Audio Editing

Momentum

7 papers in the last four weeks, against 2 the four weeks before. 0.1% of all new papers.

Jul 13Week of Sep 28

Latest papers 41

Jun 5, 2026cs.SD

DirectAudioEdit: Inversion-Free Text-Guided Audio Editing via Diffusion Prediction Contrast

Text-guided audio editing aims to modify the language-specified acoustic content while preserving edit-irrelevant source components. Existing training-free methods typically rely on inversion-based editing. While inversion-free editing is appealing as it decreases computational overhead and reconstruction errors, it remains largely unexplored for audio editing. The key challenge is to construct a source-to-target editing path through diffusion denoising dynamics. In this paper, we introduce DirectAudioEdit, the first attempt to develop a training-free and inversion-free method for audio editing. Experiments on music and event-level benchmarks across two backbones show that DirectAudioEdit reduces macro-averaged FAD and KL by 15.9% and 15.8% compared with DDPM inversion, while achieving up to 64.5% editing speedup.
Jun 5, 2026cs.SD

MMAE: A Massive Multitask Audio Editing Benchmark

We introduce MMAE, a Massive Multitask Audio Editing benchmark, serving as the first comprehensive evaluation testbed designed for general-purpose instruction-based audio editing. Spurred by the shift toward intelligent creation, interactive editing has rapidly expanded from visual domains, pioneered by models like Nano-banana 2 for images and Gemini-Omni for video, into audio. However, the current evaluation infrastructure lags severely, remaining highly fragmented and restricted to specific subdomains or basic operations. Unlike existing benchmarks that are limited in scope, MMAE extends to a broad spectrum of real-world scenarios, encompassing 7 distinct audio modalities, including sound, speech, music, and their mixtures. Furthermore, we establish a comprehensive taxonomy spanning 6 levels of task complexity, from basic modifications to multi-hop reasoning and multi-round editing, 2 levels of granularity, and 8 distinct operation types. Meticulously curated through human-agent collaboration, MMAE comprises 2,000 high-fidelity samples paired with a pioneering rubric-based evaluation framework. By decomposing free-form tasks into 17,741 verifiable criteria, this robust rubric-based paradigm enables a precise, multi-dimensional assessment of both instruction following and context consistency. Our extensive evaluation of leading models reveals that current systems remain far from achieving reliable edits. Strikingly, the Exact Match Rate (EMR) consistently falls below 5% and plummets to an absolute 0% in complex, mixed-modality tasks, exposing critical bottlenecks in precise execution and structural robustness. We hope MMAE will serve as a catalyst for future advances in the intelligent creation community, providing a clear diagnostic roadmap and establishing a standardized, long-lasting evaluation paradigm for next-generation audio editing systems.
Jun 1, 2026eess.AS

SpeechEditBench: A Bilingual Multi-Attribute Benchmark for Instruction-Guided Speech Editing

Instruction-guided speech editing requires a model to modify specified speech attributes while preserving non-target characteristics. Despite rapid progress in Speech Large Language Models (Speech LLMs), systematic evaluation of this capability remains challenging, as existing benchmarks are fragmented across isolated editing tasks. To bridge this gap, we introduce SpeechEditBench, a bilingual multi-attribute benchmark for instruction-guided speech editing. SpeechEditBench encompasses seven atomic editing tasks, as well as compositional editing tasks that integrate multiple operations within a single instruction. We propose an anchor-based evaluation protocol that separately assesses the edit success of target attributes and the preservation of non-target linguistic content, leading to three metrics: target success, preservation success, and joint success. Using this benchmark, we evaluate mainstream Speech LLMs and specialized speech editing systems. The results reveal three key findings: (1) no single model performs well across all editing dimensions; (2) closed-source Speech LLMs generally outperform open-source models; (3) compositional editing poses a significant challenge, with even the most advanced models struggling to achieve high joint success. SpeechEditBench provides a rigorous diagnostic framework to identify bottlenecks in Speech LLMs, thereby facilitating the development of next-generation models with more precise instruction-guided editing capabilities. Data and code are available at https://github.com/daxintan-cuhk/SpeechEditBench.
May 29, 2026eess.AS

UNISON: A Unified Sound Generation and Editing Framework via Deep LLM Fusion

We present UNISON, a latent diffusion framework that unifies speech generation, sound generation, and audio editing within a single model. A single model handles text-to-audio, text-to-speech, zero-shot speaker cloning, mixed speech-and-sound generation, scene-level audio editing, speech-in-scene editing, and timed temporal composition, all of which share a single set of weights. Our architecture features two core designs: (1) Layer-wise deep LLM fusion, which injects hidden states from uniformly sampled layers of a frozen MLLM into corresponding MM-DiT blocks via learned projections, providing depth-matched semantic conditioning that improves instruction following over single-layer baselines; and (2) a unified multi-task architecture where task identity is encoded solely by a channel-wise mask and source audio is provided through VAE-encoded channel concatenation. Training is stabilized by an online GPU-side multi-task data synthesis pipeline with task-homogeneous batching and a two-stage curriculum. With 621M--732M trainable parameters, UNISON achieves results competitive with or exceeding task-specialist models across evaluated domains, while being roughly 4×4\times smaller than comparable unified systems.
May 29, 2026cs.SD

AnchorSteer: Self-Discovered Concept Injection for Structure-Preserving Music Editing

Controllable music editing is to modify high-level attributes while strictly preserving rhythmic and melodic structures. However, this task is challenged by a semantic-structural entanglement: steering methods often degrade structure to achieve editing performance, while structural adaptors suppress semantic responsiveness. We propose AnchorSteer, a framework that disentangles this tension by coupling structural anchoring with self-discovered semantic steering. The proposed approach probes internal representations to extract interpretable, label-free concept vectors via a self-supervised reconstruction objective, isolating attributes without curated data. During editing, these portable, plug-and-play concept vectors are injected into diffusion hidden manifolds while a structural adaptor enforces consistency. Variants for unconditioned and conditioned injections are provided to balance robustness and semantic strength. Experiments on ZoME-Bench and subjective tests show that the proposed framework outperforms both steering-only and anchoring-only baselines, enabling significant semantic transformations with high-fidelity structural preservation.
May 18, 2026cs.SD

Stable Audio 3

Stable Audio 3 is a family of fast latent diffusion models (small, medium, large) for variable-length audio generation and editing. Since our models can generate several minutes of audio, variable-length generations are key to avoid the cost of producing full-length generations for short sounds. We also support inpainting, enabling targeted audio editing and the continuation of short recordings. Our latent diffusion models operate on top of a novel semantic-acoustic autoencoder that projects audio into a compact latent space, enabling efficient diffusion-based generation while preserving audio fidelity and encouraging semantic structure in the latent. Finally, we run adversarial post-training to both accelerate inference and improve generation quality, reducing the number of inference steps while improving fidelity and prompt adherence. Stable Audio 3 models are trained on licensed and Creative Commons data to generate music and sounds in less than a 2s on an H200 GPU and less than a few seconds on a MacBook Pro M4. We release the weights of small and medium, that can run on consumer-grade hardware, together with their training and inference pipeline.
May 11, 2026cs.SD

Exploring Token-Space Manipulation in Latent Audio Tokenizers

Neural audio codecs provide compact discrete representations for speech generation and manipulation. However, most codecs organize tokens as frame-level sequences, making it difficult to study or intervene on global factors of variation. In this work, we propose the Latent Audio Tokenizer for Token-space Editing (LATTE) that appends a fixed set of learnable latent tokens to the audio feature sequence and retains only these tokens for quantization and decoding. This design produces a compact, non-temporally aligned bottleneck in which each token can aggregate global information across the full utterance. We show that the resulting tokenizer preserves competitive reconstruction quality in low-bitrate speech coding settings while enabling simple token-space interventions. In particular, we find that swapping selected latent token positions between utterances can modify global attributes, such as speaker identity and background noise, and we evaluate these interventions on voice conversion and denoising tasks. Our results suggest that compact latent audio tokenizers can support controllable audio manipulation without supervision in task-specific editing models.
May 11, 2026cs.SD

Polyphonia: Zero-Shot Timbre Transfer in Polyphonic Music with Acoustic-Informed Attention Calibration

The advancement of diffusion-based text-to-music generation has opened new avenues for zero-shot music editing. However, existing methods fail to achieve stem-specific timbre transfer, which requires altering specific stems while strictly preserving the background accompaniment. This limitation severely hinders practical application, since real-world production necessitates precise manipulation of components within dense mixtures. Our key finding is that, while vanilla cross-attention captures semantic features of stems, it lacks the spectral resolution to strictly localize targets in dense mixtures, leading to boundary leakage. To resolve this dilemma, we propose Polyphonia, a zero-shot editing framework with Acoustic-Informed Attention Calibration. Rather than relying solely on diffuse semantic attention, Polyphonia leverages a probabilistic acoustic prior to establish coarse boundaries, enabling non-target stems preserved precise semantic synthesis. For evaluation, we propose PolyEvalPrompts, a standardized prompt set with 1,170 timbre transfer tasks in polyphonic music. Specifically, Polyphonia achieves an increase of 15.5% in target alignment compared to baselines, while maintaining competitive music fidelity and non-target integrity.
Apr 17, 2026cs.SD

AST: Adaptive, Seamless, and Training-Free Precise Speech Editing

Text-based speech editing aims to modify specific segments while preserving speaker identity and acoustic context. Existing methods rely on task-specific training, which incurs high data costs and struggles with temporal fidelity in unedited regions. Meanwhile, adapting Text-to-Speech (TTS) models often faces a trade-off between editing quality and consistency. To address these issues, we propose AST, an Adaptive, Seamless, and Training-free precise speech editing framework. Leveraging a pre-trained autoregressive TTS model, AST introduces Latent Recomposition to selectively stitch preserved source segments with newly synthesized targets. Furthermore, AST extends this latent manipulation to enable precise style editing for specific speech segments. To prevent artifacts at these edit boundaries, the framework incorporates Adaptive Weak Fact Guidance (AWFG). AWFG dynamically modulates a mel-space guidance signal, enforcing structural constraints only where necessary without disrupting the generative manifold. To fill the gap of publicly accessible benchmarks, we introduce LibriSpeech-Edit, a new and larger speech editing dataset. As existing metrics poorly evaluate temporal consistency in unedited regions, we propose Word-level Dynamic Time Warping (WDTW). Extensive experiments demonstrate that AST resolves the controllability-quality trade-off without extra training. Compared to the previous most temporally consistent baseline, AST improves consistency while reducing Word Error Rate by nearly 70%. Moreover, applying AST to a foundation TTS model reduces WDTW by 27%, achieving state-of-the-art speaker preservation and temporal fidelity.
Jan 29, 2026eess.AS

SemanticAudio: Audio Generation and Editing in Semantic Space

In recent years, Text-to-Audio Generation has achieved remarkable progress, offering sound creators powerful tools to transform textual inspirations into vivid audio. However, existing models predominantly operate directly in the acoustic latent space of a Variational Autoencoder (VAE), often leading to suboptimal alignment between generated audio and textual descriptions. In this paper, we introduce SemanticAudio, a novel framework that conducts both audio generation and editing directly in a high-level semantic space. We define this semantic space as a compact representation capturing the global identity and temporal sequence of sound events, distinct from fine-grained acoustic details. SemanticAudio employs a two-stage Flow Matching architecture: the Semantic Planner first generates these compact semantic features to sketch the global semantic layout, and the Acoustic Synthesizer subsequently produces high-fidelity acoustic latents conditioned on this semantic plan. Leveraging this decoupled design, we further introduce a training-free text-guided editing mechanism that enables precise attribute-level modifications on general audio without retraining. Specifically, this is achieved by steering the semantic generation trajectory via the difference of velocity fields derived from source and target text prompts. Extensive experiments demonstrate that SemanticAudio surpasses existing mainstream approaches in semantic alignment. Demo available at: https://semanticaudio1.github.io/
Jan 8, 2026cs.SD

CosyEdit: Unlocking End-to-End Speech Editing Capability from Zero-Shot Text-to-Speech Models

Automatic speech editing aims to modify spoken content based on textual instructions, yet traditional cascade systems rely on explicit temporal alignment and complex preprocessing. To address these limitations, we propose CosyEdit, an end-to-end speech editing model adapted from CosyVoice through task-specific post-training and a complementary training paradigm, which internalizes text--speech alignment while ensuring high consistency between the speech before and after editing. Trained on only 250 hours of supervised data from our curated GigaEdit dataset, our 400M-parameter model achieves reliable speech editing performance. Extensive evaluations show that CosyEdit not only outperforms several billion-parameter language model baselines but also approaches state-of-the-art cascade systems. These results show that robust and efficient speech editing can be unlocked from a zero-shot TTS model through post-training, offering a cost-effective end-to-end solution for high-quality speech editing. Code and audio samples are available at https://cjy1018.github.io/CosyEditDemoPage/.