Overview

Last-iterate convergence asks whether the actual sequence of updates ends near a solution, which matters when averaged outputs are impractical or do not reflect the algorithm’s ongoing behavior. The field studies stochastic optimization, variational inequalities, and learning in zero-sum games, using methods such as Halpern anchoring, extragradient and optimistic updates, and adaptive step sizes. Researchers analyze both rates and the assumptions needed for guarantees, including noise, smoothness, feedback, and whether the time horizon is known. A central tension is that final-iterate guarantees can be slower or more fragile than average-iterate ones, and lower bounds show that some costs cannot be avoided in particular settings.

Latest papers

42 papers14 papers in the last four weeks, up 180% on the four weeks before. 0.1% of all new papers.

May 13, 2026

Achieving ε−2ε^{-2} Sample Complexity for Single-Loop Actor-Critic under Minimal Assumptions

In this paper, we establish last-iterate convergence rates for off-policy actor--critic methods in reinforcement learning. In particular, under a single-loop, single-timescale implementation and a broad class of policy updates, including approximate policy iteration and natural policy gradient methods, we prove the first O~(ε−2)\tilde{\mathcal{O}}(ε^{-2}) sample complexity guarantee for finding an εε-optimal policy under minimal assumptions, namely, the existence of a policy that induces an irreducible Markov chain. This stands in stark contrast to the existing literature, where an O~(ε−2)\tilde{\mathcal{O}}(ε^{-2}) sample complexity is achieved only through nested-loop updates and/or under strong, algorithm-dependent assumptions on the policies, such as uniform mixing and uniform exploration. Technically, to address the challenges posed by the coupled update equations arising from the single-loop implementation, as well as the potentially unbounded iterates induced by off-policy learning, our analysis is based on a coupled Lyapunov drift framework. Specifically, we establish a geometric convergence rate for the actor and an O~(1/T)\tilde{\mathcal{O}}(1/T) convergence rate for the critic, and combine the two Lyapunov drift inequalities through a cross-domination property. We believe this analytical framework is of independent interest and may be applicable to other coupled iterative algorithms with unbounded
May 13, 2026

When and Why is Optimistic Multiplicative Weights Slow? The Geometry of Energy Dissipation

This paper studies the convergence of the Optimistic Multiplicative Weights Update algorithm (OMWU) in two player zero-sum games. Recent works have identified instances on which the last-iterate of OMWU can converge arbitrarily slowly, but understanding when and why this slow convergence occurs has remained open. In this work, we develop a new analysis framework that gives sharp, quantitative explanations for this behavior. Our analysis is based on viewing the algorithm's dual iterates as an optimistic skew-gradient descent with respect to an energy function. We prove over the dual iterates that energy is dissipative, and by establishing tight bounds on the magnitude of dissipation, our analysis quantifies the geometric bottlenecks that arise when the corresponding primal iterates are close to the simplex boundary. This further translates into a new linear last-iterate convergence rate in KL divergence on games with a unique and interior Nash equilibrium. Compared to prior work, this new rate contains a much sharper dependence on game-specific constants, and we prove this dependence is optimal. Moreover, these geometric insights further translate into new separations on uniform convergence rates for OMWU. On the one hand, we prove constant lower bounds on the uniform best-iterate convergence rate in KL divergence and total variation distance from Nash. On the other hand, we establish for the 2×22\times 2 setting a new O~(T−1/2){\widetilde O}(T^{-1/2}) best-iterate rate in duality gap, improving substantially over prior work. Together, this shows in general that uniform convergence rate guarantees do not transfer across different measures of distance to Nash.
May 12, 2026

Augmented Lagrangian Method for Last-Iterate Convergence for Constrained MDPs

We study policy optimization for infinite-horizon, discounted constrained Markov decision processes (CMDPs). While existing theoretical guarantees typically hold for the mixture policy, deploying such a policy is computationally and memory intensive. This leads to a practical mismatch where a single (last-iterate) policy must be deployed. Recent theoretical works have thus focused on proving last-iterate convergence, but are largely limited to the tabular setting or to algorithmic variants that are rarely used in practice. To address this, we use the classic inexact augmented Lagrangian (AL\texttt{AL}) method from constrained optimization, and propose a general framework with provable last-iterate convergence for CMDPs. We first focus on the tabular setting and propose to solve the AL\texttt{AL} sub-problem with projected Q-ascent (PQA\texttt{PQA}). Combining the theoretical guarantees of PQA\texttt{PQA} and the standard AL\texttt{AL} analysis enables us to establish global last-iterate convergence. We generalize these results to handle log-linear policies, and demonstrate that an efficient, projected variant of PQA\texttt{PQA} can achieve last-iterate convergence with comparable guarantees as prior work. Finally, we demonstrate that our framework scales to complex non-linear policies, and evaluate it on continuous control tasks.
May 10, 2026

Near-Optimal Last-Iterate Convergence for Zero-Sum Games with Bandit Feedback and Opponent Actions

Last-iterate convergence of learning dynamics in games has attracted significant recent attention. In two-player zero-sum games with bandit feedback, where only the loss of the selected action pair is observed, Fiegel et al. (2025) show a separation between average-iterate and last-iterate convergence in duality gap: while the optimal t^(-1/2) rate after t rounds is achievable for the former via standard no-regret algorithms, the latter cannot converge faster than t^(-1/3) in expectation or t^(-1/4) with high probability. However, in many practical settings, such as preference learning, the players observe not only their loss but also the opponent's action. This raises a natural question: can such additional information enable faster last-iterate convergence? We answer this question affirmatively, showing that t^(-1/2) last-iterate convergence is achievable with high probability in this setting, via an efficient algorithm that updates its strategy infrequently by solving an estimated log-barrier-regularized game. We identify fundamental obstacles preventing standard analysis for multi-armed bandits, the single-player case, from generalizing to games, and develop a novel analysis to overcome them. Experiments confirm that our algorithm indeed converges faster than naive baselines and prior methods that do not exploit opponent-action feedback. Finally, we note that our results also improve those for dueling bandits, a special case with skew-symmetric game matrices.
Apr 17, 2026

The Harder Path: Last Iterate Convergence for Uncoupled Learning in Zero-Sum Games with Bandit Feedback

We study the problem of learning in zero-sum matrix games with repeated play and bandit feedback. Specifically, we focus on developing uncoupled algorithms that guarantee, without communication between players, the convergence of the last-iterate to a Nash equilibrium. Although the non-bandit case has been studied extensively, this setting has only been explored recently, with a bound of O(T−1/8)\mathcal{O}(T^{-1/8}) on the exploitability gap. We show that, for uncoupled algorithms, guaranteeing convergence of the policy profiles to a Nash equilibrium is detrimental to the performance, with the best attainable rate being Ω(T−1/4)Ω(T^{-1/4}) in contrast to the usual Ω(T−1/2)Ω(T^{-1/2}) rate for convergence of the average iterates. We then propose two algorithms that achieve this optimal rate up to constant and logarithmic factors. The first algorithm leverages a straightforward trade-off between exploration and exploitation, while the second employs a regularization technique based on a two-step mirror descent approach.
Apr 16, 2026

Optimal last-iterate convergence in matrix games with bandit feedback using the log-barrier

We study the problem of learning minimax policies in zero-sum matrix games. Fiegel et al. (2025) recently showed that achieving last-iterate convergence in this setting is harder when the players are uncoupled, by proving a lower bound on the exploitability gap of Omega(t^{-1/4}). Some online mirror descent algorithms were proposed in the literature for this problem, but none have truly attained this rate yet. We show that the use of a log-barrier regularization, along with a dual-focused analysis, allows this O-tilde(t^{-1/4}) convergence with high-probability. We additionally extend our idea to the setting of extensive-form games, proving a bound with the same rate.
Apr 15, 2026

Gradient Descent's Last Iterate is Often (slightly) Suboptimal

We consider the well-studied setting of minimizing a convex Lipschitz function using either gradient descent (GD) or its stochastic variant (SGD), and examine the last iterate convergence. By now, it is known that standard stepsize choices lead to a last iterate convergence rate of log⁡T/T\log T/\sqrt{T} after TT steps. A breakthrough result of Jain et al. [2019] recovered the optimal 1/T1/\sqrt{T} rate by constructing a non-standard stepsize sequence. However, this sequence requires choosing TT in advance, as opposed to common stepsize schedules which apply for any time horizon. Moreover, Jain et al. conjectured that without prior knowledge of TT, no stepsize sequence can ensure the optimal error for SGD's last iterate, a claim which so far remained unproven. We prove this conjecture, and in fact show that even in the noiseless case of GD, it is impossible to avoid an excess poly-log factor in TT when considering an anytime last iterate guarantee.
Apr 10, 2026

Last-Iterate Convergence of Randomized Kaczmarz and SGD with Greedy Step Size

We study last-iterate convergence of SGD with greedy step size over smooth quadratics in the interpolation regime, a setting which captures the classical Randomized Kaczmarz algorithm as well as other popular iterative linear system solvers. For these methods, we show that the tt-th iterate attains an O(1/t3/4)O(1/t^{3/4}) convergence rate, addressing a question posed by Attia, Schliserman, Sherman, and Koren, who gave an O(1/t1/2)O(1/t^{1/2}) guarantee for this setting. In the proof, we introduce the family of stochastic contraction processes, whose behavior can be described by the evolution of a certain deterministic eigenvalue equation, which we analyze via a careful discrete-to-continuous reduction.
Apr 9, 2026

Parameter-Free Non-Ergodic Extragradient Algorithms for Solving Monotone Variational Inequalities

Monotone variational inequalities (VIs) provide a unifying framework for convex minimization, equilibrium computation, and convex-concave saddle-point problems. Extragradient-type methods are among the most effective first-order algorithms for such problems, but their performance hinges critically on stepsize selection. While most existing theory focuses on ergodic averages of the iterates, practical performance is often driven by the significantly stronger behavior of the last iterate. Moreover, available last-iterate guarantees typically rely on fixed stepsizes chosen using problem-specific global smoothness information, which is often difficult to estimate accurately and may not even be applicable. In this paper, we develop parameter-free extragradient methods with non-asymptotic last-iterate guarantees for constrained monotone VIs. For globally Lipschitz operators, our algorithm achieves an o(1/T)o(1/\sqrt{T}) last-iterate rate. We then extend the framework to locally Lipschitz operators via backtracking line search and obtain the same rate while preserving parameter-freeness, thereby making parameter-free last-iterate methods applicable to important problem classes for which global smoothness is unrealistic. Our numerical experiments on bilinear matrix games, LASSO, minimax group fairness, and state-of-the-art maximum entropy sampling relaxations demonstrate wide applicability of our results as well as strong last-iterate performance and significant improvements over existing methods.
Apr 4, 2026

An Improved Last-Iterate Convergence Rate for Anchored Gradient Descent Ascent

We analyze the last-iterate convergence of the Anchored Gradient Descent Ascent algorithm for smooth convex-concave min-max problems. While previous work established a last-iterate rate of O(1/t2−2p)\mathcal{O}(1/t^{2-2p}) for the squared gradient norm, where p∈(1/2,1)p \in (1/2, 1), it remained an open problem whether the improved exact O(1/t)\mathcal{O}(1/t) rate is achievable. In this work, we resolve this question in the affirmative. This result was discovered autonomously by an AI system capable of writing formal proofs in Lean. The Lean proof can be accessed at https://github.com/google-deepmind/formal-conjectures/pull/3675/commits/a13226b49fd3b897f4c409194f3bcbeb96a08515
Feb 24, 2026

Efficient Uncoupled Learning Dynamics with O~ ⁣(T−1/4)\tilde{O}\!\left(T^{-1/4}\right) Last-Iterate Convergence in Bilinear Saddle-Point Problems over Convex Sets under Bandit Feedback

In this paper, we study last-iterate convergence of learning algorithms in bilinear saddle-point problems, a preferable notion of convergence that captures the day-to-day behavior of learning dynamics. We focus on the challenging setting where players select actions from compact convex sets and receive only bandit feedback. Our main contribution is the design of an uncoupled learning algorithm that guarantees last-iterate convergence to the Nash equilibrium with high probability. We establish a convergence rate of O~(T−1/4)\tilde{O}(T^{-1/4}) up to polynomial factors in problem parameters. Crucially, our proposed algorithm is computationally efficient, requiring only an efficient linear optimization oracle over the players' compact action sets. The algorithm is obtained by combining techniques from experimental design and the classic Follow-The-Regularized-Leader (FTRL) framework, with a carefully chosen regularizer function tailored to the geometry of the action set of each learner.
Apr 14, 2025

Towards Weaker Variance Assumptions for Stochastic Optimization

We revisit a classical assumption for analyzing stochastic gradient algorithms where the squared norm of the stochastic subgradient (or the variance for smooth problems) is allowed to grow as fast as the squared norm of the optimization variable. We contextualize this assumption in view of its inception in the 1960s, its seemingly independent appearance in the recent literature, its relationship to weakest-known variance assumptions for analyzing stochastic gradient algorithms, and its relevance in deterministic problems for non-Lipschitz nonsmooth convex optimization. We build on and extend a connection recently made between this assumption and the Halpern iteration. For convex nonsmooth, and potentially stochastic, optimization, we analyze horizon-free, anytime algorithms with last-iterate rates. For problems beyond simple constrained optimization, such as convex problems with functional constraints or regularized convex-concave min-max problems, we obtain rates for optimality measures that do not require boundedness of the feasible set.