Last-Iterate Convergence

Latest papers 26

Oct 5, 2026math.OC

Last-Iterate Convergence Rate of Normalized Gradient Descent under Hölder Smoothness

Normalized gradient descent is a widely studied adaptive optimization method. Most existing analyses focus on the best iterate or a weighted average of the iterates, whereas practical implementations typically return the last iterate. In this paper, we study the last-iterate convergence of normalized gradient descent for convex, (ν,Mν)(ν,M_ν)-Hölder-smooth objectives. For a constant stepsize, we establish an upper bound of O((log⁡2(T)/T)(1+ν)/2)\mathcal{O}\bigl((\log^2(T)/T)^{(1+ν)/2}\bigr), which contains a logarithmic overhead relative to the known O(T−(1+ν)/2)\mathcal{O}\bigl(T^{-(1+ν)/2}\bigr) guarantees for the best and weighted-average iterates. For ν=0ν= 0, this overhead is known to be unavoidable. We complement this analysis with numerical results based on the performance estimation problem (PEP), investigating the finite-horizon worst-case behavior in the smooth setting and whether the logarithmic overhead reflects an intrinsic limitation of constant-step normalized gradient descent. We then show that a linearly decreasing stepsize yields a last-iterate guarantee of O(T−(1+ν)/2)\mathcal{O}\bigl(T^{-(1+ν)/2}\bigr), matching the order of the best-iterate/weighted-average guarantees without requiring knowledge of νν and MνM_ν.
Oct 5, 2026cs.LG

Fast Last-Iterate Convergence in Zero-Sum Markov Games with Bandit Feedback

We study last-iterate convergence in unknown two-player zero-sum discounted Markov games with bandit feedback. The players learn independently along a single trajectory without observing each other's actions. We develop Adaptive Regularized TD Learning (ARTD), which achieves a O~(t−1/4)\widetilde{\mathcal{O}}(t^{-1/4}) duality gap bound for the current policies under a uniform hitting time assumption, with high probability simultaneously over all rounds and starting states. This improves the O~(t−1/(9+ν))\widetilde{\mathcal{O}}(t^{-1/(9+ν)}) rate of Cai et al. (2023), for any fixed ν>0ν>0, under the same feedback model and hitting time assumption. Our algorithm requires no knowledge of the hitting time bound, the time horizon, or the confidence level. To stabilize policy learning as value estimates change, we separate fast temporal difference averaging from bounded value updates. We adapt log-barrier regularization to the progress of value estimation, controlling both policy and value errors throughout learning. Together, these mechanisms enable fast convergence of the policies actually played, even when the players learn independently from bandit feedback.
Oct 1, 2026math.OC

Convergence Analysis of STORM Under Different Geometries

Stochastic recursive momentum (STORM) achieves fast convergence for nonconvex optimization via the variance reduction effect, but existing analyses rely on the strong average smoothness assumption. In this paper, we study the convergence of STORM for different objectives without average smoothness. We first revisit the results under average smoothness, obtaining the O(T−1/3)O(T^{-1/3}) bound for nonconvex objectives and the O(σ2/(μT))O(σ^2/(μT)) bound for last-iterate output under the μμ-Polyak--Łojasiewicz~(PL) condition. Without average smoothness, we design an auxiliary sequence and compare the STORM update with it in the analysis. With the help of this sequence, we prove that STORM still attains an O(T−1/4)O(T^{-1/4}) rate for nonconvex objectives, which is optimal under standard smoothness. For convex and λλ-strongly convex objectives, we further prove averaged and last-iterate bounds with optimal rates of O(σR/T)O(σR/\sqrt T) and O(σ2/(λT))O(σ^2/(λT)), respectively. All the obtained results use the same STORM recursion with different hyperparameter choices.
Sep 30, 2026quant-ph

Average-and Last-Iterate Lower Bounds for Optimistic Matrix Mirror-Prox in Quantum Zero-Sum Games

Optimistic matrix mirror-prox (OMMP) computes εε-approximate Nash equilibria in quantum zero-sum games with an O(1/ε)O(1/\varepsilon) average-iterate guarantee [arXiv:2311.10859]. We investigate whether this dependence on accuracy is tight and whether geometric last-iterate convergence can be guaranteed. We study these questions through explicit games with one qubit per player. First, we prove an Ω(1/ε)Ω(1/\varepsilon) lower bound for the uniform-average output that includes the maximally mixed initial state, independently of the regularizer and step size. Second, we construct a fixed game on which optimistic gradient descent-ascent (OGDA), initialized at the maximally mixed state, has last-iterate Frobenius distance to equilibrium Θ(1/t)Θ(1/t) and duality gap Θ(1/t3)Θ(1/t^3) for every sufficiently small fixed step size. A separate fixed game exhibits arbitrarily long delays in reducing the initial error by a constant factor across a family of initial states. Finally, we give a fixed game with a unique, strictly complementary equilibrium on which optimistic matrix multiplicative weights updates (OMMWU) converge only polynomially from the maximally mixed state for every fixed positive step size. The last-iterate Frobenius distance and quantum relative entropy from the equilibrium to the iterates decay as Θ(1/t)Θ(1/t), while the duality gap decays as Θ(1/t2)Θ(1/t^2).
Sep 28, 2026math.OC

Finite-Time Concentration and Convergence Rates for Projected Two-Time-Scale Stochastic Approximation with Markov Noise

We study finite-time concentration and convergence rates for projected two-time-scale stochastic approximation driven by a controlled Markov chain. The averaged fast map is contractive, while the slow iterate is projected onto a compact convex polyhedron. The associated projected ordinary differential equation may have a discontinuous vector field at the boundary, preventing a direct application of standard analyses based on Lipschitz vector fields. Using the Skorokhod map, we establish explicit high-probability bounds for tracking the moving fast equilibrium and the projected slow dynamics. These bounds separate martingale fluctuations, Markov-noise residuals, and the bias due to time-scale separation. A Lipschitz Lyapunov function satisfying a uniform decrease condition over fixed time intervals yields almost-sure convergence, with explicit last-iterate rates when the decrease admits a power lower bound. Under uniform Lyapunov contraction, polynomial step sizes yield joint fast-tracking and slow Lyapunov-error exponents arbitrarily close to 1/31/3. Under the additional assumption that the reduced slow update map is a Euclidean contraction, logarithmically separated step sizes improve the joint rate to O(n−1/2log⁡n)O(n^{-1/2}\log n) almost surely, including for boundary equilibria. The same rate holds under a distinct geometric condition involving a strictly attracting face of a box and a fast equilibrium that is constant on that face. An actor-critic application achieves an almost-sure value-gap rate of O(n−1log⁡n)O(n^{-1}\log n) relative to the optimum within the constrained policy class. Further applications include projected TD(0) and projected stochastic gradient descent. We also extend the analysis to projection of the fast recursion under Euclidean contractivity.
Sep 28, 2026cs.LG

Minimax Last-Iterate Convergence in Matrix Games with Observed Actions

We study last-iterate convergence in unknown two-player zero-sum matrix games with bandit payoff feedback and observed opponent actions. For games with dd actions per player, we develop an algorithm achieving a duality gap of O~(d/t)\widetilde{\mathcal{O}}(\sqrt{d/t}) with high probability, simultaneously at every round tt. This improves the dimension dependence of the best previously known guarantee by a factor of d3/2d^{3/2}. The rate matches a standard bandit lower bound, establishing minimax optimality in both the number of actions and the number of rounds, up to logarithmic factors. The algorithm is computationally efficient, requiring only O(d)\mathcal{O}(d) time and memory per round. Our technical contribution is a joint design of adaptive averaging and corrected exponential weights that absorbs estimation variance, together with a potential argument that bounds phase durations.
Sep 17, 2026math.OC

Near-Optimal Single-Loop Predictor--Corrector Extragradient Method for Strongly Convex--Strongly Concave Minimax Optimization

We study smooth strongly convex--strongly concave minimax optimization in the deterministic unconstrained setting, without assuming a bilinear or separable structure. Although existing multi-loop methods attain near-optimal condition-number dependence, standard single-loop methods generally exhibit a substantial complexity gap. To close this gap, we propose the Single-Loop Predictor--Corrector Extragradient Method with Damped Momentum (PCE-DM), which combines an extragradient prediction--correction scheme with a novel auxiliary feedback recursion for the weaker-curvature variable. PCE-DM uses fixed parameters and two new full-gradient evaluations per iteration after one initialization query, while requiring no inner solves, accuracy schedules, or staged restarts. We develop a Lyapunov analysis that controls the predictor--corrector mismatch through corrected-gradient increments and establish last-iterate linear convergence. Specifically, PCE-DM computes an ε\varepsilon-accurate relative solution, measured by the squared Euclidean distance to the saddle point, within O ⁣(κxκylog⁡(2κxκy/ε))\mathcal{O}\!\left(\sqrt{κ_xκ_y} \log(2κ_xκ_y/\varepsilon)\right) full-gradient queries. This result closes the condition-number complexity gap between standard single-loop methods and near-optimal multi-loop methods, matching the known lower-bound order up to logarithmic factors while retaining fixed, explicit single-loop updates. Numerical experiments on regularized linear regression and AUC maximization demonstrate the computational efficiency of PCE-DM.
Sep 14, 2026math.OC

Improving the Last-Iterate Guarantees of Anytime Algorithms for Stochastic Monotone Variational Inequalities

We analyze a stochastic algorithm with Halpern-type anchoring for constrained convex-concave problems and monotone variational inequalities. This single-loop and single-call algorithm uses one unbiased sample of the gradient operator at every iteration, to be applicable to monotone games with noisy feedback. With tt denoting the iteration counter, we prove an anytime last-iterate convergence rate of O(t−1/4)O(t^{-1/4}) for both the gradient-mapping norm and restricted gap, bypassing the O(t−1/5)O(t^{-1/5}) constrained-anytime bottleneck in the literature. Specializing then to multi-point oracles, we use variance reduction to achieve the O(t−1/2)O(t^{-1/2}) rate with an anytime single-loop algorithm using 22 samples per iteration. Our results allow constrained problems with a potentially unbounded feasible set; as well as a structured class of stochastic oracles whose variance need not be uniformly bounded.
Sep 8, 2026math.OC

The Exact Time-Uniform Rate Frontier for Stochastic Gradient Descent on Smooth Convex Objectives

We study the time-uniform convergence of the raw iterate of standard stochastic gradient descent (SGD) for unconstrained smooth convex objectives. We prove that, under standard noise assumptions, the time-uniform convergence rate gets arbitrarily close to log⁡n/n\sqrt{\log n / n} but never reaches it. More specifically, we prove that for every positive, eventually nondecreasing sequence hh satisfying h(n)=o(n)h(n) = o(\sqrt{n}), a bound of order h(n)/nh(n)/\sqrt{n}, holding simultaneously for all nn with probability at least 1−α1-α and uniformly over the problem class, is achievable if and only if ∑j=1∞1h(2j)2<∞.\sum_{j = 1}^{\infty} \frac{1}{h(2^j)^2} < \infty. The constructive sufficiency result follows from a dyadic horizon-free schedule together with an additive conditional-restart inequality. The necessity counterpart applies to every deterministic nonnegative schedule and holds even for a one-dimensional analytic smooth convex objective with Gaussian noise.
Aug 11, 2026math.OC

A lower bound for stepsize-based acceleration of gradient descent

Recent work has shown that, for smooth convex optimization, plain gradient descent can be accelerated from its textbook convergence rate of O(T−1)O(T^{-1}) (where TT denotes the number of iterations) to O(T−log⁡2(1+2))O\big(T^{-\log_2(1+\sqrt{2})}\big) using carefully designed stepsize schedules alone, without resorting to momentum or other algorithmic modifications. Despite this progress, however, little was known about lower bounds for such methods beyond the classical Ω(T−2)Ω(T^{-2}) benchmark for general first-order methods. In this work, we present a new lower bound of Ω(T−1.9319)Ω(T^{-1.9319}) for the last-iterate convergence rate of gradient descent with predetermined nonnegative stepsize schedules. This result provides rigorous evidence that stepsize schedules alone cannot accelerate plain GD to the optimal O(T−2)O(T^{-2}) convergence rate. The proof was developed by GPT-5.6 Sol Pro under the authors' guidance.
Aug 6, 2026math.OC

On Same-Sample and Independent-Sample Stochastic Extragradient for Monotone Variational Inequalities

We study stochastic extragradient (SEG) methods for solving monotone variational inequality problems (VIPs) over a feasible set. Although extragradient is a foundational algorithm for VIPs and its deterministic convergence theory is well developed, its stochastic counterpart remains less understood. Most existing analyses focus on independent-sample SEG (I-SEG) and assume either that the domain is compact or that the variance of the stochastic operator is uniformly bounded. The behavior of same-sample SEG (S-SEG), a natural variant with materially different properties, has received far less attention. In this work, we address these gaps in the literature. We first show that S-SEG is sensitive to samplewise Lipschitz parameters: mean Lipschitzness and bounded variance alone do not ensure convergence, even on a compact set. Then, for possibly unbounded domains, we establish a high-probability restricted-gap convergence for each SEG variant under a relaxed set of assumptions, and show that certain fundamental improvements to these results are impossible in general. Finally, we show that a known asymmetric double step-size selection that guarantees almost sure last-iterate convergence for I-SEG can fail for S-SEG: there exists a stochastic monotone VIP for which S-SEG diverges almost surely even under the modified step-sizes.
Jul 15, 2026stat.ML

Non-Expansive Two-Time-Scale Stochastic Approximation: A Fixed-Schedule One-Quarter Barrier and Bias-Corrected Acceleration

Non-expansive two-time-scale stochastic approximation is governed by a slow stochastic Krasnoselskii--Mann fixed-point iteration rather than by contraction to a unique equilibrium. We study this regime under a contractive fast map and a non-expansive reduced slow map. We first prove a finite-horizon lower bound showing that, for any prescribed slow stepsize schedule (βk)(β_k), the classical KM residual scale (∑i<Nβi(1−βi))−1(\sum_{i<N}β_i(1-β_i))^{-1} is worst-case sharp for the corresponding unregularized KM update. Combined with the raw fast-tracking leakage scale, this explains the previously observed k−1/4+o(1)k^{-1/4+o(1)} last-iterate mean-square residual exponent. We then introduce a residual-preconditioned slow oracle that cancels the first-order dependence on the fast tracking error. In a nested Tikhonov-KM algorithm, the uncorrected oracle yields total-sample rate T−1/4+o(1)T^{-1/4+o(1)}, while the corrected oracle yields T−1/3+o(1)T^{-1/3+o(1)}. This improvement comes from changing the slow-oracle bias from first order to second order in the fast error after all inner-loop samples are counted. Finally, we show that the repeated inner-loop cost of the nested method can be avoided in a smooth derivative-oracle model. A single-loop algorithm that tracks both the fast equilibrium and the leakage preconditioner online achieves T−1/2+o(1)T^{-1/2+o(1)} with O(1)O(1) primitive samples per iteration.
Jun 23, 2026math.OC

New Bounds for the Last Iterate of the Stochastic subGradient Method

We study the last iterate of the stochastic subgradient method for one-dimensional convex Lipschitz objectives. For a fixed horizon nn, we consider the standard fixed stepsizes η=Θ(1/n)η=Θ(1/\sqrt n). We prove that, for such stepsize policies, under additive i.i.d. subgradient noise with uniformly bounded variance, the last iterate features an optimization error of order 1/n1/\sqrt n, thereby removing the extra (log⁡n)(\log n) factor present in existing generic bounds. On the other hand, we show that without the i.i.d. assumption, the optimization error can be of order (log⁡n)/n(\log n)/\sqrt n. Thus, under the uniformly bounded variance assumption alone, the last iterate of SsGM is suboptimal even in dimension one, resolving negatively an open problem posed in Koren and Segal, COLT, 2020.
Jun 21, 2026cs.MA

GARIP: A Running-Average Moving Reference for Last-Iterate Self-Play in Two-Player Zero-Sum Games

Self-play with naive gradient ascent cycles in two-player zero-sum games: the last iterate orbits the equilibrium. Modern methods restore last-iterate convergence by regularizing toward a reference policy -- MMD a fixed one (reaching only the regularized equilibrium), R-NaD a periodic snapshot (the engine of DeepNash). We study GARIP, which anchors to the running average, and isolate what the choice of reference controls. Our central result is a mechanism: collapse tracks the peak lag of the reference, and among causal convex averages of a fixed mean lag the running average (flat profile, peak == mean) uniquely minimizes that peak, while a snapshot's sawtooth has peak =2×= 2\times mean (a one-line theorem). Two consequences follow. Convergence: we prove local last-iterate convergence at constant anchor strength -- the anchor scales the base map's rotation by 1−β1-β, crossing the stability boundary and turning a recurrent base into a contraction (global convergence is conjectured at small ββ; we characterize a large-ββ consensus failure). Robustness: GARIP matches R-NaD's peak performance -- on matrix games, the Coin Game, and the board games Connect Four/Othello, both moving references are far more robust than fixed-magnet and magnet-free baselines -- but is the better hyperparameter default; we report it both ways: over the full grid collapse rates are statistically indistinguishable, yet at conventional parameterizations a matched-mean-lag setting collapses in 0/40 vs 10/40 seeds (a snapshot matches it only by knowing to shorten KK). The boundaries: an anticipatory (negative-weight) reference does better still on the stale side, and the advantage appears only where naive self-play cycles (five deep self-play loops). All experiments are pure JAX and reproducible.
Jun 19, 2026math.OC

Accelerated and Stable Convergence with Anchored Optimistic Method

We study first-order methods for solving monotone variational inequalities arising in min-max optimization. Classical approaches such as the extragradient method rely on two gradient queries per iteration, which limits their analysis and applicability in the online and stochastic settings. We propose a family of Generalized Optimistic Methods with Anchoring (GOMA), which combine two-time-scale optimistic updates with an anchoring term inspired by Halpern iteration. In the deterministic setting, GOMA achieves the optimal accelerated last-iterate rate O(1/k2)O(1/k^2) on the squared gradient norm for monotone Lipschitz operators. In the stochastic setting with unbounded variance, a simplified single-call variant of GOMA achieves a last-iterate convergence rate of O(1/k)O(1/\sqrt{k}) on the squared gradient norm. To the best of our knowledge, this is the first such guarantee for stochastic monotone Lipschitz variational inequalities in the unconstrained setting without variance reduction or growing batches.
Jun 10, 2026math.OC

Last-Iterate Convergence of Optimistic Multiplicative Weight Update

Optimistic Gradient Descent Ascent (OGDA) and Optimistic Multiplicative-Weights Update (OMWU) are two very popular algorithms to solve convex/concave saddle-point problems, where OMWU is the non-Euclidean, entropic version of OGDA. It is known since the '80s that the last iterate of OGDA asymptotically converges to a saddle point in smooth problems. On the other hand, it is unknown if OMWU has the same property. In this paper, I show that OMWU converges asymptotically for smooth convex-concave saddle-point problems, with a small enough constant learning rate. The result does not require uniqueness, strict complementarity, an error bound, or initialization near a solution. The main new ingredient is a boundary argument showing that every cluster point satisfies the inactive-coordinate KKT inequalities. The boundary argument was discovered with assistance from ChatGPT and is documented in the appendix.
Jun 1, 2026math.OC

Accelerating Min-Max Optimization via Power-Law Stepsizes

We revisit the convergence guarantees of the Extragradient (EG) method for unconstrained biaffine min-max optimization. It is known that EG with a fixed stepsize achieves a Θ(T−1/2)Θ(T^{-1/2}) last-iterate convergence rate, which is slower than the optimal O(T−1)\mathcal{O}(T^{-1}) rate attainable by incorporating additional mechanisms such as anchoring. Motivated by recent advances showing that dynamic stepsizes alone can significantly accelerate gradient descent, we ask whether dynamic stepsizes can similarly accelerate the last-iterate convergence of EG. We present the first positive result in this direction. Specifically, we provide a deterministic dynamic stepsize schedule that accelerates the convergence rate of EG to O(T−2/3+ε)\mathcal{O}(T^{-2/3+\varepsilon}) for any ε>0\varepsilon > 0. We also show that this rate is tight when the extrapolation and update steps of EG use the same stepsize. We then show that allowing different stepsizes for the extrapolation and update steps further improves the convergence rate to the near-optimal O(T−1+ε)\mathcal{O}(T^{-1+\varepsilon}). Our analysis reduces stepsize scheduling to an optimization problem, whose solution leads to a stepsize schedule that follows (a discretization of) a power-law distribution. Our proposed stepsize schedules and analysis extend to other methods, such as Optimistic Gradient (OG), and suggest broader applicability to general min-max optimization problems.
May 29, 2026math.OC

A Unifying View of Anchoring via Operator-Side Tikhonov Regularization

Anchored fixed point and monotone equation methods, including Halpern iteration, extra anchored gradient, and their relatives, add a vanishing pull toward a reference point to obtain last-iterate guarantees. Existing anchored variants often achieve sharp last-iterate guarantees, but from the update-level perspective the placement of the anchor can be algorithm-specific and conceptually opaque. We show that anchoring admits a single operator-side construction: regularize the operator queried by the base method with a vanishing Tikhonov term, then run the unmodified base method. Applied to the Picard iteration, this recipe reproduces the Halpern iteration; applied to the forward step, extragradient (EG), and past extragradient (PEG, also known as Popov's method), it yields three variants whose anchor placements inherit the base method's query pattern. The forward-step instantiation gives a new residual convergence guarantee, while the EG and PEG instantiations give new regularized variants. The four analyses share a residual recurrence, recovering the O(1/k)O(1/k) Halpern residual-norm convergence rate, giving O(1/k)O(1/\sqrt{k}) for the regularized forward step, and giving O(1/k)O(1/k) for the regularized EG and PEG variants in the unconstrained monotone Lipschitz setting.
May 13, 2026cs.LG

Achieving ε−2ε^{-2} Sample Complexity for Single-Loop Actor-Critic under Minimal Assumptions

In this paper, we establish last-iterate convergence rates for off-policy actor--critic methods in reinforcement learning. In particular, under a single-loop, single-timescale implementation and a broad class of policy updates, including approximate policy iteration and natural policy gradient methods, we prove the first O~(ε−2)\tilde{\mathcal{O}}(ε^{-2}) sample complexity guarantee for finding an εε-optimal policy under minimal assumptions, namely, the existence of a policy that induces an irreducible Markov chain. This stands in stark contrast to the existing literature, where an O~(ε−2)\tilde{\mathcal{O}}(ε^{-2}) sample complexity is achieved only through nested-loop updates and/or under strong, algorithm-dependent assumptions on the policies, such as uniform mixing and uniform exploration. Technically, to address the challenges posed by the coupled update equations arising from the single-loop implementation, as well as the potentially unbounded iterates induced by off-policy learning, our analysis is based on a coupled Lyapunov drift framework. Specifically, we establish a geometric convergence rate for the actor and an O~(1/T)\tilde{\mathcal{O}}(1/T) convergence rate for the critic, and combine the two Lyapunov drift inequalities through a cross-domination property. We believe this analytical framework is of independent interest and may be applicable to other coupled iterative algorithms with unbounded
May 13, 2026cs.GT

When and Why is Optimistic Multiplicative Weights Slow? The Geometry of Energy Dissipation

This paper studies the convergence of the Optimistic Multiplicative Weights Update algorithm (OMWU) in two player zero-sum games. Recent works have identified instances on which the last-iterate of OMWU can converge arbitrarily slowly, but understanding when and why this slow convergence occurs has remained open. In this work, we develop a new analysis framework that gives sharp, quantitative explanations for this behavior. Our analysis is based on viewing the algorithm's dual iterates as an optimistic skew-gradient descent with respect to an energy function. We prove over the dual iterates that energy is dissipative, and by establishing tight bounds on the magnitude of dissipation, our analysis quantifies the geometric bottlenecks that arise when the corresponding primal iterates are close to the simplex boundary. This further translates into a new linear last-iterate convergence rate in KL divergence on games with a unique and interior Nash equilibrium. Compared to prior work, this new rate contains a much sharper dependence on game-specific constants, and we prove this dependence is optimal. Moreover, these geometric insights further translate into new separations on uniform convergence rates for OMWU. On the one hand, we prove constant lower bounds on the uniform best-iterate convergence rate in KL divergence and total variation distance from Nash. On the other hand, we establish for the 2×22\times 2 setting a new O~(T−1/2){\widetilde O}(T^{-1/2}) best-iterate rate in duality gap, improving substantially over prior work. Together, this shows in general that uniform convergence rate guarantees do not transfer across different measures of distance to Nash.
May 12, 2026cs.LG

Augmented Lagrangian Method for Last-Iterate Convergence for Constrained MDPs

We study policy optimization for infinite-horizon, discounted constrained Markov decision processes (CMDPs). While existing theoretical guarantees typically hold for the mixture policy, deploying such a policy is computationally and memory intensive. This leads to a practical mismatch where a single (last-iterate) policy must be deployed. Recent theoretical works have thus focused on proving last-iterate convergence, but are largely limited to the tabular setting or to algorithmic variants that are rarely used in practice. To address this, we use the classic inexact augmented Lagrangian (AL\texttt{AL}) method from constrained optimization, and propose a general framework with provable last-iterate convergence for CMDPs. We first focus on the tabular setting and propose to solve the AL\texttt{AL} sub-problem with projected Q-ascent (PQA\texttt{PQA}). Combining the theoretical guarantees of PQA\texttt{PQA} and the standard AL\texttt{AL} analysis enables us to establish global last-iterate convergence. We generalize these results to handle log-linear policies, and demonstrate that an efficient, projected variant of PQA\texttt{PQA} can achieve last-iterate convergence with comparable guarantees as prior work. Finally, we demonstrate that our framework scales to complex non-linear policies, and evaluate it on continuous control tasks.
May 10, 2026cs.LG

Near-Optimal Last-Iterate Convergence for Zero-Sum Games with Bandit Feedback and Opponent Actions

Last-iterate convergence of learning dynamics in games has attracted significant recent attention. In two-player zero-sum games with bandit feedback, where only the loss of the selected action pair is observed, Fiegel et al. (2025) show a separation between average-iterate and last-iterate convergence in duality gap: while the optimal t^(-1/2) rate after t rounds is achievable for the former via standard no-regret algorithms, the latter cannot converge faster than t^(-1/3) in expectation or t^(-1/4) with high probability. However, in many practical settings, such as preference learning, the players observe not only their loss but also the opponent's action. This raises a natural question: can such additional information enable faster last-iterate convergence? We answer this question affirmatively, showing that t^(-1/2) last-iterate convergence is achievable with high probability in this setting, via an efficient algorithm that updates its strategy infrequently by solving an estimated log-barrier-regularized game. We identify fundamental obstacles preventing standard analysis for multi-armed bandits, the single-player case, from generalizing to games, and develop a novel analysis to overcome them. Experiments confirm that our algorithm indeed converges faster than naive baselines and prior methods that do not exploit opponent-action feedback. Finally, we note that our results also improve those for dueling bandits, a special case with skew-symmetric game matrices.
Apr 17, 2026cs.LG

The Harder Path: Last Iterate Convergence for Uncoupled Learning in Zero-Sum Games with Bandit Feedback

We study the problem of learning in zero-sum matrix games with repeated play and bandit feedback. Specifically, we focus on developing uncoupled algorithms that guarantee, without communication between players, the convergence of the last-iterate to a Nash equilibrium. Although the non-bandit case has been studied extensively, this setting has only been explored recently, with a bound of O(T−1/8)\mathcal{O}(T^{-1/8}) on the exploitability gap. We show that, for uncoupled algorithms, guaranteeing convergence of the policy profiles to a Nash equilibrium is detrimental to the performance, with the best attainable rate being Ω(T−1/4)Ω(T^{-1/4}) in contrast to the usual Ω(T−1/2)Ω(T^{-1/2}) rate for convergence of the average iterates. We then propose two algorithms that achieve this optimal rate up to constant and logarithmic factors. The first algorithm leverages a straightforward trade-off between exploration and exploitation, while the second employs a regularization technique based on a two-step mirror descent approach.
Apr 16, 2026cs.LG

Optimal last-iterate convergence in matrix games with bandit feedback using the log-barrier

We study the problem of learning minimax policies in zero-sum matrix games. Fiegel et al. (2025) recently showed that achieving last-iterate convergence in this setting is harder when the players are uncoupled, by proving a lower bound on the exploitability gap of Omega(t^{-1/4}). Some online mirror descent algorithms were proposed in the literature for this problem, but none have truly attained this rate yet. We show that the use of a log-barrier regularization, along with a dual-focused analysis, allows this O-tilde(t^{-1/4}) convergence with high-probability. We additionally extend our idea to the setting of extensive-form games, proving a bound with the same rate.
Apr 14, 2025math.OC

Towards Weaker Variance Assumptions for Stochastic Optimization

We revisit a classical assumption for analyzing stochastic gradient algorithms where the squared norm of the stochastic subgradient (or the variance for smooth problems) is allowed to grow as fast as the squared norm of the optimization variable. We contextualize this assumption in view of its inception in the 1960s, its seemingly independent appearance in the recent literature, its relationship to weakest-known variance assumptions for analyzing stochastic gradient algorithms, and its relevance in deterministic problems for non-Lipschitz nonsmooth convex optimization. We build on and extend a connection recently made between this assumption and the Halpern iteration. For convex nonsmooth, and potentially stochastic, optimization, we analyze horizon-free, anytime algorithms with last-iterate rates. For problems beyond simple constrained optimization, such as convex problems with functional constraints or regularized convex-concave min-max problems, we obtain rates for optimality measures that do not require boundedness of the feasible set.
Date pendingcs.MA

Stability and Convergence of Optimistic Exponential Weights with Asymmetric Step Sizes in Bimatrix Games

We study bimatrix two-player games and investigate the last-iterate convergence and stability of equilibria for the iterates generated by the optimistic exponential weights method. In contrast to prior work, we allow the step sizes ηx\eta_x and ηy\eta_y to differ. Our first main result establishes, under the assumption that the set of fixed points is finite, a sufficient condition for global last-iterate convergence in the special case of zero-sum games, which constrains only the product ηxηy\eta_x\eta_y of the step sizes. This condition is practically relevant and partially explains empirically observed behavior. Our second main result provides an almost-tight threshold for asymptotic stability and instability, again in terms of products of the step sizes, for general bimatrix games. This result is primarily of theoretical interest. We derive several known results and practically relevant step size bounds for special cases and illustrate our results by experiments.