Legged Robots

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Period ending 2026-09-21

14 new papers

A weekly snapshot of new work published in Legged Robots.

Period ending 2026-09-14

9 new papers

A weekly snapshot of new work published in Legged Robots.

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188 papers

Latest in Legged Robots

Nov 14, 2025cs.RO

Humanoid Whole-Body Badminton via an Annealed Reinforcement Learning Curriculum

Humanoid robots have demonstrated strong capabilities for interacting with static scenes across locomotion and manipulation, yet dynamic real-world interactions remain challenging. As a step toward fast-moving object interactions, we present an RL training pipeline that yields a unified whole-body controller for humanoid badminton, coordinating footwork and striking without motion priors or expert demonstrations. In badminton, locomotion and striking are tightly coupled, making the final hitting objective difficult to optimize directly due to sparse rewards and conflicting gradients. We address this with an annealed curriculum that first stabilizes learning through auxiliary locomotion objectives, then progressively removes them to focus optimization on the final hitting objective. For deployment, we use an Extended Kalman Filter (EKF) to estimate and predict shuttlecock trajectories for target striking, and also develop a prediction-free variant that removes the EKF and explicit prediction. We validate the framework in simulation and on hardware. In simulation, two robots sustain a rally of 21 consecutive hits. In real-world tests with both machine-fed shuttles and human-robot rallies, the robot achieves outgoing shuttle speeds up to 19.1 m/s. Moreover, the prediction-free variant attains comparable performance to the EKF-based policy. Overall, our approach enables dynamic yet precise goal striking in humanoid badminton and suggests a path toward more dynamics-critical whole-body interaction tasks.
Chenhao Liu, Leyun Jiang, Ningyuan Tian +4
Oct 14, 2025cs.RO

Pretraining in Actor-Critic Reinforcement Learning for Locomotion

The pretraining-finetuning paradigm has facilitated numerous transformative advancements in artificial intelligence research in recent years. However, in the domain of reinforcement learning (RL) for robot locomotion, individual skills are often learned from scratch despite the high likelihood that some generalizable knowledge is shared across all task-specific policies belonging to the same robot embodiment. This work aims to define a paradigm for pretraining neural network models that encapsulate such knowledge and can subsequently serve as a basis for warm-starting the RL process in classic actor-critic algorithms, such as Proximal Policy Optimization (PPO). We begin with a task-agnostic exploration-based data collection algorithm to gather diverse, dynamic transition data, which is then used to train a Proprioceptive Inverse Dynamics Model (PIDM) through supervised learning. The pretrained weights are then loaded into both the actor and critic networks to warm-start the policy optimization of actual tasks. We systematically validated our proposed method with 9 distinct robot locomotion RL environments comprising 3 different robot embodiments, showing significant benefits of this initialization strategy. Our proposed approach on average improves sample efficiency by 36.2% and task performance by 4.3% compared to random initialization. We further present key ablation studies and empirical analyses that shed light on the mechanisms behind the effectiveness of this method.
Jiale Fan, Andrei Cramariuc, Tifanny Portela +1
Oct 8, 2025cs.RO

Sampling Strategies for Robust Universal Quadrupedal Locomotion Policies

This work focuses on sampling strategies of configuration variations for generating robust universal locomotion policies for quadrupedal robots. We investigate the effects of sampling physical robot parameters and joint proportional-derivative gains to enable training a single reinforcement learning policy that generalizes to multiple parameter configurations. Three fundamental joint gain sampling strategies are compared: parameter sampling with (1) linear and polynomial function mappings of mass-to-gains, (2) performance-based adaptive filtering, and (3) uniform random sampling. We improve the robustness of the policy by biasing the configurations using nominal priors and reference models. All training was conducted using the RaiSim simulation environment, tested in simulation on a range of diverse quadrupeds, and zero-shot deployed onto hardware using the ANYmal quadruped robot. Compared to multiple baseline implementations, our results demonstrate the need for significant joint controller gains randomization for robust closing of the sim-to-real gap.
David Rytz, Kim Tien Ly, Ioannis Havoutis
Oct 2, 2025cs.RO

SPARC: Spine with Prismatic And Revolute Compliance for Faster Quadrupedal Bounding

Quadruped mammals coordinate sagittal spinal bending with axial extension and compression during dynamic locomotion. Yet most robotic quadrupeds use rigid trunks, passively compliant spines with fixed properties, or actively controlled spines that track prescribed trajectories. Whether actively regulated spinal compliance can support faster dynamic locomotion remains unclear. We present SPARC, a compact 1.26-kg, 3-DoF sagittal-plane spine that combines revolute and prismatic motion with independently tunable task-space stiffness and damping. A floating-base impedance controller renders the desired task-space compliance, and benchtop tests show that the fitted axial stiffness matches commanded values within 1.5%. We integrate SPARC into an 8-DoF quadruped and evaluate it across 97 bounding trials under three spine configurations: impedance-controlled SPARC, the same SPARC module held near a fixed pose using position control, and a lightweight rigid spine. Impedance-controlled SPARC reaches 1.029 m/s, compared with 0.769 m/s for position-controlled SPARC and 0.673 m/s for the rigid spine. Impedance-controlled SPARC reaches higher speeds with larger axial motion and greater mechanical power exchange, while at matched speed it has a higher electrical cost of transport than the rigid spine, revealing an energetic trade-off. Code and hardware are available at: https://github.com/YueWang996/sparc
Yue Wang, Yanran Xu
Sep 22, 2025cs.RO

GeCCo -- a Generalist Contact-Conditioned Policy for Loco-Manipulation Skills on Legged Robots

Most modern approaches to quadruped locomotion focus on using Deep Reinforcement Learning (DRL) to learn policies from scratch, in an end-to-end manner. Such methods often fail to scale, as every new problem or application requires time-consuming and iterative reward definition and tuning. We present Generalist Contact-Conditioned Policy (GeCCo) --- a low-level policy trained with Deep Reinforcement Learning that is capable of tracking arbitrary contact points with a quadruped robot. We shift from task-specific end-to-end learning to a modular hierarchy in which a single planner-agnostic, contact-conditioned tracking policy serves as a robust interface between planning and control. By maintaining stable contact execution under dynamic uncertainty and planner mismatch, the policy enables high-level planners (e.g., handcrafted, learned, or optimization-based) to be composed and swapped without retraining. We demonstrate the scalability and robustness of our method by evaluating on a wide range of locomotion and manipulation tasks in a common framework and under a single generalist policy. These include a variety of gaits, traversing complex terrains (e.g., stairs and slopes) as well as previously unseen stepping-stones and narrow beams, and interacting with objects (e.g., pressing a button, pushing a barrel). Our framework acquires new behaviors more efficiently, simply by combining a task-specific high-level contact planner and the pre-trained generalist policy. Project website: https://vassil-atn.github.io/gecco.github.io
Vassil Atanassov, Wanming Yu, Siddhant Gangapurwala +2
Jun 17, 2025cs.LG

Adaptive Reinforcement Learning for Unobservable Random Delays

In standard reinforcement learning (RL) settings, the interaction between the agent and the environment is typically modeled as a Markov decision process (MDP), which assumes that the agent observes the system state instantaneously, selects an action without delay, and executes it immediately. In real-world dynamic environments, such as cyber-physical systems, this assumption often breaks down due to delays in the interaction between the agent and the system. These delays can vary stochastically over time and are typically unobservable when deciding on an action. Existing methods deal with this uncertainty conservatively by assuming a known fixed upper bound on the delay, even if the delay is often much lower. In this work, we introduce the interaction layer, a general framework that enables agents to adaptively handle unobservable and time-varying delays. Specifically, the agent generates a matrix of possible future actions, anticipating a horizon of potential delays, to handle both unpredictable delays and lost action packets sent over networks. Building on this framework, we develop a model-based algorithm, Actor-Critic with Delay Adaptation (ACDA), which dynamically adjusts to delay patterns. Our method significantly outperforms state-of-the-art approaches across a wide range of locomotion benchmark environments, including real-world measured delays.
John Wikman, Alexandre Proutiere, David Broman
Mar 6, 2025cs.RO

DogLegs: Robust Proprioceptive State Estimation for Legged Robots Using Multiple Leg-Mounted IMUs

Robust and accurate proprioceptive state estimation of the main body is crucial for legged robots to execute tasks in extreme environments where exteroceptive sensors, such as LiDARs and cameras, may become unreliable. In this paper, we propose DogLegs, a state estimation system for legged robots that fuses the measurements from a body-mounted inertial measurement unit (Body-IMU), joint encoders, and multiple leg-mounted IMUs (Leg-IMU) using an extended Kalman filter (EKF). The filter system contains the error states of all IMU frames. The Leg-IMUs are used to detect foot contact, thereby providing zero-velocity measurements to update the state of the Leg-IMU frames. Additionally, we compute the relative position constraints between the Body-IMU and Leg-IMUs by the leg kinematics and use them to update the main body state and reduce the error drift of the individual IMU frames. Field experimental results have shown that our proposed DogLegs system achieves better state estimation accuracy compared to the traditional leg odometry method (using only Body-IMU and joint encoders) across various terrains. We make our code and datasets publicly available to benefit the research community (https://github.com/YibinWu/DogLegs).
Yibin Wu, Jian Kuang, Shahram Khorshidi +4
Date pendingcs.RO

SwingBot: Learning Whole-Body Brachiation for Humanoid Robots

Brachiation enables primates to move across overhead supports when ground paths are blocked, suggesting a complementary locomotion mode for robots operating in cluttered or hazardous environments. Bringing this capability to high-DoF humanoid robots is difficult because the controller must discover a long-horizon release-swing-capture sequence, coordinate alternating contacts with whole-body momentum, and act without reliable measurements of segment-relative displacement or hook-contact state. We present SwingBot, a learning framework for continuous humanoid brachiation with passive wrist hooks. SwingBot makes the task trainable by organizing learning around the structure of brachiation: biomimetic keyframes make rare release-swing-capture transitions reachable during early exploration, and recurrent privileged-state estimation provides compact position and contact latents for deployment. Hardware experiments demonstrate continuous bar traversal and robustness to payload, external disturbances and different bar spacings, showing that this formulation offers a practical route to whole-body robotic brachiation.
Yujie Xiong, Peng Zhai, Taixian Hou +6