Autoregressive Motion Generation

Latest papers

8 papers1 paper in the last four weeks, with none the four weeks before. 0.0% of all new papers.

Nov 5, 2026

FFMT: Frequency-Factorized Multi-Rate Tokenization for Music-to-Dance Generation

Dance motion combines slowly varying body configurations with rapid local movements. We investigate how explicit temporal-frequency decomposition can guide the temporal resolution and codebook capacity of discrete motion representations. We introduce frequency-factorized motion tokenization (FFMT), which separates root-relative motion into a low-frequency choreographic scaffold and a complementary high-frequency residual. FFMT uses a lower token rate and a smaller codebook for the low-frequency component, and a higher token rate and a larger codebook for the high-frequency residual. This representation further induces a plan-then-articulate autoregressive factorization: low-frequency tokens establish coarse choreography, while high-frequency tokens realize local motion details conditioned on the generated plan and music. Experiments on AIST++ and FineDance show strong distributional fidelity while preserving realistic diversity and music--motion synchronization. Ablations consistently support frequency factorization, asymmetric temporal allocation, and low-to-high conditioning.
Oct 28, 2026

StepControl: Long-Horizon Human Motion Generation from Foot-Contact Schedules

Controllable human motion generation has largely focused on specifying what action should occur or where the body should move. We study a complementary question: can full-body motion be controlled by specifying only when each foot contacts the ground? We introduce StepControl, an autoregressive diffusion model conditioned on a future binary left/right foot-contact schedule, without requiring target root and body poses, or semantic prompts. StepControl represents contact as explicit temporal events and injects them through dedicated cross-attention with classifier-free guidance. We further introduce a stochastic mixture noise schedule and warmup strategy for stable long-horizon autoregressive generation. Experiments show that StepControl follows prescribed contact timing more accurately than adapting existing spatially guided motion generators to contact constraints. It maintains effective contact control over long continuous rollouts and responds to edited schedules such as cadence changes, stop-and-go pauses, limping gaits, and bilateral jumping. Our results show that minimal foot-contact schedules provide an effective and intuitive temporal interface for controllable motion generation.
Aug 25, 2026

SeMoCo: A Semantic-First Motion Codec for Motion Language Modeling

Discrete motion representations have substantially advanced autoregressive text-to-motion generation. However, most motion tokenizers are optimized for reconstruction and do not explicitly allocate capacity according to semantic role. Action-level meaning and fine-grained kinematic detail must therefore be encoded through the same reconstruction-driven hierarchy. We introduce SeMoCo, a semantic-first motion codec, together with a dual-axis motion generator for language-conditioned motion generation. Each motion token contains one semantic token and a residual sequence of kinematic tokens. The generator models semantic progression across time and autoregressively refines the residual entries. We also construct ΩΩ-MotionVerse, a large-scale, multi-source human-motion dataset unified under the SOMA representation. Across the reported comparisons, SeMoCo achieves the best reconstruction accuracy among the compared codecs, while strong text-to-motion results demonstrate the effectiveness of its motion tokens for downstream generation.
Jul 7, 2026

Prior-First, Condition-Second: Scalable and Controllable Hand Motion Completion

Synthesizing hand motion that matches the full body motion and the semantic labels is a difficult task due to their high degrees of freedom and the lack of semantic labels. To cope with this issue, we propose a prior-first, condition-second framework for body-conditioned hand motion completion. Our framework first learns a generic body-hand kinematic prior from large-scale unstructured and unlabeled motion data, capturing the intrinsic coordination between global body dynamics and hand articulation. Semantic control is then introduced through lightweight adaptation on top of the frozen prior, avoiding the need to relearn kinematic structure for each control interface. Our framework centers on a streaming, autoregressive body-hand prior that generates coherent, kinematically consistent hand motion from body dynamics in real time, using structured kinematic modeling to maintain mechanical body-hand coupling. To enable practical controllability under limited supervision, we introduce semantically-layered adapters that inject conditioning signals at appropriate kinematic levels, supporting both self-supervised attribute control and weakly supervised text-driven control with only a few hours of labeled data. Extensive evaluations demonstrate that our framework improves kinematic plausibility, robustness, and controllability compared to end-to-end conditioned baselines, particularly in low-resource and cross-dataset settings. We further showcase real-time inference and an interactive authoring workflow, highlighting the applicability to production animation pipelines. Homepage: https://AIGAnimation.github.io/HandPrior/
Jun 13, 2026

MotionVLA: Vision-Language-Action Model for Humanoid Motion

Generating realistic humanoid motion from scene images and text involves both low-frequency pose semantics and high-frequency physical dynamics. However, many existing methods tokenize motion with a single shared codebook, forcing heterogeneous motion signals into the same quantization space. Our frequency-domain analysis of human motion data reveals a clear mismatch between single-codebook quantization and motion statistics: five DCT coefficients capture 93% of joint-position energy but only 37% of joint-velocity energy, which can bias quantization toward pose statistics and under-represent high-frequency velocity components. A second challenge lies in adapting a standard autoregressive model to effectively model high-frequency physical signals in motion sequences. Therefore, we propose DSFT, a dual-stream frequency tokenizer that separates motion into Base and physical streams and compresses them independently with DCT truncation and BPE. Furthermore, we present MotionVLA, a Qwen3.5-based model that arranges Base and physical tokens in a unified sequence, where Phys tokens are predicted after Base tokens. Experiments on HumanML3D and MBench show that, despite using a lightweight 2B backbone, MotionVLA reduces the Diversity gap to real data by over 50% on HumanML3D and improves Motion-Condition Consistency by 3.8% on MBench, supporting frequency-aware dual-stream decoupling as an effective formulation for autoregressive motion generation. Code: https://github.com/AIGeeksGroup/MotionVLA. Website: https://aigeeksgroup.github.io/MotionVLA.
Apr 13, 2026

LiveGesture Streamable Co-Speech Gesture Generation Model

We propose LiveGesture, the first fully streamable, speech-driven full-body gesture generation framework that operates with zero look-ahead and supports arbitrary sequence length. Unlike existing co-speech gesture methods, which are designed for offline generation and either treat body regions independently or entangle all joints within a single model, LiveGesture is built from the ground up for causal, region-coordinated motion generation. LiveGesture consists of two main modules: the Streamable Vector Quantized Motion Tokenizer (SVQ) and the Hierarchical Autoregressive Transformer (HAR). The SVQ tokenizer converts the motion sequence of each body region into causal, discrete motion tokens, enabling real-time, streamable token decoding. On top of SVQ, HAR employs region-expert autoregressive (xAR) transformers to model expressive, fine-grained motion dynamics for each body region. A causal spatio-temporal fusion module (xAR Fusion) then captures and integrates correlated motion dynamics across regions. Both xAR and xAR Fusion are conditioned on live, continuously arriving audio signals encoded by a streamable causal audio encoder. To enhance robustness under streaming noise and prediction errors, we introduce autoregressive masking training, which leverages uncertainty-guided token masking and random region masking to expose the model to imperfect, partially erroneous histories during training. Experiments on the BEAT2 dataset demonstrate that LiveGesture produces coherent, diverse, and beat-synchronous full-body gestures in real time, matching or surpassing state-of-the-art offline methods under true zero look-ahead conditions.
Apr 9, 2026

Coordinate-Based Dual-Constrained Autoregressive Motion Generation

Text-to-motion generation has attracted increasing attention in the research community recently, with potential applications in animation, virtual reality, robotics, and human-computer interaction. Diffusion and autoregressive models are two popular and parallel research directions for text-to-motion generation. However, diffusion models often suffer from error amplification during noise prediction, while autoregressive models exhibit mode collapse due to motion discretization. To address these limitations, we propose a flexible, high-fidelity, and semantically faithful text-to-motion framework, named Coordinate-based Dual-constrained Autoregressive Motion Generation (CDAMD). With motion coordinates as input, CDAMD follows the autoregressive paradigm and leverages diffusion-inspired multi-layer perceptrons to enhance the fidelity of predicted motions. Furthermore, a Dual-Constrained Causal Mask is introduced to guide autoregressive generation, where motion tokens act as priors and are concatenated with textual encodings. Since there is limited work on coordinate-based motion synthesis, we establish new benchmarks for both text-to-motion generation and motion editing. Experimental results demonstrate that our approach achieves state-of-the-art performance in terms of both fidelity and semantic consistency on these benchmarks.
Feb 26, 2026

Causal Motion Diffusion Models for Autoregressive Motion Generation

Recent advances in motion diffusion models have substantially improved the realism of human motion synthesis. However, existing approaches either rely on full-sequence diffusion models with bidirectional generation, which limits temporal causality and real-time applicability, or autoregressive models that suffer from instability and cumulative errors. In this work, we present Causal Motion Diffusion Models (CMDM), a unified framework for autoregressive motion generation based on a causal diffusion transformer that operates in a semantically aligned latent space. CMDM builds upon a Motion-Language-Aligned Causal VAE (MAC-VAE), which encodes motion sequences into temporally causal latent representations. On top of this latent representation, an autoregressive diffusion transformer is trained using causal diffusion forcing to perform temporally ordered denoising across motion frames. To achieve fast inference, we introduce a frame-wise sampling schedule with causal uncertainty, where each subsequent frame is predicted from partially denoised previous frames. The resulting framework supports high-quality text-to-motion generation, streaming synthesis, and long-horizon motion generation at interactive rates. Experiments on HumanML3D and SnapMoGen demonstrate that CMDM outperforms existing diffusion and autoregressive models in both semantic fidelity and temporal smoothness, while substantially reducing inference latency.