Humor Explanation Generation
Latest papers
8 papers0 papers in the last four weeks, against 1 the four weeks before. 0.0% of all new papers.
We investigate automated rewards for training language models in conversational humor, focusing on reward exploits and countermeasures. Two approaches aim to capture understandable surprise and predicted audience amusement. Controlled tests show that an embedding-based surprise reward accepts word-shuffled replies as readily as witty ones. A fluency filter detects the shuffles, but the combined reward also rejects some witty replies and fails further validation. An audience model's predicted laughter is instead vulnerable to laughter cues in either speaker's messages. Normalizing these cues across speakers blocks the covered attacks, although unmatched expressions remain exploitable. Three reinforcement-learning runs evaluate training with successive reward revisions. The final run improves the combined evaluation score by 0.0903 and reduces zero-score sessions by 40%, but its humor-specific improvement remains below our preregistered target. These findings illustrate a broader challenge for automated reward design: countermeasures must block exploitable shortcuts while preserving the behavior the reward was intended to encourage.
Computational Humor with Multimodal LLMs: Methods, Datasets, Evaluation, and Challenges
Multimodal humor in memes, cartoons, and comics remains difficult for AI systems because intended meaning depends on non-literal mechanisms, shared cultural knowledge, and communicative intent rather than literal scene description. This survey focuses on visual humor understanding in single-image and multi-panel artifacts, while treating humor generation as an emerging downstream frontier. We position the literature against prior humor, sarcasm, and general MLLM surveys and organize it using a capability-centric hierarchy spanning recognition, interpretation and reasoning, and generation. Under this lens, we synthesize benchmark design, evaluation protocols, and modeling paradigms, tracing the field's shift from task-specific fusion models to large-model approaches based on multimodal alignment, evidence-grounded reasoning, and controlled generation. We conclude by highlighting the main barriers to progress: shortcut-prone evaluation, limited cultural and narrative coverage, weak evidence grounding, and unresolved safety and ownership concerns.
RAGthoven at SemEval-2026 Task 1: A Multi-Stage Pipeline Walks Into a Benchmark and Barely Clears the Bar
We present RAGthoven, our system for SemEval-2026 Task 1 (MWAHAHA), Subtask A (multilingual constrained humor generation in English, Spanish, and Chinese). RAGthoven decomposes creative text generation into a multi-stage large language model (LLM) pipeline (Planner, Best-of-N Writer, Reflector for self-critique, LLM-as-a-judge Judge) grounded in computational humor theory (Benign Violation Theory, Script-based Semantic Theory of Humor) and refined across ten experiments. In our final configuration, we augment the Planner with retrieval-augmented generation (RAG) from a curated joke corpus, seeding generation with diverse joke mechanisms. We also evaluate two agentic variants -- ReAct-style sequential tool-calling (Exp09) and autonomous multi-branch orchestration (Exp10) -- that expose the same four stages with a deterministic ConstraintAudit checker. Across four frontier models on a held-out 12-instance English sample, neither agentic variant produced outputs we judged superior to the non-agentic pipeline despite substantially higher tool-call budgets. RAGthoven shares Rank 1 with the Gemini 2.5 Flash baseline in all three languages, with overlapping organizer-reported confidence intervals. In Spanish, it leads the baseline by 42 raw Elo points (1182 vs. 1140), while in English (1045 vs. 1081) and Chinese (1045 vs. 1053) the baseline holds the higher raw rating within the same statistical tie. Together, these results suggest language-dependent diminishing returns from elaborate multi-stage prompt engineering and agentic scaffolding once a strong frontier model is in the loop.
Re-defining Humor Data Objects for AI Humor Research
In most existing AI humor research, humor was treated as either "present" or "not present." We explore the concept of humor as a social interaction with context and explanations. During this project, we defined a humor reasoning data object and developed a way to prompt LLMs to generate an explanation of humor effective for general population. We iterated from an earlier prompt to an improved prompt, found that the later version reduced important errors, and then scaled generation to a large number of data objects which have the potential to enable data synthesis and data augmentation for AI humor research. Our main takeaway is that better prompting of an LLM improves humor explanation quality, especially by handling missing context, multi-modality, and transcript issues more carefully. These results establish a strong foundation for future work on AI understanding of humor as social behavior. All code and data are available at: https://github.com/anna-arnett/ai-humor/ .
lmfaoooo at SemEval-2026 Task 1: Humor Is an Audience. Preference Modeling for Constrained Humor Generation
Humor generation remains difficult not only because producing fluent, novel jokes is hard, but because "funny" is audience-dependent and supervision is noisy -- preferences vary with audience, context, and culture, and annotator agreement is often low. In this paper, we describe our system for the SemEval-2026 Task-1 (MWAHAHA), which focuses on humor generation under explicit constraints. The task evaluates submitted systems via human preference judgments in 1-on-1 arena-style comparisons. We adopt a "generate-many -> select-best" strategy. First, we generate a diverse pool of candidates per instance using multi-step prompting, model ensembling, and diversity-oriented decoding. Second, we select outputs using a preference model that approximates a "reader" by learning from human comparisons rather than absolute funniness scores. To support this approach, we release 2.5K human pairwise judgments collected through the Humor Arena prototype. We further propose an interpretable pipeline that converts labeled comparisons into a preference model. Across three preference datasets, our models consistently outperform baselines and show stronger cross-domain transfer. Finally, we apply the learned preference model to rank candidates for the MWAHAHA setting and release intermediate artifacts (candidate pools and rankings) to facilitate follow-up work. Our system ranked 1st in the English and Chinese subtasks of MWAHAHA and 2nd in the Spanish subtask.
HumorRank: A Tournament-Based Leaderboard for Evaluating Humor Generation in Large Language Models
Evaluating humor in large language models (LLMs) is an open challenge because existing approaches yield isolated, incomparable metrics rather than unified model rankings, making it difficult to track progress across systems. We introduce HumorRank, a tournament-based evaluation framework and leaderboard for textual humor generation. On two public benchmarks (SemEval-2026 MWAHAHA and Humor Transfer Bench), we conduct extensive automated pairwise evaluation across nine models spanning proprietary, open-weight, and specialized systems. Pairwise judgments are produced by LLM judges grounded in the General Theory of Verbal Humor (GTVH): each judge integrates structured comedic analysis into adjudication, jointly yielding a preference decision, an interpretable rationale, and mechanism, delivery, and failure tags rather than a black-box funniness score. Judgments are aggregated via an Adaptive Swiss tournament, with Bradley-Terry Maximum Likelihood Estimation (MLE) producing globally consistent humor generation capability rankings. Rankings are cross-judge stable: independent LLM judges (Llama 3.3 70B and Qwen 2.5 72B) yield Kendall tau = 0.889 on both benchmarks, and a human calibration study shows human-LLM agreement tracking human-human agreement on hard funny-versus-funny pairs. Our results demonstrate that HumorRank yields statistically grounded model stratifications, showing that humor quality is associated with mastery of comedic mechanisms such as incongruity, conciseness, escalation, and absurdity rather than model scale alone, with specialized fine-tuned models reaching parity with far larger systems. HumorRank thus provides a scalable, interpretable, and reproducible methodology for benchmarking and understanding LLM-generated humor.
HumorGen: Cognitive Synergy for Humor Generation in Large Language Models via Persona-Based Distillation
Humor generation poses a significant challenge for Large Language Models (LLMs), because their standard training objective (next-token prediction) inherently conflicts with the surprise and incongruity required for comedy. To bridge this gap, we introduce the Cognitive Synergy Framework, a methodology for generating highquality humor data inspired by psychological theories of humor. Utilizing a Mixtureof-Thought (MoT) approach, we deploy six cognitive personas (e.g., The Absurdist, The Cynic) to synthesize diverse comedic perspectives for a given prompt. This framework produces a theory-grounded dataset, which we use to fine-tune a 7B-parameter student model. We further evaluate two alignment strategies, Direct Preference Optimization (DPO) and an offline group-relative variant O-GRPO, finding that neither improves over SFT. However, our 7B HumorGen model variants significantly outperform larger instruction-tuned baselines and achieve top-tier open-weight performance while remaining competitive with frontier proprietary systems. These results suggest that cognitively driven data curation is more critical than alignment algorithms or model scale for humor generation.
Multi-Agent Comedy Club: Investigating Community Discussion Effects on LLM Humor Generation
Prior work has explored multi-turn interaction and feedback for LLM writing, but evaluations still largely center on prompts and localized feedback, leaving persistent public reception in online communities underexamined. We test whether broadcast community discussion improves stand-up comedy writing in a controlled multi-agent sandbox: in the discussion condition, critic and audience threads are recorded, filtered, stored as social memory, and later retrieved to condition subsequent generations, whereas the baseline omits discussion. Across 50 rounds (250 paired monologues) judged by five expert annotators using A/B preference and a 15-item rubric, discussion wins 75.6% of instances and improves Craft/Clarity (Δ = 0.440) and Social Response (Δ = 0.422), with occasional increases in aggressive humor.