Policy Iteration
Overview
Policy iteration alternates between estimating how well a policy performs and changing it to choose better actions, making it a basic approach to optimal control and reinforcement learning. Methods range from exact Bellman updates and Monte Carlo policy iteration to least-squares or neural function approximation, entropy-regularized updates, and natural policy gradients; applications include Markov decision processes, stochastic control, and Hamilton–Jacobi–Bellman equations. Researchers test these methods in settings such as continuous-control and Atari benchmarks, as well as planning and multi-agent problems. A central challenge is obtaining reliable convergence and efficiency guarantees: outcomes can depend on sampling schedules, approximation error, and update rules, while some classical variants have exponential worst-case iteration counts.
Latest papers
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