Audio-Visual Synchronization
Momentum
10 papers in the last four weeks, against 2 the four weeks before. 0.1% of all new papers.
Latest papers 42
We present HighSync, an end-to-end diffusion-based framework for high-fidelity lip synchronization that generates photorealistic talking-face videos aligned with arbitrary input audio. Existing approaches consistently struggle to reconcile image quality with synchronization accuracy, producing either visually degraded outputs or temporally inconsistent lip movements. HighSync addresses both challenges simultaneously and, to our knowledge, is the first lip sync model to operate natively at 512*512 resolution, positioning it as a viable solution for professional production environments such as the film and broadcast industries. Central to our approach is the identification and systematic elimination of a data leakage phenomenon that has silently undermined temporal modeling in prior work, preventing models from developing a genuine dependence on the audio signal. Comprehensive evaluations across both perceptual quality and synchronization accuracy metrics confirm that HighSync achieves state-of-the-art performance on both fronts. Source code, pre-trained models, and supplementary video results are publicly available at: https://github.com/saeed5959/high_sync
OmniNFT: Modality-wise Omni Diffusion Reinforcement for Joint Audio-Video Generation
Recent advances in joint audio-video generation have been remarkable, yet real-world applications demand strong per-modality fidelity, cross-modal alignment, and fine-grained synchronization. Reinforcement Learning (RL) offers a promising paradigm, but its extension to multi-objective and multi-modal joint audio-video generation remains unexplored. Notably, our in-depth analysis first reveals that the primary obstacles to applying RL in this stem from: (i) multi-objective advantages inconsistency, where the advantages of multimodal outputs are not always consistent within a group; (ii) multi-modal gradients imbalance, where video-branch gradients leak into shallow audio layers responsible for intra-modal generation; (iii) uniform credit assignment, where fine-grained cross-modal alignment regions fail to get efficient exploration. These shortcomings suggest that vanilla RL fine-tuning strategy with a single global advantage often leads to suboptimal results. To address these challenges, we propose OmniNFT, a novel modality-aware online diffusion RL framework with three key innovations: (1) Modality-wise advantage routing, which routes independent per-reward advantages to their respective modality generation branches. (2) Layer-wise gradient surgery, which selectively detaches video-branch gradients on shallow audio layers while retaining those for cross-modal interaction layers. (3) Region-wise loss reweighting, which modulates policy optimization toward critical regions related to audio-video synchronization and fine-grained alignment. Extensive experiments on JavisBench and VBench with the LTX-2 backbone demonstrate that OmniNFT achieves comprehensive improvements in audio and video perceptual quality, cross-modal alignment, and audio-video synchronization.
SyncDPO: Enhancing Temporal Synchronization in Video-Audio Joint Generation via Preference Learning
Recent advancements in video-audio joint generation have achieved remarkable success in semantic correspondence. However, achieving precise temporal synchronization, which requires fine-grained alignment between audio events and their visual triggers, remains a challenging problem. The post-training method for joint generation is largely dominated by Supervised Fine-Tuning, but the commonly used Mean Squared Error loss provides insufficient penalties for subtle temporal misalignments. Direct Preference Optimization offers an alternative by introducing explicit misaligned counterparts to better improve temporal sensitivity. In this paper we propose a post-training framework SyncDPO, leveraging DPO to improve the temporal sensitivity of V-A joint generation. Conventional DPO pipelines typically depend on costly sampling-and-ranking procedures to construct preference pairs, resulting in substantial computational cost. To improve efficiency, we introduce a suite of on-the-fly rule-based negative construction strategies that distort temporal structures without incurring additional annotation or sampling. We demonstrate that the temporal alignment capability can be effectively reinforced by providing explicit negative supervision through temporally distorted V-A pairs. Accordingly, we implement a curriculum learning strategy that progressively increases the difficulty of negative samples, transitioning from coarse misalignment to subtle inconsistencies. Extensive objective and subjective experiments across four diverse benchmarks, ranging from ambient sound videos to human speech videos, demonstrate that SyncDPO significantly outperforms other methods in improving model's temporal alignment capability. It also demonstrates superior generalization on out-of-distribution benchmark by capturing intrinsic motion-sound dynamics. Demo and code is available in https://syncdpo.github.io/syncdpo/.
Unison: Harmonizing Motion, Speech, and Sound for Human-Centric Audio-Video Generation
Motion, speech, and sound effects are fundamental elements of human-centric videos, yet their heterogeneous temporal characteristics make joint generation highly challenging. Existing audio-video generation models often fail to maintain consistent alignment across these modalities, leading to noticeable mismatches between motion, speech, and environmental sounds. We present Unison, a unified framework that explicitly promotes coherence across the motion, speech, and sound modalities. Within the audio stream, Unison employs a semantic-guided harmonization strategy that decouples the generation of speech and sound-effect components. Leveraging bidirectional audio cross-attention and semantic-conditioned gating for semantic-driven adaptive recomposition, this approach effectively mitigates speech dominance and enhances acoustic clarity. For audio-motion synchronization, we propose a bidirectional cross-modal forcing strategy where the cleaner modality guides the noisier one through decoupled denoising schedules, reinforced by a progressive stabilization strategy. Extensive experiments demonstrate that Unison achieves state-of-the-art performance in both audio perceptual quality and cross-modal synchronization, highlighting the importance of explicit multimodal harmonization in human-centric video generation.
TMD-Bench: A Multi-Level Evaluation Paradigm for Music-Dance Co-Generation
Unified audio-visual generation is rapidly gaining industrial and creative relevance, enabling applications in virtual production and interactive media. However, when moving from general audio-video synthesis to music-dance co-generation, the task becomes substantially harder: musical rhythm, phrasing, and accents must drive choreographic motion at fine temporal resolution, and such rhythmic coupling is not captured by unimodal metrics or generic audiovisual consistency scores used in current evaluation practice. We introduce TMD-Bench, a benchmark for text-driven music-dance co-generation that assesses systems across unimodal generation quality, instruction adherence, and cross-modal rhythmic alignment. The benchmark integrates computable physical metrics with perceptual multimodal judgments, and is supported by a curated rhythm-aligned music-dance dataset and a fine-grained Music Captioner for structured music semantics. TMD-Bench further reveals that (i) modern commercial audio-visual models, such as Veo 3 and Sora 2, produce high-quality music and video, while rhythmic coupling remains less consistently optimized and leaves room for improvement, and (ii) our unified baseline RhyJAM trained on rhythm-aligned data achieves competitive beat-level synchronization while maintaining competitive unimodal fidelity. This presents prospects for building next-generation music-dance models that explicitly optimize rhythmic and kinetic coherence.
Mutual Forcing: Dual-Mode Self-Evolution for Fast Autoregressive Audio-Video Character Generation
In this work, we propose Mutual Forcing, a framework for fast autoregressive audio-video generation with long-horizon audio-video synchronization. Our approach addresses two key challenges: joint audio-video modeling and fast autoregressive generation. To ease joint audio-video optimization, we adopt a two-stage training strategy: we first train uni-modal generators and then couple them into a unified audio-video model for joint training on paired data. For streaming generation, we ask whether a native fast causal audio-video model can be trained directly, instead of following existing streaming distillation pipelines that typically train a bidirectional model first and then convert it into a causal generator through multiple distillation stages. Our answer is Mutual Forcing, which builds directly on native autoregressive model and integrates few-step and multi-step generation within a single weight-shared model, enabling self-distillation and improved training-inference consistency. The multi-step mode improves the few-step mode via self-distillation, while the few-step mode generates historical context during training to improve training-inference consistency; because the two modes share parameters, these two effects reinforce each other within a single model. Compared with prior approaches such as Self-Forcing, Mutual Forcing removes the need for an additional bidirectional teacher model, supports more flexible training sequence lengths, reduces training overhead, and allows the model to improve directly from real paired data rather than a fixed teacher. Experiments show that Mutual Forcing matches or surpasses strong baselines that require around 50 sampling steps while using only 4 to 8 steps, demonstrating substantial advantages in both efficiency and quality. The project page is available at https://mutualforcing.github.io.
EAD-Net: Emotion-Aware Talking Head Generation with Spatial Refinement and Temporal Coherence
Emotionally talking head video generation aims to generate expressive portrait videos with accurate lip synchronization and emotional facial expressions. Current methods rely on simple emotional labels, leading to insufficient semantic information. While introducing high-level semantics enhances expressiveness, it easily causes lip-sync degradation. Furthermore, mainstream generation methods struggle to balance computational efficiency and global motion awareness in long videos and suffer from poor temporal coherence. Therefore, we propose an \textbf{E}motion-\textbf{A}ware \textbf{D}iffusion model-based \textbf{Net}work, called \textbf{EAD-Net}. We introduce SyncNet supervision and Temporal Representation Alignment (TREPA) to mitigate lip-sync degradation caused by multi-modal fusion. To model complex spatio-temporal dependencies in long video sequences, we propose a Spatio-Temporal Directional Attention (STDA) mechanism that captures global motion patterns through strip attention. Additionally, we design a Temporal Frame graph Reasoning Module (TFRM) to explicitly model temporal coherence between video frames through graph structure learning. To enhance emotional semantic control, a large language model is employed to extract textual descriptions from real videos, serving as high-level semantic guidance. Experiments on the HDTF and MEAD datasets demonstrate that our method outperforms existing methods in terms of lip-sync accuracy, temporal consistency, and emotional accuracy.
SyncEdit: Rethinking Lip Synchronization as Editing with Audio-Driven Diffusion Models
Lip synchronization refers to the task of modifying facial lip movements such that they are temporally aligned with a given audio signal. It is a fundamental problem in audio-visual synthesis for generating realistic talking-head videos. Recent progress in diffusion-based generative models has led to remarkable advances in lip synchronization. Nevertheless, existing methods typically achieve audio-visual alignment by fine-tuning pre-trained diffusion models on large scale datasets, resulting in substantial computational costs and significant data requirements. Inspired by FlowEdit, we reformulate lip synchronization as a video editing problem. Building upon a pre-trained audio-driven diffusion model, our approach achieves lip synchronization in a training-free manner, without additional fine-tuning or paired data. In this paper, we present SyncEdit, a training-free framework designed for lip synchronization. We reformulate the editing paradigm by substituting the edit sequence in FlowEdit with the target sequence, yielding an unbiased estimation of the desired output. Moreover, we propose annealed noise alignment, which progressively alignes the sampled Gaussian noise with diffusion-model-estimated noise during iterative editing, producing a smooth and stable editing trajectory. Extensive experimental results validate the effectiveness and robustness of the proposed framework. Code is available at \href[]{https://github.com/l1346792580123/SyncEdit}{here}.
EmbedTalk: Talking Head Synthesis using Gaussian Embeddings
Deformable 3D Gaussian Splatting (3DGS) has emerged as a popular method for real-time talking head synthesis, offering high-quality renderings at low latency. Tri-planes are a common choice for encoding Gaussians prior to deformation since they provide a compact and continuous representation. However, tri-plane encodings are limited by grid resolution and approximation errors introduced by projecting 3D volumetric fields onto 2D subspaces. Recent work has demonstrated the effectiveness of per-Gaussian embeddings for driving temporal deformations in 4D scene reconstruction. We introduce EmbedTalk, which leverages these embeddings to model speech-driven facial deformations for talking head synthesis. Comprehensive experiments show that EmbedTalk improves rendering quality, lip synchronisation, and motion consistency over previous 3DGS-based methods, while remaining competitive with state-of-the-art generative models. Replacing tri-plane features with embeddings also yields significantly more compact models that achieve 60+ FPS on a laptop GPU (RTX 2060 6 GB). Our code will be placed in the public domain on acceptance.
SyncVoice: Simple and Effective Automatic Video Dubbing with Vision-Augmented TTS
Automatic video dubbing aims to generate high-fidelity speech that is temporally aligned with visual content. However, existing methods still suffer from limited speech naturalness, insufficient audio-visual synchronization, and poor scalability beyond monolingual settings. To address these challenges, we propose SyncVoice, a simple and effective dubbing framework that lightly integrates a Text-Visual Fusion Module into a pretrained text-to-speech (TTS) system. This module aligns visual features with linguistic representations, enabling temporally synchronized speech synthesis without complex architectural redesign. Experiments on the LRS3 dataset show that SyncVoice achieves state-of-the-art performance in zero-shot dubbing. Further training on a large-scale bilingual audio-visual dataset improves vocal fidelity while preserving synchronization, yielding a single unified model for both Chinese and English dubbing.
Taming Text-to-Sounding Video Generation via Advanced Modality Condition and Interaction
This study focuses on a challenging yet promising task, Text-to-Sounding-Video (T2SV) generation, which aims to generate a video with synchronized audio from text conditions, meanwhile ensuring both modalities are aligned with text. Despite progress in joint audio-video training, two critical challenges still remain unaddressed: (1) a single, shared text caption where the text for video is equal to the text for audio often creates modal interference, confusing the pretrained backbones, and (2) the optimal mechanism for cross-modal feature interaction remains unclear. To address these challenges, we first propose the Hierarchical Visual-Grounded Captioning (HVGC) framework that generates pairs of disentangled captions, a video caption, and an audio caption, eliminating interference at the conditioning stage. Based on HVGC, we further introduce BridgeDiT, a novel dual-tower diffusion transformer, which employs a Dual CrossAttention (DCA) mechanism that acts as a robust ``bridge" to enable a symmetric, bidirectional exchange of information, achieving both semantic and temporal synchronization. Extensive experiments on three benchmark datasets, supported by human evaluations, demonstrate that our method achieves state-of-the-art results on most metrics. Comprehensive ablation studies further validate the effectiveness of our contributions, offering key insights for the future T2SV task. All the codes and checkpoints will be publicly released.
PRISM-Bench: An Audio-Centric Diagnostic Benchmark for Text-to-Audio-Video Generation
Text-to-audio-video (T2AV) generation has advanced rapidly, but its evaluation still underestimates the audio modality. Existing benchmarks either treat audio as an auxiliary component of video quality or assess it in isolation from audiovisual grounding, making it difficult to diagnose where current systems truly succeed or fail in audio generation. We present PRISM-Bench, the first audio-centric diagnostic benchmark for T2AV generation. Built from a rigorously curated dataset of 900 human-verified samples, PRISM-Bench factorizes audio evaluation along two orthogonal axes: audio type (Speech, Music, and Sound) and sound-source visibility (On-screen vs. Off-screen). It evaluates generated content across four perceptual dimensions (Audio-Visual Coherence, Audio Quality, Audio Expressiveness, and Prompt Following) with 35 fine-grained criteria. To ensure reliable assessment, we adopt an enhanced MLLM-as-a-Judge protocol based on blind, side-by-side comparison against ground-truth references, demonstrating strong alignment (over 70% mean agreement) with human raters. Our evaluation of recent T2AV systems highlights a significant performance gap between frontier and open-source models. Furthermore, we demonstrate that current generation paradigms overfit to perceptual fidelity while struggling with complex grounding and control tasks, particularly in generating music and synchronized On-screen audio.