3D Scene Completion

Latest papers 26

Oct 6, 2026cs.CV

Building Rome from a Single Image

Single-image scene generation aims to produce a complete 3D scene mesh from a single image, including surfaces the camera did not observe. While pretrained 3D object generators encode a strong shape prior, they are mainly designed for isolated objects in a fixed canonical volume and focus mostly on indoor scenes, since diverse 3D data for outdoor scenes are quite limited. In this work, we present a method that redesigns such an object-centric generator, e.g., Trellis 2, to work on both indoor and outdoor scenes while retaining its prior. We accomplish this by (a) partitioning the scene into adaptive chunks that scale relative to the distance to the camera; nearby chunks have a smaller size to keep the finer detail, while distant structures, e.g., buildings, are covered by large chunks; (b) making the generator capture explicit 2D-3D correspondence by lifting image features and making the model aware of the free space, observed surface, and unobserved region; (c) synthesizing around 4,000 outdoor scenes to broaden the training data, as existing scene datasets are largely indoor. Experiments on Tanks and Temples, ScanNet++, and in-the-wild images show that our method outperforms all baselines in geometric accuracy and perceptual quality across both indoor and outdoor scenes.
Oct 1, 2026cs.CV

DecomVoxel: Harnessing 3D-Native Priors with Guided In-situ Denoising Optimization for Decompositional Scene Reconstruction

Decompositional scene reconstruction aims to reconstruct high-quality objects and background, yet existing methods still struggle with the level of quality under heavy occlusions. While generative priors offer a potential solution, 2D image-based priors often suffer from multi-view inconsistency due to a lack of 3D awareness. Conversely, 3D-native priors provide stronger structural inductive biases but frequently lead to spatial drift and misalignment within complex scenes. To address these issues, we propose DecomVoxel, formulating object completion as a guided in-situ denoising optimization that bridges 3D-native priors with neural scene reconstruction. Our framework introduces a reformulated epsilon-based distillation loss to ensure stable latent refinement, alongside adaptive spatial guidance that utilizes occupied and vacant anchors with temporal annealing to suppress generative hallucinations and mitigate spatial drift. Experiments on Replica and ScanNet++ show that DecomVoxel significantly outperforms state-of-the-art methods while faithfully preserving the original spatial layout, structural fidelity, and style-consistent texture. Our method pushes the boundary of decompositional reconstruction by delivering high-quality textured meshes with clean topology, geometry, and appearance, providing a robust solution for the decompositional reconstruction of complex real-world scenes. Code is available at https://github.com/DecomVoxel/DecomVoxel.
Sep 29, 2026cs.CV

WINGS: Reference-Free Gaussian Splatting Inpainting with 3D-Native Generative Priors

Inpainting 3D Gaussian Splatting scenes, a key challenge in 3D editing, requires generating plausible content within a masked region of 3D space. Prior approaches rely on 2D diffusion models to produce one or several inpainted reference views, making them susceptible to challenges associated with multi-view inconsistency and lengthy optimization times. Departing from these approaches, we introduce a reference-free Gaussian splatting inpainting method operating natively in 3D. Our method leverages the embedding space of a large, pre-trained 3D prior, combined with a structure completion network to feed a generative prior which reconstructs the missing region's geometry and appearance. Performing content generation entirely in 3D, it avoids the need to reconcile inconsistencies of multiple inpainted reference images, and is faster than related 2D-based methods. We demonstrate the effectiveness of our method qualitatively and quantitatively, through extensive experiments and a user study. To the best of our knowledge, this work is the first Gaussian splatting inpainting method to operate in the learned representation space of a 3D-native generative prior without relying on inpainted reference views.
Sep 29, 2026cs.RO

Planning Oriented 3D Scene Completion via Coupled TUDF Occupancy Representation Learning from Partial Observations

Partial observability remains a fundamental challenge in robotic navigation, where limited sensor coverage and occlusions leave large portions of the environment unobserved. Existing scene completion methods primarily focus on improving incomplete mapping or reconstructing partially observed 3D structures, but rarely investigate how scene completion can be designed to benefit downstream tasks such as path planning. In this work, we propose a path-planning-oriented 3D scene completion framework that moves beyond pure occupancy modeling toward a coupled geometric formulation. Specifically, given partial LiDAR observations as input, the proposed framework jointly predicts completed Truncated Unsigned Distance Field (TUDF)-based continuous geometric representations and voxel-wise occupancy maps. This coupled representation allows the network to better reason about obstacle boundaries and free-space geometry. To fully exploit the synergy between the two representations, we introduce a bidirectionally coupled learning scheme, where TUDF features provide dense geometric guidance to improve occupancy reconstruction, while occupancy features in turn offer complementary structural constraints that refine distance-field estimation. Consequently, the proposed network directly predicts complete occupancy and TUDF representations, allowing seamless integration of TUDF into trajectory planning without post-processing. Extensive experiments on unseen environments demonstrate that the proposed method consistently improves both geometric reconstruction quality and downstream planning performance.
Sep 22, 2026cs.RO

CODA: Depth-Aligned Scene Completion and Object Decomposition from a Single RGB-D Image

Robots operating safely in cluttered everyday environments often need to infer scene geometry from partial observations. Methods that detect objects in 2D and reconstruct them independently struggle in such scenes: a missed object is never reconstructed, a merged detection can fuse two objects, and separately reconstructed meshes may overlap or fail to touch their supporting surfaces. We introduce CODA (Complete Once, Decompose Afterward), a generative model that instead reconstructs the complete scene geometry from a single unsegmented RGB-D image, then separates the surface into the surrounding environment and movable objects. Still, generated scene geometry can drift from the observed partial point cloud. To reduce this drift, CODA uses two explicit 3D grounding mechanisms to keep reconstructed geometry consistent with observed surfaces while completing unseen regions. Experiments on HomebrewedDB and our custom cluttered-scene dataset show more accurate reconstructions and a higher fraction of objects remaining in place under simulated gravity than both object-first and scene-first baselines.
Sep 21, 2026cs.CV

ZVeC: A Zero-Shot Framework for Instance-Level Vehicle Extraction and Generative Point Cloud Completion

LiDAR point clouds acquired in underground environments exhibit severe geometric incompleteness due to occlusions and limited sensor viewpoints, making reliable point cloud completion challenging without large supervised datasets. We propose ZVeC, a zero-shot, instance-driven framework that reformulates scene-level completion as compositional object-level reconstruction. By decomposing a scene into semantic object instances, ZVeC reduces reconstruction ambiguity in cluttered environments while eliminating the need for scenario-specific training. Each segmented vehicle is completed independently using a depth- and 3D Gaussian-conditioned diffusion model that exploits generalized geometric priors before the reconstructed instances are recomposed into the original scene. To evaluate our approach, we construct a real-world dense LiDAR benchmark of underground parking environments. Experimental results demonstrate consistent improvements over representative scene-level baselines in both quantitative metrics and visual quality. The completed point cloud differs substantially from the measured input (average KL divergence ~ 2.1), yet reducing the input to only 1% of the original LiDAR measurements changes the completed reconstruction only marginally (KL divergence < 0.50). This demonstrates that ZVeC produces geometrically consistent completions even under extreme input sparsity.
Sep 17, 2026cs.RO

LIFD: Anchored Diffusion for 3D-Aware Scene Memory in Robotic Manipulation

Robotic manipulation under partial observability requires spatial information that extends beyond the current view. Geometry-aware RGB features describe visible structure, but previously observed regions may disappear as the robot or scene moves. Maintaining a useful scene representation therefore requires retaining observation history while inferring missing content without losing its connection to visible evidence. We introduce LIFD (Look, Imagine, Focus, and Do), a framework for persistent, 3D-aware scene memory. LIFD learns a scene-token representation from multi-view agreement and completes it from a single RGB view and recurrent memory. A rectified-flow model generates the tokens while Anchor-Guided Cross-Attention conditions completion on current geometric features. Compact slot features connect this representation to a manipulation policy. Multi-view and geometric supervision are used during representation learning; deployment requires one RGB camera, proprioception, and a task instruction. LIFD (Staged) reaches 91.6% average success on LIBERO and 79.8% on MetaWorld, improving LIBERO average success by 3.1 percentage points over Joint training. On four UR5e task families with ten demonstrations per family, it achieves 56.0% mean success, compared with 40.5% for OpenVLA-7B.
Sep 15, 2026cs.CV

ORCA: Occlusion-Aware Refinement and Completion for Novel View Synthesis

Novel-view synthesis from a single image is a fundamentally ambiguous problem. As the camera moves away from the input viewpoint, previously hidden regions become visible, exposing missing geometry and holes in the reconstructed scene. Existing methods often rely on generative models to complete such regions. However, many of these artifacts are small gaps near depth boundaries and do not require generating new scene content. In order to eliminate expensive process of generating image we introduce ORCA, an occlusion-aware method for reconstructing and completing explorable 3D scenes from a single image. ORCA first introduces 3D structure into a Gaussian-anchor representation using monocular depth while preserving the original camera-ray correspondence. During scene exploration, missing regions are handled based on their size and structure. Small disocclusions are repaired using RGB-D information already available in the reconstruction, while generative inpainting is reserved for larger regions that cannot be reliably recovered from the scene. New Gaussian anchors are added and optimized locally without modifying the existing representation. By reducing unnecessary reliance on generative inpainting, ORCA limits generation-induced hallucinations and better preserves the content and structure of the original scene. On DIV2K, ORCA improves novel-view quality over VistaDream across all reported metrics, increasing MUSIQ from 61.60 to 68.71 and CLIP-IQA from 0.474 to 0.574. These results show that many novel-view artifacts can be repaired effectively by reusing information already present in the reconstructed scene.
Sep 15, 2026cs.CV

SSC-Priors: Exploring Semantic and Visibility Priors to Boost Lidar Semantic Scene Completion

This paper investigates easy strategies to boost the performance of existing networks for lidar semantic scene completion (SSC) without requiring complex architectural redesigns. The fact is that, over the last years, SSC methods have mostly pursued architectural innovations, making the models heavier and more complex, e.g., by jointly training a point cloud semantic segmentation branch. In this work, we take a step back and explore two priors used as simple ingredients (possibly noisy) to improve existing approaches: semantic pseudo-labels and sensor visibility information. Concretely, we provide both kinds of information directly as additional inputs to a given SSC network, requiring only a minimal adaptation of the original architecture. We first demonstrate that endowing input point clouds with semantic pseudo-labels from off-the-shelf segmenters significantly improves the performance of existing SSC models. In fact, by evaluating these models against an oracle, we establish that high-quality semantic priors are a primary driver of semantic gains (mIoU), and that the SSC model can be trained just once with ground-truth semantics and then exploited without retraining using any segmenter. Furthermore, we equip the input lidar point cloud with visibility information that distinguishes between empty spaces (between the lidar and a scanned point) and unknown spaces (outside of lines of sight), providing a secondary performance boost across the tested architectures. We study the design space of data for representing visibility information and bound the remaining headroom with a ground-truth oracle on the free-space labels. On SemanticKITTI, these enhancements make older models competitive with state-of-the-art systems across four architectures, in one case even outperforming them. On the SSCBench-nuScenes benchmark, both priors also transfer with the sparser 32-beam sensor.
Sep 3, 2026cs.CV

Sparse auto-regressive modeling for scene generation from multi-view images

Generating complete 3D scenes from sparse, unconstrained views is a fundamental challenge in 3D vision which requires reasoning beyond observed content while remaining computationally tractable. Existing feed-forward reconstruction methods are inherently limited to content visible in the input images, while 3D generative modeling is hindered by the high computational cost of dense volumetric representations and the scarcity of large-scale 3D supervision. We introduce SPAR3S, a sparse voxel-aligned 3D latent generative model for conditional scene completion without requiring ground-truth 3D data for supervision. Our key insight is to formulate 3D scene generation in a structured, compact, voxel-aligned 3D latent space where only occupied voxels are represented. We learn this sparse latent space directly from multi-view images using photometric supervision via differentiable 3D Gaussian Splatting. Given a partial set of observed voxels encoded from sparse input views, scene completion reduces to predicting the missing latent tokens and their spatial support within the voxel grid. To this end, we train a masked autoregressive transformer that jointly models voxel occupancy and latent token values, enabling efficient and spatially consistent generation of unseen regions. We demonstrate the effectiveness of our method on synthetic indoor scenes, achieving higher novel-view quality than prior work. We further validate its generalization on RealEstate10k, highlighting its applicability to real-world data.
Sep 2, 2026cs.CV

InceptionGS: Generative Bootstrapping for Large-Scale Gaussian Splatting under Unstructured View Sampling

Achieving truly immersive large-scale scene digitization necessitates consistent and visually pleasing rendering across all possible viewing perspectives. However, collecting multi-view images covering every fine detail of a large-scale scene is prohibitive due to scene complexity, capture cost, negligence, or accessibility constraints. As a result, the sampled views tend to be highly unstructured -- the majority of the scene is well covered yet certain regions inevitably lack sufficient observations. Existing reconstruction based methods are vulnerable to view scarcity while generation based approaches suffer from generalization, controllability, and 3D consistency issues. To address this challenge, we propose InceptionGS, which bootstraps Gaussian splatting by subtly balancing reconstruction and generation. Starting from an initial Gaussian splatting, InceptionGS reasonably rethinks and repairs problematic regions caused by view scarcity while preserving the quality elsewhere, by softly incorporating scene- and view-adaptive generative priors. Extensive experiments on real-world large-scale scenes demonstrate the superiority and broad applicability of our approach in handling unstructured imagery and boosting high-fidelity Gaussian splatting. Please refer to the supplementary video for better visual demonstrations.
Aug 9, 2026cs.CV

RayLift: Lifting Complementary Ray-Wise Evidence with 3D Geometry Priors for Semantic Scene Completion

Camera-based 3D semantic scene completion (SSC) provides comprehensive scene understanding for autonomous driving and robotics. However, existing methods often treat stereo depth estimates as deterministic geometric constraints, causing depth uncertainty and local correspondence errors to propagate directly into voxel representations. To address this issue, we propose RayLift, a framework that uses stereo geometry as a metric reference while incorporating complementary ray evidence to recover reliable 3D structures adaptively. RayLift first employs a Complementary Context Encoder that extracts geometry-aware priors from a frozen 3D vision foundation model, thereby enriching the scene context. It then introduces a Depth Ray Evidence Lifter module that jointly models geometric dissimilarity, depth confidence, and spatial uncertainty to adaptively sample and weight candidate surface locations along each camera ray. Finally, a Semantic-Aware Voxel Integrator injects the resulting ray evidence into voxel features by explicitly modeling their spatial support. Extensive experiments on SemanticKITTI and SSCBench-KITTI-360 demonstrate that RayLift achieves competitive performance and consistently outperforms existing methods.
Aug 6, 2026cs.CV

Iterate or Widen? When Test-Time Refinement Helps LiDAR Scene Completion: A Controlled Study of Evidence Geometry, Training Coverage, and Compute

Should a completion model spend extra test-time compute by iterating, or spend a similar parameter budget on a wider one-shot predictor? The answer is easily confounded by denoising curricula, corruption augmentation, capacity, and unpaired evaluation. We study this question in LiDAR semantic scene completion by comparing a one-shot predictor, a parameter-matched wider predictor, and a weight-tied multigrid refiner initialized from the same frozen predictor. The protocol separates coherent region removal, independent thinning, range-dependent attenuation, and additive clutter while preserving exact scene-condition pairing. Across five training seeds and 815 SemanticKITTI sequence-08 frames, the full iterative system improves mIoU over the wide control by 0.911 points under contiguous angular removal, with a 95% moving-block bootstrap interval of [0.804, 1.040] that clears a predeclared 0.5-point practical margin. Under independent 75% thinning, iteration adds only 0.300 points [0.166, 0.436], whereas observation-family augmentation adds 5.975 points [5.662, 6.140]. Neither intervention repairs additive clutter. The iterative system also costs 10.74 ms and 0.75 GiB per frame, versus 6.25 ms and 0.23 GiB for the wide control. These results establish a geometry-conditioned empirical boundary rather than a universal advantage: coherent gaps can justify fixed-depth refinement, broadly thinned evidence is addressed more effectively by training coverage, and spurious evidence requires a different robustness mechanism.
Aug 4, 2026cs.CV

Geospatial-Prior Guidance for 3D Semantic Scene Completion

Inferring complete 3D geometry and semantics from onboard images remains challenging because occlusions and restricted fields of view leave large scene regions underconstrained. Although satellite imagery provides wide-area context, appearance cues alone offer limited structural guidance and may be unreliable because of spatial or temporal discrepancies. We present GeoScene, a geospatially guided framework that jointly uses satellite imagery and structured OpenStreetMap cues as soft priors for 3D semantic scene completion. GeoScene learns complementary voxel-wise reliability weights for onboard observations and geospatial guidance, and uses them to control feature refinement in observed and unobserved regions. This design preserves local visual evidence while exploiting large-scale road and building structure beyond onboard visibility. Experiments on SemanticKITTI and SSCBench-KITTI-360 demonstrate that GeoScene consistently improves both geometric and semantic completion under the geospatial-prior-assisted setting, with the most pronounced benefits for large-scale static and geospatially structured classes.
Jul 12, 2026cs.RO

3D Scene Graph Prediction: Generating Hierarchical Models from Partially Observed Environments

Generating realistic 3D indoor scenes is an area of growing interest in computer vision and robotics. Existing methods, often motivated by applications such as interior design, generally focus on object layout generation within a single room. The generation of high-level scene structure, such as room-level layout and traversability, remains underexplored despite its importance for robotics applications. In this paper, we consider the case where a robot has explored part of an environment and needs to predict the unexplored parts to support downstream tasks such as exploration or object search. We propose a top-down framework for synthesizing hierarchical 3D scene graphs, including a room layer -- describing the floor plan and traversability -- and an object layer modeling object layouts within each room. For the room layer, we propose a novel mixed-domain graph diffusion model jointly predicting room categories, floor boundaries, and traversability between rooms. Via corruption and masking, this model supports partial constraints such as incomplete floor plans, avoiding the need for partially observed training data. For the object layer, we integrate an existing mixed discrete-continuous diffusion model for joint prediction of object categories, locations, sizes, and orientations within each room given the floor plan. We compare our method with state-of-the-art occupancy-based and LLM-based floor plan generation methods on a standard benchmark. Compared with an occupancy-based learning baseline, our method generalizes substantially better to out-of-distribution partial floor plans. We also demonstrate our integrated prediction pipeline on real-world scenes from robot-collected data, enabling prediction beyond explored areas.
Jul 6, 2026cs.CV

SparseOcc++: Geometry-Aware Sparse Latent Representation for Semantic Occupancy Prediction

Vision-based 3D semantic occupancy prediction is essential for autonomous driving, yet dense voxel representations waste computation on largely empty space, while BEV and TPV projections compromise fine-grained 3D structure. Fully sparse representations offer an attractive alternative, but existing methods, including SparseOcc, entangle scene completion with semantic prediction by indiscriminately propagating high-dimensional features into empty regions and applying voxel-wise classification. This creates excessive activations, computational overhead, and geometric ambiguity. We present SparseOcc++, a geometry-aware sparse framework that explicitly decouples scene completion from semantic segmentation. SparseOcc++ reformulates completion as signed-distance regression on sparse anchor voxels through a scene completion field (SCF). To model complex outdoor geometry robustly, it combines orthogonal decomposition with discretized distance learning. A geometry-guided propagation module then converts the SCF into a complete volumetric scene and restricts semantic segmentation to geometrically verified regions. Experiments establish new state of the art: SparseOcc++ improves IoU by 2.3 points and is 3.9x faster than SparseOcc on nuScenes, while achieving a 5.9x speedup over OccFormer on SemanticKITTI.
Jul 4, 2026cs.CV

City-Level 3D Surface Reconstruction with Viewpoint Orientation Partitioning and Scene Completion

Multi-view 3D surface reconstruction is a longstanding challenge in computer vision. Although recent large-scale reconstruction methods based on 3D Gaussian Splatting (3DGS) achieve impressive novel-view synthesis, producing high-quality surfaces over large scenes remains difficult, due to complex geometry, long optimization, and limited memory. In this paper, we propose a novel yet simple partitioning method to efficiently and faithfully reconstruct large-scale scene surfaces. Our key insight lies in a scene partitioning method based on viewpoint orientation. This partitioning approach ensures that views with similar orientations are jointly involved for more accurate depth estimations, leading to precise surface reconstructions and balanced computation on multiple GPUs in parallel. In addition, we propose a strategy to detect and repair missing regions in the initial point cloud caused by sparse viewpoints or insufficient textures, thereby further improving the geometric quality. Extensive experiments on the GauU-Scene, MatrixCity, and UrbanScene3D datasets demonstrate that our method outperforms the state-of-the-art approaches in surface reconstruction for large-scale scenes. Project page: https://hanl2010.github.io/VOP-GS.
Jun 23, 2026cs.CV

Deep Learning Approaches for 3D Medical Scene Completion: From Geometric Modeling to Generative Paradigms

Three-dimensional scene completion has evolved as a major problem in computer vision and robotics, and its applications are diverse, including autonomous navigation and augmented reality. In this study, a systematic review has been conducted to compile the research contributions made in the last ten years, i.e., 2016 to 2026, which has revolutionized the field from the voxel semantic completion paradigm represented by SSCNet to the latest paradigm that combines generative diffusion priors with real-time rendering using a Gaussian splatting technique. The evolution in representation paradigms, such as voxel grids, point learning, implicit neural fields, transformer networks, diffusion networks, and the latest paradigm based on rendering-aware 3D Gaussian primitives, has been discussed in this study. A comprehensive analysis has been carried out on the contributions made in the last ten years, and a taxonomy has been developed to provide a clear idea about the contributions made in the field. The study has also discussed the research contributions made in the field, along with the challenges that still need to be addressed. Finally, the study has presented a research agenda that will provide a clear idea about the directions that can be followed in the development of the next-generation system
Jun 14, 2026cs.CV

PointDiffusion: Diffusion-Based Scene Completion in the Point Cloud Domain

Reconstructing dense 3D scenes from sparse LiDAR point clouds is a fundamental challenge in autonomous driving, where latent diffusion models offer a promising solution. However, existing approaches rely on object-level autoencoders that collapse into unstable global representations at outdoor scale and suffer from ground truth data corrupted by odometry drift that systematically degrades supervision quality. Furthermore, multi-step diffusion inference incurs prohibitive latency for real-time deployment. We propose a novel multi-token Gaussian VAE with cross-attention pooling for stable scene-scale LiDAR compression, combined with an anchor-based ICP ground truth refinement pipeline that eliminates drift-induced noise from training supervision. Together, these components enable a scaffold-free single-step diffusion completion model that achieves an approximately 16x reduction in squared Chamfer distance on SemanticKITTI seq. 08 (0.396 m^2 to 0.024 m^2), surpasses LiDiff and ScoreLiDAR by 17-19% and 10-11%, respectively, and operates at 25-143x lower inference latency. Our results demonstrate that data quality dominates model design in this regime and that multi-token latent spaces provide a stable first stage for latent diffusion-based scene completion.
Jun 2, 2026cs.CV

Exploring Easy Boosts for Lidar Semantic Scene Completion

This paper investigates "free lunch" strategies to boost the performance of lidar semantic scene completion (SSC) without requiring complex architectural redesigns. We first demonstrate that endowing input point clouds with semantic pseudo-labels from off-the-shelf segmentors significantly improves the performance of existing architectures. By evaluating these models against an oracle, we establish that high-quality semantic priors are a primary driver of mIoU gains. Furthermore, we equip the input lidar scan with visibility information that distinguishes between empty and unknown spaces, which provides a secondary performance boost across the tested architectures. Using these simple enhancements, we observe that older models remain competitive with state-of-the-art systems, and can even outperform them. Our code is available at https://github.com/astra-vision/SSC-Priors.
Jun 2, 2026cs.CV

PatchScene: Patch-based Voxel Diffusion for Large-Scale Scene Completion

We propose PatchScene, a novel diffusion-based framework for large-scale LiDAR scene completion. Unlike existing methods that rely on global latent representations or dense voxel grids, PatchScene adopts a patch-based voxel diffusion paradigm that explicitly generates fine-grained geometry within localized 3D regions. To ensure coherent reconstruction at both spatial and temporal scales, we introduce a confidence-guided spatio-temporal fusion mechanism that integrates overlapping patches and adjacent frames in a unified generative process. Furthermore, we design an Annular-Flow diffusion strategy that leverages the radial density pattern of LiDAR scans to progressively propagate high-fidelity information from near-range to far-range regions, enabling spatially unbounded scene completion. Extensive experiments on the SemanticKITTI benchmark demonstrate that PatchScene achieves state-of-the-art performance across all standard metrics, surpassing previous approaches in both geometric accuracy and temporal consistency. Remarkably, the model trained on 20 m LiDAR ranges generalizes effectively to 50 m scenes without retraining, highlighting its strong scalability and generalization capability for real-world autonomous driving applications.
May 29, 2026cs.CV

VolFill: Single-View Amodal 3D Scene Reconstruction with Volumetric Flow Matching

Reconstructing the complete geometry of a scene from a single RGB image remains challenging - especially when inferring hidden structures where visual evidence is incomplete. We introduce VolFill, a generative framework that predicts the 3D structure of the complete scene rather than relying on traditional pixel-aligned regression. Our method utilizes a hybrid 3D VAE to compress sparse truncated unsigned distance function grids into a compact latent space, paired with a latent Diffusion Transformer that denoises this representation to recover the complete scene. We condition the generation on geometry foundation models, leveraging rich spatial priors for robust reasoning. Unlike existing methods limited by per-ray constraints or unstructured point-cloud queries, VolFill provides a structured representation that supports direct surface extraction and occupancy queries at scale. Extensive experiments on the SCRREAM and NRGB-D datasets demonstrate that our approach significantly outperforms current baselines, providing a robust foundation for holistic spatial understanding.
May 23, 2026cs.CV

SRUG: Shadow-Guided Relightable Urban Scene with Generation Model

Creating relightable urban scenes from images or videos is widely useful but highly ill-posed. Urban environments are typically unbounded and extend beyond the visible regions. As a result, many portions of the scene remain unobserved, yet these invisible regions can cast shadows onto visible areas. Reasonably modeling shadows cast by such invisible regions is challenging and poses a significant obstacle to creating relightable urban scenes. At the same time, sparse input views and complex illumination conditions further complicate relighting, as they introduce severe ambiguities in material decomposition. In this paper, we propose Shadow-guided Relightable Urban Scene with Generation model (SRUG), a novel framework designed to address relighting challenges in urban scenes. SRUG leverages shadows to guide a 3D completion model for recovering the geometry of invisible regions, promoting the synthesis of physically reasonable shadows. In addition, SRUG employs an iterative material decomposition scheme that applies the large material model (LMM) to provide material supervision and iteratively decompose the scene's material properties, enabling robust material decomposition. Building upon these components, we introduce a physically-based lighting model that captures the complex illumination of urban scenes and supports reliable relighting. Extensive quantitative evaluations and visual comparisons demonstrate that our method outperforms existing approaches in both novel view synthesis and relighting tasks.
May 13, 2026cs.CV

PanoPlane: Plane-Aware Panoramic Completion for Sparse-View Indoor 3D Gaussian Splatting

We present PanoPlane, an approach for high-fidelity sparse-view indoor novel view synthesis that reconstructs closed room geometry via panoramic scene completion. Unlike perspective-based methods that generate training views from limited fields of view, PanoPlane leverages 360∘360^{\circ} panoramic completion to condition the generative process on the full spatial layout. We propose Layout Anchored Attention Steering, a training-free mechanism that steers attention within the diffusion model's internal representation toward scene's detected planar surfaces at inference time. By directing each unobserved region's attention toward geometrically consistent observed content, our method replaces unconstrained hallucination with grounded surface extrapolation. The resulting panoramic completions provide supervision for 3D Gaussian Splatting, enabling accurate novel-view synthesis across unobserved regions from as few as three input views. Experiments on Replica, ScanNet++, and Matterport3D demonstrate state-of-the-art novel view synthesis quality across 3, 6, and 9 input views, achieving up to +17.8%+17.8\% improvement in PSNR over the current state-of-the-art baseline without any training or fine-tuning of the diffusion model.
May 12, 2026cs.CV

3D-Belief: Embodied Belief Inference via Generative 3D World Modeling

Recent advances in visual generative models have highlighted the promise of learning generative world models. However, most existing approaches frame world modeling as novel-view synthesis or future-frame prediction, emphasizing visual realism rather than the structured uncertainty required by embodied agents acting under partial observability. In this work, we propose a different perspective: world modeling as embodied belief inference in 3D space. From this view, a world model should not merely render what may be seen, but maintain and update an agent's belief about the unobserved 3D world as new observations are acquired. We identify several key capabilities for such models, including spatially consistent scene memory, multi-hypothesis belief sampling, sequential belief updating, and semantically informed prediction of unseen regions. We instantiate these ideas in 3D-Belief, a generative 3D world model that infers explicit, actionable 3D beliefs from partial observations and updates them online over time. Unlike prior visual prediction models, 3D-Belief represents uncertainty directly in 3D, enabling embodied agents to imagine plausible scene completions and reason over partially observed environments. We evaluate 3D-Belief on 2D visual quality for scene memory and unobserved-scene imagination, object- and scene-level 3D imagination using our proposed 3D-CORE benchmark, and challenging object navigation tasks in both simulation and the real world. Experiments show that 3D-Belief improves 2D and 3D imagination quality and downstream embodied task performance compared to state-of-the-art methods.
Apr 22, 2026cs.CV

GSCompleter: A Distillation-Free Plugin for Metric-Aware 3D Gaussian Splatting Completion in Seconds

3D Gaussian Splatting (3DGS) has revolutionized high-fidelity neural rendering with its explicit representation and efficiency. However, reconstructing scenes from sparse viewpoints suffers from severe geometric voids and floaters due to limited coverage. Current scene completion methods typically rely on an iterative "Repair-then-Distill" paradigm, which is computationally intensive, prone to unstable optimization, and susceptible to overfitting. To address these limitations, we propose GSCompleter, a distillation-free plugin that shifts scene completion to a stable "Generate-then-Register" workflow. Specifically, GSCompleter synthesizes visually plausible 2D reference images and explicitly lifts them into 3D Gaussian primitives with a consistent metric scale via a robust Stereo-Anchor View Selection mechanism. These newly generated primitives are then seamlessly integrated into the global scene using a novel Ray-Constrained Registration strategy. By replacing unstable distillation with rapid geometric registration, GSCompleter exhibits superior 3DGS completion performance across three benchmarks, enhancing both quality and efficiency over various baselines and achieving new state-of-the-art (SOTA) results.