Long-Horizon Video Generation

Latest papers 107

May 14, 2026cs.CV

EverAnimate: Minute-Scale Human Animation via Latent Flow Restoration

We propose EverAnimate, an efficient post-training method for long-horizon animated video generation that preserves visual quality and character identity. Long-form animation remains challenging because highly dynamic human motion must be synthesized against relatively static environments, making chunk-based generation prone to accumulated drift: (i) low-level quality drift, such as progressive degradation of static backgrounds, and (ii) high-level semantic drift, such as inconsistent character identity and view-dependent attributes. To address this issue, EverAnimate restores drifted flow trajectories by anchoring generation to a persistent latent context memory, consisting of two complementary mechanisms. (i) Persistent Latent Propagation maintains a context memory across chunks to propagate identity and motion in latent space while mitigating temporal forgetting. (ii) Restorative Flow Matching introduces an implicit restoration objective during sampling through velocity adjustment, improving within-chunk fidelity. With only lightweight LoRA tuning, EverAnimate outperforms state-of-the-art long-animation methods in both short- and long-horizon settings: at 10 seconds, it improves PSNR/SSIM by 8%/7% and reduces LPIPS/FID by 22%/11%; at 90 seconds, the gains increase to 15%/15% and 32%/27%, respectively.
May 14, 2026cs.CV

Head Forcing: Long Autoregressive Video Generation via Head Heterogeneity

Autoregressive video diffusion models support real-time synthesis but suffer from error accumulation and context loss over long horizons. We discover that attention heads in AR video diffusion transformers serve functionally distinct roles as local heads for detail refinement, anchor heads for structural stabilization, and memory heads for long-range context aggregation, yet existing methods treat them uniformly, leading to suboptimal KV cache allocation. We propose Head Forcing, a training-free framework that assigns each head type a tailored KV cache strategy: local and anchor heads retain only essential tokens, while memory heads employ a hierarchical memory system with dynamic episodic updates for long-range consistency. A head-wise RoPE re-encoding scheme further ensures positional encodings remain within the pretrained range. Without additional training, Head Forcing extends generation from 5 seconds to minute-level duration, supports multi-prompt interactive synthesis, and consistently outperforms existing baselines. Project Page: https://jiahaotian-sjtu.github.io/headforcing.github.io/.
May 13, 2026cs.CV

Pyramid Forcing: Head-Aware Pyramid KV Cache Policy for High-Quality Long Video Generation

Autoregressive video generation enables streaming and open-ended long video synthesis, but still suffers from long-term degradation caused by accumulated errors. Existing KVCache strategies usually apply unified historical-frame retention, implicitly assuming homogeneous historical dependencies across attention heads. We revisit historical-frame attention and reveal three distinct head types: Anchor Heads require broad long-range context, Wave Heads exhibit periodic temporal dependencies, and Veil Heads focus on initial and adjacent frames. Based on this finding, we propose Pyramid Forcing, a head-aware pyramidal KVCache framework that identifies head types offline, assigns behavior-specific cache policies, and supports heterogeneous cache lengths via efficient ragged-cache attention. Experiments on Self Forcing and Causal Forcing show that Pyramid Forcing consistently improves long-horizon generation quality on VBench-Long, increasing the 60-second Self Forcing score from 77.87 to 81.21 while enhancing motion dynamics, visual fidelity, and semantic consistency. Project: https://if-lab-pku.github.io/Pyramid-Forcing/.
May 12, 2026cs.CV

CausalCine: Real-Time Autoregressive Generation for Multi-Shot Video Narratives

Autoregressive video generation aims at real-time, open-ended synthesis. Yet, cinematic storytelling is not merely the endless extension of a single scene; it requires progressing through evolving events, viewpoint shifts, and discrete shot boundaries. Existing autoregressive models often struggle in this setting. Trained primarily for short-horizon continuation, they treat long sequences as extended single shots, inevitably suffering from motion stagnation and semantic drift during long rollouts. To bridge this gap, we introduce CausalCine, an interactive autoregressive framework that transforms multi-shot video generation into an online directing process. CausalCine generates causally across shot changes, accepts dynamic prompts on the fly, and reuses context without regenerating previous shots. To achieve this, we first train a causal base model on native multi-shot sequences to learn complex shot transitions prior to acceleration. We then propose Content-Aware Memory Routing (CAMR), which dynamically retrieves historical KV entries according to attention-based relevance scores rather than temporal proximity, preserving cross-shot coherence under bounded active memory. Finally, we distill the causal base model into a few-step generator for real-time interactive generation. Extensive experiments demonstrate that CausalCine significantly outperforms autoregressive baselines and approaches the capability of bidirectional models while unlocking the streaming interactivity of causal generation. Demo available at https://yihao-meng.github.io/CausalCine/
May 12, 2026cs.CV

HorizonDrive: Self-Corrective Autoregressive World Model for Long-horizon Driving Simulation

Closed-loop driving simulation requires real-time interaction beyond short offline clips, pushing current driving world models toward autoregressive (AR) rollout. Existing AR distillation approaches typically rely on frame sinks or student-side degradation training. The former transfers poorly to driving due to fast ego-motion and rapid scene changes, while the latter remains bounded by the teacher's single-pass output length and thus provides only a limited supervision horizon. A natural question is: can the teacher itself be extended via AR rollout to provide unbounded-horizon supervision at bounded memory cost? The key difficulty is that a standard teacher drifts under its own predictions, contaminating the supervision it provides. Our key insight is to make the teacher rollout-capable, ensuring reliable supervision from its own AR rollouts. This is instantiated as HorizonDrive, an anti-drifting training-and-distillation framework for AR driving simulation. First, scheduled rollout recovery (SRR) trains the base model to reconstruct ground-truth future clips from prediction-corrupted histories, yielding a teacher that remains stable across long AR rollouts. Second, the rollout-capable teacher is extended via AR rollout, providing long-horizon distribution-matching supervision under bounded memory, while a short-window student aligns to it with teacher rollout DMD (TRD) for efficient real-time deployment. HorizonDrive natively supports minute-scale AR rollout under bounded memory; on nuScenes, HorizonDrive reduces FID by 52% and FVD by 37%, and lowers ARE and DTW by 21% and 9% relative to the strongest long-horizon streaming baselines, while remaining competitive with single-pass driving video generators.
May 11, 2026cs.CV

AllocMV: Optimal Resource Allocation for Music Video Generation via Structured Persistent State

Generating long-horizon music videos (MVs) is frequently constrained by prohibitive computational costs and difficulty maintaining cross-shot consistency. We propose AllocMV, a hierarchical framework formulating music video synthesis as a Multiple-Choice Knapsack Problem (MCKP). AllocMV represents the video's persistent state as a compact, structured object comprising character entities, scene priors, and sharing graphs, produced by a global planner prior to realization. By estimating segment saliency from multimodal cues, a group-level MCKP solver based on dynamic programming optimally allocates resources across High-Gen, Mid-Gen, and Reuse branches. For repetitive musical motifs, we implement a divergence-based forking strategy that reuses visual prefixes to reduce costs while ensuring motif-level continuity. Evaluated via the Cost-Quality Ratio (CQR), AllocMV achieves an optimal trade-off between perceived quality and resource expenditure under strict budgetary and rhythmic constraints.
May 10, 2026cs.CV

EduStory: A Unified Framework for Pedagogically-Consistent Multi-Shot STEM Instructional Video Generation

Long-horizon video generation has advanced in visual quality, yet existing methods still struggle to maintain knowledge consistency and coherent pedagogical narratives across multi-shot instructional videos, especially in STEM domains. To address these challenges, we propose EduStory, a unified framework for reliable instructional video generation. EduStory integrates pedagogical state modeling to track persistent knowledge states, script-guided structured control to organize multi-shot narratives, and learning-oriented evaluation metrics to assess knowledge fidelity and constraint satisfaction. To support rigorous evaluation, we further introduce EduVideoBench, a diagnostic benchmark with multi-granularity annotations, including pedagogical storyboards, shot-level semantics, and knowledge state transitions, together with baseline tasks for controllable instructional video generation. Extensive experiments demonstrate that domain-aware state modeling and structured control substantially reduce narrative breakdown and improve alignment with instructional intent. These results highlight the significance of domain-specific structural constraints and tailored benchmarks for advancing reliable, controllable, and also trustworthy long-horizon video generation.
Apr 28, 2026cs.CV

Mutual Forcing: Dual-Mode Self-Evolution for Fast Autoregressive Audio-Video Character Generation

In this work, we propose Mutual Forcing, a framework for fast autoregressive audio-video generation with long-horizon audio-video synchronization. Our approach addresses two key challenges: joint audio-video modeling and fast autoregressive generation. To ease joint audio-video optimization, we adopt a two-stage training strategy: we first train uni-modal generators and then couple them into a unified audio-video model for joint training on paired data. For streaming generation, we ask whether a native fast causal audio-video model can be trained directly, instead of following existing streaming distillation pipelines that typically train a bidirectional model first and then convert it into a causal generator through multiple distillation stages. Our answer is Mutual Forcing, which builds directly on native autoregressive model and integrates few-step and multi-step generation within a single weight-shared model, enabling self-distillation and improved training-inference consistency. The multi-step mode improves the few-step mode via self-distillation, while the few-step mode generates historical context during training to improve training-inference consistency; because the two modes share parameters, these two effects reinforce each other within a single model. Compared with prior approaches such as Self-Forcing, Mutual Forcing removes the need for an additional bidirectional teacher model, supports more flexible training sequence lengths, reduces training overhead, and allows the model to improve directly from real paired data rather than a fixed teacher. Experiments show that Mutual Forcing matches or surpasses strong baselines that require around 50 sampling steps while using only 4 to 8 steps, demonstrating substantial advantages in both efficiency and quality. The project page is available at https://mutualforcing.github.io.
Apr 23, 2026cs.CV

Sparse Forcing: Native Trainable Sparse Attention for Real-time Autoregressive Diffusion Video Generation

We introduce Sparse Forcing, a training-and-inference paradigm for autoregressive video diffusion models that improves long-horizon generation quality while reducing decoding latency. Sparse Forcing is motivated by an empirical observation in autoregressive diffusion rollouts: attention concentrates on a persistent subset of salient visual blocks, forming an implicit spatiotemporal memory in the KV cache, and exhibits a locally structured block-sparse pattern within sliding windows. Building on this observation, we propose a trainable native sparsity mechanism that learns to compress, preserve, and update these persistent blocks while restricting computation within each local window to a dynamically selected local neighborhood. To make the approach practical at scale for both training and inference, we further propose Persistent Block-Sparse Attention (PBSA), an efficient GPU kernel that accelerates sparse attention and memory updates for low-latency, memory-efficient decoding. Experiments show that Sparse Forcing improves the VBench score by +0.26 over Self-Forcing on 5-second text-to-video generation while delivering a 1.11-1.17x decoding speedup and 42% lower peak KV-cache footprint. The gains are more pronounced on longer-horizon rollouts, delivering improved visual quality with +0.68 and +2.74 VBench improvements, and 1.22x and 1.27x speedups on 20-second and 1-minute generations, respectively.
Apr 22, 2026cs.CV

DynamicRad: Content-Adaptive Sparse Attention for Long Video Diffusion

Leveraging the natural spatiotemporal energy decay in video diffusion offers a path to efficiency, yet relying solely on rigid static masks risks losing critical long-range information in complex dynamics. To address this issue, we propose \textbf{DynamicRad}, a unified sparse-attention paradigm that grounds adaptive selection within a radial locality prior. DynamicRad introduces a \textbf{dual-mode} strategy: \textit{static-ratio} for speed-optimized execution and \textit{dynamic-threshold} for quality-first filtering. To ensure robustness without online search overhead, we integrate an offline Bayesian Optimization (BO) pipeline coupled with a \textbf{semantic motion router}. This lightweight projection module maps prompt embeddings to optimal sparsity regimes with \textbf{minimal runtime overhead}. Unlike online profiling methods, our offline BO optimizes attention reconstruction error (MSE) on a physics-based proxy task, ensuring rapid convergence. Experiments on HunyuanVideo and Wan2.1-14B demonstrate that DynamicRad pushes the efficiency--quality Pareto frontier, achieving \textbf{1.7×\times--2.5×\times inference speedups} with \textbf{over 80% effective sparsity}. In some long-sequence settings, the dynamic mode even matches or exceeds the dense baseline, while mask-aware LoRA further improves long-horizon coherence. Code is available at https://github.com/Adamlong3/DynamicRad.
Apr 21, 2026cs.CV

AutoAWG: Adverse Weather Generation with Adaptive Multi-Controls for Automotive Videos

Perception robustness under adverse weather remains a critical challenge for autonomous driving, with the core bottleneck being the scarcity of real-world video data in adverse weather. Existing weather generation approaches struggle to balance visual quality and annotation reusability. We present AutoAWG, a controllable Adverse Weather video Generation framework for Autonomous driving. Our method employs a semantics-guided adaptive fusion of multiple controls to balance strong weather stylization with high-fidelity preservation of safety-critical targets; leverages a vanishing point-anchored temporal synthesis strategy to construct training sequences from static images, thereby reducing reliance on synthetic data; and adopts masked training to enhance long-horizon generation stability. On the nuScenes validation set, AutoAWG significantly outperforms prior state-of-the-art methods: without first-frame conditioning, FID and FVD are relatively reduced by 50.0% and 16.1%; with first-frame conditioning, they are further reduced by 8.7% and 7.2%, respectively. Extensive qualitative and quantitative results demonstrate advantages in style fidelity, temporal consistency, and semantic--structural integrity, underscoring the practical value of AutoAWG for improving downstream perception in autonomous driving. Our code is available at: https://github.com/higherhu/AutoAWG
Apr 20, 2026cs.CV

Memorize When Needed: Decoupled Memory Control for Spatially Consistent Long-Horizon Video Generation

Spatially consistent long-horizon video generation aims to maintain temporal and spatial consistency along predefined camera trajectories. Existing methods mostly entangle memory modeling with video generation, leading to inconsistent content during scene revisits and diminished generative capacity when exploring novel regions, even trained on extensive annotated data. To address these limitations, we propose a decoupled framework that separates memory conditioning from generation. Our approach significantly reduces training costs while simultaneously enhancing spatial consistency and preserving the generative capacity for novel scene exploration. Specifically, we employ a lightweight, independent memory branch to learn precise spatial consistency from historical observation. We first introduce a hybrid memory representation to capture complementary temporal and spatial cues from generated frames, then leverage a per-frame cross-attention mechanism to ensure each frame is conditioned exclusively on the most spatially relevant historical information, which is injected into the generative model to ensure spatial consistency. When generating new scenes, a camera-aware gating mechanism is proposed to mediate the interaction between memory and generation modules, enabling memory conditioning only when meaningful historical references exist. Compared with the existing method, our method is highly data-efficient, yet the experiments demonstrate that our approach achieves state-of-the-art performance in terms of both visual quality and spatial consistency.
Apr 10, 2026cs.CV

Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory

With the advancement of interactive video generation, diffusion models have increasingly demonstrated their potential as world models. However, existing approaches still struggle to simultaneously achieve memory-enabled long-term temporal consistency and high-resolution real-time generation, limiting their applicability in real-world scenarios. To address this, we present Matrix-Game 3.0, a memory-augmented interactive world model designed for 720p real-time longform video generation. Building upon Matrix-Game 2.0, we introduce systematic improvements across data, model, and inference. First, we develop an upgraded industrial-scale infinite data engine that integrates Unreal Engine-based synthetic data, large-scale automated collection from AAA games, and real-world video augmentation to produce high-quality Video-Pose-Action-Prompt quadruplet data at scale. Second, we propose a training framework for long-horizon consistency: by modeling prediction residuals and re-injecting imperfect generated frames during training, the base model learns self-correction; meanwhile, camera-aware memory retrieval and injection enable the base model to achieve long horizon spatiotemporal consistency. Third, we design a multi-segment autoregressive distillation strategy based on Distribution Matching Distillation (DMD), combined with model quantization and VAE decoder pruning, to achieve efficient real-time inference. Experimental results show that Matrix-Game 3.0 achieves up to 40 FPS real-time generation at 720p resolution with a 5B model, while maintaining stable memory consistency over minute-long sequences. Scaling up to a 2x14B model further improves generation quality, dynamics, and generalization. Our approach provides a practical pathway toward industrial-scale deployable world models.
Feb 8, 2026cs.CV

Rolling Sink: Bridging Limited-Horizon Training and Open-Ended Testing in Autoregressive Video Diffusion

Autoregressive (AR) video diffusion models in the Self Forcing family generate a video chunk by chunk, each conditioned on the ones before it, so they can keep rolling out with no preset length. In practice they are trained on short, fixed clips (e.g., 5s). Once a rollout passes this training horizon, the cache fills with self-generated chunks the model never saw in training, and quality degrades: colors oversaturate, identities drift, structures collapse, and motion fades. We frame this failure as a cache-behavior mismatch, a domain shift between the within-horizon caches seen in training and those produced by open-ended testing, and address it with Rolling Sink, a training-free inference-time cache policy. Within the base model's fixed cache budget, Rolling Sink holds the cache close to its stable within-horizon behavior: it restores low-drift content, sliding temporal indices, and evolving semantics, and keeps a small recent context. Attention sink and temporal re-indexing are existing mechanisms. Our contribution is the mismatch formulation, the joint bounded-cache policy, and the Rolling Semantics schedule. On two 5s-trained bases, Self Forcing and Causal Forcing, Rolling Sink attains the best averaged rank on VBench-Long at both 1- and 5-minute rollouts under the same inference setting, at about 0.56% throughput change, and holds GPU memory constant. It also sustains a 30-minute qualitative rollout, 360 times its training horizon. We validate at 1- and 5-minute rollouts and do not claim guaranteed quality at arbitrary duration. Project page: https://rolling-sink.github.io/
Dec 17, 2025cs.CV

End-to-End Training for Autoregressive Video Diffusion via Self-Resampling

Autoregressive video diffusion models hold promise for world simulation but are vulnerable to exposure bias arising from the train-test mismatch. While recent works address this via post-training, they typically rely on a bidirectional teacher model or discriminator. To achieve an end-to-end solution, we introduce Resampling Forcing, a teacher-free framework that enables training autoregressive video models from scratch and at scale. Central to our approach is a self-resampling scheme that simulates inference-time model errors on history frames during training. Conditioned on these degraded histories, a sparse causal mask enforces temporal causality while enabling parallel training with frame-level diffusion loss. To facilitate efficient long-horizon generation, we further introduce history routing, a parameter-free mechanism that dynamically retrieves the top-k most relevant history frames for each query. Experiments demonstrate that our approach achieves performance comparable to distillation-based baselines while exhibiting superior temporal consistency on longer videos owing to native-length training.
Nov 28, 2025cs.CV

BIFE: Better Interaction, Fewer Errors for Minute-Long Video Generation

Long video generation is a critical step toward building realistic world models, requiring both high visual fidelity and long-range interaction consistency. Recent autoregressive diffusion models enable long-horizon generation through KV cache reuse, yet suffer from two fundamental challenges: failure to preserve long-range interactions due to sliding-window KV cache and error accumulation that progressively degrades generation quality over time. To address these issues, we propose BIFE, a framework that introduces a semantic sparse KV cache for retrieval-based long-range conditioning and a Block Forcing training strategy to enforce cross-block consistency. Together, these designs preserve historical interactions while mitigating drift, enabling stable and coherent minute-long video generation. We also introduce InterVBench, a minute-long video benchmark with fine-grained block-level annotations and Video Drift Error metrics. Extensive experiments on InterVBench and VBench-Long demonstrate that BIFE achieves state-of-the-art performance, including a 22.2% improvement on VDE-Subject and a 19.4% improvement on VDE-Clarity over baselines. Website: https://alibaba-damo-academy.github.io/BIFE. Code: https://github.com/alibaba-damo-academy/BIFE.
Mar 12, 2024cs.CV

SSM Meets Video Diffusion Models: Efficient Long-Term Video Generation with Structured State Spaces

Given the remarkable achievements in image generation through diffusion models, the research community has shown increasing interest in extending these models to video generation. Recent diffusion models for video generation have predominantly utilized attention layers to extract temporal features. However, attention layers are limited by their computational costs, which increase quadratically with the sequence length. This limitation presents significant challenges when generating longer video sequences using diffusion models. To overcome this challenge, we propose leveraging state-space models (SSMs) as temporal feature extractors. SSMs (e.g., Mamba) have recently gained attention as promising alternatives due to their linear-time memory consumption relative to sequence length. In line with previous research suggesting that using bidirectional SSMs is effective for understanding spatial features in image generation, we found that bidirectionality is also beneficial for capturing temporal features in video data, rather than relying on traditional unidirectional SSMs. We conducted comprehensive evaluations on multiple long-term video datasets, such as MineRL Navigate, across various model sizes. For sequences up to 256 frames, SSM-based models require less memory to achieve the same FVD as attention-based models. Moreover, SSM-based models often deliver better performance with comparable GPU memory usage. Our codes are available at https://github.com/shim0114/SSM-Meets-Video-Diffusion-Models.