Optimistic Hedge in General-Sum Games: Fundamental Limits and Regret Bounds via Temporal Approximation
Organizations: School of Computer Science and AI, Tel Aviv University, Tel Aviv, Israel. · Google Research, Tel Aviv, Israel.
Abstract
Optimistic Hedge, a multiplicative weight update with one step of extrapolation, is one of the most natural regret-minimizing dynamics for games, and characterizing its regret has been a longstanding open question. Daskalakis, Fishelson and Golowich proved that if all players in a finite general-sum game follow Optimistic Hedge with a fixed learning rate, each player's regret is polylogarithmic in the horizon . Subsequently, Ha showed that an appropriate choice of learning rate makes each player's regret bounded independently of . This bound, however, is non-constructive and its dependence on the number of actions is not explicit, leaving open whether Optimistic Hedge can achieve a constant regret bound which is polynomial in the size of the game. We show that the answer hinges on the number of players. In two-player games, there is a learning rate for which Optimistic Hedge guarantees regret independent of the horizon. In three-player games, however, no such bound is possible: for any learning rate up to an absolute constant and for sufficiently large horizon , there is a game with actions per player in which some player's regret is , and more generally, for every we construct -player games in which some player's regret is ; for learning rates above , that player's regret even grows linearly in . Our upper bound is based on a temporal approximation framework for the analysis of Optimistic Hedge. Starting from the variance-based RVU bound of Daskalakis et al., we approximate the losses over time-localized windows by well-behaved functions, whose total variation is a small fraction of their cumulative variance. In -player games, the same framework gives a significantly simplified proof of the recent regret bound due to Ha.