cs.LGNov 4, 2026

Optimistic Hedge in General-Sum Games: Fundamental Limits and Regret Bounds via Temporal Approximation

Authors: Yuval Dagan, Nadav Eisen, Liad Erez, Tomer Koren

Organizations: School of Computer Science and AI, Tel Aviv University, Tel Aviv, Israel. · Google Research, Tel Aviv, Israel.

Abstract

Optimistic Hedge, a multiplicative weight update with one step of extrapolation, is one of the most natural regret-minimizing dynamics for games, and characterizing its regret has been a longstanding open question. Daskalakis, Fishelson and Golowich proved that if all mm players in a finite general-sum game follow Optimistic Hedge with a fixed learning rate, each player's regret is polylogarithmic in the horizon TT. Subsequently, Ha showed that an appropriate choice of learning rate makes each player's regret bounded independently of TT. This bound, however, is non-constructive and its dependence on the number of actions nn is not explicit, leaving open whether Optimistic Hedge can achieve a constant regret bound which is polynomial in the size of the game. We show that the answer hinges on the number of players. In two-player games, there is a learning rate for which Optimistic Hedge guarantees O(nlog⁡n)O(n\log n) regret independent of the horizon. In three-player games, however, no such bound is possible: for any learning rate up to an absolute constant and for sufficiently large horizon TT, there is a game with nn actions per player in which some player's regret is 2Ω(n)2^{Ω(n)}, and more generally, for every m≥3m\ge3 we construct mm-player games in which some player's regret is 2Ω(mn)2^{Ω(mn)}; for learning rates above 2−Ω(mn)2^{-Ω(mn)}, that player's regret even grows linearly in TT. Our upper bound is based on a temporal approximation framework for the analysis of Optimistic Hedge. Starting from the variance-based RVU bound of Daskalakis et al., we approximate the losses over time-localized windows by well-behaved functions, whose total variation is a small fraction of their cumulative variance. In mm-player games, the same framework gives a significantly simplified proof of the recent O(mlog⁡nlog⁡T)O(\sqrt{m}\log n\log T) regret bound due to Ha.

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