Multi-Speaker TTS
TTS: Text-to-Speech
Latest papers
10 papers2 papers in the last four weeks, against 1 the four weeks before. 0.0% of all new papers.
Conditional-flow text-to-speech (TTS) models can achieve high synthesis quality with relatively few sampling steps, but collapsing the remaining trajectory to a single update can still cause substantial quality degradation. We propose MixiSpeech, a progressive state distillation framework that converts a multi-step conditional-flow acoustic model into a one-step generator while preserving its architecture and speaker conditioning. Rather than training the one-step model directly, MixiSpeech progressively reduces the global sampling budget through a 10-4-2-1 curriculum, with each student trained to match local teacher-integration endpoints using a masked state-matching objective. We instantiate the framework on a 710-speaker Vietnamese Matcha-TTS model trained from scratch on PhoAudiobook. On 100 shared test text-speaker pairs, direct one-step inference substantially degrades synthesis quality, obtaining 1.6846 UTMOS22-Strong and 6.21% WER compared with 2.2923 and 4.65% for the 10-step teacher. In contrast, the distilled one-step model achieves 2.2678 UTMOS22-Strong, 4.63% WER, and 2.83% CER, recovering most of the quality lost at the one-step operating point while requiring only a single acoustic vector-field evaluation. End-to-end inference time decreases from 0.0662 s for the 10-step teacher to 0.0312 s for MixiSpeech, corresponding to a 2.12 measured speedup. These results show that progressive state distillation can make one-step conditional-flow TTS practical without relying on a large multi-step sampling budget. Project page: https://mixispeech.solanai.us/
From Script to Drama: An Agentic Framework for Controllable Multi-Speaker Dialogue TTS
Multi-speaker dialogue TTS requires natural speech generation, consistent speaker identity, coherent cross-turn transitions, and fine-grained control of expressive attributes such as emotion, speaking rate, and loudness. These requirements are difficult to satisfy reliably with one-shot generation, especially in long-form dialogue. We propose a controllable multi-speaker dialogue TTS framework that formulates synthesis as critique-driven iterative refinement. Its speech backbone, ControlEdit-TTS, unifies instruction-following synthesis and natural-language-guided attribute editing, enabling correction of expressive errors without full regeneration. The framework further performs hierarchical utterance-level and scene-level critique, routing detected issues to editing, resynthesis, or timing adjustment. Experiments on a bilingual Chinese--English dialogue benchmark show improved utterance-level instruction following, better dialogue-level preference than direct dialogue models and agentic baselines, and more effective refinement than regeneration-only alternatives while preserving speaker identity. Ablations further confirm the benefits of scene-level critique and edit-based correction.
Building and Evaluating Fixed-Voice Thai TTS from Synthetic Speech
In low-resource settings, deploying TTS typically requires choosing between a large voice-cloning model with costly inference or a compact fixed-voice system that requires a speaker-specific corpus. We study a third route: using a large voice-cloning model as a programmable data source to turn a short voice reference (e.g., 15 seconds) into a compact fixed-voice student trained entirely on synthetic speech. This setting makes pipeline design consequential: teacher errors become training targets, while filtering failed generations can reduce coverage of difficult texts. Thai further introduces challenges from ambiguous word boundaries, lexical tone, names and loanwords, numeric verbalization, and Thai-English code-switching. We study how text preparation, synthetic generation, quality filtering, rejection sampling, and frontend choices affect the resulting student, and where teacher limitations remain. We evaluate CER, Challenge-Set Keyword Accuracy, Prosody Pause Accuracy, speaker similarity, and speaking rate. The resulting 82M-parameter model, Wayu-Paxa-TTS-Edge, enables on-device Thai TTS without reference audio. It achieves 68.2% Challenge-Set Keyword Accuracy (85.5% of Gemini 3.1) and 91.4% pause precision, outperforming its OmniVoice teacher (89.9%) and reaching 94.8% of Gemini 3.1. It also achieves the lowest pause-placement error and intra-word pause rates among the three systems, and 3.7% and 1.1% CER on Thai and English, respectively. We open-source the model and evaluation framework for Thai TTS development.
SwanTale: Unified Multi-Speaker Speech and Audio Generation for Instruct and Zero-Shot Tasks
Speech and audio generation is often needed in animation dubbing, audio drama, movies, advertising, games, podcasts, and short-video production. In these scenarios, creators may need to design voices without reference recordings, control speaker styles with natural language, support acoustic scenes with environments and audio effects, and later reuse the designed voices. Therefore, it is important to support multi-speaker speech and audio generation for both instruct and zero-shot tasks. The instruct task requires a caption of the environment, speaker styles, and fine-grained content, while the zero-shot task uses reference audio together with the same fine-grained content. We address these tasks from both the data and model sides. First, we propose SwanData-Caption, which cleans raw speech and audio data, adds targeted synthetic coverage, and annotates diverse and accurate multi-level captions. Then, we propose SwanTale, a multi-speaker expressive speech and audio generation model that supports both zero-shot and instruct tasks. We introduce SwanVAE to support high-quality multi-audio-modality generation. Then, we adopt reward-conditioned quality control and Engram conditioning, along with Unified MoE for multi-task and multi-audio-modality modeling. In addition, we use curriculum learning and GRPO post-training to let the model progressively learn and strengthen its capabilities. Experimental results show that SwanTale leads on multiple key zero-shot and instruct metrics, achieves the best expressiveness scores in both tasks, and supports complex instruct generation involving multi-speaker speech and audio. Demos can be found at https://swanaigc.github.io/#swantale.
Reference-Driven Multi-Speaker Audio Scene Generation from In-the-Wild Priors
Existing multi-speaker dialogue systems bind speakers to utterances through structured supervision: per-turn tags, multi-stream transcriptions, or learnable speaker embeddings. These systems operate within speech-only pipelines that produce clean vocal sequences without the ambient texture of real conversations. We take a different approach. Our method, ScenA, conditions a text-to-audio flow-matching foundation model, pretrained on large-scale in-the-wild data, directly on multiple reference voices and a free-form natural language prompt that describes an entire multi-speaker audio scene. Leveraging such a foundational model allows us to inherit its capacity for natural, non-studio audio: background noise, room acoustics, overlapping dialogue, and spontaneous paralinguistic events, while adding multi-speaker control without any per-turn structure. Concretely, reference latents are concatenated into the model's token sequence and distinguished by lightweight identity-aware positional encodings. However, we identify a critical obstacle to this approach: the Reference Shortcut. During training under standard noise schedules, the model can identify the matching reference by acoustic similarity to the noisy target, bypassing the text prompt entirely. We address this with a high-noise-biased timestep distribution that forces the model to rely on the text prompt for speaker assignment. We evaluate ScenA on the CoVoMix2-Dialogue benchmark, showing that it outperforms existing multi-speaker systems on speaker-binding metrics while generating rich conversational audio with overlapping speech, emotional vocalizations, and ambient sound. Our results demonstrate the advantage of using a general-purpose audio model conditioned on a free-form scene description, rather than passing structured dialog scripts through a speech-only pipeline.
Multilingual Multi-Speaker Unit Vocoders: A Systematic Analysis of Discrete Speech Representations
Discrete speech units obtained via k-means clustering of self supervised embeddings entangle phonetic, speaker, and language information, causing speaker mixing and cross-lingual interference in multilingual multi-speaker speech generation. Despite growing use in Audio LLMs and speech to speech systems, unit vocoders remain underexplored. We analyze a BigVGAN based unit vocoder, across four Indian languages. We study the interaction between cluster size and conditioning strategies using WER, speaker similarity, and unit level metrics. Results show that cluster size governs intelligibility by improving phonetic discriminability, while explicit speaker conditioning is indispensable for preventing identity collapse. Language supervision yields further gains mainly at lower cluster sizes where units remain ambiguous. Our analysis shows similar phonemes across languages collapse to the same cluster IDs at smaller inventories, with larger clusters progressively separating them.
Borderless Long Speech Synthesis
Most existing text-to-speech (TTS) systems either synthesize speech sentence by sentence and stitch the results together, or drive synthesis from plain-text dialogues alone. Both approaches leave models with little understanding of global context or paralinguistic cues, making it hard to capture real-world phenomena such as multi-speaker interactions (interruptions, overlapping speech), evolving emotional arcs, and varied acoustic environments. We introduce the Borderless Long Speech Synthesis framework for agent-centric, borderless long audio synthesis. Rather than targeting a single narrow task, the system is designed as a unified capability set spanning VoiceDesigner, multi-speaker synthesis, Instruct TTS, and long-form text synthesis. On the data side, we propose a "Labeling over filtering/cleaning" strategy and design a top-down, multi-level annotation schema we call Global-Sentence-Token. On the model side, we adopt a backbone with a continuous tokenizer and add Chain-of-Thought (CoT) reasoning together with Dimension Dropout, both of which markedly improve instruction following under complex conditions. We further show that the system is Native Agentic by design: the hierarchical annotation doubles as a Structured Semantic Interface between the LLM Agent and the synthesis engine, creating a layered control protocol stack that spans from scene semantics down to phonetic detail. Text thereby becomes an information-complete, wide-band control channel, enabling a front-end LLM to convert inputs of any modality into structured generation commands, extending the paradigm from Text2Speech to borderless long speech synthesis.
MOSS-TTSD: Text to Spoken Dialogue Generation
Spoken dialogue generation is crucial for applications like podcasts, dynamic commentary, and entertainment content, but poses significant challenges compared to single-utterance text-to-speech (TTS). Key requirements include accurate turn-taking, cross-turn acoustic consistency, and long-form stability, which current models often fail to address due to a lack of dialogue context modeling. To bridge this gap, we present MOSS-TTSD, a spoken dialogue synthesis model designed for expressive, multi-party conversational speech across multiple languages. With enhanced long-context modeling, MOSS-TTSD generates long-form spoken conversations from dialogue scripts with explicit speaker tags, supporting up to 60 minutes of single-pass synthesis, multi-party dialogue with up to 5 speakers, and zero-shot voice cloning from a short reference audio clip. The model supports various mainstream languages, including English and Chinese, and is adapted to several long-form scenarios. Additionally, to address limitations of existing evaluation methods, we propose TTSD-eval, an objective evaluation framework based on forced alignment that measures speaker attribution accuracy and speaker similarity without relying on speaker diarization tools. Both objective and subjective evaluation results show that MOSS-TTSD surpasses strong open-source and proprietary baselines in dialogue synthesis.
Fish Audio S2 Technical Report
We introduce Fish Audio S2, an open-sourced text-to-speech system featuring multi-speaker, multi-turn generation, and, most importantly, instruction-following control via natural-language descriptions. To scale training, we develop a multi-stage training recipe together with a staged data pipeline covering video captioning and speech captioning, voice-quality assessment, and reward modeling. To push the frontier of open-source TTS, we release our model weights, fine-tuning code, and an SGLang-based inference engine. The inference engine is production-ready for streaming, achieving an RTF of 0.195 and a time-to-first-audio below 100 ms.Our code and weights are available on GitHub (https://github.com/fishaudio/fish-speech) and Hugging Face (https://huggingface.co/fishaudio/s2-pro). We highly encourage readers to visit https://fish.audio to try custom voices.
ParsVoice: A Large-Scale Multi-Speaker Persian Speech Corpus for Text-to-Speech Synthesis
Persian remains substantially underrepresented in open speech-text resources, limiting progress in multi-speaker text-to-speech (TTS), speech-language modelling, and low-resource speech processing. We introduce ParsVoice, the largest publicly available Persian speech-text corpus tailored for training multi-speaker TTS systems, along with a scalable pipeline to construct high-quality speech-text data from long-form audiobook recordings. The pipeline combines a fine-tuned ParsBERT sentence-completion classifier, ASR-based boundary optimization, punctuation restoration, speaker identification, and a multi-dimensional quality assessment that covers both audio and Persian-specific text properties. The resulting release contains a 2,200-hour TTS-ready subset with 1.36 million aligned segments from 1,815 automatically inferred speaker IDs, making it more than 25 times larger than the largest previously available open Persian TTS dataset. To validate the corpus, we fine-tune XTTSv2, a zero-shot multilingual TTS model that operates directly on raw Persian text without phoneme representations. The resulting model achieves a naturalness MOS of 3.6/5 and a speaker-similarity MOS of 4.0/5. ParsVoice, its metadata, and the corpus-construction pipeline are publicly available on Hugging Face: https://huggingface.co/datasets/MohammadJRanjbar/ParsVoice and GitHub: https://github.com/MohammadJRanjbar/ParsVoice, supporting reproducible research on Persian speech synthesis and low-resource speech-language technologies.