3D Instance Segmentation
Momentum
6 papers in the last four weeks, up 100% on the four weeks before. 0.1% of all new papers.
Latest papers 40
Many CAD learning pipelines discretize Boundary Representations (B-Reps) into triangle meshes, discarding analytic surface structure and topological adjacency and thereby weakening consistent instance-level analysis. We present STEP-Parts, a deterministic CAD-to-supervision toolchain that extracts geometric instance partitions directly from raw STEP B-Reps and transfers them to tessellated carriers through retained source-face correspondence, yielding instance labels and metadata for downstream learning and evaluation. The construction merges adjacent B-Rep faces only when they share the same analytic primitive type and satisfy a near-tangent continuity criterion. On ABC, same-primitive dihedral angles are strongly bimodal, yielding a threshold-insensitive low-angle regime for part extraction. Because the partition is defined on intrinsic B-Rep topology rather than on a particular triangulation, the resulting boundaries remain stable under changes in tessellation. Applied to the DeepCAD subset of ABC, the pipeline processes approximately 180{,}000 models in under six hours on a consumer CPU. We release code and precomputed labels, and show that STEP-Parts serves both as a tessellation-robust geometric reference and as a useful supervision source in two downstream probes: an implicit reconstruction--segmentation network and a dataset-level point-based backbone.
Data Synthesis Improves 3D Myotube Instance Segmentation
Myotubes are multinucleated muscle fibers serving as key model systems for studying muscle physiology, disease mechanisms, and drug responses. Mechanistic studies and drug screening thereby rely on quantitative morphological readouts such as diameter, length, and branching degree, which in turn require precise three-dimensional instance segmentation. Yet established pretrained biomedical segmentation models fail to generalize to this domain due to the absence of large annotated myotube datasets. We introduce a geometry-driven synthesis pipeline that models individual myotubes via polynomial centerlines, locally varying radii, branching structures, and ellipsoidal end caps derived from real microscopy observations. Synthetic volumes are rendered with realistic noise, optical artifacts, and CycleGAN-based Domain Adaptation (DA). A compact 3D U-Net with self-supervised encoder pretraining, trained exclusively on synthetic data, achieves a mean IPQ of 0.22 on real data, significantly outperforming three established zero-shot segmentation models, demonstrating that biophysics-driven synthesis enables effective instance segmentation in annotation-scarce biomedical domains.
Scene-Agnostic Object-Centric Representation Learning for 3D Gaussian Splatting
Recent works on 3D scene understanding leverage 2D masks from visual foundation models (VFMs) to supervise radiance fields, enabling instance-level 3D segmentation. However, the supervision signals from foundation models are not fundamentally object-centric and often require additional mask pre/post-processing or specialized training and loss design to resolve mask identity conflicts across views. The learned identity of the 3D scene is scene-dependent, limiting generalizability across scenes. Therefore, we propose a dataset-level, object-centric supervision scheme to learn object representations in 3D Gaussian Splatting (3DGS). Building on a pre-trained slot attention-based Global Object Centric Learning (GOCL) module, we learn a scene-agnostic object codebook that provides consistent, identity-anchored representations across views and scenes. By coupling the codebook with the module's unsupervised object masks, we can directly supervise the identity features of 3D Gaussians without additional mask pre-/post-processing or explicit multi-view alignment. The learned scene-agnostic codebook enables object supervision and identification without per-scene fine-tuning or retraining. Our method thus introduces unsupervised object-centric learning (OCL) into 3DGS, yielding more structured representations and better generalization for downstream tasks such as robotic interaction, scene understanding, and cross-scene generalization.
TSegAgent: Zero-Shot Tooth Segmentation via Geometry-Aware Vision-Language Agents
Automatic tooth segmentation and identification from intra-oral scanned 3D models are fundamental problems in digital dentistry, yet most existing approaches rely on task-specific 3D neural networks trained with densely annotated datasets, resulting in high annotation cost and limited generalization to scans from unseen sources. Thus, we propose TSegAgent, which addresses these challenges by reformulating dental analysis as a zero-shot geometric reasoning problem rather than a purely data-driven recognition task. The key idea is to combine the representational capacity of general-purpose foundation models with explicit geometric inductive biases derived from dental anatomy. Instead of learning dental-specific features, the proposed framework leverages multi-view visual abstraction and geometry-grounded reasoning to infer tooth instances and identities without task-specific training. By explicitly encoding structural constraints such as dental arch organization and volumetric relationships, the method reduces uncertainty in ambiguous cases and mitigates overfitting to particular shape distributions. Experimental results demonstrate that this reasoning-oriented formulation enables accurate and reliable tooth segmentation and identification with low computational and annotation cost, while exhibiting strong generalization across diverse and previously unseen dental scans.
Training-Free Global Geometric Association for 4D LiDAR Panoptic Segmentation
Dominant paradigms for 4D LiDAR panoptic segmentation are usually required to train deep neural networks with large superimposed point clouds or design dedicated modules for instance association. However, these approaches perform redundant point processing and consequently become computationally expensive, yet still overlook the rich geometric priors inherently provided by raw point clouds. To this end, we introduce \textsc{Geo-4D}, a simple yet effective training-free framework that unifies spatial and temporal reasoning, enabling holistic LiDAR perception over long time horizons. Specifically, we propose a global geometric association strategy that establishes consistent instance correspondences by estimating an optimal transformation between instance-level point sets. To mitigate instability caused by structural inconsistencies in point cloud observations, we propose a global geometry-aware soft matching mechanism that enforces spatially coherent point-wise correspondences grounded in the spatial distribution of instance point sets. Furthermore, our carefully designed pipeline, which considers three instance types-static, dynamic, and missing-offers computational efficiency and occlusion-aware matching. Our extensive experiments across both SemanticKITTI and nuScenes demonstrate that our method consistently outperforms state-of-the-art approaches, even without additional training or extra point cloud inputs.
Label-Efficient 3D Forest Mapping: Self-Supervised and Transfer Learning for Instance Segmentation, Semantic Segmentation, and Species Classification
Detailed structural and species information on individual tree level is increasingly important to support precision forestry, biodiversity conservation, and provide reference data for biomass and carbon mapping. Point clouds from airborne and ground-based laser scanning are currently the most suitable data source to rapidly derive such information at scale. Recent advancements in deep learning improved segmenting and classifying individual trees and identifying semantic tree components. However, deep learning models typically require large amounts of annotated training data which limits further improvement. Producing dense, high-quality annotations for 3D point clouds, especially in complex forests, is labor-intensive and challenging to scale. We explore strategies to reduce dependence on large annotated datasets using self-supervised and transfer learning. Our objective is to improve performance across three tasks: instance segmentation, semantic segmentation, and tree classification using realistic and operational training sets. We observe improvements across all tasks, compared to training from scratch, evaluated with their respective metrics. For instance segmentation, self-supervised learning combined with domain adaptation improves AP50 by 16.98%. For semantic segmentation, self-supervised learning alone improves mIoU by 1.79%. For tree classification, hierarchical transfer learning improves mean Jaccard by 6.07%. To simplify use and encourage uptake, we integrated the tasks into a unified framework, streamlining the process from raw point clouds to tree delineation, structural analysis, and species classification. Pretrained models reduce energy consumption and carbon emissions by ~21%. This open-source contribution aims to accelerate operational extraction of individual tree information from laser scanning point clouds to support forestry, biodiversity, and carbon mapping.
RoofSeg: An edge-aware transformer-based network for end-to-end roof plane segmentation
Roof plane segmentation is one of the key procedures for reconstructing three-dimensional (3D) building models at levels of detail (LoD) 2 and 3 from airborne light detection and ranging (LiDAR) point clouds. The majority of current approaches for roof plane segmentation rely on the manually designed or learned features followed by some specifically designed geometric clustering strategies. Because the learned features are more powerful than the manually designed features, the deep learning-based approaches usually perform better than the traditional approaches. However, the current deep learning-based approaches have three unsolved problems. The first is that most of them are not truly end-to-end, the plane segmentation results may be not optimal. The second is that the point feature discriminability near the edges is relatively low, leading to inaccurate planar edges. The third is that the planar geometric characteristics are not sufficiently considered to constrain the network training. To solve these issues, a novel edge-aware transformer-based network, named RoofSeg, is developed for segmenting roof planes from LiDAR point clouds in a truly end-to-end manner. In the RoofSeg, we leverage a transformer encoder-decoder-based framework to hierarchically predict the plane instance masks with the use of a set of learnable plane queries. To further improve the segmentation accuracy of edge regions, we also design an Edge-Aware Mask Module (EAMM) that sufficiently incorporates planar geometric prior of edges to enhance its discriminability for plane instance mask refinement. In addition, we propose an adaptive weighting strategy in the mask loss to reduce the influence of misclassified points, and also propose a new plane geometric loss to constrain the network training.
PointGauss: Point Cloud-Guided Multi-Object Segmentation for Gaussian Splatting
While 3D Gaussian Splatting (3DGS) has established new standards for high-fidelity 3D scene modeling, interpreting massive, unstructured Gaussian primitives into meaningful geospatial entities remains a critical challenge for remote sensing and urban applications. Existing 2D-to-3D distillation methods suffer from projection ambiguities, geometric inconsistencies, and computational bottlenecks when applied to complex, large-scale topographies. Furthermore, current benchmarks lack natively aligned 2D-3D ground truth tailored for splatting-based representations. To address these limitations, we propose \textit{PointGauss}, a unified 3D-native framework for robust semantic parsing and instance segmentation. By treating Gaussian primitives as unstructured point sets, PointGauss leverages Point Transformer V3 (PTv3) to extract scale-invariant geometric features directly from Gaussian attributes, effectively resolving projection ambiguities. To ensure scalability in building-scale scenes, we introduce an adaptive region-of-interest cropping strategy and an instance-aware distance-constrained rasterization pipeline for pixel-level, view-consistent projection. Additionally, we present \textbf{SplatSeg-360}, the first rigorous cross-scale benchmark tailored for 3DGS, comprising 32 complex scenes with full 360 coverage and over 6,300 natively aligned 2D-3D masks. Extensive experiments demonstrate that PointGauss operates in real-time and achieves state-of-the-art performance. Notably, it attains approximately 90% 3D-mIoU in large-scale building scenarios and roughly 80% 2D-mIoU in view-consistent 2D instance segmentation, outperforming baseline methods by 16%. (Code)
OV-MAP: Open-Vocabulary Zero-Shot 3D Instance Segmentation Map for Robots
We introduce OV-MAP, a novel approach to open-world 3D mapping for mobile robots by integrating open-features into 3D maps to enhance object recognition capabilities. A significant challenge arises when overlapping features from adjacent voxels reduce instance-level precision, as features spill over voxel boundaries, blending neighboring regions together. Our method overcomes this by employing a class-agnostic segmentation model to project 2D masks into 3D space, combined with a supplemented depth image created by merging raw and synthetic depth from point clouds. This approach, along with a 3D mask voting mechanism, enables accurate zero-shot 3D instance segmentation without relying on 3D supervised segmentation models. We assess the effectiveness of our method through comprehensive experiments on public datasets such as ScanNet200 and Replica, demonstrating superior zero-shot performance, robustness, and adaptability across diverse environments. Additionally, we conducted real-world experiments to demonstrate our method's adaptability and robustness when applied to diverse real-world environments.
Voxeland: Probabilistic Instance-Aware Semantic Mapping with Evidence-based Uncertainty Quantification
Robots in human-centered environments require accurate scene understanding to perform high-level tasks effectively. This understanding can be achieved through instance-aware semantic mapping, which involves reconstructing elements at the level of individual instances. Neural networks, the de facto solution for scene understanding, still face limitations such as overconfident incorrect predictions with out-of-distribution objects or generating inaccurate masks. Placing excessive reliance on these predictions makes the reconstruction susceptible to errors, reducing the robustness of the resulting maps and hampering robot operation. In this work, we propose Voxeland, a probabilistic framework for incrementally building instance-aware semantic maps. Inspired by the Theory of Evidence, Voxeland treats neural network predictions as \textit{subjective opinions} regarding map instances at both geometric and semantic levels. These opinions are aggregated over time to form evidence, and are formalized through a probabilistic model. This enables us to quantify uncertainty in the reconstruction process, facilitating the identification of map areas requiring improvement (e.g. reobservation or reclassification). As a possible strategy to exploit this uncertainty quantification, we incorporate a Large Vision-Language Model (LVLM) to perform semantic level disambiguation for instances with high uncertainty. Results from the standard benchmarking on the publicly available SceneNN dataset demonstrate that Voxeland outperforms state-of-the-art methods, highlighting the benefits of incorporating and leveraging both instance- and semantic-level uncertainties to enhance reconstruction robustness. This is further validated through qualitative and quantitative experiments conducted on the real-world ScanNet dataset.