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7 papers in the last four weeks, down 12% on the four weeks before. 0.1% of all new papers.
Latest papers 70
We introduce Faynt, a family of 10M- and 75M-parameter Transformer policies for Super Smash Bros. Melee, each controlling all 26 characters with a single checkpoint. After reinforcement learning (RL), the 10M wins 240 of 244 same-character games (98.4%) against fourteen specialist and multi-character releases on their supported rosters, with a winning record against every release. These opponents retain 21- or 24-frame action delays; Faynt uses no added delay, and we have not isolated the effect of this difference. In a separate evaluation against a privately supplied zero-delay Slippi-AI model, the 10M wins all 68 games across two conditioning settings. We study architecture, optimization, scaling, and hyperparameter transfer to guide pretraining on approximately 840,000 human replays. Post-training combines rank- and outcome-based curricula, 75M-to-10M distillation, and RL restricted to Fox mirror matches. On the initial 152-game benchmark, the supervised 10M wins 69.7% of games, compared with 45.4% for the pretrained 75M, despite higher overall held-out controller-prediction loss. The weighted validation loss used for supervised checkpoint selection agrees with the win-rate ordering of all four pretrained and supervised policies. After supervised post-training, both models take less damage per minute, build larger early leads, and win more often after losing the first life. Optimized inference on recorded game states averages 5.2 ms per decision for the 10M and 8.7 ms for the 75M on an NVIDIA T4, excluding emulator execution and communication. We open-source the weights, both benchmark suites, and a platform for automated model tournaments.
Sharp Non-Asymptotic Analysis of the Penalized Challenger in -EB-TCI for Bernoulli Bandits
Top-two algorithms are simple and effective for fixed-confidence best-arm identification, but their sharp non-asymptotic behavior is still not well understood. We study this problem for Bernoulli bandits through -EB-TCI, the empirical-best top-two rule of Jourdan et al., whose challenger is chosen using a Bernoulli transportation cost with a logarithmic count penalty. We prove that, after the empirical leader has become the true best arm and its sampling fraction stays close to , the stopping time is up to lower-order concentration terms. We also show that, in this regime, every challenger is sampled linearly often. Thus, for the original algorithm without forced exploration, the main remaining difficulty is to control when the empirical leader becomes permanently correct. These results imply a non-asymptotic high-probability bound for all Bernoulli instances with a unique best arm. If the algorithm satisfies a finite-mean sufficient-exploration condition, the bound further yields the sharp expected sample complexity. In particular, this gives the sharp expectation result for the unguarded Bernoulli rule when all arm means are pairwise distinct, using the sufficient-exploration result of Jourdan et al. Finally, if we add a mild forced-exploration rule that contributes only pulls up to time , we obtain a self-contained expected sample-complexity theorem for any number of arms under the unique-best-arm assumption. We also identify a limitation of proof strategies that try to handle equal suboptimal means through a single index-comparison argument.
Evidence-Gated Research: Statistically Controlled Model Adoption in Adaptive Search
Adaptive model search is path dependent: once a challenger is adopted, it becomes the reference from which later candidates are generated. A statistically unsupported replacement can therefore alter hypotheses that have not yet been proposed. We introduce Evidence-Gated Research (EGR), a statistical adoption layer for moving-incumbent search. EGR freezes each challenger before decision evidence is revealed, builds anytime-valid evidence across a predeclared set of environments, routes evidence predictably toward unresolved components, composes a persistent candidate e-value, and passes that e-value to an online controller. Under explicit conditional-validity and predictability conditions, the resulting procedure controls false discovery rate for the declared all-environment adoption target even though earlier adoptions change later challengers. In a 5,000-trajectory closed-loop benchmark, development-only e-LOND attains persistent FDR 0.621, whereas no persistent false-adoption path is observed for the audited EGR variants in that finite run. In matched replay over 600 challenger--incumbent pairs, Stagewise EGR preserves fixed-anytime alternative crossing decisions while using 56.1% less decision evidence at the representative threshold. A three-environment public-data study and a 40,000-sample controlled neural benchmark reproduce the evidence-efficiency pattern. These results identify model replacement as a distinct statistical control point in adaptive model development.
OpenSpace Lab Solution to the IROS 2026 Indoor Exploration Competition
This report presents the \textbf{OpenSpace Lab}'s solution to the Competition on Intelligent Information Gathering for Single and Multi-Robot Systems Workshops, organized as part of the IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) 2026. Our team reached 1st place in the Single-Robot Public Track and 3rd place in both the Single- and Multi-Robot Private Tracks. The single-robot framework utilizes pre-trained map completion predictions for global planning to prioritize unexplored areas. To reconcile map coverage with limited operation time, we introduce a remaining-time-based exploration strategy that integrates homing constraints into the decision-making process. For multi-robot exploration, we utilize a utility-driven target selection strategy that balances observation gains, movement costs, and budget constraints, leveraging shared map and intent data to eliminate redundant search and maximize coordination efficiency. Our solution reached a 61.04% coverage rate in the Single-Robot Public Track, while reaching 39.53% and 39.91% coverage in the Single- and Multi-Robot Private Tracks, respectively. An extended full-length paper based on this report is currently being prepared for submission, and the source code will be released upon acceptance of the full manuscript at https://github.com/OpenSpace-Lab/Indoor-Exploration-IROS2026.
Probe with Participation Trophies: Random-Reward RL as a Probe of LLM Capability
We connect the spurious-reward paradox to a model's reachability and propose random-reward reinforcement learning (RL) as a useful tool for the probing enterprise, addressing a decade-long debate over what probing performance actually reveals about a model. There are two prevailing explanations for the surprising finding that even random rewards can improve the performance of large language models (LLMs): one attributes the gains to particular mechanisms within RL training; the other to data contamination. Our results motivate a different view: spurious-reward RL can probe a model's reachability, or what further training can attain from its current state under specified constraints, beyond what is reflected in its current performance. Two OLMo checkpoints with the same accuracy on synthetic arithmetic (3.5%), for example, reach 8.5% and 55% in their best runs under the same correctness-rewarded RL. Examining OLMo checkpoints across pre-training and mid-training reveals three distinct regimes of training response: early on, RL produces little improvement even when correct answers are rewarded; later in pre-training, rewarding correct answers becomes effective while random rewards remain weak; and, upon entering mid-training, even random rewards can produce large gains. A similar ordering appears in a number-masked supervised fine-tuning (SFT) analysis of these checkpoints, suggesting that the pattern is not specific to a particular RL mechanism. Moreover, RL with random rewards offers a distinctive perspective on what training can make an LLM do, since its reward signal supplies no information about which answers are correct. By asking what training can attain without correctness feedback, it addresses the label-leakage side of a central problem in decodability-based probing: whether a successful probe reveals the model's capabilities or learns the task itself.
Algorithmic Recourse Under Competition
Algorithmic recourse provides individuals who have received undesirable outcomes from machine learning models with suggestions for minimum-cost improvements to achieve the desired outcome. A central assumption when computing recourse is that the decision rule remains fixed throughout the recourse implementation phase. We challenge this assumption in settings where individuals compete for limited resources. In such settings, widespread recourse implementation can change the acceptance threshold even when the scoring model that is used to evaluate individuals remains the same. This change in acceptance threshold can, in turn, invalidate the original recourse recommendations (i.e., following the recourse may not lead to the desired outcome). To address this problem, we introduce a framework called recourse under competition that jointly optimizes for recommendation recipients and the recommended score target they need to satisfy to balance the recourse cost and post-shift validity among initially rejected individuals. We develop an algorithm based on the Implicit Function Theorem and empirically analyze its performance. Experiments on synthetic and real datasets show that personalized score targets can achieve higher validity, albeit at a higher cost. In contrast, common score targets generally offer favorable cost-validity trade-offs for lower to medium validity values.
Retrieval Capacity of Self-Attention Under Competition
How many tokens from its context does a language model actually use, and what determines that number? We study this question through self-attention. Without retraining, we retain only the tokens with the highest attention weights at each head, layer, and query, keeping their original weights unchanged. By varying the selected set size and measuring the increase in negative log-likelihood (NLL), we estimate the effective attention set size needed to stay within a chosen loss tolerance. Relatively small selected sets can keep NLL close to the full-attention baseline, although the required size varies across models. Attention-based selection substantially outperforms random selection. Selected sets exhibit geometric structure, although geometric separation alone does not establish that model loss is preserved. Extending context while evaluating the same prediction targets increases the required set size, while its fraction of context decreases over the tested range. Experiments with a fixed supporting fact show that additional background pushes its tokens down the attention ranking and reduces their attention mass. Renormalizing the retained weights can substantially reduce the required set size, showing that it also depends on how selected representations are combined. Conditional theoretical models explain how competition and attention-mass retention can produce growing set sizes without more distinct information to retrieve. These results provide a way to measure effective attention set size in language models and investigate its dependence on context, competition, and aggregation.
Direct Self-Evolving Optimization: Evolving LLMs without Challenger Training
Self-evolving language models improve by generating tasks and learning from their own feedback, but adapting the task generator often requires a separate challenger-training loop. Can we generate tasks adapted to the current solver without explicitly training a challenger? We introduce \textbf{D}irect Self-\textbf{E}volving \textbf{O}ptimization (DEO), which replaces challenger parameter updates with solver-guided task sampling. The KL-regularized challenger objective defines an exponential tilt of a fixed base task distribution. DEO uses this distribution as a sampling target: a frozen LLM generates and mutates tasks, the solver scores them, and an approximate Metropolis selection rule refines the training pool. Only the solver is trained. Theoretically, for an idealized variant that samples exactly from the tilted distribution, and under regularity, local gradient-dominance, and initialization conditions, we show that DEO learns distributionally robust reasoning ability. In experiments, DEO achieves reasoning performance competitive with R-Zero while using over less wall-clock training time, and improves reasoning accuracy over a no-walk ablation. Replacing the task generator with a frozen API-only LLM further improves the local solver, illustrating a capability enabled by removing challenger training.
Prompt, Probe, Train, or Annotate? Single-camera sports video understanding in amateur settings
Video understanding is usually benchmarked on curated, single-actor, or professionally filmed clips, and a strong score there is routinely read as evidence a model is robust enough for deployment. Amateur team sport is a useful, largely untested place to check that assumption: over eight million students played a school sport in the United States in 2024-25 alone, almost none of it filmed by more than a single fixed camera, with several candidate actors crowded into frame and no operator or second angle to fall back on. Using volleyball as a test case, we ask whether strong performance on general video and world-model benchmarks translates into reliable, per-player attribution once footage is this chaotic, turning footage into statistics through a chain of tasks from finding play boundaries to naming who did what. We evaluate four approaches (prompting and agentic reasoning over frontier vision-language models, classical computer vision with small trained specialists, self-supervised video world models, and manual annotation) at every stage, on 66 amateur matches with 46,648 human-labelled contacts, filmed under conditions no published benchmark uses. No single paradigm wins every stage, and static, single-frame computer vision is not competitive at any stage involving motion or identity. A prompted model segments matches well, yet a far smaller trained model beats it at spotting contacts for a fraction of the cost, and the sport's own rules recover rally outcomes the pixels cannot. Identity is where every automated approach struggles: a jersey number is a static fact temporal reasoning cannot recover if never visible, unlike sporting action, a repeated motor pattern a temporal model can exploit, which is why holistic reasoning improves event detection while identity stays unchanged. We close with where each approach earns its cost, and what transfers beyond volleyball to amateur sport.
What Should a Self-Teacher See? Privileged Context Design for On-Policy Self-Distillation
More privileged information does not always make a better teacher. We study this tension in on-policy self-distillation (OPSD), where a frozen copy of the base model scores the student's own rollouts under privileged context, conventionally a complete reference solution that bundles the final answer with one particular reasoning path. Holding the student view and training fixed within each scale, we compare that default against three abstractions compiled offline, a named strategy, a method-independent framing, and a problem category, and against an answer-only control that keeps the destination but removes the path. In the primary runs on competition mathematics, the best intermediate contexts improve the in-domain peak mean over the full solution by 1.4 points at 4B and 1.6 at 8B, while storing an order of magnitude fewer hint tokens. Comparisons across three seeds also show positive mean gains for the framing and category contexts at both scales. Answer-only conditioning remains competitive in the primary runs, within 0.2 points of the full solution at these scales. The preferred context varies with student scale and task. Initial teacher-student KL does not order downstream performance. What a self-teacher should see is therefore not everything it could, but the level of abstraction its student can still act on.
Guiding Worker Self-Selection in Crowdsourcing Contests: An LLM-Augmented Algorithmic Approach
Crowdsourcing platforms coordinate large pools of online workers who strategically choose which contests to enter and how much effort to invest. This self-selection can leave important contests with too few participants or too little effort, while workers may regret entering contests that leave them worse off than available alternatives. We study how platforms can recommend contests to workers using self-selection in Tullock contests (SSTC), a two-stage model in which workers first choose contests and then compete within them. We introduce GRAF, a greedy polynomial-time framework that constructs self-selection outcomes by ordering workers according to a score vector, with guarantees of zero worker regret and platform optimality in special cases of SSTC. Because effective orderings are difficult to design under worker heterogeneity, we propose LLMScore, an LLM-driven evolutionary framework that automatically designs GRAF's scoring algorithm. LLMScore addresses two challenges: jointly optimizing platform utility and worker satisfaction, and evaluating worker regret when exact computation is intractable. Trained only on small instances of one setting, it transfers to larger and structurally different settings; moreover, its output is human-readable code that platform operators can inspect and modify. Across 1,000 synthetic instances spanning four settings, GRAF with LLMScore consistently achieves high-quality, often near-optimal, outcomes with low worker regret, benefiting both platforms and workers.
SQL-Zero: Self-Evolving Text-to-SQL
Training a competitive Text-to-SQL agent usually depends on human-annotated natural-language/SQL pairs, which are expensive, domain-specific, and a bottleneck for scaling to new databases. We show it is possible to train a competitive solver with zero annotated pairs. We introduce SQL-Zero, a proposer-solver self-play in which a challenger and a solver start from the same base LLM and the only ground truth is execution against the database itself. The challenger generates SQL pairs calibrated to the solver's current difficulty (targeting "hard but solvable"), and both roles are updated with GRPO in alternating turns, with a template-level repetition penalty on the challenger to prevent diversity collapse. Training on BIRD databases with no labels, self-play improves over the zero-shot base on BIRD dev by 6.6 points at 3B and 7.3 points at 7B. It also scores higher than a matched control trained under the same recipe on human BIRD gold over the same databases, although an exact paired test does not resolve that margin. Transfer depends on scale: at 3B every iteration outperforms the base on unseen Spider databases and under lexical perturbation (Spider-Syn), where it also degrades less than the matched BIRD-gold control, whereas at 7B only the first iteration preserves transfer.
The 2026 PNPL Competition: Word Classification and Efficient Cross-Subject Generalisation in LibriBrain100
The ambition of the 2025 PNPL competition (Landau et al., 2025) was to launch a multi-year curriculum for non-invasive speech decoding. Designed to progress from foundational tasks toward the linguistic complexity required for a practical brain-computer interface (BCI), it set the stage with speech detection and phoneme classification tasks. Winning submissions reached F1-macro scores of 95.6% and 73.6% on the respective tasks (Elvers et al., 2026), highly significant advances. This success was built on the LibriBrain dataset (Özdogan et al., 2025), the largest within-subject MEG dataset recorded at the time with hours of data for one subject. However, while within-subject scale drives strong decoding performance, a practical BCI must generalise to new users from minutes of data, not hours. The 2026 PNPL competition responds to this challenge with LibriBrain100 (Mantegna et al., 2026), an extended LibriBrain dataset with 32 additional subjects ( minutes each) plus even more within-subject data ( hours). Advancing the curriculum of tasks to focus on word classification, two complementary tracks are presented in this competition: the Deep track targets within-subject word classification at scale, aiming at the best possible performance; the Broad track targets cross-subject generalisation, progressively reducing the amount of subject-specific fine-tuning data from to to minutes, a duration that falls within a clinically feasible range and brings us a step closer to a non-invasive BCI capable of restoring communication to people living with profound paralysis.
Retrieved but not ranked: surface-form bias in structural retrieval, from mathematics to agent trajectories
We evaluate embedding retrieval where surface form and meaning are pulled apart on purpose: retrieving items that share underlying structure but not wording, in two unrelated domains under one protocol, competition mathematics (MathNet-Retrieve; 500 queries, 117,088-item corpus) and embodied-agent trajectories (ALFWorld-derived; 118 queries, 336 trajectories). In mathematics the failure is complete: strict Hit@1 at the heaviest disguise tier is 0.0% for both production embedders (bootstrap 95% CI [0.0, 0.0]) while the correct item sits in the top 10 nearly always, and in 95.2 to 99.8% of misses the winner is more lexically similar to the query than the correct answer. In trajectories, where surface variation is incidental, the same models land at or near hypergeometric chance when gold must involve a different object, and below chance for all three embedders once gold must differ in object and receptacle: retrieval anchors on literal tokens, not task structure. A lexical reranker control hurts in mathematics and helps in trajectories (closing 26 to 36% of the gap, CIs excluding zero); its sign reveals whether a benchmark's surface variation is adversarial or incidental. An LLM reranker recovers 5 to 63% of the gap in mathematics and 43 to 76% in trajectories; direction replicates across three judges (all 21 cells positive), but effect sizes, tier profiles, and the outlier judge change with domain (paired differences excluding zero everywhere). Mathematics gains concentrate on well-known competitions (+19.8 points, CI [+6.7, +33.2], one of six cells), so part of the recovery is memorization. In a paired downstream experiment (210 queries, graders at 96 to 99% agreement), oracle retrieval was indistinguishable from adversarially bad retrieval (McNemar p = 0.678); the solver's 69.5% zero-shot accuracy is largely a truncation proxy (97 to 100% on finished answers), leaving no headroom.
Rock, Paper, Scissors, ... Dynamite - A Model of Disruption from New Technologies
We seek to understand the effect of adding disruptive highly-capable new technologies to competitions by assessing the addition of Dynamite to Rock-Paper-Scissors. We find that providing a versatile Dynamite move to only one player provides limited value (win probability increases from 50% to 55.5%) and is played rarely. That value decreases further if the game is expanded beyond just the original three moves. We also observe several mechanisms by which prior moves can become strategically unplayable, or obsolete. We hope that this model illustrates some non-intuitive aspects of developing new versatile technologies. We also hope that it illustrates some pitfalls for developers and integrators to avoid in order to create value rather than merely capability.
Beyond Uncertainty: Multi-Solver Disagreement Rewards for Self-Evolving Reasoning Curricula
Self-evolving reasoning frameworks train a Challenger to generate questions exposing a Solver's weaknesses, creating adaptive curricula without human data. However, existing approaches use a single solver's sampling uncertainty as the Challenger's reward. This creates a fundamental bottleneck: as the solver grows confident on the Challenger's question distribution, all sampled answers converge identically, collapsing the reward to zero and starving the Challenger of learning signal. Critically, this single-model reward cannot distinguish genuinely easy questions from those that merely align with one solver's learned biases. We propose a multi-solver disagreement reward using a heterogeneous ensemble varying in model capacity and sampling temperature. A normalized Shannon entropy over the ensemble's per-question plurality answers explicitly rewards questions where solvers produce conflicting solutions---capturing difficulty as inter-model divergence rather than intra-model sampling variance. This richer gradient enables the Challenger to discover questions targeting true capability boundaries, producing a curriculum that forces downstream Solvers to develop robust reasoning strategies generalizing across problem types. Our approach is a drop-in reward function replacement requiring no framework modifications or additional data. Experiments with Qwen3-4B show that Solvers trained on disagreement-Challenger questions achieve +1.34 points average improvement on competition-math benchmarks (MATH-500, AMC, Olympiad), suggesting that multi-solver disagreement provides a complementary and scalable signal for curriculum generation in self-play reasoning systems.
Characterizing Necessary Losers to Explain Tournaments Solutions
We study the problem of formally explaining why a candidate was not selected by a given tournament rule, by identifying sub-tournaments in which the candidate loses independently of how the rest of the tournament is completed. We define destructive minimal supports as any minimal sub-tournament satisfying this property, which in formal explainable artificial intelligence corresponds to abductive explanations for the question "Why does the loser lose the tournament?". For six common tournament solutions (maximin, uncovered set and its weighted variant, top cycle, Copeland, and Borda) we provide characterizations of when a candidate is either a necessary loser or a possible winner, we determine the size of the smallest destructive minimal supports, complemented by polynomial-time algorithms for their computation except for the case of Borda and Copeland rules which we conjecture to also be polynomial.
Competing at Every Price Point with Agentic Evolution over a Menu of LLMs
Consider a firm that surveys its competition for a particular agentic task and seeks to offer superior accuracy at every price point. A firm that Pareto-dominated its competitors would leave no rational customer a reason to buy elsewhere. This paper shows a path to this kind of capability by evolving multi-LLM Python agents from training pools of at most 100 examples. Given a priced menu of nine LLM endpoints; brief documentation of the task, objective, and API; a simple seed agent; and an operator-chosen per-problem cost target--usually set at an incumbent's own price--RoboPhD, an evolutionary meta-agent, evolves complete agent programs that attack the public frontiers of two semantically dissimilar tasks point by point: DS-1000 (execution-checked code generation) and PaperFindingBench (LLM-judged scientific document retrieval). On public leaderboards for each task, the evolved agents hold every Pareto-frontier slot but one, including Pareto domination of both the top-scoring and the lowest-cost competing points.
ArchAgent v2: A Case Study with the Data Prefetching Championship
Agentic artificial intelligence has shown great promise in automating algorithm design, but scaling similar techniques to computer microarchitecture discovery remains challenging due to vast search spaces, strict hardware budgets, and long simulation times. In this work, we present ArchAgent v2, a framework which scales automated microarchitecture search to multi-level data prefetching. While the original ArchAgent successfully discovered single-level cache replacement policies in competition settings, it does not scale to multi-level prefetching where the design space and degrees of freedom are larger. To overcome this, we introduce two new additions to ArchAgent: a cascaded evolutionary search that subdivides the design space by sequentially evolving and freezing prefetchers at individual cache levels, and a hardware-realizability feedback loop that embeds real-time size-estimation directly into the evolution process. Evaluated under identical rules of the 4th Data Prefetching Championship (DPC4), ArchAgent v2 automatically designs a three-level prefetcher that outperforms the winning hand-designed solution, further demonstrating automated agentic discovery as a useful tool for computer architects. Our discovered policy achieves a 3.8% geometric mean IPC speedup over the baseline overall and a 0.3% improvement over the prior champion, BertiGO. On low-bandwidth single-core configurations, our policy yields a 4.6% performance speedup compared to only 2.6% for BertiGO. However, multi-core evolution still remains a significant challenge due to simulation latency impeding evolution speed. Finally, our profiling of an ArchAgent evolution of over 12,000 candidate designs provides key insights into how automated evolutionary agents explore and synthesize complex microarchitectural logic.
ICM Out! Better Tournament Strategy from Computed Continuations, vs. Solvers and LLMs
The Independent Chip Model (ICM) converts tournament chips into reference prize equity, and policies are routinely constructed against those values. Because ICM reads only stack sizes, it omits action order, blind obligations, and seat rotation, and it does not price the elimination pressure a big stack puts on the short stacks it can bust. Those omissions can alter the successor-state contrasts that determine a move. We introduce Strategic-Continuation Optimization (SCO), a policy-construction method that enumerates current-hand outcomes, maps them to successor states, prices those states with continuation values computed from the finite tournament model, and optimizes and freezes the resulting current-hand policy. The fixed-ICM comparison policy changes one thing only: the same optimizer solves the same game with successor states priced by analytic ICM, so the two policies differ only through that pricing. We evaluate the resulting policies in a three-player jam/fold tournament with a $1M prize pool. Relative to the frozen strategic-continuation benchmark, analytic ICM has $9{,}036 mean absolute value error across all 2,838 state--seat entries. That value error rewrites the ranges it prices: measured against each decision point's own fixed-ICM jam range, SCO moves the jam frequency by an average of 14.08%. To price those different moves, we compare all 946 states and three policy owners while changing only the focal policy and holding both opponents and the continuation evaluator fixed. The policy produced by SCO earns $214.33 more prize equity per hand on average and is favored in 2,433 of 2,838 matched units. The ordering survives replacing the solver-built opponent with two LLMs and with a family of non-modeling threshold players. This value-to-policy-to-cost chain shows directly when ICM becomes an inadequate objective for tournament strategy construction.
Agreement-Based Audio-Visual Segmentation:Champion Report for the MeViS-Audio Track in the 8th LSVOS Challenge
The MeViS-Audio track asks a system to segment the objects described by a spoken motion expression throughout a video and to return empty masks when the described target is absent. We present a simple staged solution. Qwen3-ASR first converts speech into text. Several video mask tracks are then produced with complementary grounding and segmentation models. Instead of trusting a single prediction, we select the track that has the highest average mask agreement with the other candidates. A small set of explicit direction, count, and plural rules corrects queries that require more than ordinary single-object tracking. Finally, a video-level classifier combines visual, audio-visual, and within-video query scores to decide whether any target is present. The submitted system obtains 0.5952 J &F, 0.7931 no-target accuracy, 0.9205 target accuracy, and a final score of 0.769589. The challenge organizers notified our team that this result ranked first in the track.
WorldCup Arena: Prospective, Leakage-Free Evaluation of Frontier LLMs on a Live Tournament
Benchmarks that measure the forecasting ability of large language models are almost always retrospective: the event has happened, the answer is somewhere on the Web, and the evaluation must defend itself against memorisation. We report the opposite design. Over the 39 days of the 2026 FIFA World Cup, six frontier LLMs -- all with extended thinking and native server-side web search -- were asked before every kickoff, one match at a time, to fill in a seven-market prediction card for all 104 matches, plus 12 group winners and a pre-tournament outright pool; no answer existed when the question was asked, so the evaluation is leakage-free by construction rather than by filtering, and the frozen archive holds 4,494 scored predictions. What the tournament establishes is a set of behaviours the six systems share. On match outcome they average 63.9%, level with backing the bookmaker's favourite -- which is in fact what they usually do. They agree with one another far more often than they are right, so a majority vote adds nothing. They under-commit to draws and to goals, and crowd their scoreline picks onto a single prototypical result. Accuracy tracks how lopsided a fixture is rather than how much is known about it: it collapses in the closest ties, where the dossiers are richest, while questions about the tournament as a whole are answered well. On this task the current generation of frontier systems is not sharply differentiated: the standings hold up at the top and the bottom across the run and churn in the middle, and the margins stay narrow throughout. The briefing dossiers, fixtures and official results are released as a benchmark, together with the scoring code.
Does the Competitive Component of Adversarial Self-Play Improve Legal Reasoning? A Controlled Negative Result
Adversarial self-play is an appealing recipe for legal reasoning: have a student model draft an argument, have an adversary attack it, and reward the student when its argument survives the attack. We designed exactly such a training signal -- a verifiable "survival" reward in which both the student's cited authorities and the adversary's counter-authorities are checked by a citation verifier, so that survival is decided on verified grounds rather than rhetoric, and fabricated citations are automatically neutralized. We then asked a narrow but important question: does the competitive component itself -- the adversary and the survival reward -- add anything on top of an otherwise identical non-competitive training run? Across four independent tests -- a bootstrap comparison, a two-seed replication, a paired per-case adversarial-robustness comparison, and a blinded head-to-head judgment of generated arguments, plus a follow-up pilot with a deliberately strengthened self-play adversary -- the competitive component produced no reliable benefit. The blinded judgment gave a 49% win rate (binomial p approx. 1.000); the strengthened-adversary pilot gave a 50% win rate (32:32, p approx. 1.000). An early apparent +29% advantage reversed and proved to be a small-sample artifact. We report this as an honest negative result. The value of the paper is reproducibility and the sharing of concrete pitfalls: an initially promising metric that inverted on more data, and an adversarial-robustness metric that silently collapsed to plain recall once the adversary stopped citing the same authorities as the gold answer. This null is consistent with, and reconfirms in the legal domain, the conclusion of the companion coding-domain study (Kim, 2026, arXiv:2607.08255) that the value of multi-teacher curricula arises from constructing a verifiable environment rather than from competition itself.
Question Begets Question: Self-Evolving Curriculum for Reinforcement Fine-Tuning on Competition Mathematics
Teaching a language model a skill it has not mastered is obstructed by three recurring difficulties: training data is scarce, ground-truth reasoning traces are usually unavailable, and models often exhibit an apparent ceiling beyond which additional data yields no further improvement. We study these difficulties in a controlled setting, fine-tuning Qwen2.5-Math-7B on competition mathematics (AIME), a task on which it initially solves only 5.6% of problems (pass@1). To address data scarcity, we introduce Question-begets-Question (QbQ), a scalable procedure in which a teacher transforms existing problems into diverse variants that probe the same underlying skills; to model the absence of oracle reasoning, we train exclusively via reinforcement learning on problem statements and final answers, never on teacher reasoning traces. Static training on such data, however, plateaus well short of the task: real-plus-synthetic augmentation and non-curriculum QbQ generated synthetic data training cap pass@1 at 12.5% and 14.5% respectively, despite large increases in data. Our central finding is that this ceiling is not intrinsic to the model. We propose a self-evolving curriculum that, each round, evaluates the current checkpoint, seeds QbQ from the problems it can mostly get right, and trains on the resulting variants; under an identical data budget, this breaks the ceiling and lifts pass@1 to 16.5% with no sign of saturation after 20 rounds. Counterintuitively, we find that models improve when trained on variants of problems they can mostly get right, and that models trained this way go on to solve harder problems never seen during training.
The Disruptive Impact of Large Language Models on Capture the Flag Competitions and the Path Toward Fair Play
Capture the Flag (CTF) competitions are among cybersecurity's most effective training grounds, developing practical skill across cryptography, web exploitation, and binary exploitation. Large language models (LLMs) can now solve a growing share of challenges with minimal human input, raising urgent questions about fairness, the validity of rankings, and whether participation still delivers the learning that justifies the effort. This paper reports a mixed-methods study of LLM impact on modern CTFs, combining a synthesis of published benchmarks, including a recent government evaluation, case studies of live competition across three challenge categories, structured observation of the public channels where the community debates AI use, and semi-structured interviews with experienced players and organisers. We map the current human-machine capability boundary by category, showing that easy and intermediate challenges in cryptography, web, and binary exploitation are now reliably automated while narrower sub-categories continue to resist. We find that community disagreement about whether AI should be permitted is downstream of an undeclared prior question: what a competition is for. Against this backdrop we contribute a four-component safeguard framework, combining tiered competition divisions, LLM-resistant challenge design, telemetry used investigatively, and a draft community code of conduct, together with a decision tool that ties the combination of safeguards to a competition's declared purpose. The argument reaches beyond CTFs to any setting in cybersecurity where a demonstrated result is taken as evidence of an underlying ability.
IJCB-AFMFR 2026: Competition on Adapting Foundation Models for Face Recognition Using Synthetic Training Data
This paper presents a summary of the Competition on Adapting Foundation Models for Face Recognition Using Synthetic Training Data (AFMFR), held at the 2026 International Joint Conference on Biometrics (IJCB 2026). The competition received a total of eight valid submissions from four distinct teams across two complementary tracks: a Full Data Track, in which participants adapt the CLIP ViT-L/14 foundation model using large-scale synthetic identity data, and a Limited Data Track, designed to reflect more resource-constrained adaptation regimes. All training data was generated exclusively using IDPERTURB. Submitted solutions are ranked based on verification and identification performance across a diverse suite of benchmarks, including LFW, CFP-FP, AgeDB-30, CALFW, CPLFW, IJB-B, IJB-C, and TinyFace, using the Borda count method. Fairness evaluation is additionally conducted on the RFW dataset across four demographic groups. The results demonstrate that adaptation of the CLIP foundation model with synthetic training data substantially improves over the off-the-shelf model and, in several cases, surpasses the baseline. Notably, full fine-tuning with Sub-Center ArcFace (DMSTI-Neurotechnology) leads the Full Data Track, while rank-stabilized LoRA adaptation (Idiap-BSP) proves most effective under limited-data conditions.
The Third Competition on Document Forgery Detection on ID-Cards and Passports
This paper presents a comprehensive analysis of the results from the Third International Competition on Document Forgery Detection on ID-Cards and Passports, which was held across two distinct tracks. Track 1 evaluates a synthetic-data-based ID-PAD system under controlled but diverse conditions, where the winning team, \textit{Incode}, achieves an of 27.82%, confirming consistent performance across metrics and highlighting the importance of a balanced, generalizable design. In Track 2, the challenge intensifies with heterogeneous attack scenarios across different domains, where \textit{Incode} again achieved the top position with an of 68.71% across thresholds, outperforming some baselines and established methods. These results demonstrate that PAD effectiveness requires not only high accuracy but also consistency across diverse attack types and imaging conditions. The success of this initiative across both tracks underscores the value of collaboration between companies and academic teams. This year, more than \textit{63 teams} were registered, and more than \textit{100 submission models} were evaluated. This competition has evolved into a leading benchmark state-of-the-art in PAD on ID documents, setting the standard for performance, reproducibility, and real-world applicability in secure identity verification.
The 2nd International StepUP Competition for Biometric Footstep Recognition: From Steps to Strides
The International StepUP Competition Series was launched to advance research in pressure-based footstep biometrics through a standardized and challenging evaluation framework. Using the large-scale StepUP-P150 dataset (with more than 200,000 high-resolution dynamic footsteps from 150 individuals) and a previously unreleased test set, the 2nd edition of the competition addressed three key challenges: (1) generalization to unseen users with limited enrollment data, (2) robustness to domain shift caused by variations in footwear and walking speed and (3) effective fusion of paired left-right footsteps. While the first two challenges built on the inaugural competition, this edition introduced more extreme cross-domain conditions and moved beyond isolated footsteps to stride-level verification, enabling new opportunities for representation learning and inter-step information fusion. The competition attracted 26 registrants from academia and industry, with a best equal error rate of 8.00% achieved by the ArogyaPandit Research Team using a spatiotemporal CNN combined with an ensemble-based scoring strategy. The top solutions showcase the value of harnessing temporal patterns and of incorporating inference-time normalization and calibration strategies to improve scoring. However, the results also reveal that recognizing users in unseen personal footwear remains a challenge, especially in the presence of distractors with similar characteristics.
Task-Specific Multimodal Question Answering Agents via Confidence Calibration and Incremental Reasoning for QANTA 2026
We present our submission to the QANTA 2026 shared challenge at the ICML 2026 Workshop on Efficient Multimodal Question Answering (EMM-QA). Quanta evaluates multimodal quizbowl systems that answer pyramid-style questions from incrementally revealed text and accompanying images while operating under realistic efficiency constraints. The challenge consists of two distinct tasks: Tossup questions, which require deciding when to answer under uncertainty, and Bonus questions, which emphasize accurate answer selection and human adoption. To address these differing objectives, we develop a task-specific two-agent architecture. Our Tossup agent utilizes a GPT-4o-mini-class model (referred to as GPT-4.1-mini in the competition logs) with confidence-calibrated answering and a domain-specific numeric reasoning policy that reduces overconfident predictions from isolated quantitative clues. Our Bonus agent uses GPT-4o-class model (referred to as GPT-4.1) with leadin-aware reasoning, structured relational reasoning, and multimodal evidence integration to improve exact answer selection. Rather than relying on a retrieval pipeline or model ensembles, our approach emphasizes efficient reasoning policies and confidence calibration within a hosted-only environment. Our system achieved the highest overall leaderboard score of 0.402, including a Tossup score of 0.238 and a Bonus Effect score of 0.164. The results demonstrate that lightweight, task-specific reasoning strategies can provide strong performance on resource-constrained multimodal question answering benchmarks.
Compete Then Collaborate: Frontier AI Teachers Build a Verifiable Curriculum to Improve a Coding Student Beyond Imitation
Large language models increasingly serve as teachers generating training data for smaller students. Prior multi-teacher knowledge distillation methods merge outputs without determining which frontier model teaches best, often relying on an LLM judge biased toward its own outputs. We introduce a compete-then-collaborate framework where four frontier AI teachers (Claude, Codex-GPT, Grok, Gemini) are ranked head-to-head by an execution-based judge (unit tests and stdin-stdout checks) with fairness controls, and then collaborate to build a verifiable curriculum for a student (Qwen2.5-Coder). We report three findings. (1) Under execution verification, all teachers solve standard problems near-perfectly after self-correction (99-100%) due to a saturation effect, but harder competition problems separate them (Gemini 77% > Claude 69% = Codex 69% > Grok 50%); however, the robust student-side results do not depend on teacher ranking. (2) Imitation (SFT) on verified solutions does not improve, and can degrade, an already-competent student at 7B and 32B (e.g., from 76.7% to 72.7% on MBPP-test, and 5.9% to 2.9% on competition problems). (3) Using the same collaborative curriculum as a reinforcement learning with verifiable rewards (RLVR) environment improves the student (from 5.9% to 8.8% peak on competition problems, a +49% relative gain), reversing SFT's direction. The value of AI-teacher collaboration lies not in pooling answers to imitate, but in jointly constructing a verifiable environment where the student learns by doing. We release a reproducible on-prem pipeline (NVIDIA GB10) with framework patches for running GRPO on a bleeding-edge stack.
ICDAR 2026 HIPE-OCRepair Competition on LLM-Assisted OCR Post-Correction for Historical Documents
We present the results of HIPE-OCRepair-2026, an ICDAR competition on LLM-assisted OCR post-correction of historical documents. OCR post-correction remains a long-standing challenge in digital heritage: large-scale collections of digitized documents are affected by legacy OCR errors, while re-digitization at scale remains impractical. Large language models (LLMs) offers a major opportunity to revisit this challenge, yet their effectiveness across languages, document types, and noise conditions - and their tendency to hallucinate - remains insufficiently understood. HIPE-OCRepair-2026 pursues two objectives: (i) to evaluate the capabilities of modern OCR post-correction systems, and (ii) to provide a reproducible evaluation framework anchored in the HIPE-OCRepair-2026 dataset, a harmonized multilingual resource consolidating existing and newly curated historical datasets. Participants were tasked with correcting noisy OCR transcripts from historical newspapers and printed works in English, French, and German (17th-20th century), working at the level of coherent transcription units (paragraphs or articles) without access to source images. The evaluation adopts a retrieval-oriented rather than diplomatic scoring approach, reflecting the practical use case of search and access over digitized collections. Four teams submitted systems ranging from zero-shot prompting to continued pre-training and fine-tuning, offering insights into the merits of different adaptation strategies. Results show that modern LLM-assisted systems can significantly improve OCR quality, but performance varies across datasets, languages, and noise levels. Over-correction on low-noise inputs emerges as a recurring challenge, highlighting the importance of evaluation beyond character error reduction. The dataset, scorer, and evaluation pipeline are publicly released to support future research.
Second MOASEI Competition at AAMAS'2026: A Technical Report
We describe the 2026 Methods for Open Agent Systems Evaluation Initiative (MOASEI) Competition, a benchmark event for evaluating multi-agent decision-making under open-system conditions. Building on the inaugural 2025 competition, the 2026 edition retained wildfire fighting, cybersecurity, and ride-sharing domains while adding a bonus wildfire track with frame openness, in which agent equipment states such as suppressant capacities and firefighting range vary over time. The competition also expanded its reporting metrics to emphasize total task completions, mean task-completion time, and mean value of completed tasks. Participation in 2026 was limited: eight teams registered, but only one team submitted a final entry, and that entry targeted the ride-sharing track. The submitted DLC approach used planning and replanning to solve routing problems across agents as passengers appeared. This report summarizes the 2026 competition design, highlights differences from the previous year, and reports ride-sharing evaluation results against baseline policies. DLC is recognized as the 2026 ride-sharing track winner among submitted teams.
TurnNat: Automatic Evaluation of Turn-Taking Naturalness in Dyadic Spoken Dialogue
Turn-taking naturalness is central to full-duplex spoken dialogue systems, yet its automatic evaluation remains limited. Existing evaluations often rely on human judgments or behavior-specific timing metrics, making it difficult to compare heterogeneous timing failures within a unified framework. We propose TurnNat, a likelihood-based framework for automatic turn-taking naturalness evaluation in two-channel spoken dialogue. A causal turn-taking prediction model trained on natural conversations estimates future two-speaker voice-activity states, and the negative log-likelihood (NLL) of the observed future activity measures timing atypicality. TurnNat pools frame-level NLLs over turn-taking boundary units (TBUs) extracted from utterance onsets and offsets, and aggregates mean and tail TBU scores into a dialogue-level naturalness score. We further construct a controlled perturbation benchmark of paired natural and perturbed dialogue clips, validated by human naturalness judgments. Experiments on this benchmark show that TurnNat successfully identifies unnatural turn-taking perturbations across heterogeneous timing failures.
RevengeBench: Reverse Engineering Code-Space Policies from Behavioral Experiments
For most of scientific history, researchers studying behavior could only infer hidden mechanisms from outward actions: an inverse problem that becomes more tractable when observation is augmented by targeted intervention. We pose a computational analogue: given only behavioral traces of an agent in a game environment, can a learner reconstruct the underlying decision program as executable code, and how much does this reconstruction improve with the ability to design controlled experiments? We introduce RevengeBench, a benchmark of 75 LLM generated, Elo-calibrated policies across five game environments, drawn from CodeClash tournament trajectories. The learner observes the hidden target policy play against sampled opponents and designs behavioral probes in the form of custom opponent policies that elicit informative behavior. It then submits an executable hypothesis, which is evaluated using continuous action-distance metrics. We further validate that recovered code carries informative signal in downstream player-versus-player tournaments. Across twelve frontier LLMs, recovery quality varies substantially (34 to 72% of initial distance closed), with reconstructed policies yielding measurable competitive advantage, particularly for weaker models that otherwise struggle to design effective counter-strategies. Our benchmark positions behavioral recovery of programmatic policies as a tractable inverse problem in code-space, opening a path to opponent modeling, policy interpretability, and the broader question of inferring latent mechanisms from observations.
Beyond Static Leaderboards: Predictive Validity for the Evaluation of LLM Agents
Agent benchmarks are growing fast, but no single benchmark touches more than four or five of the dimensions that deployment exposes. This paper aggregates the largest coordinated deep-dive of one MCP-based industrial-agent benchmark to date: fourteen parallel implementation studies covering new asset classes (including a multi-modal visual extension), alternative orchestrations, retrieval strategies, reasoning modes, infrastructure optimizations, and evaluation-methodology probes. Consolidating those studies with seven prior agent benchmarks, we argue that aggregate-score leaderboards systematically underspecify deployed-agent evaluation. Rankings derived from aggregate scores do not transfer to out-of-distribution settings; recent public-to-hidden competition retrospectives provide direct empirical evidence of this rank instability. We propose ranking configurations by predictive validity, the correlation between in-sample and out-of-sample rank, rather than in-sample mean, and report a twelve-tier measurement apparatus that exposes the deployment-relevant dimensions HELM and its agent-era successors collapse. The position is operationalized through three falsifiable out-of-distribution criteria with explicit thresholds; existing evidence partly supports it but is too thin to confirm. We close with a pre-registered pilot design and a field-level vision for what the next generation of agentic benchmarks should report.
Creative Collision: Directorial Persona Steering and Competition in Large Language Models
Activation steering has emerged as a powerful tool for shaping the behaviour of large language models at inference time, yet most prior work injects a \emph{single} semantic direction into the residual stream. We study the richer setting in which two semantically opposing steering vectors are superimposed -- a regime we call \textbf{Creative Collision}. Concretely, we construct directorial persona vectors for Steven Spielberg (optimistic, redemptive moral valence) and Martin Scorsese (dark, morally ambiguous) via mean-difference activation contrast on curated screenplay-derived corpora, then interpolate between them with a scalar mixing parameter and a steering coefficient . Across five evaluation axes -- moral valence, generation coherence, surface style, directional dominance, and vector geometry -- three principal findings emerge: (i)~Spielberg's representational signature exhibits robust \emph{directional dominance}, suppressing Scorsese's moral influence across almost the entire interpolation range; (ii)~intermediate collision points paradoxically \emph{improve} generation coherence relative to pure single-director steering at high ; and (iii)both personas localise maximally to layer28 of a 40-layer decoder-only transformer, revealing a shared \emph{moral-tone substrate}. These results illuminate the geometry of competing semantic directions in transformer residual streams and have direct implications for controllable creative generation and value-aligned narrative synthesis.
CARE: Context-Aware Ranking Evolution with Executable Scoring Programs for Budgeted Reaction Optimization
High-throughput experimentation can evaluate many reaction conditions, yet combinatorial condition spaces still exceed the available experiment budget. This makes experiment selection a sequential decision problem: each new condition must be chosen from limited observations before its outcome is known. LLMs can express task-specific selection logic. A direct recommendation, however, is neither a persistent executable object that can be validated and revised nor an independently auditable decision rule. We introduce CARE, a reference-conditioned controller that separates program synthesis from experiment selection. An LLM writes an executable scoring program that ranks the remaining conditions, while a non-LLM reference policy supplies a numerical candidate and support summary. CARE forms an optional alternative from the program, applies a reference-conditioned intervention gate to compare it with the reference, and records the decision before the selected outcome is revealed. Each new outcome updates controller state and can trigger retention, revision, or regeneration of the active program. This outcome-guided program evolution changes the scoring logic without updating the LLM parameters. In matched offline replay with 30 seeds on eight reaction-optimization tasks, CARE attains the lowest normalized regret, the highest normalized best-so-far AUC, and the highest Top-1% Success@15 among the evaluated methods. These results support using a scoring program written by an LLM as one component of a reference-conditioned optimizer rather than as a standalone experiment selector.
Reasoning Arena: Trace Tournaments When Verifiable Rewards Fall Short
Reinforcement learning with verifiable rewards (RLVR) has become a leading paradigm for improving the reasoning ability of large language models through outcome-based supervision. However, verifiable rewards frequently become uninformative at the group level: when all sampled traces of a given prompt receive identical rewards, group-relative advantage estimation provides no gradient signal, even though the traces may differ substantially in reasoning quality. We propose Reasoning Arena, an adaptive training framework that routes such non-diverse reward groups to a judge system instead of discarding them. Beyond examining the final answer, Reasoning Arena constructs trace tournaments, where reasoning traces are compared head-to-head to expose finer-grained preferences within the group, converting reasoning quality into rich relative reward signals. To make reward estimation efficient, rather than exhaustively comparing every pair, each new trace is evaluated against a small, dynamically updated pool of previously generated traces as anchors to efficiently establish a relative ranking. We then fit a Bradley-Terry model on the incomplete comparison graph, enabling scalable RL integration without quadratic pairwise comparisons. Empirical results demonstrate that Reasoning Arena consistently outperforms the RLVR baseline by 7.6% on average in competition mathematics and coding benchmarks. By converting otherwise wasted zero-advantage samples into useful gradient updates, our method accelerates training by 27% to 41%, saving nearly 50% of generation compute, and substantially improves overall reasoning performance.
Learning to Contest: Decentralized Robust Fairness in Cooperative MARL via Cross-Attention
Fair cooperative multi-agent reinforcement learning (MARL) teams that maximize an egalitarian welfare are exploitable: a single self-interested agent free-rides on the surplus that fair agents forgo to raise the worst-off, and the known remedy is a centralized need-based allocator. We show that a decentralized defense becomes possible once contention is graded: when a contested resource still delivers a fraction , a worst-off cooperator that contests a free-rider strictly improves on yielding, so leverage exists for every . We introduce CAN, a permutation-equivariant cross-attention policy over agents' observed behaviour that infers how many free-riders are present and responds proportionally -- turn-taking when none, contesting just enough when some. Trained against an adversarial league, CAN keeps best-response exploitability near the centralized oracle ( vs. unprotected) at essentially no efficiency cost, whereas the fair-MARL learners (GGF, FEN, SOTO) each collapse to an exploitable or wasteful extreme. Giving those objectives CAN's identical adversarial training does not rescue them, so the objective -- not adversarial training alone -- is what makes hardening possible. Against a committed (non-adaptive) defector, every learned defense including ours provides deterrence rather than immunity, weakening as the leverage vanishes. Across further environments and team sizes the same principle sets the scope: robustness holds exactly as far as the game's contest leverage reaches, and we map that boundary rather than claim to remove it.
Challenger at MultiPRIDE: Is It Hate Speech or Reclaimed?
The spread of hate speech has become increasingly harmful in modern digital environments, particularly on social networking platforms. While recent advances have shown promising results in automatic hate speech detection, a key challenge remains: distinguishing genuine hate speech from reclaimed language. Accurate labeling is difficult due to the nuanced and context-dependent nature of reclaimed expressions. In this paper, we present a simple and interpretable approach for distinguishing hate speech from reclaimed language, developed for the MultiPride Shared Task. Our method generates dense semantic text embeddings and incorporates a label-noise filtering stage using Cleanlab with logistic regression, followed by a Multi-layer Perceptron (MLP) neural network for final classification. The system is designed to operate under limited computational resources while maintaining strong performance. We evaluate our approach using precision, recall, and F1-score, including macro-averaged metrics. Experimental results demonstrate robust performance despite extreme class imbalance in the dataset. Overall, the findings highlight the potential for further improvements through larger embedding models and more advanced preprocessing techniques while preserving interpretability.
Maat: The Agentic Legal Research Assistant for Competition Protection
Competition law experts conducting legal research must review extensive volumes of cases, decisions, and judicial reports to identify precedents and assess key elements in competition and merger cases. Although general research assistants such as Claude and ChatGPT and legal assistants such as SaulLM-7B and LegalGPT are increasingly used to assist legal research, they remain inadequate for competition law analysis: they lack specialized domain expertise, provide insufficient official citations, or hallucinate competition law cases. We propose Maat, a ReAct agent that orchestrates tools corresponding to different tasks of the research process. Designed iteratively with competition law experts, Maat grounds cases and findings in official sources using RAG for reliability, provides rich in-line citations, falls back to web search when database coverage is insufficient, and prompts the user for clarification when queries are ambiguous. Maat significantly outperforms all baseline assistants on case-specific tasks and performs within range of the top baseline on theoretical question tasks. The dataset used is available on GitHub.
Tournament-GRPO: Group-Wise Tournament Rewards for Reinforcement Learning in Open-Ended Long-Form Generation
Reinforcement learning in open-ended long-form generation is challenging because reliable reference answers and automatic metrics are often unavailable. Existing rubric-based methods typically rely on pointwise LLM-as-a-judge scoring, but absolute scores are difficult to calibrate across complex responses, may provide weak discrimination among same-query rollouts, and can become saturated during optimization. We propose Tournament-GRPO, a group-wise reward framework that converts rubric-guided LLM judgments into relative rewards through repeated multi-round tournaments among same-query rollouts. Tournament-GRPO compares candidates within groups, accumulates tournament outcomes, and normalizes them into group-wise rewards for GRPO training. Experiments on Deep Research Bench show that Tournament-GRPO consistently outperforms existing reward-design baselines, achieving a 4.52-point overall-score improvement over the strongest baseline. Further analyses show that tournament rewards provide a favorable effectiveness--efficiency trade-off and that tournament design affects training dynamics. These results suggest that rubric-guided tournament comparison provides an effective reward signal for reinforcement learning in open-ended long-form generation.
PennySynth: RAG-Driven Data Synthesis for Automated Quantum Code Generation
The growing complexity of quantum programming frameworks has exposed a critical limitation in existing large language model (LLM)-based code assistants: general-purpose models hallucinate PennyLane-specific gate names, misplace device configurations, and produce structurally invalid circuits when faced with specialized quantum coding challenges. We present PennySynth, a retrieval-augmented generation framework that addresses this gap by conditioning LLM inference on a curated knowledge base of 13,389 PennyLane instruction-code pairs, built via a three-stage extraction, verification, and deduplication pipeline over official PennyLane repositories, community GitHub sources, and QHack competition archives. PennySynth introduces a code-aware embedding strategy using st-codesearch-distilroberta-base, trained for natural-language-to-code retrieval, increasing average retrieval cosine similarity from 0.45 to 0.726 compared to a general-purpose baseline. Evaluated across 74 challenges spanning three years of the QHack competition (2022, 2023, 2024), PennySynth achieves 64%, 68%, and 52% pass@5 on QHack 2022, 2023, and 2024, respectively, improving over Claude Sonnet 4.6 without retrieval by +28, +25, and +28 percentage points. We further introduce a quantum-adapted CodeBLEU metric that upweights qml.* token patterns and show that structural code similarity and functional correctness capture distinct aspects of quantum code quality. Controlled ablations reveal that code-aware embeddings are the primary driver of retrieval performance, while dataset expansion and source composition provide additional gains when retrieval quality is sufficiently precise.
DUEL: Adversarial Self-Play for Multimodal Reasoning
Reinforcement learning (RL) has emerged as an effective paradigm for improving the reasoning capability of vision-language models (VLMs). However, RL-based optimization typically depends on costly high-quality annotations that are difficult to scale. Existing unsupervised alternatives may drift toward biased solutions due to weak visual grounding and the lack of reliable verification signals. We propose a self-evolving post-training framework, DUEL, where supervision emerges from adversarial interactions between two policies initialized from the same pretrained VLM. A Challenger generates an image-grounded true claim together with a minimally perturbed hard-negative counterpart, while a Solver verifies both claims against the image, encouraging fine-grained visual discrimination under near-neighbor semantics. To stabilize optimization, we introduce a length-normalized log-likelihood reward that preserves informative optimization signals beyond binary outcome supervision and improves learning stability under sparse feedback. Experiments show that DUEL consistently improves visual reasoning and robust discrimination without additional human annotations, external reward models, or image editing tools.
VISTA: Validation-Guided Integration of Spatial and Temporal Foundation Models with Anatomical Decoding for Rare-Pathology VCE Event Detection -- after competition results
Capsule endoscopy event detection is challenging because clinically relevant findings are sparse, visually heterogeneous, and evaluated at the event level rather than by frame accuracy. We propose VISTA, a metric-aligned multi-backbone framework for the RAREVISION task. VISTA combines EndoFM-LV for temporal context and DINOv3 ViTL/16 for frame-level visual semantics, followed by a Diverse Head Ensemble (DHE), Validation-Guided Weighted Fusion (VGWF), and Anatomy-Aware Temporal Event Decoding (ATED). The original official submission achieved hidden-test temporal mAP@0.5 of 0.3530 and mAP@0.95 of 0.3235. After the competition, extending local threshold refinement with a global coarse search improved performance to 0.3726 mAP@0.5 and 0.3431 mAP@0.95, ranking Team ACVLab second in the post-competition evaluation.
Not Yet: Humans Outperform LLMs in a Colonel Blotto Tournament
The emergence of large language models (LLMs) has spurred economists to study how humans and LLMs behave in strategic settings. We organized a series of round-robin tournaments in the Colonel Blotto game. This game attracts game theorists' attention due to high-dimensional action space and the absence of pure strategy Nash equilibria. In the first tournament, more than 200 human participants competed against one another. In the second tournament, several popular LLMs were invited to submit strategies. In the third tournament, we matched the number of LLM strategies to the number submitted by humans. We find that humans more often employ better-calibrated intermediate-level allocation heuristics and outperform the simpler, more stereotyped strategies submitted by LLMs. Strategic sophistication is key to success if and only if the necessary level of reasoning depth is reached, while lower and higher levels of reasoning offer no clear advantage over the primitive strategies. Among humans, field of study weakly predicts success: participants with STEM backgrounds perform better in the first tournament. Surprisingly, humans almost do not adjust their strategies across tournaments with different sets of opponents. This result suggests that humans base their choices primarily on the game's rules rather than on the identity of their opponents, treating LLMs much like human competitors.
Fusion-fission forecasts when AI will shift to undesirable behavior
The key problem facing ChatGPT-like AI's use across society is that its behavior can shift, unnoticed, from desirable to undesirable -- encouraging self-harm, extremist acts, financial losses, or costly medical and military mistakes -- and no one can yet predict when. Shifts persist in even the newest AI models despite remarkable progress in AI modeling, post-training alignment and safeguards. Here we show that a vector generalization of fusion-fission group dynamics observed in living and active-matter systems drives -- and can forecast -- future shifts in the AI's behavior. The shift condition, which is also derivable mathematically, results from group-level competition between the conversation-so-far (C) and the desirable (B) and undesirable (D) basin dynamics which can be estimated in advance for a given application. It is neither model-specific nor driven by stochastic sampling. We validate it across six independent tests, including: 90 percent correct across seven AI models spanning two orders of magnitude in parameter count (124M-12B); production-scale persistence across ten frontier chatbots; and a priori time-stamped prediction eleven months before the Stanford 'Delusional Spirals' corpus appeared, and independently confirmed by that corpus of 207,443 human-AI exchanges. Because it sits architecturally below the current safety stack, the same formula provides a real-time warning signal that current alignment does not supply, portable across current and future ChatGPT-like AI architectures and instantiable in application domains where competing response classes can be defined.
A Constraint Programming Approach for n-Day Lookahead Playoff Clinching in the NHL
In professional sports, a team has clinched the playoffs if they are guaranteed a postseason spot, regardless of the outcomes of any remaining games. As the season progresses, sports fans and other stakeholders are interested in precisely when, and under what conditions, their team will clinch the playoffs. In this paper, we investigate playoff clinching in the context of the National Hockey League (NHL), where it is computationally challenging to produce clinching scenarios due, in part, to complex tie-breakers. We present an algorithm that determines under which combinations of game outcomes in the next days a team will clinch the playoffs (i.e., "-day lookahead clinching"). Our approach is a custom tree search which employs various preprocessing techniques, pruning strategies, and node ordering heuristics to efficiently explore the space of possible outcomes. The tree search leverages a constraint programming (CP)-based subroutine for inference that determines if a team has clinched the playoffs for some snapshot in time of the regular season (i.e., "0-day lookahead clinching"). This CP subroutine aims to find a counter-example in which the team being evaluated is eliminated, taking into account qualification rules and the NHL's extensive list of tie-breakers. We validate the efficacy of our algorithm using hundreds of scenarios based on public NHL data for the seasons 2021-22 through 2024-25. The methods introduced can be readily extended to other metrics of interest, including mathematical proof of playoff elimination, clinching the President's Trophy, as well as clinching (or being eliminated from clinching) any other seed in the standings.
Breaking : Cooperative Policy Optimization Improves Diverse LLM Reasoning
Reinforcement learning with verifiers (RLVR) has become a central paradigm for improving LLM reasoning, yet popular group-based optimization algorithms like GRPO often suffer from exploration collapse, where the models prematurely converge on a narrow set of high-scoring patterns, lacking the ability to explore new solutions. Recent efforts attempt to alleviate this by adding entropy regularization or diversity bonus. However, these approaches do not change the \textit{winner-takes-all} nature, where rollouts still compete for individual advantage rather than cooperating for maximizing global diversity. In this work, we propose Group Cooperative Policy Optimization (GCPO), which shifts the training paradigm from rollout competition to team cooperation. Specifically, GCPO replaces independent rollout scoring with team-level credit assignment: a rollout is rewarded by how much it contributes to the team's valid solution coverage, rather than its individual accuracy. This coverage is described as a determinant volume over reward-weighted semantic embeddings, where only correct and non-redundant rollouts contribute to this volume. During advantage estimation, GCPO redistributes the collective team reward to each single rollout according to its average marginal contribution to the team. This cooperative training paradigm routes optimization toward non-redundant correct reasoning paths. Experiments across multiple reasoning benchmarks demonstrate that GCPO significantly improves both reasoning accuracy and solution diversity over existing approaches. Code will be released at https://github.com/bradybuddiemarch/gcpo.
Learnability and Competition in High-Dimensional Multi-Component ICA
Independent Component Analysis (ICA) is a foundational tool for unsupervised representation learning, yet its high-dimensional theory remains largely limited to single-component recovery. We develop an asymptotically exact mean-field theory for multi-component online ICA, capturing the coupling induced by simultaneous learning and orthogonalization. In the high-dimensional limit, the joint empirical distribution of learned estimates and ground-truth components converges to a deterministic process, yielding a closed ODE system for the overlap matrix between learned directions and true components. This characterization reveals a genuinely multi-component, initialization-driven phase structure: a decoupled regime, where estimates align with distinct components and evolve nearly independently, and a competition regime, where overlapping initializations induce orthogonality-driven conflicts, slow reorientation, and delayed convergence. Our steady-state analysis gives explicit learnability boundaries and competition conditions linking step size, data moments, and initialization. These conditions show that larger higher-order moments and competition shrink the stable learning-rate window, increase convergence times, and predict a staircase phenomenon in which the number of recoverable components changes discretely with the learning rate. Experiments on synthetic data and hyperspectral remote sensing data validate the predicted trajectories and phase behavior.
ICDAR 2026 Competition on Writer Identification and Pen Classification from Hand-Drawn Circles
This paper presents CircleID, a large-scale ICDAR 2026 competition on writer identification and pen classification from scanned hand-drawn circles. The primary objective is to investigate how biometric writer characteristics and physical pen features naturally entangle within minimal, static traces. CircleID comprises two distinct tasks: (1) open-set writer identification, requiring models to recognize known writers while explicitly rejecting unknown ones, and (2) cross-writer pen classification, evaluated across both seen and unseen writers. Participants were provided with a new, controlled dataset of 46,155 tightly cropped circle images, digitized at 400 DPI and annotated for writer identity and pen type. The dataset comprises samples from 44 known and 22 unknown writers using eight different pens. Hosted on Kaggle as two separate tracks with public and private leaderboards, the competition provided participants with a ResNet baseline. In total, 389 teams (436 participants) made 3,185 submissions for the pen classification task, and 113 teams (141 participants) made 1,737 submissions for the writer identification track. The best-performing private leaderboard submissions achieved a Top-1 accuracy of 64.801% for writer identification and 92.726% for pen classification. This paper details the dataset, evaluates the winning methodologies, and analyzes the impact of out-of-distribution writers on model generalization and feature disentanglement. In this large-scale competition, CircleID establishes a new baseline for minimal-trace analysis.
Market-Alignment Risk in Pricing Agents: Trace Diagnostics and Trace-Prior RL under Hidden Competitor State
Outcome metrics can certify the wrong behavior. We study this failure in a two-hotel revenue-management simulator where Hotel A trains an agent against a fixed rule-based revenue-management competitor, Hotel B. A standard learning agent can obtain near-reference revenue per available room (RevPAR) while failing to learn market-like yield management: it sells too aggressively, undercuts, or collapses to modal price buckets. We diagnose this as a Goodhart-style failure under partial observability. Hotel A cannot observe the competitor's remaining inventory, booking curve, or pricing rule, so the same Hotel A-visible state maps to multiple plausible Hotel B prices. Deterministic value-based RL and deterministic copying collapse this unresolved uncertainty into shortcut behavior. We introduce a trace-level diagnostic protocol using RevPAR, occupancy, ADR, full price-bucket distributions, L1/JS distances, and seed-level confidence intervals. The verified repair is Trace-Prior RL: learn a distributional market prior from lagged market traces, then train a stochastic pricing policy with a RevPAR reward and a KL penalty to the learned prior. The final policy matches Hotel B's RevPAR, occupancy, ADR, and price distribution within seed-level uncertainty, while still optimizing Hotel A's own reward. We argue that the contribution is not a new optimizer and not a hotel-pricing leaderboard, but a reproducible failure-and-repair recipe for agentic systems where scalar rewards are easy to game and the intended behavior is only visible in traces. A key finding is that higher exact action accuracy can worsen aggregate trace alignment when the target is distributional.
Retrieval and competition: how a protein foundation model starts a protein
Protein language models are increasingly used to guide experimental and clinical decisions, yet it is often unclear whether a confident prediction reflects recognition of biological evidence or retrieval of a statistical default. We examine this distinction for a near-universal biological rule, that proteins begin with methionine, by tracing the computational pathway through which ESM2-8M produces this prediction. The model does not detect methionine at the masked position. Instead, it retrieves a methionine-favouring signal from a reference representation at the beginning-of-sequence token via a position-specific query assembled across layers, with the final output emerging through competition with context-dependent circuits. To understand how positional information reaches the readout, we introduce a norm-direction decomposition of attention scores within rotary frequency bands. Positional encoding operates through coupled changes in query norm and angular alignment distributed across these bands. On sequences whose true N-terminus is not methionine, where the biological question matters, the model predicts methionine anyway. This is not a correct prediction produced by an unexpected mechanism, but the output of a positional-prior retrieval circuit that matches the statistical average and fails where biology diverges from it. Distinguishing the two requires resolution at the level of individual circuits, frequency bands, and query composition, suggesting that mechanistic verification will be necessary, and challenging, for predictions where the biological stakes are higher. Even for the simplest biological rule, the model's prediction is mediated by a distributed computational circuit rather than direct recognition, suggesting that increasing task complexity will further obscure the relationship between model confidence and underlying biological evidence.
RenCon 2025: Revival of the Expressive Performance Rendering Competition
This paper presents a comprehensive documentation of RenCon 2025, the revival of the expressive performance rendering competition which took place at ISMIR 2025 in Daejeon, Korea. The competition attracted 9 entries from international research groups, representing diverse approaches to expressive piano performance rendering. The two-phase assessment structure comprised a preliminary online evaluation and live real-time rendering at the conference. We analyze the competition format, participant demographics, system performance, and lessons learned for future iterations. The results demonstrate significant advances in expressive rendering capabilities while highlighting remaining challenges in achieving human-level musical expression.
SF20K Competition 2025: Summary and findings
This report presents the results and findings of the first edition of the Short-Films 20K (SF20K) Competition, held in conjunction with the SLoMO Workshop at ICCV 2025. The competition is designed to advance story-level video understanding beyond short-clip action recognition, introducing an open-ended video question-answering task built on a corpus of amateur short films. This setup ensures that models must rely on multimodal understanding rather than memorization of popular movies. Evaluation is conducted using the SF20K-Test benchmark (95 movies, 979 question-answer pairs) and scored via LLM-QA-Eval, an automated judge based on GPT-4.1-nano. The competition attracted 22 teams and 286 submissions across two tracks: a Main Track with unrestricted model size and a Special Track limited to models under 8 billion parameters. The winning team achieved 65.7% accuracy on the Main Track and 48.7% on the Special Track, against a human performance ceiling of 91.7%. Our analysis reveals several key findings: narrative-aware, shot-level processing consistently outperforms uniform frame sampling; well-designed multi-stage pipelines using smaller models can match or exceed end-to-end inference with models over 30x larger; and subtitle quality is a dominant factor in performance. These results highlight that the primary bottleneck in long-form video QA lies in information selection and reasoning structure rather than raw model capacity, and that a substantial gap remains between current methods and human-level narrative comprehension.
RCMAES: A Robust CMA-ES Variant for CEC2026 Competition
This paper proposes RCMAES, a novel variant of the Covariance Matrix Adaptation Evolution Strategy (CMA-ES) for CEC benchmark optimization. RCMAES integrates a dimension-dependent nonlinear population-size reduction strategy with an adaptive restart mechanism within a pure CMA-ES framework. RCMAES is evaluated on three benchmark suites (CEC2017, CEC2020, and CEC2022) and compared with state-of-the-art DE algorithms as well as its closely related counterpart, BIPOP-aCMAES. Experimental results show that RCMAES achieves competitive and robust performance across all benchmarks.
Efficient Training on Multiple Consumer GPUs with RoundPipe
Fine-tuning Large Language Models (LLMs) on consumer-grade GPUs is highly cost-effective, yet constrained by limited GPU memory and slow PCIe interconnects. Pipeline parallelism combined with CPU offloading mitigates these hardware bottlenecks by reducing communication overhead. However, existing PP schedules suffer from an inherent limitation termed the weight binding issue. Binding uneven model stages (e.g., the LM head is large) to GPUs limits the pipeline's throughput to that of the GPU with the heaviest load, leading to severe pipeline bubbles. In this paper, we propose RoundPipe, a novel pipeline schedule that breaks the weight binding constraint on consumer GPU servers. RoundPipe treats GPUs as a pool of stateless execution workers and dynamically dispatches computation stages across devices in a round-robin manner, achieving a near-zero-bubble pipeline. To ensure training correctness and system efficiency, RoundPipe integrates a priority-aware transfer scheduling engine, a fine-grained distributed event-based synchronization protocol, and an automated layer partitioning algorithm. Evaluations on an 8 RTX 4090 server demonstrate that RoundPipe achieves 1.48--2.16 speedups over state-of-the-art baselines when fine-tuning 1.7B to 32B models. Remarkably, RoundPipe enables LoRA fine-tuning of the Qwen3-235B model with 31K sequence length on a single server. RoundPipe is publicly available as an open-source Python library with comprehensive documentation.
From Cursed to Competitive: Closing the ZO-FO Gap via Input-to-State Stability
While it is generally understood that zeroth-order (ZO) algorithms have an extra dependency on their number of iterations for any choice of parameters, compared to their first-order (FO) counterparts, in this work, we show that under several conditions, in expectation, ZO methods do not suffer from extra dimension dependencies in their convergence rates with respect to their FO counterparts. We look at optimisation algorithms from the dynamical systems perspective and analyse the conditions under which one can formulate the average of a ZO algorithm as the average of its FO counterpart with bounded perturbations with values dependent on design parameters. Then, using input-to-state stability properties, we show ZO methods follow the same decay rate as their FO counterparts and converge to a neighbourhood of the fixed point of FO methods, where its radius depends on the bound of the norm of the perturbations, which can be made arbitrarily small. The theoretical findings are illustrated via numerical examples.
Cooperate to Compete: Strategic Coordination in Multi-Agent Conquest
Language Model (LM)-based agents remain largely untested in mixed-motive settings where agents must leverage short-term cooperation for long-term competitive goals (e.g., multi-party politics). We introduce Cooperate to Compete (C2C), a multi-agent environment where players can engage in private negotiations while competing to be the first to achieve their secret objective. Players have asymmetric objectives and negotiations are non-binding, allowing alliances to form and break as players' short-term interests align and diverge. We run AI only games and conduct a user study pitting human players against AI opponents. We identify significant differences between human and AI negotiation behaviors, finding that humans favor lower-complexity deals and are significantly less reliable partners compared to LM-based agents. We also find that humans are more aggressive negotiators, accepting deals without a counteroffer only 56.3% of the time compared to 67.6% for LM-based agents. Through targeted prompting inspired by these findings, we modify agents' negotiation behavior and improve win rates from 22.2% to 32.7%. We run over 1,100 games with over 16,000 private conversations totaling 15.2 million tokens and over 150,000 player actions. Our results establish C2C as a testbed for studying and building LM-based agents that can navigate the sophisticated coordination required for real-world deployments. The game, code, and dataset may be found at https://negotiationgame.io/c2c.
ICPR 2026 Competition on Low-Resolution License Plate Recognition
Low-Resolution License Plate Recognition (LRLPR) remains a challenging problem in real-world surveillance scenarios, where long capture distances, compression artifacts, and adverse imaging conditions can severely degrade license plate legibility. To promote progress in this area, we organized the ICPR 2026 Competition on Low-Resolution License Plate Recognition, the first competition specifically dedicated to LRLPR using real low-quality data collected under operationally relevant conditions. The competition was based on the LRLPR-26 dataset, which comprises 20,000 training tracks and 3,000 test tracks; each training track contains five low-resolution and five high-resolution images of the same license plate. Notably, a total of 269 teams from 41 countries registered for the competition, and 99 teams submitted valid entries in the Blind Test Phase. The winning team achieved a Recognition Rate of 82.13%, and four teams surpassed the 80% mark, highlighting both the high level of competition at the top of the leaderboard and the continued difficulty of the task. In addition to presenting the competition design, evaluation protocol, and main results, this paper summarizes the methods adopted by the top-5 teams and discusses current trends and promising directions for future research on LRLPR. The competition webpage is available at https://icpr26lrlpr.github.io/