Linear Markov Decision Processes
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3 papers in the last four weeks, with none the four weeks before. 0.0% of all new papers.
Latest papers 9
We study episodic adversarial linear constrained Markov decision processes (CMDPs) with unknown transitions, where both the loss and constraint functions may vary adversarially across episodes. The best previous algorithm achieves regret and cumulative constraint violation, leaving a gap to the optimal dependence on the number of episodes . We close this gap by proposing a new primal dual algorithm that achieves regret and cumulative constraint violation without assuming Slater's condition. We further extend the algorithm to achieve the same guarantees for regret and hard constraint violation, which does not allow constraint violations to cancel across episodes. The main challenge is that learning linear CMDPs requires uniform concentration over a value function class with a controlled covering number, whereas standard techniques in constrained online learning, such as policy mixing, can make this class more complex. Our algorithm combines adaptive Follow the Regularized Leader (FTRL), contracted value estimation, and an exponential Lyapunov function. An adaptive dual regularizer offsets the dependence on the dual weights in the primal regret bound, removing the need for policy mixing. We further show that the normalization in the FTRL update bounds the policy parameters independently of the magnitudes of the dual weights, which explains why the resulting policy class remains compatible with uniform concentration. Under feature access, the computational complexity is independent of the size of the state space.
Policy Iteration Is Not Strongly Polynomial for Deterministic Markov Decision Processes: The Price of Algorithmic Anarchy
We establish an exponential iteration lower bound in the number of states for Howard's policy iteration on deterministic discounted Markov decision processes, with at most two actions per state. This rules out strong polynomiality of Howard's policy iteration when the discount factor is part of the input and yields an exponential separation from the simplex method with Dantzig's pivoting rule, which is proved to be strongly polynomial on this class. Even when each reward is restricted to logarithmic bit length, we obtain a stretched-exponential iteration lower bound. The gap between Howard's decentralized and simultaneous selfish improvements and Dantzig's coordinated selection of a single action with the largest gain across all states reveals a ``price'' of algorithmic anarchy.
A Decentralized Partially Observable Team Decision Methodology with Delayed Information Sharing
We study decentralized partially observable team decision problems with low-rank latent dynamics and unknown system models. The proposed framework combines team-theoretic equivalence with low-rank model representations to address cooperative decision-making in partially observable Markov decision processes without prior knowledge of the transition model. Each team member makes decisions based on local private information and delayed common information shared across the team. Using only this available information, each member learns an approximate low-rank Markov decision process and applies least-squares value iteration to compute its policy. This yields a fully decentralized learning and planning algorithm that requires neither a centralized coordinator nor centralized training. We show that the resulting member-side solutions approximate the centralized team solution: despite partial observability, unknown dynamics, and delayed common information, each member recovers the corresponding component of an approximate team-optimal policy. We further establish finite-sample performance guarantees and derive a corresponding sample-complexity bound for the proposed algorithm.
Active Inference as a Convex Markov Decision Process
Active Inference (AIF) frames adaptive behavior as the minimization of expected free energy (EFE), combining epistemic and pragmatic objectives within a single variational principle. We frame AIF as policy optimization and show that, for closed-loop control policies, EFE minimization can be formulated as a convex Markov decision process (MDP). This perspective reveals that policy-dependent reward prediction errors transmit natural gradients of the expected free energy backwards in time rather than up a hierarchy. Finally, we show that coupling world-model learning with policy optimization gives active inference the structure of performative reinforcement learning. Together this places EFE minimization within modern reinforcement learning and optimization theory and opens a route toward principled algorithms for active inference.
Breaking the Computational Barrier: Provably Efficient Actor-Critic for Low-Rank MDPs
Reinforcement learning (RL) is a fundamental framework for sequential decision-making, in which an agent learns an optimal policy through interactions with an unknown environment. In settings with function approximation, many existing RL algorithms achieve favorable sample complexity, but often rely on computationally intractable oracles. In this paper, we use supervised learning as a computational proxy to establish a clear hierarchy of commonly adopted RL oracles under low-rank Markov Decision Processes (MDPs). This hierarchy shows that policy evaluation is the most computationally efficient oracle, provided that supervised learning can be efficiently solved. Motivated by this observation, we propose a novel optimistic actor-critic algorithm that relies solely on the policy evaluation oracle. We prove that our algorithm outperforms the existing sample complexity guarantees for low-rank MDPs while avoiding computationally expensive planning or optimization oracles commonly assumed in prior works. We further extend our theoretical results to approximately low-rank MDPs and demonstrate that this setting captures a broad class of real-world environments. Finally, we validate our theoretical results with experiments on several standard Gym environments.
Model-Based Reinforcement Learning with Double Oracle Efficiency in Policy Optimization and Offline Estimation
Reinforcement learning (RL) in large environments often suffers from severe computational bottlenecks, as conventional regret minimization algorithms require repeated, costly calls to planning and statistical estimation oracles. While recent advances have explored offline oracle-efficient algorithms, their computational complexity typically scales with the cardinality of the state and action spaces, rendering them intractable for large-scale or continuous environments. In this paper, we address this fundamental limitation by studying offline oracle-efficient episodic RL through the lens of log-barrier and log-determinant regularization. Specifically, for tabular Markov Decision Processes (MDPs), we propose a novel algorithm that achieves the optimal regret bound while requiring only calls to both the offline statistical estimation and planning oracles when is known and calls when is unknown. Crucially, this oracle complexity is entirely independent of the size of the state and action spaces. This strict independence drastically reduces the planning oracle complexity, representing a substantial improvement over existing offline oracle-efficient algorithms (Qian et al., 2024). Furthermore, we demonstrate the versatility of our framework by generalizing the algorithm to linear MDPs featuring infinite state spaces and arbitrary action spaces. We prove that this generalized approach successfully attains meaningful sub-linear regret. Consequently, our work yields the first doubly oracle-efficient (i.e., efficient with respect to both statistical estimation and policy optimization) regret minimization algorithm capable of solving MDPs with infinite state and action spaces, significantly expanding the boundaries of computationally tractable RL.
DARLING: Detection Augmented Reinforcement Learning with Non-Stationary Guarantees
We study model-free reinforcement learning (RL) in non-stationary finite-horizon episodic Markov decision processes (MDPs) without prior knowledge of the non-stationarity. We focus on the piecewise stationary (PS) setting, where both rewards and transition dynamics can change at unknown times. We first revisit existing state-of-the-art approaches and identify theoretical and practical limitations that change the current landscape of performance guarantees. To characterize the difficulty of the problem, we establish the first minimax lower bounds for PS-RL in tabular and linear MDPs. We then introduce Detection Augmented Reinforcement Learning (DARLING), a modular wrapper for PS-RL that applies to both tabular and linear MDPs, without knowledge of the changes. In tabular MDPs, under change-point separability and reachability conditions, DARLING improves the best known dynamic regret bounds and matches our minimax lower bound. In linear MDPs, DARLING matches the minimax lower bound when the relevant reachability parameters are known, and our analysis clarifies the structural obstacles that distinguish this setting from the tabular case. Finally, through extensive experimentation across diverse non-stationary benchmarks, we show that DARLING consistently surpasses the state-of-the-art methods.
When Can You Poison Rewards? A Tight Characterization of Reward Poisoning in Linear MDPs
We study reward poisoning attacks in reinforcement learning (RL), where an adversary manipulates rewards within constrained budgets to force the target RL agent to adopt a policy that aligns with the attacker's objectives. Prior works on reward poisoning mainly focused on sufficient conditions to design a successful attacker, while only a few studies discussed the infeasibility of targeted attacks. This paper provides the first precise necessity and sufficiency characterization of the attackability of a linear MDP under reward poisoning attacks. Our characterization draws a bright line between the vulnerable RL instances, and the intrinsically robust ones which cannot be attacked without large costs even running vanilla non-robust RL algorithms. Our theory extends beyond linear MDPs -- by approximating deep RL environments as linear MDPs, we show that our theoretical framework effectively distinguishes the attackability and efficiently attacks the vulnerable ones, demonstrating both the theoretical and practical significance of our characterization.
End-to-End Efficient RL for Linear Bellman Complete MDPs with Deterministic Transitions
We study reinforcement learning (RL) with linear function approximation in Markov Decision Processes (MDPs) satisfying \emph{linear Bellman completeness} -- a fundamental setting where the Bellman backup of any linear value function remains linear. While statistically tractable, prior computationally efficient algorithms are either limited to small action spaces or require strong oracle assumptions over the feature space. We provide a computationally efficient algorithm for linear Bellman complete MDPs with \emph{deterministic transitions}, stochastic initial states, and stochastic rewards. For finite action spaces, our algorithm is end-to-end efficient; for large or infinite action spaces, we require only a standard argmax oracle over actions. Our algorithm learns an -optimal policy with sample and computational complexity polynomial in the horizon, feature dimension, and .