Hierarchical Memory
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2 papers in the last four weeks, against 2 the four weeks before. 0.0% of all new papers.
Latest papers 26
Long-term conversational memory is becoming an integral component of modern LLM systems. Proposed architectures group records by topics and events, construct hierarchies and graphs, and connect facts through causal and temporal relations. We experimentally study the interaction between two memory parameters: structural depth and the width of context supplied to the answer model. Using EverMemBench, we evaluate depths D1-D4, core budgets of 1,024/2,048/4,096 tokens, and additional Production and Oracle conditions up to the full archive. Increasing width from 1K to 4K improves Accuracy by 10.11-17.98 percentage points, whereas increasing depth provides no monotonic gain. Beyond 8-16K, Production performance reaches a plateau while tokens per correct answer continue to increase; Oracle preserves quality on full archives of 68-71K tokens. These results motivate further investigation of large, coherent context blocks instead of progressively deeper memory structures.
AtomWorld-Mem: Memory-Restored World States for Long-Horizon Atomistic Evolution
High-fidelity atomistic evolution over long timescales requires more than observing the current crystal configuration. Instantaneous atomistic snapshots are often incomplete: locally similar configurations can correspond to different hidden dynamical contexts, future event preferences, and waiting-time scales. We argue that this snapshot ambiguity makes long-horizon atomistic evolution fundamentally a memory-based world-state restoration problem. To address this, we introduce AtomWorld-Mem, a memory-restored atomistic world model that recovers the latent world state missing from instantaneous crystal snapshots. AtomWorld-Mem treats the evolving alloy as an AtomWorld: spatial encoders write multi-scale atomistic keyframes from dense local topology and sparse long-range defect context, while short-term event memory and long-term structural memory integrate these keyframes across time to restore a future-predictive evolutionary state. The restored state is used to prioritize legal vacancy-mediated events under single-event Kinetic Monte Carlo (KMC) constraints, while event legality, physical execution, and residence-time updates remain governed by the underlying simulator. Empirically, AtomWorld-Mem improves long-horizon atomistic progress under fixed microscopic event budgets while maintaining high-fidelity evolution across energetic, structural, and vacancy-transport observables. It further transfers zero-shot across diverse unseen alloy-temperature AtomWorlds, suggesting that the learned memory-restoration mechanism captures reusable principles of hidden-state inference rather than a system-specific local energy heuristic. These results position memory-restored world-state modeling as a promising route toward efficient, physically grounded, and transferable atomistic evolution.
Hierarchical Prototype Emergence in Modern Hopfield Models
Hierarchical correlations are a universal feature of any realistic model of data, and the question of how associative memory models may learn these correlations and generalize beyond them to construct new sensible images is an important step towards understanding more complex modern architectures such as diffusion models. We consider a hierarchical model for memories which are sampled and stored in a dense Hopfield network with polynomial activation. We analytically derive conditions for each level of this hierarchy to be locally stable - that is they are local energy minima. We use prototype reconstruction as a minimal model of generalization and we find that it takes only a quasi-polynomial amount of information to generalize beyond particular memories and even particular groups in the hierarchy. We observe a qualitatively analogous phase diagram in the number of memories, sharpness of the activation function (polynomial degree) for data from Fashion-MNIST.
Where Should Experience Live? Hierarchical Hebbian Memory for Continual Vision Transformers
Vision Transformers provide strong visual representations but typically rely on slowly updated parameters, limiting their ability to organize newly acquired information across different memory timescales. This work proposes \textit{Hierarchical Hebbian Memory}, a three-level memory architecture composed of rapid Working Memory, persistent Routed Episodic Memory, and slower Semantic Memory. A learned controller regulates memory contribution, read and write routing, plasticity, retention, and consolidation. A causal read-before-write lifecycle ensures that the current outcome cannot influence the prediction it supervises. The architecture is evaluated on Omniglot 5-way 1-shot recognition and CORe50 continual object recognition. With Swin-Tiny, the hierarchical model reaches 97.39% accuracy on Omniglot and 95.37% final accuracy on CORe50 when combined with experience replay. Learned multi-bank retrieval reaches 47.50% delayed-association accuracy, compared with 24.17% for a single persistent bank and 25.00% without memory. After intervening distractors, Episodic Memory retains approximately 0.96 cosine similarity with stored associations, while Working Memory falls to approximately 0.05. These results show that Hebbian association and learned memory routing can jointly organize online visual experience across rapid, persistent, and consolidated memory timescales within Vision Transformers.
Consolidator: Learning Persistent Routed Memory Across Context Boundaries
Copying short-term memory (STM) into a slower store can preserve state across a context boundary, but persistence alone does not ensure that the retained state influences subsequent memory access. We test this distinction in a Phasor Memory Network (PMNet) using Consolidator, a shared slot-local operator that transforms routed STM before accumulating it into long-term memory (LTM), without replaying the source tokens. After each consolidation, the KV cache and STM are cleared. The retained LTM can still be read and is also fed into the hierarchical router, thereby conditioning which explicit-memory slots subsequent inputs access. We evaluate this mechanism on a two-segment modulo-10 mapping task in which the second segment updates the mapping at the same memory address. Following a second consolidation and reset, a held-out query must recover the updated mapping from LTM. The backbone and memory interface are frozen, leaving only 12.35K Consolidator parameters trainable (0.041% of a 29.95M model). Across five paired runs from the same STM-pretraining checkpoint, direct LTM routing raises updated-mapping recall from to ( percentage points), while immediate STM recall remains 89.90% in both conditions; both train separate Consolidators and retain the same LTM read paths. Learned consolidation outperforms forced identity accumulation by percentage points without routing and with routing. Thus, on this task, consolidated LTM serves as both retrievable content and an access state that shapes subsequent slot selection.
Hierarchical Graph Memory for LLM Agents with Path-level Localization and Rewrite
Agents for long term reasoning require a memory that can be efficiently and effectively updated over time, as new facts and external feedback continue to arrive. Recently, graph memory has been adopted to offer structural organization for multi-hop retrieval and reasoning. However, existing methods store all memories in a flat graph, and accumulated historical memories can introduce irrelevant contexts and increase the cost of evidence selection during retrieval. Moreover, they typically update memory units independently, requiring repeated unit-wise rewrite to cover related changes. To address these issues, we propose HiGram, an evolving hierarchical graph memory framework with path-level localization and rewriting. Specifically, we first propose a hierarchical graph memory, which organizes the memory into coarse-to-fine architecture composed of upper-level nodes and MemoryUnits, thereby reducing the amount of irrelevant information during retrieval. We further propose MicroGraph-based path-level localization, which leverages query and update conditioned MicroGraphs to identify support subgraph and evidence path before rewrite. Finally, we propose a coordinated rewriting method that jointly revises intra-unit memory and inter-unit dependencies, enable valid dependency structures updating in the localized evidence path. Experiments on benchmarks for long-term conversational question answering and conflict-aware memory evaluation demonstrate that our method demonstrate substantial improvements over baselines in answer quality and token efficiency. Besides, our method improves answer accuracy and query-valid evidence selection under dynamic, static, and conditional conflicts.
MCHA: A Memory-Centric Hierarchical Architecture for Parallel-Sequential Computing
Emerging workloads, such as Multi-Agent Reinforcement Learning (MARL), large-scale neuromorphic computing, and probabilistic graphical models, intrinsically exhibit parallel-sequential computing patterns. While these tasks demand massive parallelism to achieve high throughput, they are severely bottlenecked by irregular data access patterns centralized to main memory. Consequently, conventional architectures face fundamental limitations when executing these workloads, primarily manifesting as global buffer saturation and memory-bound bottlenecks. To address these challenges, we propose the Memory-Centric Hierarchical Architecture (MCHA), a reconfigurable hardware solution tailored for parallel-sequential execution. MCHA leverages a hierarchical communication strategy that facilitates distributed, inter-core data routing, thereby significantly reducing the bandwidth burden on the global memory. Complementing the hardware, MCHA introduces a novel parallel-sequential programming model that utilizes event-driven conditional triggers to effectively hide data transmission latency within the execution pipeline. We benchmark MCHA against a diverse suite of parallel-sequential tasks, including MARL, motor variable control, and Markov random fields. Validated through our open-source, cycle-accurate simulator, MCHA demonstrates performance speedups ranging from 153.06 to 2456.96 over NVIDIA A100 GPUs on MARL workloads, while maintaining robust programming flexibility across other application domains. Furthermore, the architecture successfully reduces main memory access from 96% to 5.44%. When synthesized in a 28 nm process, the MCHA implementation occupies an area footprint of 2.92mm and consumes 115.36 mW of power at 200 MHz. MCHA is open-sourced at https://github.com/carabdis/MCHA.
MRMS: A Multi-Resolution Memory Substrate for Long-Lived AI Agents
Long-lived AI agents require continuity across interactions, but continuity cannot be obtained by simply extending the prompt window. An agent must preserve useful prior experience, retrieve it selectively, distinguish personal context from external evidence, and revise memory when the underlying situation changes. We propose an architectural memory substrate organized along two orthogonal axes: a representational axis spanning structured records, vector representations, and graph relations; and a temporal axis spanning short-term traces, medium-term abstractions, and long-term semantic commitments. Its key design constraint is synchronized structured-vector-graph memory: structured records govern eligibility, vector representations support recall, and graph relations adjudicate support, contradiction, and supersession before gated context projection. Its central claim is that reliable personalization is a memory design problem: useful memory is structured, selectively exposed, continuously consolidated, and epistemically labeled rather than stored as undifferentiated conversation history. Beyond the framework, we instantiate MRMS as a lightweight prototype implementing structured records, vector retrieval, temporal policies, and graph-based revision. The prototype exercises the core substrate mechanisms through pre-generation memory selection, revision, boundary enforcement, and evidence attribution under controlled long-lived interaction scenarios with explicit evidence requirements.
LiveStarPro: Proactive Streaming Video Understanding with Hierarchical Memory for Long-Horizon Streams
Despite the remarkable progress of Video Large Language Models (Video-LLMs), current online architectures still struggle to simultaneously process continuous video streams, decide autonomously when to respond, and preserve long-horizon contextual memory. These obstacles undermine real-time responsiveness and cause severe forgetting throughout prolonged interactions. In this work, we introduce LiveStarPro, a live streaming assistant that is designed for proactive video understanding over long-horizon streams. The design of LiveStarPro rests on three complementary components. The first component is Streaming Verification Decoding (SVeD), an inference framework that identifies the appropriate response timing through single-pass perplexity verification, thereby eliminating the dependency on explicit silence tokens. The second component is Streaming Causal Attention Masks (SCAM), a training strategy that enforces incremental video-language alignment over variable-length streams. The third component is Tree-Structured Hierarchical Memory (TSHM), a recursive memory architecture that organizes evicted historical information into event chains and consequently enables efficient retrieval from effectively unbounded video streams. To facilitate a comprehensive evaluation under realistic online conditions, we further present OmniStarPro, a large-scale benchmark that spans 15 diverse real-world scenarios and that extends to hour-scale streams for the assessment of long-term recall. Extensive experiments demonstrate that LiveStarPro consistently surpasses existing methods, attaining a 28.9% improvement in semantic correctness and an 18.2% reduction in timing error, while its streaming key-value cache further yields a 1.58x inference speedup over the same model without caching. The model and the code are publicly available at https://github.com/sotayang/LiveStarPro.
MemSlides: A Hierarchical Memory Driven Agent Framework for Personalized Slide Generation with Multi-turn Local Revision
Personalized presentation generation requires more than conditioning on a current prompt or template: agents must preserve stable user preferences across tasks, retain newly introduced preferences and constraints during multi-turn revision, and carry out local edits reliably. We propose MemSlides, a hierarchical memory framework for personalized presentation agents that separates long-term memory from working memory and further divides long-term memory into user profile memory and tool memory. User profile memory stores intent-conditioned profiles for round-0 personalization, working memory carries active preferences and session constraints across revision rounds, and tool memory stores reusable execution experience for reliable localized editing. MemSlides pairs this memory design with scoped slide-local revision, so targeted updates act on the smallest affected region instead of repeatedly regenerating the full deck. In controlled experiments, user profile memory improves persona-alignment judgments on a multi-persona, multi-intent profile bank, tool-memory injection improves closed-loop modify behavior in diagnostic matched-pair settings, and qualitative cases illustrate working memory's ability to carryover preferences. Taken together, these results suggest that effective personalization in presentation authoring depends on separating persistent user profiles, session-level working memory, and reusable execution experience across generation and localized revision.
MADAR: An Address-Free Processor
In a modern processor, computing is the cheap part. Most of its area and energy go to \emph{addressing} -- moving operands to and from a register file and cache, and running the tags, ports, miss queues, and bypass networks that find a value where it was left. MADAR deletes that machinery by abolishing the address. All state circulates in rings of slots that advance one position per clock; instructions and data ride in the same slots; a value is named by its place in an orbit -- a \rp{} coordinate -- not by an address; a fixed station computes when a circulating instruction sweeps past its operands, on a schedule set at compile time; and a hierarchy of rings of increasing period replaces the cache hierarchy, movement between them scheduled rather than triggered by a miss. No prior circulating-store, dataflow, or statically scheduled machine combines all four of these. We define the execution model, validate it in a cycle-accurate register-transfer-level implementation, show it \emph{compilable} -- a constructive scheduler emits programs cross-checked against the implementation -- and price it with a first-order energy model. The payoff is clearest for AI acceleration: the multiply-accumulate at the heart of every matmul and convolution compiles to a streaming form whose energy per operation stays flat as the reduction grows, and the operand reuse that makes matrix multiplication efficient is carried by the ring-period hierarchy -- the memory hierarchy doing by rotation what a cache does by tags. MADAR is a new design point for any computation whose data movement is known before the program runs.
Organize then Retrieve: Hierarchical Memory Navigation for Efficient Agents
Large language model (LLM) agents struggle with long-horizon tasks due to their inherent statelessness, requiring all task-relevant information to be encoded in growing input contexts. The resulting degraded reasoning quality, increased inference cost, and higher latency necessitate efficient working memory mechanisms. However, existing approaches either rely on lossy compression or similarity-based retrieval, which often fail to capture temporal structure and causal dependencies required for multi-step agentic tasks. In this work, we present HORMA, a Hierarchical Organize-and-Retrieve Memory Agent that organizes experience into a file-system-like hierarchical structure, where summarized entities are linked to the corresponding raw trajectories, enabling efficient access without losing detailed information. HORMA decomposes working memory into two stages: structured memory construction and navigation-based retrieval. The construction module iteratively refines how experiences are structured by distinguishing between failures caused by missing information and those caused by misleading or overloaded context. The navigation module retrieves task-relevant context by traversing the hierarchy using a lightweight agent trained with reinforcement learning to select minimal yet sufficient context, thereby reducing latency along the critical execution path. Across ALFWorld, LoCoMo, and LongMemEval, HORMA improves task performance under constrained context budgets while requiring at most 22.17% of the baseline token usage in long conversation tasks. Compared to existing methods, it consistently achieves better efficiency-performance trade-offs and generalizes effectively to unseen tasks.
MemDreamer: Decoupling Perception and Reasoning for Long Video Understanding via Hierarchical Graph Memory and Agentic Retrieval Mechanism
Current Vision-Language Models struggle with hours-long videos because processing full-length visual sequences induces prohibitive token explosion and attention dilution. To overcome this, we introduce MemDreamer to decouple perception and reasoning, shifting long-video understanding into an agentic exploration process. As a plug-and-play framework, it incrementally streams videos to construct a Hierarchical Graph Memory, a top-down three-tier architecture for semantic abstraction, anchored by a foundational graph capturing spatiotemporal and causal relations. During inference, the reasoning model employs agentic tool-augmented retrieval, navigating hierarchies, searching nodes, and traversing logical edges via an Observation-Reason-Action loop. Experiments show MemDreamer achieves SOTA results across four mainstream benchmarks, narrowing the gap with human experts to only 3.7 points. It constrains the reasoning context window to merely 2% of full-context ingestion while delivering a 12.5 point absolute accuracy gain. Furthermore, statistical analysis uncovers a strong positive linear correlation between an VLM's performance on logic reasoning and long-video understanding benchmarks, establishing agentic capability scaling as a new paradigm for multimodal comprehension.
PersonaTree: Structured Lifecycle Memory for Person Understanding in LLM Agents
Persistent LLM agents require memory representations that make the formation of person understanding explicit across long term interaction. Existing agent memory methods emphasize information retention and retrieval, yet give limited account of how accumulated interaction evidence is abstracted into person understanding. We view this process as schema formation, where situated evidence is abstracted into reusable patterns and stable person level claims. We introduce PersonaTree, a structured lifecycle memory framework that realizes this view as a three level persona tree with explicit support paths from evidence to claims. PersonaTree maintains the tree through conservative writing, confidence guided consolidation, and query conditioned path retrieval, returning only the evidence depth required by each query. Across six person understanding and persistent memory benchmarks with three answer backbones, PersonaTree ranks first in 12 of 18 compact scores and reaches the top two in 16 settings. Ablations show that hierarchy improves abstract person understanding on KnowMe, while support path retrieval improves RealPref alignment under a comparable context budget.
Temporal Order Matters for Agentic Memory: Segment Trees for Long-Horizon Agents
Long-horizon conversational agents need to interact with users through evolving events, tasks, and goals. Such histories are naturally temporal, yet many existing memory systems organize information primarily by topical similarity and may ignore the order in which events occur. We introduce Segment Tree Memory, or SegTreeMem, a memory architecture that represents conversation history as a temporally ordered Segment Tree over utterances. SegTreeMem incrementally inserts new utterances through an online rightmost-frontier update rule, preserving chronological order while forming hierarchical memory segments. For retrieval, SegTreeMem propagates relevance scores through the tree to combine local semantic matching with hierarchical temporal context. Across three long-horizon memory benchmarks and two LLM backbones, SegTreeMem improves answer quality over flat retrieval, graph-structured memory, and tree-structured memory baselines. Additional temporal-order permutation analysis shows that the performance gain depends on preserving temporal order during memory construction, supporting the claim that temporal order is a key structure for agentic memory.
PhotoCraft: Agentic Reasoning with Hierarchical Self-Evolving Memory for Deep Image Search
Deep Image Search requires multi-step reasoning over rich contextual cues, such as time, location, and event relations. However, most existing LLM-based agents are stateless and reactive, lacking persistent memory to maintain long-horizon context or transfer experience across tasks, which often leads to execution drift and experience isolation. To address these limitations, we propose PhotoCraft, a training-free, hierarchical memory system for photo-search agents. Inspired by human cognition, PhotoCraft equips MLLMs with working, episodic, and semantic memory, which are dynamically invoked during reasoning to preserve logical consistency and knowledge transferability throughout multi-step reasoning and answer generation. Extensive experiments on DISBench demonstrate that PhotoCraft consistently improves context-aware retrieval across diverse MLLM backbones, achieving gains of up to 18.5% and effectively mitigating key bottlenecks in memoryless deep image search, offering a practical path toward reliable and generalizable multimodal search agents.
Evaluation of Baseline Methods for IDD-based SSD External Memory Search
Many difficult search problems cannot be solved by algorithms such as A* using only RAM. Search algorithms which use external memory such as SSDs and HDDs with much higher capacity than RAM have been proposed in previous work, but previous work has focused on delayed duplicate detection approaches, as well as complex immediate duplicate detection (IDD) methods, and relatively simple methods for IDD have not been systematically studied. In addition, the effect of OS-level mechanisms for managing and speeding up accesses to external memory, such as page caches, has not been studied. This paper addresses these gaps in the literature by evaluating and analyzing the performance of simple baseline approaches for IDD-based A*.
MemForest: An Efficient Agent Memory System with Hierarchical Temporal Indexing
Memory is a fundamental component for enabling long-context LLM agents, supporting persistent state across interactions through a continuous serve-and-update lifecycle. Despite substantial prior work, existing systems suffer from significant maintenance overhead due to two key limitations: coarse-grained state management and inherently sequential update pipelines. In particular, updates are often tightly coupled with LLM inference and require full-state rewrites, leading to poor scalability and growing latency as memory accumulates. To address these challenges, we present MemForest, a memory framework that reformulates agent memory as a write-efficient temporal data management problem. MemForest breaks the sequential bottleneck via parallel chunk extraction, decoupling memory construction into concurrent, independent operations. To further eliminate coarse-grained maintenance, we introduce MemTree, a hierarchical temporal index that organizes memory as time-ordered trees rather than flat global summaries. This design replaces full-state rewrites with localized per-node updates, reducing maintenance cost to the affected tree paths while naturally preserving temporally evolving states. We evaluate MemForest on two long-context memory benchmarks, LongMemEval-S and LoCoMo. On LongMemEval-S, MemForest achieves the best overall performance among stateful baselines, reaching 79.8% pass@1 accuracy while sustaining a memory construction throughput approximately 6x higher than state-of-the-art approaches including EverMemOS.
H-Mem: A Novel Memory Mechanism for Evolving and Retrieving Agent Memory via a Hybrid Structure
Memory data are ubiquitous in Large Language Model (LLM)-based agents (e.g., OpenClaw and Manus). A few recent works have attempted to exploit agents'memory for improving their performance on the question-answering (QA) task, but they lack a principled mechanism for effectively modeling how memory data evolves over time and retrieving memory data effectively, leading to poor performance in memory utilization. To fill this gap, we present H-Mem, a novel memory mechanism via a hybrid structure that can not only effectively model the evolution of agent memory over a long period of time, but also provide an efficient memory retrieval approach. Particularly, H-Mem builds a temporal and semantic tree structure that allows the short-term memory data to evolve progressively into long-term memory data, where the latter provides summarized information about the former, while simultaneously constructing a knowledge graph to capture the relationships between entities in memory. Moreover, it offers an effective memory retrieval approach by exploiting the hybrid structure of the tree and graph structures. Extensive experiments on three agent memory benchmarks show that H-Mem achieves state-of-the-art performance on the QA task.
Not All Thoughts Need HBM: Semantics-Aware Memory Hierarchy for LLM Reasoning
Reasoning LLMs produce thousands of chain-of-thought tokens whose KV cache must reside in scarce GPU HBM. The dominant response -- permanently evicting low-importance tokens -- is catastrophic for reasoning: accuracy collapses to 0-2.5% when half the cache is removed. We ask a different question: must every token live in HBM, or can some live elsewhere? We introduce a semantics-aware memory hierarchy that sorts tokens into four tiers -- HBM, DDR, compressed, and evicted -- using cumulative attention scoring. Low-importance tokens are moved to CPU memory rather than destroyed; before each attention step they are prefetched back at full precision, contributing exactly the same terms as if they had never left the GPU. We formalize this as zero-approximation-error offloading and derive our central finding: accuracy depends solely on how many tokens are permanently discarded (the eviction ratio), not on how many remain in HBM. A controlled 3x3 grid over HBM and eviction ratios confirms this across three model scales (7B-32B) and four benchmarks. With only 3% eviction, the hierarchy retains 91% of full-cache accuracy on GSM8K and 71% on MATH-500 (n=200); at 14B scale it matches the uncompressed baseline (90% vs. 86%) while halving HBM occupancy. A head-to-head reproduction of R-KV -- the current SOTA eviction method -- on our setup achieves only 0-32% at comparable budgets. A system prototype with real GPU-CPU data movement shows that the price of this preservation is modest -- 5-7% transfer overhead -- and scaling analysis projects 2-48 GB HBM savings at production batch sizes.
MEMTIER: Tiered Memory Architecture and Retrieval Bottleneck Analysis for Long-Running Autonomous AI Agents
Long-running autonomous AI agents suffer from a well-documented memory coherence problem: tool-execution success rates degrade 14 percentage points over 72-hour operation windows due to four compounding failure modes in existing flat-file memory systems. We present MEMTIER, a tripartite memory architecture for the OpenClaw agent runtime that introduces a structured episodic JSONL store, a five-signal weighted retrieval engine, an attention-attributed cognitive weight update loop, an asynchronous consolidation daemon promoting episodic facts to a semantic tier, and a PPO-based policy framework for adapting retrieval weights (infrastructure validated; performance gains pending camera-ready). On the full 500-question LongMemEval-S benchmark (Wu et al., 2025), MEMTIER achieves Acc=0.382, F1=0.412 with Qwen2.5-7B on a consumer 6GB GPU - a +33 percentage point improvement over the full-context baseline (0.050 -> 0.382, i.e., 5% -> 38%). With DeepSeek-V4-Flash fact pre-population, single-session recall reaches 0.686-0.714, exceeding the paper's RAG BM25 GPT-4o baseline (0.560) on those categories. Temporal reasoning rises to 0.323 and multi-session synthesis to 0.173, demonstrating that structured semantic pre-population qualitatively changes what lightweight retrieval can achieve. All phases run locally on a consumer laptop with a 6GB GPU.
StructMem: Structured Memory for Long-Horizon Behavior in LLMs
Long-term conversational agents need memory systems that capture relationships between events, not merely isolated facts, to support temporal reasoning and multi-hop question answering. Current approaches face a fundamental trade-off: flat memory is efficient but fails to model relational structure, while graph-based memory enables structured reasoning at the cost of expensive and fragile construction. To address these issues, we propose \textbf{StructMem}, a structure-enriched hierarchical memory framework that preserves event-level bindings and induces cross-event connections. By temporally anchoring dual perspectives and performing periodic semantic consolidation, StructMem improves temporal reasoning and multi-hop performance on \texttt{LoCoMo}, while substantially reducing token usage, API calls, and runtime compared to prior memory systems, see https://github.com/zjunlp/LightMem .
WorldDB: A Vector Graph-of-Worlds Memory Engine with Ontology-Aware Write-Time Reconciliation
Persistent memory is the bottleneck separating stateless chatbots from long-running agentic systems. Retrieval-augmented generation (RAG) over flat vector stores fragments facts into chunks, loses cross-session identity, and has no first-class notion of supersession or contradiction. Recent bitemporal knowledge-graph systems (Graphiti, Memento, Hydra DB) add typed edges and valid-time metadata, but the graph itself remains flat: no recursive composition, no content-addressed invariants on nodes, and edge types carry no behavior beyond a label. We present WorldDB, a memory engine built on three commitments: (i) every node is a world -- a container with its own interior subgraph, ontology scope, and composed embedding, recursive to arbitrary depth; (ii) nodes are content-addressed and immutable, so any edit produces a new hash at the node and every ancestor, giving a Merkle-style audit trail for free; (iii) edges are write-time programs -- each edge type ships on_insert/on_delete/on_query_rewrite handlers (supersession closes validity, contradicts preserves both sides, same_as stages a merge proposal), so no raw append path exists. On LongMemEval-s (500 questions, ~115k-token conversational stacks), WorldDB with Claude Opus 4.7 as answerer achieves 96.40% overall / 97.11% task-averaged accuracy, a +5.61pp improvement over the previously reported Hydra DB state-of-the-art (90.79%) and +11.20pp over Supermemory (85.20%), with perfect single-session-assistant recall and robust performance on temporal reasoning (96.24%), knowledge update (98.72%), and preference synthesis (96.67%). Ablations show that the engine's graph layer -- resolver-unified entities and typed refers_to edges -- contributes +7.0pp task-averaged independently of the underlying answerer.
HiGMem: A Hierarchical and LLM-Guided Memory System for Long-Term Conversational Agents
Long-term conversational large language model (LLM) agents require memory systems that can recover relevant evidence from historical interactions without overwhelming the answer stage with irrelevant context. However, existing memory systems, including hierarchical ones, still often rely solely on vector similarity for retrieval. It tends to produce bloated evidence sets: adding many superficially similar dialogue turns yields little additional recall, but lowers retrieval precision, increases answer-stage context cost, and makes retrieved memories harder to inspect and manage. To address this, we propose HiGMem (Hierarchical and LLM-Guided Memory System), a two-level event-turn memory system that allows LLMs to use event summaries as semantic anchors to predict which related turns are worth reading. This allows the model to inspect high-level event summaries first and then focus on a smaller set of potentially useful turns, providing a concise and reliable evidence set through reasoning, while avoiding the retrieval overhead that would be excessively high compared to vector retrieval. On the LoCoMo10 benchmark, HiGMem achieves the best F1 on four of five question categories and improves adversarial F1 from 0.54 to 0.78 over A-Mem, while retrieving an order of magnitude fewer turns. Code is publicly available at https://github.com/ZeroLoss-Lab/HiGMem.
OASIS: On-Demand Hierarchical Event Memory for Streaming Video Reasoning
Streaming video reasoning requires models to operate in a setting where history grows without bound while meaningful evidence remains scarce. In such a landscape, relevant signal is like an oasis-small, critical, and easily lost in a desert of redundancy. Enlarging memory only widens the desert; aggressive compression dries up the oasis. The real difficulty lies in discovering where to look, not how much to remember. We therefore introduce OASIS, a novel framework for streaming video reasoning that tackles this challenge through structured, on-demand retrieval. It organizes streaming history into hierarchical events and performs reasoning as controlled refinement-short-context inference first, followed by semantically grounded retrieval only when uncertainty arises. As the retrieval is driven by high-level intent rather than embedding similarity, the retrieved memory is substantially more accurate and less noisy. Additionally, the mechanism is plug-and-play, training-free, and readily attaches to different streaming MLLM backbones. Experiments across multiple benchmarks and backbones show that OASIS achieves strong gains in long-horizon accuracy and compositional reasoning with bounded token cost and low request delay. Code is available at https://github.com/Solus-sano/OASIS.
Memora: A Harmonic Memory Representation Balancing Abstraction and Specificity
Agent memory systems must accommodate continuously growing information while supporting efficient, context-aware retrieval for downstream tasks. Abstraction is essential for scaling agent memory, yet it often comes at the cost of specificity, obscuring the fine-grained details required for effective reasoning. We introduce Memora, a harmonic memory representation that structurally balances abstraction and specificity. Memora organizes information via its primary abstractions that index concrete memory values and consolidate related updates into unified memory entries, while cue anchors expand retrieval access across diverse aspects of the memory and connect related memories. Building on this structure, we employ a retrieval policy that actively exploits these memory connections to retrieve relevant information beyond direct semantic similarity. Theoretically, we show that standard Retrieval-Augmented Generation (RAG) and Knowledge Graph (KG)-based memory systems emerge as special cases of our framework. Empirically, Memora establishes a new state-of-the-art on the LoCoMo and LongMemEval benchmarks, demonstrating better retrieval relevance and reasoning effectiveness as memory scales.