Controllable Video Generation

Overview

The field studies how to make generated videos follow user intent, from preserving a subject or style to specifying poses, object trajectories, camera moves, events, and physical properties. Common approaches condition diffusion models with text, images, tracks, masks, or 3D geometry, adapt pretrained models with ControlNet or LoRA modules, or steer sampling at inference; newer world models add explicit state, planning, and memory for interactive, long-horizon generation. Evaluation spans prompt and control adherence, identity and scene consistency, motion accuracy, physical plausibility, and video quality, including tests on driving, human-object interaction, and cinematic scenes. A central tension remains: stronger or denser controls can improve precision but may reduce naturalness or visual quality, while long rollouts can drift or fail to realize intended state changes even when individual frames look convincing.

Latest papers

321 papers52 papers in the last four weeks, up 148% on the four weeks before. 0.3% of all new papers.

Apr 26, 2026

PhysLayer: Language-Guided Layered Animation with Depth-Aware Physics

Existing image-to-video generation methods often produce physically implausible motions and lack precise control over object dynamics. While prior approaches have incorporated physics simulators, they remain confined to 2D planar motions and fail to capture depth-aware spatial interactions. We introduce PhysLayer, a novel framework enabling language-guided, depth-aware layered animation of static images. PhysLayer consists of three key components: First, a language-guided scene understanding module that utilizes vision foundation models to decompose scenes into depth-based layers by analyzing object composition, material properties, and physical parameters. Second, a depth-aware layered physics simulation that extends 2D rigid-body dynamics with depth motion and perspective-consistent scaling, enabling more realistic object interactions without requiring full 3D reconstruction. Third, a physics-guided video synthesis module that integrates simulated trajectories with scene-aware relighting for temporally coherent results. Experimental results demonstrate improvements in CLIP-Similarity (+2.2%), FID score (+9.3%), and Motion-FID (+3%), with human evaluation showing enhanced physical plausibility (+24%) and text-video alignment (+35%). Our approach provides a practical balance between physical realism and computational efficiency for controllable image animation.
Apr 24, 2026

Video Analysis and Generation via a Semantic Progress Function

Transformations produced by image and video generation models often evolve in a highly non-linear manner: long stretches where the content barely changes are followed by sudden, abrupt semantic jumps. To analyze and correct this behavior, we introduce a Semantic Progress Function, a one-dimensional representation that captures how the meaning of a given sequence evolves over time. For each frame, we compute distances between semantic embeddings and fit a smooth curve that reflects the cumulative semantic shift across the sequence. Departures of this curve from a straight line reveal uneven semantic pacing. Building on this insight, we propose a semantic linearization procedure that reparameterizes (or retimes) the sequence so that semantic change unfolds at a constant rate, yielding smoother and more coherent transitions. Beyond linearization, our framework provides a model-agnostic foundation for identifying temporal irregularities, comparing semantic pacing across different generators, and steering both generated and real-world video sequences toward arbitrary target pacing.
Apr 24, 2026

Real-Time AttentionBender: Granular Interactive Network Bending of Video Diffusion Transformers

Generative video models have achieved remarkable visual fidelity, yet their prompt-only interface offers thin creative agency and obscures the model's material process from the artists working with it. We present Real-Time AttentionBender, a tool that extends the practice of network bending across the full depth of the video diffusion transformer (DiT) and brings it into live, interactive generation. Built as a plugin within the DayDream Scope ecosystem and wrapping open-source real-time Wan pipelines, the tool exposes self-attention, cross-attention, and the feed-forward network as independently manipulable surfaces, with targeting down to individual diffusion steps, DiT layers, prompt tokens, and hidden neurons. The immediacy of live manipulation affords what we call "material intimacy" with the model: a responsive, near-mechanistic feel for how specific layers and neurons shape generated video. We position the tool as simultaneously an XAIxArts probe into transformer internals and an expressive instrument for discovering aesthetics outside the model's default representational space.
Apr 23, 2026

Seeing Fast and Slow: Learning the Flow of Time in Videos

How can we tell whether a video has been sped up or slowed down? How can we generate videos at different speeds? Although videos have been central to modern computer vision research, little attention has been paid to perceiving and controlling the passage of time. In this paper, we study time as a learnable visual concept and develop models for reasoning about and manipulating the flow of time in videos. We first exploit the multimodal cues and temporal structure naturally present in videos to learn, in a self-supervised manner, to detect speed changes and estimate playback speed. We then show that these learned temporal reasoning models enable us to curate the largest slow-motion video dataset to date from noisy in-the-wild sources. Such slow-motion footage, typically filmed by high-speed cameras, contains substantially richer temporal detail than standard videos. Using this data, we further develop models capable of temporal control, including speed-conditioned video generation, which produces motion at specified playback speed, and temporal super-resolution, which tranforms low-FPS, blurry videos into high-FPS sequences with fine-grained temporal details. Our findings highlight time as a manipulable, perceptual dimension in video learning, opening doors to temporally controllable video generation, temporal forensics detection, and potentially richer world-models that understand how events unfold over time.
Apr 23, 2026

Exploring the Role of Synthetic Data Augmentation in Controllable Human-Centric Video Generation

Controllable human video generation aims to produce realistic videos of humans with explicitly guided motions and appearances,serving as a foundation for digital humans, animation, and embodied AI.However, the scarcity of largescale, diverse, and privacy safe human video datasets poses a major bottleneck, especially for rare identities and complex actions.Synthetic data provides a scalable and controllable alternative,yet its actual contribution to generative modeling remains underexplored due to the persistent Sim2Real gap.In this work,we systematically investigate the impact of synthetic data on controllable human video generation. We propose a diffusion-based framework that enables fine-grained control over appearance and motion while providing a unfied testbed to analyze how synthetic data interacts with real world data during training. Through extensive experiments, we reveal the complementary roles of synthetic and real data and demonstrate possible methods for efficiently selecting synthetic samples to enhance motion realism,temporal consistency,and identity preservation.Our study offers the first comprehensive exploration of synthetic data's role in human-centric video synthesis and provides practical insights for building data-efficient and generalizable generative models.
Apr 22, 2026

AttentionBender: Manipulating Cross-Attention in Video Diffusion Transformers as a Creative Probe

We present AttentionBender, a tool that manipulates cross-attention in Video Diffusion Transformers to help artists probe the internal mechanics of black-box video generation. While generative outputs are increasingly realistic, prompt-only control limits artists' ability to build intuition for the model's material process or to work beyond its default tendencies. Using an autobiographical research-through-design approach, we built on Network Bending to design AttentionBender, which applies 2D transforms (rotation, scaling, translation, etc.) to cross-attention maps to modulate generation. We assess AttentionBender by visualizing 4,500+ video generations across prompts, operations, and layer targets. Our results suggest that cross-attention is highly entangled: targeted manipulations often resist clean, localized control, producing distributed distortions and glitch aesthetics over linear edits. AttentionBender contributes a tool that functions both as an Explainable AI style probe of transformer attention mechanisms, and as a creative technique for producing novel aesthetics beyond the model's learned representational space.
Apr 21, 2026

ReImagine: Rethinking Controllable High-Quality Human Video Generation via Image-First Synthesis

Human video generation remains challenging due to the difficulty of jointly modeling human appearance, motion, and camera viewpoint under limited multi-view data. Existing methods often address these factors separately, resulting in limited controllability or reduced visual quality. We revisit this problem from an image-first perspective, where high-quality human appearance is learned via image generation and used as a prior for video synthesis, decoupling appearance modeling from temporal consistency. We propose a pose- and viewpoint-controllable pipeline that combines a pretrained image backbone with SMPL-X-based motion guidance, together with a training-free temporal refinement stage based on a pretrained video diffusion model. Our method produces high-quality, temporally consistent videos under diverse poses and viewpoints. We also release a canonical human dataset and an auxiliary model for compositional human image synthesis. Code and data are publicly available at https://github.com/Taited/ReImagine.
Apr 21, 2026

CoInteract: Physically-Consistent Human-Object Interaction Video Synthesis via Spatially-Structured Co-Generation

Synthesizing human--object interaction (HOI) videos has broad practical value in e-commerce, digital advertising, and virtual marketing. However, current diffusion models, despite their photorealistic rendering capability, still frequently fail on (i) the structural stability of sensitive regions such as hands and faces and (ii) physically plausible contact (e.g., avoiding hand--object interpenetration). We present CoInteract, an end-to-end framework for HOI video synthesis conditioned on a person reference image, a product reference image, text prompts, and speech audio. CoInteract introduces two complementary designs embedded into a Diffusion Transformer (DiT) backbone. First, we propose a Human-Aware Mixture-of-Experts (MoE) that routes tokens to lightweight, region-specialized experts via spatially supervised routing, improving fine-grained structural fidelity with minimal parameter overhead. Second, we propose Spatially-Structured Co-Generation, a dual-stream training paradigm that jointly models an RGB appearance stream and an auxiliary HOI structure stream to inject interaction geometry priors. During training, the HOI stream attends to RGB tokens and its supervision regularizes shared backbone weights; at inference, the HOI branch is removed for zero-overhead RGB generation. Experimental results demonstrate that CoInteract significantly outperforms existing methods in structural stability, logical consistency, and interaction realism.
Apr 21, 2026

PortraitDirector: A Hierarchical Disentanglement Framework for Controllable and Real-time Facial Reenactment

Existing facial reenactment methods struggle with a trade-off between expressiveness and fine-grained controllability. Holistic facial reenactment models often sacrifice granular control for expressiveness, while methods designed for control may struggle with fidelity and robust disentanglement. Instead of treating facial motion as a monolithic signal, we explore an alternative compositional perspective. In this paper, we introduce PortraitDirector, a novel framework that formulates face reenactment as a hierarchical composition task, achieving high-fidelity and controllable results. We employ a Hierarchical Motion Disentanglement and Composition strategy, deconstructing facial motion into a Spatial Layer for physical movements and a Semantic Layer for emotional content. The Spatial Layer comprises: (i) global head pose, managed via a dedicated representation and injection pathway; (ii) spatially separated local facial expressions, distilled from cropped facial regions and purged of emotional cues via Emotion-Filtering Module leveraging an information bottleneck. The Semantic Layer contains a derived global emotion. The disentangled components are then recomposed into an expressive motion latent. Furthermore, we engineer the framework for real-time performance through a suite of optimizations, including diffusion distillation, causal attention and VAE acceleration. PortraitDirector achieves streaming, high-fidelity, controllable 512 x 512 face reenactment at 20 FPS with a end-to-end 800 ms latency on a single 5090 GPU.
Apr 21, 2026

AutoAWG: Adverse Weather Generation with Adaptive Multi-Controls for Automotive Videos

Perception robustness under adverse weather remains a critical challenge for autonomous driving, with the core bottleneck being the scarcity of real-world video data in adverse weather. Existing weather generation approaches struggle to balance visual quality and annotation reusability. We present AutoAWG, a controllable Adverse Weather video Generation framework for Autonomous driving. Our method employs a semantics-guided adaptive fusion of multiple controls to balance strong weather stylization with high-fidelity preservation of safety-critical targets; leverages a vanishing point-anchored temporal synthesis strategy to construct training sequences from static images, thereby reducing reliance on synthetic data; and adopts masked training to enhance long-horizon generation stability. On the nuScenes validation set, AutoAWG significantly outperforms prior state-of-the-art methods: without first-frame conditioning, FID and FVD are relatively reduced by 50.0% and 16.1%; with first-frame conditioning, they are further reduced by 8.7% and 7.2%, respectively. Extensive qualitative and quantitative results demonstrate advantages in style fidelity, temporal consistency, and semantic--structural integrity, underscoring the practical value of AutoAWG for improving downstream perception in autonomous driving. Our code is available at: https://github.com/higherhu/AutoAWG
Apr 20, 2026

MultiWorld: Scalable Multi-Agent Multi-View Video World Models

Video world models have achieved remarkable success in simulating environmental dynamics in response to actions by users or agents. They are modeled as action-conditioned video generation models that take historical frames and current actions as input to predict future frames. Yet, most existing approaches are limited to single-agent scenarios and fail to capture the complex interactions inherent in real-world multi-agent systems. We present MultiWorld, a unified framework for multi-agent multi-view world modeling that enables accurate control of multiple agents while maintaining multi-view consistency. We introduce the Multi-Agent Condition Module to achieve precise multi-agent controllability, and the Global State Encoder to ensure coherent observations across different views. MultiWorld supports flexible scaling of agent and view counts, and synthesizes different views in parallel for high efficiency. Experiments on multi-player game environments and multi-robot manipulation tasks demonstrate that MultiWorld outperforms baselines in video fidelity, action-following ability, and multi-view consistency. Project page: https://multi-world.github.io/
Apr 19, 2026

DreamShot: Personalized Storyboard Synthesis with Video Diffusion Prior

Storyboard synthesis plays a crucial role in visual storytelling, aiming to generate coherent shot sequences that visually narrate cinematic events with consistent characters, scenes, and transitions. However, existing approaches are mostly adapted from text-to-image diffusion models, which struggle to maintain long-range temporal coherence, consistent character identities, and narrative flow across multiple shots. In this paper, we introduce DreamShot, a video generative model based storyboard framework that fully exploits powerful video diffusion priors for controllable multi-shot synthesis. DreamShot supports both Text-to-Shot and Reference-to-Shot generation, as well as story continuation conditioned on previous frames, enabling flexible and context-aware storyboard generation. By leveraging the spatial-temporal consistency inherent in video generative models, DreamShot produces visually and semantically coherent sequences with improved narrative fidelity and character continuity. Furthermore, DreamShot incorporates a multi-reference role conditioning module that accepts multiple character reference images and enforces identity alignment via a Role-Attention Consistency Loss, explicitly constraining attention between reference and generated roles. Extensive experiments demonstrate that DreamShot achieves superior scene coherence, role consistency, and generation efficiency compared to state-of-the-art text-to-image storyboard models, establishing a new direction toward controllable video model-driven visual storytelling.
Apr 16, 2026

Controllable Video Object Insertion via Multiview Priors

Video object insertion is a critical task for dynamically inserting new objects into existing environments. Previous video generation methods focus primarily on synthesizing entire scenes while struggling with ensuring consistent object appearance, spatial alignment, and temporal coherence when inserting objects into existing videos. In this paper, we propose a novel solution for Video Object Insertion, which integrates multi-view object priors to address the common challenges of appearance inconsistency and occlusion handling in dynamic environments. By lifting 2D reference images into multi-view representations and leveraging a dual-path view-consistent conditioning mechanism, our framework ensures stable identity guidance and robust integration across diverse viewpoints. A quality-aware weighting mechanism is also employed to adaptively handle noisy or imperfect inputs. Additionally, we introduce an Integration-Aware Consistency Module that guarantees spatial realism, effectively resolving occlusion and boundary artifacts while maintaining temporal continuity across frames. Experimental results show that our solution significantly improves the quality of video object insertion, providing stable and realistic integration.
Apr 15, 2026

From Synchrony to Sequence: Exo-to-Ego Generation via Interpolation

Exo-to-Ego video generation aims to synthesize a first-person video from a synchronized third-person view and corresponding camera poses. While paired supervision is available, synchronized exo-ego data inherently introduces substantial spatio-temporal and geometric discontinuities, violating the smooth-motion assumptions of standard video generation benchmarks. We identify this synchronization-induced jump as the central challenge and propose Syn2Seq-Forcing, a sequential formulation that interpolates between the source and target videos to form a single continuous signal. By reframing Exo2Ego as sequential signal modeling rather than a conventional condition-output task, our approach enables diffusion-based sequence models, e.g. Diffusion Forcing Transformers (DFoT), to capture coherent transitions across frames more effectively. Empirically, we show that interpolating only the videos, without performing pose interpolation already produces significant improvements, emphasizing that the dominant difficulty arises from spatio-temporal discontinuities. Beyond immediate performance gains, this formulation establishes a general and flexible framework capable of unifying both Exo2Ego and Ego2Exo generation within a single continuous sequence model, providing a principled foundation for future research in cross-view video synthesis.
Apr 14, 2026

Motif-Video 2B: Technical Report

Training strong video generation models usually requires massive datasets, large parameter counts, and substantial compute. In this work, we ask whether strong text-to-video quality is possible at a much smaller budget: fewer than 10M clips and less than 100,000 H200 GPU hours. Our core claim is that part of the answer lies in how model capacity is organized, not only in how much of it is used. In video generation, prompt alignment, temporal consistency, and fine-detail recovery can interfere with one another when they are handled through the same pathway. Motif-Video 2B addresses this by separating these roles architecturally, rather than relying on scale alone. The model combines two key ideas. First, Shared Cross-Attention strengthens text control when video token sequences become long. Second, a three-part backbone separates early fusion, joint representation learning, and detail refinement. To make this design effective under a limited compute budget, we pair it with an efficient training recipe based on dynamic token routing and early-phase feature alignment to a frozen pretrained video encoder. Our analysis shows that later blocks develop clearer cross-frame attention structure than standard single-stream baselines. On VBench, Motif-Video~2B reaches 83.76%, surpassing Wan2.1 14B while using 7×\times fewer parameters and substantially less training data. These results suggest that careful architectural specialization, combined with an efficiency-oriented training recipe, can narrow or exceed the quality gap typically associated with much larger video models.
Apr 13, 2026

OmniShow: Unifying Multimodal Conditions for Human-Object Interaction Video Generation

In this work, we study Human-Object Interaction Video Generation (HOIVG), which aims to synthesize high-quality human-object interaction videos conditioned on text, reference images, audio, and pose. This task holds significant practical value for automating content creation in real-world applications, such as e-commerce demonstrations, short video production, and interactive entertainment. However, existing approaches fail to accommodate all these requisite conditions. We present OmniShow, an end-to-end framework tailored for this practical yet challenging task, capable of harmonizing multimodal conditions and delivering industry-grade performance. To overcome the trade-off between controllability and quality, we introduce Unified Channel-wise Conditioning for efficient image and pose injection, and Gated Local-Context Attention to ensure precise audio-visual synchronization. To effectively address data scarcity, we develop a Decoupled-Then-Joint Training strategy that leverages a multi-stage training process with model merging to efficiently harness heterogeneous sub-task datasets. Furthermore, to fill the evaluation gap in this field, we establish HOIVG-Bench, a dedicated and comprehensive benchmark for HOIVG. Extensive experiments demonstrate that OmniShow achieves overall state-of-the-art performance across various multimodal conditioning settings, setting a solid standard for the emerging HOIVG task.
Apr 11, 2026

Prompt Relay: Inference-Time Temporal Control for Multi-Event Video Generation

Video diffusion models have achieved remarkable progress in generating high-quality videos. However, these models struggle to represent the temporal succession of multiple events in real-world videos and lack explicit mechanisms to control when semantic concepts appear, how long they persist, and the order in which multiple events occur. Such control is especially important for movie-grade video synthesis, where coherent storytelling depends on precise timing, duration, and transitions between events. When using a single paragraph-style prompt to describe a sequence of complex events, models often exhibit semantic entanglement, where concepts intended for different moments in the video bleed into one another, resulting in poor text-video alignment. To address these limitations, we propose Prompt Relay, an inference-time, plug-and-play method to enable fine-grained temporal control in multi-event video generation, requiring no architectural modifications and no additional computational overhead. Prompt Relay introduces a penalty into the cross-attention mechanism, so that each temporal segment attends only to its assigned prompt, allowing the model to represent one semantic concept at a time and thereby improving temporal prompt alignment, reducing semantic interference, and enhancing visual quality.
Apr 10, 2026

Tora3: Trajectory-Guided Audio-Video Generation with Physical Coherence

Audio-video (AV) generation has recently made strong progress in perceptual quality and multimodal coherence, yet generating content with plausible motion-sound relations remains challenging. Existing methods often produce object motions that are visually unstable and sounds that are only loosely aligned with salient motion or contact events, largely because they lack an explicit motion-aware structure shared by video and audio generation. We present Tora3, a trajectory-guided AV generation framework that improves physical coherence by using object trajectories as a shared kinematic prior. Rather than treating trajectories as a video-only control signal, Tora3 uses them to jointly guide visual motion and acoustic events. Specifically, we design a trajectory-aligned motion representation for video, a kinematic-audio alignment module driven by trajectory-derived second-order kinematic states, and a hybrid flow matching scheme that preserves trajectory fidelity in trajectory-conditioned regions while maintaining local coherence elsewhere. We further curate PAV, a large-scale AV dataset emphasizing motion-relevant patterns with automatically extracted motion annotations. Extensive experiments show that Tora3 improves motion realism, motion-sound synchronization, and overall AV generation quality over strong open-source baselines. Project page: https://ali-videoai.github.io/tora3_page.
Apr 9, 2026

Lighting-grounded Video Generation with Renderer-based Agent Reasoning

Diffusion models have achieved remarkable progress in video generation, but their controllability remains a major limitation. Key scene factors such as layout, lighting, and camera trajectory are often entangled or only weakly modeled, restricting their applicability in domains like filmmaking and virtual production where explicit scene control is essential. We present LiVER, a diffusion-based framework for scene-controllable video generation. To achieve this, we introduce a novel framework that conditions video synthesis on explicit 3D scene properties, supported by a new large-scale dataset with dense annotations of object layout, lighting, and camera parameters. Our method disentangles these properties by rendering control signals from a unified 3D representation. We propose a lightweight conditioning module and a progressive training strategy to integrate these signals into a foundational video diffusion model, ensuring stable convergence and high fidelity. Our framework enables a wide range of applications, including image-to-video and video-to-video synthesis where the underlying 3D scene is fully editable. To further enhance usability, we develop a scene agent that automatically translates high-level user instructions into the required 3D control signals. Experiments show that LiVER achieves state-of-the-art photorealism and temporal consistency while enabling precise, disentangled control over scene factors, setting a new standard for controllable video generation.
Apr 9, 2026

Cross-Modal Emotion Transfer for Emotion Editing in Talking Face Video

Talking face generation has gained significant attention as a core application of generative models. To enhance the expressiveness and realism of synthesized videos, emotion editing in talking face video plays a crucial role. However, existing approaches often limit expressive flexibility and struggle to generate extended emotions. Label-based methods represent emotions with discrete categories, which fail to capture a wide range of emotions. Audio-based methods can leverage emotionally rich speech signals - and even benefit from expressive text-to-speech (TTS) synthesis - but they fail to express the target emotions because emotions and linguistic contents are entangled in emotional speeches. Images-based methods, on the other hand, rely on target reference images to guide emotion transfer, yet they require high-quality frontal views and face challenges in acquiring reference data for extended emotions (e.g., sarcasm). To address these limitations, we propose Cross-Modal Emotion Transfer (C-MET), a novel approach that generates facial expressions based on speeches by modeling emotion semantic vectors between speech and visual feature spaces. C-MET leverages a large-scale pretrained audio encoder and a disentangled facial expression encoder to learn emotion semantic vectors that represent the difference between two different emotional embeddings across modalities. Extensive experiments on the MEAD and CREMA-D datasets demonstrate that our method improves emotion accuracy by 14% over state-of-the-art methods, while generating expressive talking face videos - even for unseen extended emotions. Code, checkpoint, and demo are available at https://chanhyeok-choi.github.io/C-MET/
Apr 8, 2026

MoRight: Motion Control Done Right

Generating motion-controlled videos--where user-specified actions drive physically plausible scene dynamics under freely chosen viewpoints--demands two capabilities: (1) disentangled motion control, allowing users to separately control the object motion and adjust camera viewpoint; and (2) motion causality, ensuring that user-driven actions trigger coherent reactions from other objects rather than merely displacing pixels. Existing methods fall short on both fronts: they entangle camera and object motion into a single tracking signal and treat motion as kinematic displacement without modeling causal relationships between object motion. We introduce MoRight, a unified framework that addresses both limitations through disentangled motion modeling. Object motion is specified in a canonical static-view and transferred to an arbitrary target camera viewpoint via temporal cross-view attention, enabling disentangled camera and object control. We further decompose motion into active (user-driven) and passive (consequence) components, training the model to learn motion causality from data. At inference, users can either supply active motion and MoRight predicts consequences (forward reasoning), or specify desired passive outcomes and MoRight recovers plausible driving actions (inverse reasoning), all while freely adjusting the camera viewpoint. Experiments on three benchmarks demonstrate state-of-the-art performance in generation quality, motion controllability, and interaction awareness.
Apr 8, 2026

MoZoo:Unleashing Video Diffusion power in animal fur and muscle simulation

The creation of cinematic-quality animal effects necessitates the precise modeling of muscle and fur dynamics, a process that remains both labor-intensive and computationally expensive within traditional production workflows. While generative diffusion models have shown promise in diverse artistic workflows, their capacity for high-fidelity animal simulation remains largely unexploited. We present MoZoo, a generative dynamics solver that bypasses conventional refinement to synthesize high-fidelity animal videos from coarse meshes under multimodal guidance. We propose Role-Aware RoPE (RAR-RoPE) which employs role-based index remapping to synchronize motion alignment while decoupling reference information via fixed temporal offsets. Complementing this, Asymmetric Decoupled Attention partitions the latent sequence to enforce a unidirectional information flow, effectively preventing feature interference and improving computational efficiency. To address the scarcity of high-quality training data, we introduce MoZoo-Data, a synthetic-to-real pipeline that leverages a rendering engine and an inverse mapping approach to construct a large-scale dataset of paired sequences. Furthermore, we establish MoZooBench, a comprehensive benchmark with 120 mesh-video pairs. Experimental results demonstrate that MoZoo achieves high-fidelity fur simulation across diverse animal skeletons and layouts, preserving superior temporal and structural consistency.
Apr 8, 2026

Grounded Forcing: Bridging Time-Independent Semantics and Proximal Dynamics in Autoregressive Video Synthesis

Autoregressive video synthesis offers a promising pathway for infinite-horizon generation but is fundamentally hindered by three intertwined challenges: semantic forgetting from context limitations, visual drift due to positional extrapolation, and controllability loss during interactive instruction switching. Current methods often tackle these issues in isolation, limiting long-term coherence. We introduce Grounded Forcing, a novel framework that bridges time-independent semantics and proximal dynamics through three interlocking mechanisms. First, to address semantic forgetting, we propose a Dual Memory KV Cache that decouples local temporal dynamics from global semantic anchors, ensuring long-term semantic coherence and identity stability. Second, to suppress visual drift, we design Dual-Reference RoPE Injection, which confines positional embeddings within the training manifold while rendering global semantics time-invariant. Third, to resolve controllability issues, we develop Asymmetric Proximity Recache, which facilitates smooth semantic inheritance during prompt transitions via proximity-weighted cache updates. These components operate synergistically to tether the generative process to stable semantic cores while accommodating flexible local dynamics. Extensive experiments demonstrate that Grounded Forcing significantly enhances long-range consistency and visual stability, establishing a robust foundation for interactive long-form video synthesis.
Apr 8, 2026

Dense-Prior-Guided Generative Video Compression

Diffusion-based generative video compression offers a promising paradigm for low-bitrate reconstruction, but existing keyframe-based controllable approaches rely on sparse priors for non-keyframes, which often lack sufficient low-level details for faithful reconstruction and require non-trivial training to adapt generative models to specialized controls. We propose Dense-Prior-Guided Generative Video Compression (DGVC), a training-free framework that uses codec-compressed luminance components of non-keyframes as dense priors to guide reconstruction. Unlike sparse controls, the dense luminance priors are compatible with modern fidelity-oriented video codecs and remain sufficiently faithful after compression, eliminating the need for prior-specific codec training and making additional generative-model adaptation unnecessary in practice. Moreover, luminance priors preserve richer structural and textural information, thereby providing more reliable guidance for controllable video generation. DGVC further introduces a color-distance-guided keyframe selection strategy to capture color variations for chrominance recovery. Extensive experiments show that DGVC consistently surpasses prior controllable compression methods in both signal fidelity and perceptual quality, while remaining competitive with representative post-enhancement approaches.
Apr 7, 2026

OmniCamera: A Unified Framework for Multi-task Video Generation with Arbitrary Camera Control

Video fundamentally intertwines two crucial axes: the dynamic content of a scene and the camera motion through which it is observed. However, existing generation models often entangle these factors, limiting independent control. In this work, we introduce OmniCamera, a unified framework designed to explicitly disentangle and command these two dimensions. This compositional approach enables flexible video generation by allowing arbitrary pairings of camera and content conditions, unlocking unprecedented creative control. To overcome the fundamental challenges of modality conflict and data scarcity inherent in such a system, we present two key innovations. First, we construct OmniCAM, a novel hybrid dataset combining curated real-world videos with synthetic data that provides diverse paired examples for robust multi-task learning. Second, we propose a Dual-level Curriculum Co-Training strategy that mitigates modality interference and synergistically learns from diverse data sources. This strategy operates on two levels: first, it progressively introduces control modalities by difficulties (condition-level), and second, trains for precise control on synthetic data before adapting to real data for photorealism (data-level). As a result, OmniCamera achieves state-of-the-art performance, enabling flexible control for complex camera movements while maintaining superior visual quality.
Apr 7, 2026

HumANDiff: Articulated Noise Diffusion for Motion-Consistent Human Video Generation

Despite tremendous recent progress in human video generation, generative video diffusion models still struggle to capture the dynamics and physics of human motions faithfully. In this paper, we propose a new framework for human video generation, HumANDiff, which enhances the human motion control with three key designs: 1) Articulated motion-consistent noise sampling that correlates the spatiotemporal distribution of latent noise and replaces the unstructured random Gaussian noise with 3D articulated noise sampled on the dense surface manifold of a statistical human body template. It inherits body topology priors for spatially and temporally consistent noise sampling. 2) Joint appearance-motion learning that enhances the standard training objective of video diffusion models by jointly predicting pixel appearances and corresponding physical motions from the articulated noises. It enables high-fidelity human video synthesis, e.g., capturing motion-dependent clothing wrinkles. 3) Geometric motion consistency learning that enforces physical motion consistency across frames via a novel geometric motion consistency loss defined in the articulated noise space. HumANDiff enables scalable controllable human video generation by fine-tuning video diffusion models with articulated noise sampling. Consequently, our method is agnostic to diffusion model design, and requires no modifications to the model architecture. During inference, HumANDiff enables image-to-video generation within a single framework, achieving intrinsic motion control without requiring additional motion modules. Extensive experiments demonstrate that our method achieves state-of-the-art performance in rendering motion-consistent, high-fidelity humans with diverse clothing styles. Project page: https://taohuumd.github.io/projects/HumANDiff/
Apr 4, 2026

SymphoMotion: Joint Control of Camera Motion and Object Dynamics for Coherent Video Generation

Controlling both camera motion and object dynamics is essential for coherent and expressive video generation, yet current methods typically handle only one motion type or rely on ambiguous 2D cues that entangle camera-induced parallax with true object movement. We present SymphoMotion, a unified motion-control framework that jointly governs camera trajectories and object dynamics within a single model. SymphoMotion features a Camera Trajectory Control mechanism that integrates explicit camera paths with geometry-aware cues to ensure stable, structurally consistent viewpoint transitions, and an Object Dynamics Control mechanism that combines 2D visual guidance with 3D trajectory embeddings to enable depth-aware, spatially coherent object manipulation. To support large-scale training and evaluation, we further construct RealCOD-25K, a comprehensive real-world dataset containing paired camera poses and object-level 3D trajectories across diverse indoor and outdoor scenes, addressing a key data gap in unified motion control. Extensive experiments and user studies show that SymphoMotion significantly outperforms existing methods in visual fidelity, camera controllability, and object-motion accuracy, establishing a new benchmark for unified motion control in video generation. Codes and data are publicly available at https://grenoble-zhang.github.io/SymphoMotion/.
Apr 3, 2026

Generative AI for Video Trailer Synthesis: From Extractive Heuristics to Autoregressive Creativity

The domain of automatic video trailer generation is currently undergoing a profound paradigm shift, transitioning from heuristic-based extraction methods to deep generative synthesis. While early methodologies relied heavily on low-level feature engineering, visual saliency, and rule-based heuristics to select representative shots, recent advancements in Large Language Models (LLMs), Multimodal Large Language Models (MLLMs), and diffusion-based video synthesis have enabled systems that not only identify key moments but also construct coherent, emotionally resonant narratives. This survey provides a comprehensive technical review of this evolution, with a specific focus on generative techniques including autoregressive Transformers, LLM-orchestrated pipelines, and text-to-video foundation models like OpenAI's Sora and Google's Veo. We analyze the architectural progression from Graph Convolutional Networks (GCNs) to Trailer Generation Transformers (TGT), evaluate the economic implications of automated content velocity on User-Generated Content (UGC) platforms, and discuss the ethical challenges posed by high-fidelity neural synthesis. By synthesizing insights from recent literature, this report establishes a new taxonomy for AI-driven trailer generation in the era of foundation models, suggesting that future promotional video systems will move beyond extractive selection toward controllable generative editing and semantic reconstruction of trailers.
Apr 2, 2026

Generative World Renderer

Scaling generative inverse and forward rendering to real-world scenarios is bottlenecked by the limited realism and temporal coherence of existing synthetic datasets. To bridge this persistent domain gap, we introduce a large-scale, dynamic dataset curated from visually complex AAA games. Using a novel dual-screen stitched capture method, we extracted 4M continuous frames (720p/30 FPS) of synchronized RGB and five G-buffer channels across diverse scenes, visual effects, and environments, including adverse weather and motion-blur variants. This dataset uniquely advances bidirectional rendering: enabling robust in-the-wild geometry and material decomposition, and facilitating high-fidelity G-buffer-guided video generation. Furthermore, to evaluate the real-world performance of inverse rendering without ground truth, we propose a novel VLM-based assessment protocol measuring semantic, spatial, and temporal consistency. Experiments demonstrate that inverse renderers fine-tuned on our data achieve superior cross-dataset generalization and controllable generation, while our VLM evaluation strongly correlates with human judgment. Combined with our toolkit, our forward renderer enables users to edit styles of AAA games from G-buffers using text prompts.
Apr 2, 2026

Control-DINO: Feature Space Conditioning for Controllable Image-to-Video Diffusion

Video diffusion models have recently been applied with success to problems in content generation, novel view synthesis, and, more broadly, world simulation. Many applications in generation and transfer rely on conditioning these models, typically through perceptual, geometric, or simple semantic signals, fundamentally using them as generative renderers. At the same time, high-dimensional features obtained from large-scale self-supervised learning on images or point clouds are increasingly used as a general-purpose interface for vision models. The connection between the two has been explored for subject specific editing, aligning and training video diffusion models, but not in the role of a dense conditioning signal for pretrained video diffusion models. Features obtained through self-supervised learning like DINOv3, contain a lot of entangled information about style, lighting and semantics of the scene. This makes them great at reconstruction tasks but limits their generative capabilities. In this paper, we show how we can use the features for tasks such as video domain transfer and video-from-3D generation. We introduce a lightweight control architecture and training strategy that decouples appearance from other features that we wish to preserve, enabling robust control for appearance changes such as stylization and relighting. Furthermore, we show that low spatial resolution can be compensated by higher feature dimensionality, improving controllability in generative rendering from explicit spatial representations.