Computational Creativity
Momentum
3 papers in the last four weeks, down 40% on the four weeks before. 0.0% of all new papers.
Latest papers 70
Generative video models have achieved remarkable visual fidelity, yet their prompt-only interface offers thin creative agency and obscures the model's material process from the artists working with it. We present Real-Time AttentionBender, a tool that extends the practice of network bending across the full depth of the video diffusion transformer (DiT) and brings it into live, interactive generation. Built as a plugin within the DayDream Scope ecosystem and wrapping open-source real-time Wan pipelines, the tool exposes self-attention, cross-attention, and the feed-forward network as independently manipulable surfaces, with targeting down to individual diffusion steps, DiT layers, prompt tokens, and hidden neurons. The immediacy of live manipulation affords what we call "material intimacy" with the model: a responsive, near-mechanistic feel for how specific layers and neurons shape generated video. We position the tool as simultaneously an XAIxArts probe into transformer internals and an expressive instrument for discovering aesthetics outside the model's default representational space.
The Effect of Idea Elaboration on the Automatic Assessment of Idea Originality
Automatic systems are increasingly used to assess the originality of responses in creative tasks. They offer a potential solution to key limitations of human assessment (cost, fatigue, and subjectivity), but there is preliminary evidence of a self-preference bias. Accordingly, automatic systems tend to prefer outcomes that are more closely related to their style, rather than to the human one. In this paper, we investigated how Large Language Models (LLMs) align with human raters in assessing the originality of responses in a divergent thinking task. We analysed 4,813 responses to the Alternate Uses Task produced by higher and lower creative humans and ChatGPT-4o. Human raters were two university students who underwent intensive training. Machine raters were two specialised systems fine-tuned on AUT responses and corresponding human ratings (OCSAI and CLAUS) and ChatGPT-4o, which was prompted with the same instructions as human raters. Results confirmed the presence of a self-preference bias in LLMs. Automatic systems tended to privilege artificial responses. However, this self-preference bias disappeared when the analyses controlled for the idea elaboration. We discuss theoretical and methodological implications of these findings by highlighting future directions for research on creativity assessment.
Enhancing Research Idea Generation through Combinatorial Innovation and Multi-Agent Iterative Search Strategies
Scientific progress depends on the continual generation of innovative re-search ideas. However, the rapid growth of scientific literature has greatly increased the cost of knowledge filtering, making it harder for researchers to identify novel directions. Although existing large language model (LLM)-based methods show promise in research idea generation, the ideas they produce are often repetitive and lack depth. To address this issue, this study proposes a multi-agent iterative planning search strategy inspired by com-binatorial innovation theory. The framework combines iterative knowledge search with an LLM-based multi-agent system to generate, evaluate, and re-fine research ideas through repeated interaction, with the goal of improving idea diversity and novelty. Experiments in the natural language processing domain show that the proposed method outperforms state-of-the-art base-lines in both diversity and novelty. Further comparison with ideas derived from top-tier machine learning conference papers indicates that the quality of the generated ideas falls between that of accepted and rejected papers. These results suggest that the proposed framework is a promising approach for supporting high-quality research idea generation. The source code and dataset used in this paper are publicly available on Github repository: https://github.com/ChenShuai00/MAGenIdeas. The demo is available at https://huggingface.co/spaces/cshuai20/MAGenIdeas.
CreativeGame:Toward Mechanic-Aware Creative Game Generation
Large language models can generate plausible game code, but turning this capability into \emph{iterative creative improvement} remains difficult. In practice, single-shot generation often produces brittle runtime behavior, weak accumulation of experience across versions, and creativity scores that are too subjective to serve as reliable optimization signals. A further limitation is that mechanics are frequently treated only as post-hoc descriptions, rather than as explicit objects that can be planned, tracked, preserved, and evaluated during generation. This report presents \textbf{CreativeGame}, a multi-agent system for iterative HTML5 game generation that addresses these issues through four coupled ideas: a proxy reward centered on programmatic signals rather than pure LLM judgment; lineage-scoped memory for cross-version experience accumulation; runtime validation integrated into both repair and reward; and a mechanic-guided planning loop in which retrieved mechanic knowledge is converted into an explicit mechanic plan before code generation begins. The goal is not merely to produce a playable artifact in one step, but to support interpretable version-to-version evolution. The current system contains 71 stored lineages, 88 saved nodes, and a 774-entry global mechanic archive, implemented in 6{,}181 lines of Python together with inspection and visualization tooling. The system is therefore substantial enough to support architectural analysis, reward inspection, and real lineage-level case studies rather than only prompt-level demos. A real 4-generation lineage shows that mechanic-level innovation can emerge in later versions and can be inspected directly through version-to-version records. The central contribution is therefore not only game generation, but a concrete pipeline for observing progressive evolution through explicit mechanic change.
AlphaContext: An Evolutionary Tree-based Psychometric Context Generator for Creativity Assessment
Creativity has become a core competence in the era of LLMs and human-AI collaboration, underpinning innovation in real-world problem solving. Crucially, the systematic improvement of creativity necessitates scientifically valid assessment instruments. Psychometric research recognizes context-based assessment as an effective way to measure creative thinking. However, high-quality expert-designed contexts remain scarce. Existing LLM-based generators often struggle with insufficient assessment cues, weak narrative coherence, limited stylistic diversity, and poor support for creative thinking. To address these challenges, we propose AlphaContext, an evolutionary tree-based psychometric context generator for creativity assessment. First, the HyperTree Outline Planner formalizes expert-designed outlining as a rule-guided hypertree and performs top-down hierarchical planning. The MCTS-based Context Generator fills the outline via MCTS to balance global structure and local quality. Then, the Evolutionary Context Optimizer evolves contexts with MAP-Elites by repeatedly updating niche elites to jointly improve diversity and quality. Finally, the Assessment-Guided Evolution Refiner simulates virtual participants with diverse styles and recycles weak contexts for further evolution. Experiments show that AlphaContext yields an average improvement of 8% over competitive methods across 6 quality metrics.
Beyond Reproduction: A Paired-Task Framework for Assessing LLM Comprehension and Creativity in Literary Translation
Large language models (LLMs) are increasingly used for creative tasks such as literary translation. Yet translational creativity remains underexplored and is rarely evaluated at scale, while source-text comprehension is typically studied in isolation, despite the fact that, in professional translation, comprehension and creativity are tightly intertwined. We address these gaps with a paired-task framework applied to literary excerpts from 11 books. Task 1 assesses source-text comprehension, and Task 2 evaluates translational creativity through Units of Creative Potential (UCPs), such as metaphors and wordplay. Using a scalable evaluation setup that combines expert human annotations with UCP-based automatic scoring, we benchmark 23 models and four creativity-oriented prompts. Our findings show that strong comprehension does not translate into human-level creativity: models often produce literal or contextually inappropriate renderings, with particularly large gaps for the more distant English-Chinese language pair. Creativity-oriented prompts yield only modest gains, and only one model, Mistral-Large, comes close to human-level creativity (0.167 vs. 0.246). Across all model-prompt combinations, only three exceed a creativity score of 0.1, while the rest remain at or near zero.
How Creative Are Large Language Models in Generating Molecules?
Molecule generation requires satisfying multiple chemical and biological constraints while searching a large and structured chemical space. This makes it a non-binary problem, where effective models must identify non-obvious solutions under constraints while maintaining exploration to improve success by escaping local optima. From this perspective, creativity is a functional requirement in molecular generation rather than an aesthetic notion. Large language models (LLMs) can generate molecular representations directly from natural language prompts, but it remains unclear what type of creativity they exhibit in this setting and how it should be evaluated. In this work, we study the creative behavior of LLMs in molecular generation through a systematic empirical evaluation across physicochemical, ADMET, and biological activity tasks. We characterize creativity along two complementary dimensions, convergent creativity and divergent creativity, and analyze how different factors shape these behaviors. Our results indicate that LLMs exhibit distinct patterns of creative behavior in molecule generation, such as an increase in constraint satisfaction when additional constraints are imposed. Overall, our work is the first to reframe the abilities required for molecule generation as creativity, providing a systematic understanding of creativity in LLM-based molecular generation and clarifying the appropriate use of LLMs in molecular discovery pipelines.
Assessing the Effect of Cross-Domain Mapping on Creativity in Humans and Large Language Models
Creative ideas often arise by associating remote concepts. Can random associations reliably increase originality, and do they help humans and large language models (LLMs) in the same way? We asked human participants and seven LLMs to design products by drawing inspiration from a random source or addressing an unmet user need. Humans reliably benefited from cross-domain mappings, while LLMs generated more original ideas than humans but showed no overall benefit from the intervention, though this changed with semantic distance. More distant source-target pairings produced more original ideas in both humans and LLMs. Humans benefited at nearly any distance, while only the highest-rated LLMs benefited when the source was sufficiently remote. Humans and LLMs also used sources differently: humans tended to transfer surface features, while LLMs transferred structural and functional properties. These findings reveal the generative role of remote associations and systematic differences in how humans and AI respond to the same creativity intervention.
COMIC: Agentic Sketch Comedy Generation
We propose a fully automated AI system that produces short comedic videos similar to sketch shows such as Saturday Night Live. Starting from character references, the system employs a population of agents loosely modeled on roles in real production studios and structured to optimize the quality and diversity of ideas and outputs through iterative competition, evaluation, and refinement. A key contribution is the introduction of LLM-based critics aligned with real viewer preferences through the analysis of a corpus of comedy videos on YouTube, enabling automatic evaluation of humor. We further propose multi-island relativistic evolution for script improvement, along with script-conditioned rendering critics that perform shot- and video-level tournaments. In both human and automated evaluations, COMIC receives higher scores than agentic and video generation baselines.
CreativityPrism: A Cross-Domain Evaluation Framework for Large Language Model Creativity
Creativity is often seen as a hallmark of human intelligence. While large language models(LLMs) are increasingly perceived as generating creative text, there is still no cross-domain and scalable framework to evaluate their creativity across diverse scenarios. Existing methods of LLM creativity evaluation either heavily rely on humans, limiting speed and scalability, or are fragmented across different domains and different definitions of creativity. To address this gap, we propose CreativityPrism, an evaluation and analysis framework that consolidates eight tasks from three domains: divergent thinking, creative writing, and logical reasoning, into a taxonomy of creativity that emphasizes three dimensions: quality, novelty, and diversity of LLM generations. The framework is designed to be scalable with reliable automatic evaluation judges that have been validated against human annotations. We evaluate 17 state-of-the-art (SoTA) LLMs on CreativityPrism and find that while frontier-scale LLMs dominate creative writing and logical reasoning tasks by a .10 (or 15%) lead over locally-deployable open models, they offer no significant advantage in divergent thinking, a domain much less explored in existing post-training regimes. Our analysis also shows that high performance in one creative dimension or domain rarely generalizes to others; specifically, novelty metrics often show weak or negative correlations with other metrics. This fragmentation confirms that a cross-domain, multi-dimensional framework like CreativityPrism is essential for any meaningful assessment of LLM creativity.