.306
0.427
0.760
20.176
0.058
0.929
24.661
Table 7: Quantitative comparison of different network variants on three datasets. The best and second-best results are highlighted in bold and underlined , respectively.
Figure 7: Qualitative comparison of different variants on representative samples from LOL-v1 and LOL-v2-Syn.
Method
Reference
LOL-v1
LOL-v2-Real
LOL-v2-Syn
MUSIQ ↑
LIQE ↑
Q-Align ↑
MUSIQ ↑
LIQE ↑
Q-Align ↑
MUSIQ ↑
LIQE ↑
Q-Align ↑
KinD [ 46 ]
ACM MM’19
69.189
2.853
3.632
66.225
2.785
3.427
61.747
2.708
2.503
MIRNet [ 44 ]
ECCV’20
67.276
3.052
3.581
63.348
3.103
3.457
58.519
2.898
2.551
RUAS [ 22 ]
CVPR’21
59.345
2.902
3.341
56.177
3.077
3.269
51.735
2.006
1.876
Restormer [ 45 ]
CVPR’22
64.236
3.266
3.390
51.711
2.897
2.782
63.545
3.817
2.857
SNR-Net [ 39 ]
CVPR’22
65.223
2.552
3.424
62.506
2.965
3.393
66.430
3.883
3.324
Table 8: Non-reference image quality assessment results on LOL-v1, LOL-v2-Real, and LOL-v2-Syn. The best and second-best results are highlighted in bold and underlined , respectively.
Method
Weight
DICM
LIME
MEF
MUSIQ ↑
LIQE ↑
Q-Align ↑
MUSIQ ↑
LIQE ↑
Q-Align ↑
MUSIQ ↑
LIQE ↑
Q-Align ↑
Input
–
58.019
3.153
3.734
58.277
2.808
3.341
57.536
2.889
3.083
Zero-DCE [ 7 ]
Official
58.857
3.182
3.517
60.734
3.063
3.107
64.925
3.786
3.550
RUAS [ 22 ]
Official
53.502
2.058
2.536
58.019
2.628
2.670
61.805
3.180
3.209
SCI [ 25 ]
Official
53.596
2.536
2.909
59.113
2.891
2.961
62.532
3.527
3.435
URetinex-Net [ 38 ]
LOL
61.146
3.329
3.679
64.297
3.269
3.369
67.273
3.923
3.691
Table 9: Zero-shot cross-dataset evaluation on DICM, LIME, and MEF. Higher values indicate better performance for all reported metrics. The best result in each column is highlighted in bold.
Method
Weight
NPE
VV
MUSIQ ↑
LIQE ↑
Q-Align ↑
MUSIQ ↑
LIQE ↑
Q-Align ↑
Input
–
65.131
3.853
3.735
43.600
1.468
3.485
Zero-DCE [ 7 ]
Official
68.964
3.890
3.298
39.875
1.296
3.564
RUAS [ 22 ]
Official
61.430
2.411
2.145
35.172
1.051
2.692
SCI [ 25 ]
Official
62.290
3.101
2.556
32.998
1.141
3.006
URetinex-Net [ 38 ]
LOL
68.114
3.839
3.527
40.257
1.521
3.073
Table 10: Zero-shot cross-dataset evaluation on NPE and VV. Higher values indicate better performance for all reported metrics. The best result in each column is highlighted in bold.
Figure 8: Qualitative comparison on representative images from the unpaired real-world benchmarks. The three rows show scenes with challenging illumination transitions and large differences between shadow and highlight regions.
Baseline
WDGRR
WSAIR
DCE
LPIPS ↓
SSIM ↑
PSNR ↑
✓
0.269
0.809
18.870
✓
✓
0.178
0.845
21.398
✓
✓
0.211
0.824
20.257
✓
✓
0.201
0.832
20.841
✓
✓
✓
0.197
0.834
20.840
✓
✓
✓
✓
0.181
0.852
22.428
Table 11: Ablation study of the proposed modules on LOL-v2-Real. ✓ indicates that the corresponding component is enabled.
Variant
PSNR ↑
SSIM ↑
MAE ↓
LPIPS ↓
Full objective
23.36
0.8439
0.0712
0.1293
w/o G1 (structure-edge)
22.68
0.8065
0.0673
0.1865
w/o G2 (frequency-domain)
23.37
0.8507
0.0684
0.1326
w/o G3 (decomposition regularization)
23.23
0.8446
0.0707
0.1315
w/o G4 (color-exposure)
23.26
0.8519
0.0688
0.1259
Table 12: Loss-group ablation results on the LOL-v1 test set. Lrec is retained in all configurations.
Measurement
R^
L^
p
Normalized gradient energy
0.0254
0.0096
6×10−5
Correlation with ground-truth edges
0.875
0.431
6×10−5
Illumination invariance ρ(Xlow,Xref)
0.977
0.743
6×10−5
Table 13: Quantitative evidence of behavioral separation between the reflectance and illumination branches.
Config
(sR,sL,sE)
PSNR ↑
SSIM ↑
LPIPS ↓
C0 default
(0.10,0.05,0.10)
22.620
0.8441
0.1388
C1 ratio 1:1
(0.10,0.10,0.10)
23.377 (0.107)
0.8520 (0.022 ∗ )
0.1252 (0.0006 ∗∗ )
C2 ratio 1:2
(0.05,0.10,0.10)
23.056 (0.083)
0.8497 (0.010 ∗ )
0.1243 (0.0003 ∗∗ )
C3 magnitude 0.5×
(0.05,0.025,0.10)
23.017 (0.454)
0.8456 (0.252)
0.1294 (0.0026 ∗∗ )
C4 magnitude 2×
(0.20,0.10,0.10)
22.814 (0.454)
0.8451 (0.303)
0.1269 (0.0004 ∗∗ )
C5 edge 0.5×
(0.10,0.05,0.05)
22.729 (0.561)
0.8432 (0.600)
0.1276 (0.0067 ∗∗ )
Table 14: Sensitivity of PRIN to the residual-scale coefficients on LOL-v1. sR , sL , and sE denote the reflectance-refinement, illumination-refinement, and edge-injection scales, respectively. Values in parentheses report two-sided paired Wilcoxon p -values against C0 over the 15 test images. ∗p<0.05 and ∗∗p<0.01 .
Quantity
Agreement
Relative disagreement
Enhanced output I^
0.9825
—
Reflectance R^
0.9710
1.7×
Illumination L^
0.7797
12.6×
Table 15: Cross-configuration agreement of the enhanced output and the recovered Retinex factors.
Dataset
PSNR ↑
SSIM ↑
LPIPS ↓
w/o
w/
Δ
w/o
w/
Δ
w/o
w/
Δ
LOL-v1
23.390
27.055
+3.666
0.853
0.872
+0.018
0.119
0.114
-0.005
LOL-v2-Real
22.428
27.019
+4.591
0.852
0.876
+0.023
0.181
0.170
-0.011
LOL-v2-Syn
24.596
28.610
+4.014
0.931
0.942
+0.011
0.056
0.054
-0.002
Table 16: Effect of GT-mean correction on quantitative results.
Method
Params (M) ↓
FLOPs@ 256×256 (G) ↓
FLOPs@ 600×400 (G) ↓
Latency (ms) ↓
FPS ↑
MIRNet [ 44 ]
31.79
511.75
1874.08
294.2
3.4
SNR-Net [ 39 ]
39.12
23.96
88.91
18.8
53.3
Uformer-T [ 34 ]
5.20
9.98
62.37
79.3
12.6
Restormer [ 45 ]
26.10
140.99
516.32
269.0
3.7
LLFormer [ 30 ]
24.52
22.03
81.77
371.9
2.7
Retinexformer [ 3 ]
1.61
15.76
57.72
36.0
27.8
Table 17: Comparison of computational complexity and practical inference efficiency.
Figure 10: SSIM-LPIPS performance distribution on LOL-v1.
This paper proposes a neural network for low light image enhancement (LLIE) based on retinex theory to make LLIE robust for various dynamic range scenes. The retinex theory is an image formulation model inspired by a human color perception hypothesis, where a low light image is decomposed into intrinsic color context (i.e., reflectance map) and scene-dependent illumination (i.e., illumination map). Due to non-uniqueness of its decomposition, existing retinex-based LLIE methods often fail to achieve stable decomposition, which lead to over-enhancement. Typically, they are sensitive to the dynamic ranges that vary in different lighting conditions. To tackle this issue, we propose WREN: An LLIE neural network with double U-Net-like structures. WREN consists of two U-Net-like sub-networks. The first network has one encoder and two decoders that decompose an input image into the reflectance and illumination maps. The second network with a customized Transformer block between an encoder and a decoder only enhances the illumination map obtained from the first network: This completely follows the assumption of the retinex theory. Finally, the enhanced illumination map is recombined with the reflectance map. The network is trained end-to-end with a scale-invariant loss function, which gives robustness against the illumination scaling. Numerical results show that our method achieves the state-of-the-art performance across multiple datasets. Our code is available online.
Reina Kaneko, Junya Hara, Hiroshi Higashi +1
The University of Osaka, Osaka, Japan · Kansai University, Osaka, Japan
Low-Light Image Enhancement (LLIE) has long been a challenging problem in low-level vision, as insufficient illumination often leads to low contrast, detail loss, and noise. Recent studies show that deep learning-based Retinex theory can effectively decouple illumination and reflectance. However, existing methods frequently suffer from over-enhancement or color distortion, and often assume uniform noise or ideal lighting. To address these limitations, we propose InterLight, a novel framework that systematically excavates and operationalizes intrinsic illumination priors for LLIE.Our core insight is that robust enhancement requires not just estimating illumination, but constructing an illumination-aware pipeline. We first inject sensor-level illumination-response priors via physics-guided augmentation, then represent the degradation through adaptive prompts conditioned on the scene's latent illumination state. This explicit representation directly guides a luminance-gated intrinsic memory mechanism to selectively compensate for information loss, prioritizing reconstruction in dark regions while preserving fidelity in bright ones. Finally, the entire process is regularized by a self-supervised consistency objective that distills illumination-invariant features. By deeply exploiting intrinsic illumination priors, our method achieves clearer textures and more visually coherent enhancement results. Extensive experiments across multiple benchmarks demonstrate the effectiveness of our approach. Code is available at: https://github.com/House-yuyu/InterLight.
Ziqi Wang, Xu Zhang, Laibin Chang +3
National Engineering Research Center for Multimedia Software, School of Computer Science, Wuhan University · Department of Computer Science, University of Macau · Department of Computer Vision, Mohamed bin Zayed University of Artificial Intelligence +1
Low-light image enhancement (LLIE) aims to restore natural visibility, color fidelity, and structural detail under severe illumination degradation. State-of-the-art (SOTA) LLIE techniques often rely on large models and multi-stage training, limiting practicality for edge deployment. Moreover, their dependence on a single color space introduces instability and visible exposure or color artifacts. To address these, we propose Multinex, an ultra-lightweight structured framework that integrates multiple fine-grained representations within a principled Retinex residual formulation. It decomposes an image into illumination and color prior stacks derived from distinct analytic representations, and learns to fuse these representations into luminance and reflectance adjustments required to correct exposure. By prioritizing enhancement over reconstruction and exploiting lightweight neural operations, Multinex significantly reduces computational cost, exemplified by its lightweight (45K parameters) and nano (0.7K parameters) versions. Extensive benchmarks show that all lightweight variants significantly outperform their corresponding lightweight SOTA models, and reach comparable performance to heavy models. Paper page available at https://albrateanu.github.io/multinex.
Alexandru Brateanu, Tingting Mu, Codruta Ancuti +1
Department of Computer Science, University of Manchester, Manchester, United Kingdom · ETcTI, University Politehnica Timisoara, Timisoara, Romania · West University of Timisoara, Timisoara, Romania