Multimodal Tool Use

Momentum

3 papers in the last four weeks, against 2 the four weeks before. 0.0% of all new papers.

Jul 13Week of Sep 28

Latest papers 41

May 16, 2026cs.AI

TOBench: A Task-Oriented Omni-Modal Benchmark for Real-World Tool-Using Agents

Tool-using agents are increasingly expected to operate across realistic professional workflows, where they must interpret multimodal inputs, coordinate external tools, inspect intermediate artifacts, and revise their actions before producing a final result. Existing benchmarks, however, often evaluate tool use, computer use, and multimodal reasoning in isolation, leaving a gap between benchmark settings and end-to-end omni-modal tool use in the real world. To address this gap, we introduce MM-ToolBench, a benchmark and evaluation harness for task-oriented omni-modal tool use. MM-ToolBench contains 100 executable tasks from two macro task families, Customer Service and Intelligent Creation, covering 20 subcategory slices and supported by 27 MCP servers with 324 tools. The central design of MM-ToolBench is closed-loop multimodal verification: agents must execute tools, inspect rendered or transformed artifacts, and self-correct when outputs fail task-specific requirements. To make such evaluation scalable and verifiable, MM-ToolBench couples MCP-based execution with task-specific grounded evaluators and a semi-automated construction pipeline for scenario discovery, task instantiation, evaluator synthesis, and human audit. Experiments on 15 contemporary agentic models show that MM-ToolBench remains highly challenging: Claude Opus 4.6, commonly regarded as one of the strongest coding-agent models, achieves only 32.0% task success, far below the 94.0% human benchmark. We envision MM-ToolBench as a practical foundation for evaluating and advancing next-generation omni-modal tool-using agents through closed-loop multimodal verification.
May 14, 2026cs.AI

MediaClaw: Multimodal Intelligent-Agent Platform Technical Report

MediaClaw is a multimodal agent platform built on the OpenClaw ecosystem. Its core design follows a three-layer architecture of unified abstraction, pluginized extension, and workflow orchestration. The system is intended to address practical deployment pain points in AIGC adoption, including fragmented capabilities, heterogeneous interfaces, disconnected production processes, and limited reuse of high-quality production workflows. \system{} abstracts full-category AIGC capabilities into a unified invocation model, uses plugins to support hot-pluggable capability expansion, and uses task-oriented Skills to turn complex production processes into reusable workflow assets. This report focuses on the architectural design philosophy of MediaClaw, the design logic of its core capability model, and the key engineering trade-offs in implementation. It aims to provide reusable practical reference for building multimodal capability platforms.
May 13, 2026cs.CV

ReTool-Video: Recursive Tool-Using Video Agents with Meta-Augmented Tool Grounding

Video understanding requires active evidence seeking, motivating tool-augmented video agents for temporal reasoning, cross-modal understanding, and complex question answering. Existing video agents have improved video reasoning with retrieval, memory, frame inspection, and verifier tools, but they still face two limitations: (1) a coarse tool space that lacks fine-grained operations for compositional reasoning; and (2) a flat action space that forces high-level video intents into primitive executable tool calls. In this paper, we address these challenges with two complementary designs. First, we construct a MetaAug-Video Tool Library (MVTL), an extensible tool library with 134 registered tools, including 26 base tools for general multimodal signal processing and 108 meta tools for filtering, aggregation, reranking, formatting, and other intermediate-result operations. MVTL supports dual-level access to both structured video information and raw modal evidence, enabling diverse video reasoning scenarios. Second, we propose ReTool-Video, a recursive tool-using method that grounds high-level video intents into executable tool chains. In ReTool-Video, matched actions are executed directly, while unmatched intents are delegated to a resolver for parameter repair, tool substitution, or decomposition. This allows abstract actions such as temporal merging, cross-modal verification, or repeated-event aggregation to be progressively translated into concrete multimodal operations at runtime. Experiments on MVBench, MLVU, and Video-MME w/o sub. show that ReTool-Video consistently outperforms strong baselines. Further analysis demonstrates that recursive grounding and fine-grained meta tools improve the stability and effectiveness of complex video understanding.
May 8, 2026cs.MM

MMTB: Evaluating Terminal Agents on Multimedia-File Tasks

Terminals provide a powerful interface for AI agents by exposing diverse tools for automating complex workflows, yet existing terminal-agent benchmarks largely focus on tasks grounded in text, code, and structured files. However, many real-world workflows require practitioners to work directly with audio and video files. Working with such multimedia files calls for terminal agents not only to understand multimedia content, but also to convert auditory and visual evidence across related files into appropriate actions. To evaluate terminal agents on multimedia-file tasks, we introduce MultiMedia-TerminalBench (MMTB), a benchmark of 105 tasks across 5 meta-categories where terminal agents directly operate with audio and video files. Alongside MMTB, we propose Terminus-MM, a multimedia harness that extends Terminus-KIRA with audio and video perception for terminal agents. Together, MMTB and Terminus-MM support a controlled study of multimedia terminal agents, revealing how different forms of multimedia access shape task outcomes and determine which evidence agents rely on to construct executable terminal workflows. MMTB media and metadata are released at https://huggingface.co/datasets/mm-tbench/mmtb-media
May 8, 2026cs.LG

HyperEyes: Dual-Grained Efficiency-Aware Reinforcement Learning for Parallel Multimodal Search Agents

Existing multimodal search agents process target entities sequentially, issuing one tool call per entity and accumulating redundant interaction rounds whenever a query decomposes into independent sub-retrievals. We argue that effective multimodal agents should search wider rather than longer: dispatching multiple grounded queries concurrently within a round. To this end, we present HyperEyes, a parallel multimodal search agent that fuses visual grounding and retrieval into a single atomic action, enabling concurrent search across multiple entities while treating inference efficiency as a first-class training objective. HyperEyes is trained in two stages. For cold-start supervision, we develop a Parallel-Amenable Data Synthesis Pipeline covering visual multi-entity and textual multi-constraint queries, curating efficiency-oriented trajectories via Progressive Rejection Sampling. Building on this, our central contribution, a Dual-Grained Efficiency-Aware Reinforcement Learning framework, operates at two levels. At the macro level, we propose TRACE (Tool-use Reference-Adaptive Cost Efficiency), a trajectory-level reward whose reference is monotonically tightened during training to suppress superfluous tool calls without restricting genuine multi-hop search. At the micro level, we adapt On-Policy Distillation to inject dense token-level corrective signals from an external teacher on failed rollouts, mitigating the credit-assignment deficiency of sparse outcome rewards. Since existing benchmarks evaluate accuracy as the sole metric, omitting inference cost, we introduce IMEB, a human-curated benchmark of 300 instances that jointly evaluates search capability and efficiency. Across six benchmarks, HyperEyes-30B surpasses the strongest comparable open-source agent by 9.9% in accuracy with 5.3x fewer tool-call rounds on average.
May 7, 2026cs.CL

MIST: Multimodal Interactive Speech-based Tool-calling Conversational Assistants for Smart Homes

The rise of Internet of Things (IoT) devices in the physical world necessitates voice-based interfaces capable of handling complex user experiences. While modern Large Language Models (LLMs) already demonstrate strong tool-usage capabilities, modeling real-world IoT devices presents a difficult, understudied challenge which combines modeling spatiotemporal constraints with speech inputs, dynamic state tracking, and mixed-initiative interaction patterns. We introduce MIST (the Multimodal Interactive Speech-based Tool-calling Dataset), a synthetic multi-turn, voice-driven code generation task that operates over IoT devices. We find that there is a significant gap between open- and closed-weight multimodal LLMs on MIST, and that even frontier closed-weight LLMs have substantial headroom. We release MIST and an extensible data generation framework to build related datasets in order to facilitate research on mixed-initiative voice assistants which reason about physical world constraints.
May 6, 2026cs.CV

OpenSearch-VL: An Open Recipe for Frontier Multimodal Search Agents

Deep search has become a crucial capability for frontier multimodal agents, enabling models to solve complex questions through active search, evidence verification, and multi-step reasoning. Despite rapid progress, top-tier multimodal search agents remain difficult to reproduce, largely due to the absence of open high-quality training data, transparent trajectory synthesis pipelines, or detailed training recipes. To this end, we introduce OpenSearch-VL, a fully open-source recipe for training frontier multimodal deep search agents with agentic reinforcement learning. First, we curated a dedicated pipeline to construct high-quality training data through Wikipedia path sampling, fuzzy entity rewriting, and source-anchor visual grounding, which jointly reduce shortcuts and one-step retrieval collapse. Based on this pipeline, we curate two training datasets, SearchVL-SFT-36k for SFT and SearchVL-RL-8k for RL. Besides, we design a diverse tool environment that unifies text search, image search, OCR, cropping, sharpening, super-resolution, and perspective correction, enabling agents to combine active perception with external knowledge acquisition. Finally, we propose a multi-turn fatal-aware GRPO training algorithm that handles cascading tool failures by masking post-failure tokens while preserving useful pre-failure reasoning through one-sided advantage clamping. Built on this recipe, OpenSearch-VL delivers substantial performance gains, with over 10-point average improvements across seven benchmarks, and achieves results comparable to proprietary commercial models on several tasks. We will release all data, code, and models to support open research on multimodal deep search agents.
May 2, 2026cs.AI

EO-Gym: A Multimodal, Interactive Environment for Earth Observation Agents

Earth Observation (EO) analysis is inherently interactive: resolving uncertainty often requires expanding the region of interest, retrieving historical observations, and switching across sensors such as optical and Synthetic Aperture Radar. However, most EO benchmarks collapse this process into fixed-input, single-turn tasks. To address this gap, we present EO-Gym, a controlled executable framework for multimodal, tool-using EO agents that formulates EO analysis as a Gymnasium-style local geospatial workspace backed by more than 660k multimodal files indexed by location, time, and sensor type, with 35 EO-specialized tools spanning six task families. Built on this environment, we construct EO-Gym-Data, a benchmark of 9,078 trajectories and 34,604 reasoning steps, and grounded in eight public EO datasets together with Landsat and Sentinel-2 imagery. Evaluating 1010 open and closed VLMs shows that strong general-purpose models still struggle with interactive EO reasoning, especially on temporal and cross-modal workflows. As a reference baseline, EO-Gym-4B, obtained by fine-tuning Qwen3-VL-4B-Instruct on EO-Gym-Data, improves overall Pass@3 from 0.490.49 to 0.740.74 under the main evaluation setting. O-Gym provides a reproducible environment for interactive EO agents, operationalizing EO as an evidence-gathering problem that requires planning across geospatial, temporal, and sensing modality.
Apr 29, 2026cs.CV

GLM-5V-Turbo: Toward a Native Foundation Model for Multimodal Agents

We present GLM-5V-Turbo, a step toward native foundation models for multimodal agents. As foundation models are increasingly deployed in real environments, agentic capability depends not only on language reasoning, but also on the ability to perceive, interpret, and act over heterogeneous contexts such as images, videos, webpages, documents, GUIs. GLM-5V-Turbo is built around this objective: multimodal perception is integrated as a core component of reasoning, planning, tool use, and execution, rather than as an auxiliary interface to a language model. This report summarizes the main improvements behind GLM-5V-Turbo across model design, multimodal training, reinforcement learning, toolchain expansion, and integration with agent frameworks. These developments lead to strong performance in multimodal coding, visual tool use, and framework-based agentic tasks, while preserving competitive text-only coding capability. More importantly, our development process offers practical insights for building multimodal agents, highlighting the central role of multimodal perception, hierarchical optimization, and reliable end-to-end verification.
Apr 16, 2026cs.CV

RaTA-Tool: Retrieval-based Tool Selection with Multimodal Large Language Models

Tool learning with foundation models aims to endow AI systems with the ability to invoke external resources -- such as APIs, computational utilities, and specialized models -- to solve complex tasks beyond the reach of standalone language generation. While recent advances in Large Language Models (LLMs) and Multimodal Large Language Models (MLLMs) have expanded their reasoning and perception capabilities, existing tool-use methods are predominantly limited to text-only inputs and closed-world settings. Consequently, they struggle to interpret multimodal user instructions and cannot generalize to tools unseen during training. In this work, we introduce RaTA-Tool, a novel framework for open-world multimodal tool selection. Rather than learning direct mappings from user queries to fixed tool identifiers, our approach enables an MLLM to convert a multimodal query into a structured task description and subsequently retrieve the most appropriate tool by matching this representation against semantically rich, machine-readable tool descriptions. This retrieval-based formulation naturally supports extensibility to new tools without retraining. To further improve alignment between task descriptions and tool selection, we incorporate a preference-based optimization stage using Direct Preference Optimization (DPO). To support research in this setting, we also introduce the first dataset for open-world multimodal tool use, featuring standardized tool descriptions derived from Hugging Face model cards. Extensive experiments demonstrate that our approach significantly improves tool-selection performance, particularly in open-world, multimodal scenarios.
Feb 26, 2026cs.AI

OmniGAIA: Towards Native Omni-Modal AI Agents

Human intelligence naturally intertwines omni-modal perception -- spanning vision, audio, and language -- with complex reasoning and tool usage to interact with the world. However, current multi-modal LLMs are primarily confined to bi-modal interactions (e.g., vision-language), lacking the unified cognitive capabilities required for general AI assistants. To bridge this gap, we introduce OmniGAIA, a comprehensive benchmark designed to evaluate omni-modal agents on tasks necessitating deep reasoning and multi-turn tool execution across video, audio, and image modalities. Constructed via a novel omni-modal event graph approach, OmniGAIA synthesizes complex, multi-hop queries derived from real-world data that require cross-modal reasoning and external tool integration. Furthermore, we propose OmniAtlas, a native omni-modal foundation agent under tool-integrated reasoning paradigm with active omni-modal perception. Trained on trajectories synthesized via a hindsight-guided tree exploration strategy and OmniDPO for fine-grained error correction, OmniAtlas effectively enhances the tool-use capabilities of existing open-source models. This work marks a step towards next-generation native omni-modal AI assistants for real-world scenarios.