Latest papers 35

4 papers in the last four weeks, down 20% on the four weeks before. 0.0% of all new papers.

Mar 10, 2026

Telogenesis: Goal Is All U Need

Goal-conditioned systems assume goals are provided externally. We ask whether attentional priorities can emerge endogenously from an agent's internal cognitive state. We propose a priority function that generates observation targets from three epistemic gaps: ignorance (posterior variance), surprise (prediction error), and staleness (temporal decay of confidence in unobserved variables). We validate this in two systems: a minimal attention-allocation environment (2,000 runs) and a modular, partially observable world (500 runs). Ablation shows each component is necessary. A key finding is metric-dependent reversal: under global prediction error, coverage-based rotation wins; under change detection latency, priority-guided allocation wins, with advantage growing monotonically with dimensionality (d = -0.95 at N=48, p < 10^-6). Detection latency follows a power law in attention budget, with a steeper exponent for priority-guided allocation (0.55 vs. 0.40). When the decay rate is made learnable per variable, the system spontaneously recovers environmental volatility structure without supervision (t = 22.5, p < 10^-6). We demonstrate that epistemic gaps alone, without external reward, suffice to generate adaptive priorities that outperform fixed strategies and recover latent environmental structure.
Feb 27, 2026

Artificial Agency Program: Curiosity, compression, and communication in agents

This paper presents the Artificial Agency Program (AAP), a position and research agenda for building AI systems as reality embedded, resource-bounded agents whose development is driven by curiosity-as-learning-progress under physical and computational constraints. The central thesis is that AI is most useful when treated as part of an extended human--tool system that increases sensing, understanding, and actuation capability while reducing friction at the interface between people, tools, and environments. The agenda unifies predictive compression, intrinsic motivation, empowerment and control, interface quality (unification), and language/self-communication as selective information bottlenecks. We formulate these ideas as a falsifiable program with explicit costs, staged experiments, and a concrete multimodal tokenized testbed in which an agent allocates limited budget among observation, action, and deliberation. The aim is to provide a conceptual and experimental framework that connects intrinsic motivation, information theory, thermodynamics, bounded rationality, and modern reasoning systems
Dec 17, 2025

Subjective functions

Where do objective functions come from? How do we select what goals to pursue? Human intelligence is adept at synthesizing new objective functions on the fly. How does this work, and can we endow artificial systems with the same ability? This paper proposes an approach to answering these questions, starting with the concept of a subjective function, a higher-order objective function that is endogenous to the agent (i.e., defined with respect to the agent's features, rather than an external task). Expected prediction error is studied as a concrete example of a subjective function. This proposal has many connections to ideas in psychology, neuroscience, and machine learning.
Dec 5, 2024

ELEMENT: Episodic and Lifelong Exploration via Maximum Entropy

Reinforcement learning agents depend on reward signals whose density is rarely under the designer's control, and when such signals are absent, an agent must generate its own drive to explore. State entropy maximization offers a principled objective for this, but existing methods break down at scale in two ways: the intrinsic reward vanishes once a state has been visited, discouraging revisits to the very gateways that lead onward, and estimating entropy over millions of accumulated observations becomes computationally prohibitive. We address both with Episodic and Lifelong Exploration via Maximum Entropy (ELEMENT), a multiscale intrinsically motivated framework for reward-free exploration that transfers to downstream tasks. ELEMENT couples lifelong entropy maximization with a complementary episodic term acting on a faster timescale. For the episodic term, we derive average episodic state entropy, an intrinsic reward that is the exact minimizer of a tractable upper bound on the reward-decomposition objective; for the lifelong term, we propose a kkNN graph-based estimator that keeps entropy tractable without forgetting. ELEMENT consistently outperforms state-of-the-art intrinsic reward baselines on state coverage and unsupervised pre-training. Videos, code, and supplementary material: https://sites.google.com/view/element-rl.
Nov 4, 2020

Diversity-Enriched Option-Critic

Temporal abstraction allows reinforcement learning agents to represent knowledge and develop strategies over different temporal scales. The option-critic framework has been demonstrated to learn temporally extended actions, represented as options, end-to-end in a model-free setting. However, feasibility of option-critic remains limited due to two major challenges, multiple options adopting very similar behavior, or a shrinking set of task relevant options. These occurrences not only void the need for temporal abstraction, they also affect performance. In this paper, we tackle these problems by learning a diverse set of options. We introduce an information-theoretic intrinsic reward, which augments the task reward, as well as a novel termination objective, in order to encourage behavioral diversity in the option set. We show empirically that our proposed method is capable of learning options end-to-end on several discrete and continuous control tasks, outperforms option-critic by a wide margin. Furthermore, we show that our approach sustainably generates robust, reusable, reliable and interpretable options, in contrast to option-critic.