Average-Reward RL
RL: Reinforcement Learning
Overview
Average-reward RL optimizes long-run reward per time step in continuing tasks, rather than discounting distant rewards; it is useful when there is no natural episode end or discount factor. Methods include differential temporal-difference and Q-learning, relative-value iteration, actor-critic, and policy-gradient or mirror-descent algorithms, with tabular, linear, and neural critics and often a single Markovian trajectory. Current work develops convergence, regret, and sample-complexity guarantees for communicating and weakly communicating MDPs, while extending learning to constrained and robust problems, options, and multi-agent or mean-field settings. A central tension is that guarantees often depend on mixing, span, or ergodicity assumptions, while optimizing asymptotic reward can still permit poor transient performance or obscure different recurrent-class rewards in multichain systems.
Latest papers
35 papers9 papers in the last four weeks, up 200% on the four weeks before. 0.1% of all new papers.