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7 papers in the last four weeks, down 12% on the four weeks before. 0.1% of all new papers.
Latest papers 70
Benchmark hacking refers to tuning a machine learning model to score highly on certain evaluation criteria without improving true generalization or faithfully solving the intended problem. We study this phenomenon in a generic machine learning contest, where each contestant chooses two types of effort: creative effort that improves model capability as desired by the contest host, and mechanistic effort that only improves the model's fitness to the particular task in contest without contributing to true generalization. We establish the existence of a symmetric monotone pure strategy equilibrium in this competition game. It also provides a natural definition of benchmark hacking in this strategic context by comparing a player's equilibrium effort allocation to that of a single-agent baseline scenario. Under our definition, contestants with types below certain threshold (low types) always engage in benchmark hacking, whereas those above the threshold do not. Furthermore, we show that more skewed reward structures (favoring top-ranked contestants) can elicit more desirable contest outcomes. We also provide empirical evidence to support our theoretical predictions.
MathDuels: Evaluating LLMs as Problem Posers and Solvers
As frontier language models attain near-ceiling performance on static mathematical benchmarks, existing evaluations are increasingly unable to differentiate model capabilities, largely because they cast models solely as solvers of fixed problem sets. We introduce MathDuels, a self-play benchmark in which models occupy dual roles: each authors math problems under adversarial prompting and solves problems authored by every other participant. Problems are produced through a three-stage generation pipeline (meta-prompting, problem generation, and difficulty amplification), and validated by an independent verifier that excludes ill-posed questions. A Rasch model (Rasch, 1993) jointly estimates solver abilities and problem difficulties; author quality is derived from the difficulties of each model's authored problems. Experiments across 19 frontier models reveal that authoring and solving capabilities are partially decoupled, and that dual-role evaluation reveals capability separations invisible in single-role benchmarks. As newer models enter the arena, they produce problems that defeat previously dominant solvers, so the benchmark's difficulty co-evolves with participant strength rather than saturating at a fixed ceiling. We host a public leaderboard that updates as new models are released.
Performance Anomaly Detection in Athletics: A Benchmarking System with Visual Analytics
Anti-doping programs rely on biological testing to detect performance-enhancing drugs, but such testing costs over $800 per sample and is limited by short detection windows for many prohibited substances. These constraints leave large portions of athletes without regular testing, motivating complementary screening approaches that analyze routine competition results to identify suspicious performance patterns. We present a system that processes 1.6 million athletics performances from over 19,000 competitions (2010-2025) using eight detection methods ranging from statistical rules to machine learning and trajectory analysis. We validate all methods against publicly confirmed anti-doping violations to measure their effectiveness in identifying sanctioned athletes. Trajectory-based methods, which compare performances to expected career progression, achieve the best balance between detecting violations and limiting false alarms, though all methods face challenges from incomplete data and rare confirmed violations. The system provides an interactive interface for expert-driven investigation, emphasizing transparency and human judgment to support, rather than replace, established anti-doping processes.
Adversarial Arena: Crowdsourcing Data Generation through Interactive Competition
Post-training Large Language Models requires diverse, high-quality data which is rare and costly to obtain, especially in low resource domains and for multi-turn conversations. Common solutions are crowdsourcing or synthetic generation, but both often yield low-quality or low-diversity data. We introduce Adversarial Arena for building high quality conversational datasets by framing data generation as an adversarial task: attackers create prompts, and defenders generate responses. This interactive competition between multiple teams naturally produces diverse and complex data. We validated this approach by conducting a competition with 10 academic teams from top US and European universities, each building attacker or defender bots. The competition, focused on safety alignment of LLMs in cybersecurity, generated 19,683 multi-turn conversations. Fine-tuning an open-source model on this dataset produced an 18.47% improvement in secure code generation on CyberSecEval-Instruct and 29.42% improvement on CyberSecEval-MITRE.
From Competition to Coopetition: Coopetitive Training-Free Image Editing Based on Text Guidance
Text-guided image editing, a pivotal task in modern multimedia content creation, has seen remarkable progress with training-free methods that eliminate the need for additional optimization. Despite recent progress, existing methods are typically constrained by a competitive paradigm in which the editing and reconstruction branches are independently driven by their respective objectives to maximize alignment with target and source prompts. The adversarial strategy causes semantic conflicts and unpredictable outcomes due to the lack of coordination between branches. To overcome these issues, we propose Coopetitive Training-Free Image Editing (CoEdit), a novel zero-shot framework that transforms attention control from competition to coopetitive negotiation, achieving editing harmony across spatial and temporal dimensions. Spatially, CoEdit introduces Dual-Entropy Attention Manipulation, which quantifies directional entropic interactions between branches to reformulate attention control as a harmony-maximization problem, eventually improving the localization of editable and preservable regions. Temporally, we present Entropic Latent Refinement mechanism to dynamically adjust latent representations over time, minimizing accumulated editing errors and ensuring consistent semantic transitions throughout the denoising trajectory. Additionally, we propose the Fidelity-Constrained Editing Score, a composite metric that jointly evaluates semantic editing and background fidelity. Extensive experiments on standard benchmarks demonstrate that CoEdit achieves superior performance in both editing quality and structural preservation, enhancing multimedia information utilization by enabling more effective interaction between visual and textual modalities. The code will be available at https://github.com/JinhaoShen/CoEdit.
Reasoning and Tool-use Compete in Agentic RL:From Quantifying Interference to Disentangled Tuning
Agentic Reinforcement Learning (ARL) trains large language models to interleave reasoning with external tool execution to solve complex tasks. Most existing ARL methods train a single set of parameters to support both reasoning and tool-use behaviors, implicitly assuming that joint training leads to improved overall agent performance. Despite its widespread adoption, this assumption has rarely been examined empirically. In this paper, we systematically examine this assumption by introducing Capability Effect Attribution (CEA), which provides quantitative evidence of interference between reasoning and tool-use behaviors. Through an in-depth analysis, we show that these two capabilities often induce misaligned gradient directions, leading to training interference that undermines the effectiveness of joint optimization and challenges the prevailing ARL paradigm. To address this issue, we propose Disentangled Action--Reasoning Tuning (DART), a simple and efficient framework that explicitly decouples parameter updates for reasoning and tool use via separate low-rank adaptation modules. With this simple change alone, DART outperforms all joint-optimization baselines and approaches the 2-Agent upper bound across thirteen benchmarks on retrieval-augmented QA and NL2SQL, further supporting our finding of capability interference under shared optimization.
The Challenger: When Do New Data Sources Justify Switching Machine Learning Models?
Organizations often have an incumbent predictive model in production when new data sources become available. Because historical training data lack the new features, a challenger model must be trained on a small but growing full-feature dataset. We study whether, and when, the organization should switch to the challenger. The decision is statistical and economic: the challenger's predictive performance improves as full-feature data accumulate, but repeated retraining is costly and delays benefits from deployment. We develop a framework linking learning-curve dynamics to model-switching economics. Under a standard power-law learning curve and finite data-collection horizon , the optimal time to train and evaluate the challenger scales as : learning-curve shape (through its learning speed ) is the primary theoretical determinant of when to stop experimenting; costs determine switching profitability. Even without knowing the learning curve, the operational problem is tractable: we show that any algorithm stopping on the scale and making reliable switch/discard decisions achieves regret relative to a full-foresight oracle. We propose a sequential evaluation algorithm that uses local learning-curve trends to anticipate improvement, and test it in a real-world credit-scoring study. Even with this local approximation, the algorithm theoretically and empirically achieves near-oracle performance. It is also more stable than greedy sequential evaluation algorithms, where noisy early estimates trigger premature discarding, or simple one-shot evaluation algorithms, which work only when their fixed evaluation time matches the (unknown in practice) theoretical timing scale. Our framework offers a step toward principled model governance when new data sources require costly collection, validation, and deployment.
When and Why Does Multi-Agent Debate Fail and Does It Really Underperform?
Multi-agent debate (MAD) was proposed as a promising approach for ensembling the wisdom of multiple large language models (LLMs) to improve reasoning and provide effective supervision to superhuman LLMs. However, increasing empirical evidence suggests that MAD may not outperform or even significantly underperform single-agent approaches (SA), raising doubts about the benefits of MAD. In this work, we investigate this issue by analyzing the incentive structures of popular MAD paradigms: (i) competitive MAD (CopMAD) where agents compete by holding opposing positions; (ii) consensus-seeking MAD (CosMAD) where agents are driven to seek consensus. We show that both paradigms suffer from debate hacking: CopMAD reduces to a cheap-talk game, where agents produce misleading messages to win the game, while CosMAD filters out informative disagreements for premature consensus. Consequently, agents in both CopMAD and CosMAD fail to jointly resolve the ambiguity and seek the truth. To this end, we introduce ColMAD, a collaborative protocol that reframes MAD as a non-zero-sum game to encourage agents to provide informative while truthful messages. Through extensive benchmarking on challenging tasks such as error detection, we show that ColMAD significantly outperforms previous MAD protocols up to 10 percentage points. Under the same budgets, ColMAD effectively brings non-trivial improvements over SA methods, implying that the protocol design is critical to realizing the potential of MAD.
LM Fight Arena: Benchmarking Large Multimodal Models via Game Competition
Existing benchmarks for large multimodal models (LMMs) often fail to capture their performance in real-time, adversarial environments. We introduce LM Fight Arena (Large Model Fight Arena), a novel framework that evaluates LMMs by pitting them against each other in the classic fighting game Mortal Kombat II, a task requiring rapid visual understanding and tactical, sequential decision-making. In a controlled tournament, we test six leading open- and closed-source models, where each agent operates controlling the same character to ensure a fair comparison. The models are prompted to interpret game frames and state data to select their next actions. Unlike static evaluations, LM Fight Arena provides a fully automated, reproducible, and objective assessment of an LMM's strategic reasoning capabilities in a dynamic setting. This work introduces a challenging and engaging benchmark that bridges the gap between AI evaluation and interactive entertainment.
ContestTrade: A Multi-Agent Trading System Based on Internal Contest Mechanism
In financial trading, large language model (LLM)-based agents demonstrate significant potential, but their decisions can be sensitive to noisy and non-stationary market information. We propose ContestTrade, a multi-agent trading system with an internal competitive mechanism inspired by institutional investment workflows. The system consists of two specialized teams: (1) a Data Team that processes and condenses massive market data into diversified textual factors optimized for constrained LLM context windows, and (2) a Research Team that produces parallelized multipath trading decisions via tool-augmented deep research. The core design is a "Quantify-Predict-Allocate" contest mechanism within each team: agent outputs are scored only after market outcomes become observable, future utility is predicted from historical scores, and resources are allocated to agents with positive predicted utility. In a post-2024 A-share backtest, ContestTrade achieves higher backtested return and risk-adjusted performance than the evaluated baselines. We further describe the temporal protocol, implementation choices, and limitations to clarify the scope of these results.