Overview

Next-action prediction asks what a person, process, or embodied or language-model agent will do next, supporting anticipation, assistance, monitoring, and planning. Methods range from temporal video transformers using gaze, affordance, trajectory, and object-interaction cues to event-log n-grams and neural sequence models, symbolic state models, and agents with retrieval or learned memory. Evaluation spans egocentric action benchmarks such as Ego4D and EPIC-Kitchens, process logs, interaction tasks, and robot settings, with measures of action accuracy, prediction horizon, robustness, and timing. Key challenges include using causal temporal history rather than static cues, adapting across people, tasks, and viewpoints, and determining when complex models outperform simple frequency baselines; long-horizon and personalized prediction remain difficult.

Latest papers

34 papers8 papers in the last four weeks, against 2 the four weeks before. 0.0% of all new papers.

Mar 6, 2026

Learning Next Action Predictors from Human-Computer Interaction

Truly proactive AI systems must anticipate what we will do next. This foresight demands far richer information than the sparse signals we type into our prompts -- it demands reasoning over the entire context of what we see and do. We formalize this as next action prediction (NAP): given a sequence of a user's multimodal interactions with a computer (screenshots, clicks, sensor data), predict that user's next action. Progress on this task requires both new data and modeling approaches. To scale data, we annotate longitudinal, naturalistic computer use with vision-language models. We release an open-source pipeline for performing this labeling on private infrastructure, and label over 360K actions across one month of continuous phone usage from 20 users, amounting to 1,800 hours of screen time. We then introduce LongNAP, a user model that combines parametric and in-context learning to reason over long interaction histories. LongNAP is trained via policy gradient methods to generate user-specific reasoning traces given some context; retrieve relevant traces from a library of past traces; and then apply retrieved traces in-context to predict future actions. Using an LLM-as-judge evaluation metric (0-1 similarity to ground truth), LongNAP significantly outperforms supervised finetuning and prompted baselines on held-out data (by 79% and 39% respectively). Additionally, LongNAP generalizes to held out users when trained across individuals. The space of next actions a user might take at any moment is unbounded, spanning thousands of possible outcomes. Despite this, 17.1% of LongNAP's predicted trajectories are well-aligned with what a user does next (LLM-judge score ≥\geq 0.5). This rises to 26% when we filter to highly confident predictions. In sum, we argue that learning from the full context of user behavior to anticipate user needs is now a viable task with substantial opportunity.
Feb 26, 2026

Predicting Tennis Serve directions with Machine Learning

Serves, especially first serves, are very important in professional tennis. Servers choose their serve directions strategically to maximize their winning chances while trying to be unpredictable. On the other hand, returners try to predict serve directions to make good returns. The mind game between servers and returners is an important part of decision-making in professional tennis matches. To help understand the players' serve decisions, we have developed a machine learning method for predicting professional tennis players' first serve directions. Through feature engineering, our method achieves an average prediction accuracy of around 49% for male players and 44% for female players. Our analysis provides some evidence that top professional players use a mixed-strategy model in serving decisions and that fatigue might be a factor in choosing serve directions. Our analysis also suggests that contextual information is perhaps more important for returners' anticipatory reactions than previously thought.
Feb 16, 2026

Integrating Affordances and Attention models for Short-Term Object Interaction Anticipation

Short Term object-interaction Anticipation consists in detecting the location of the next active objects, the noun and verb categories of the interaction, as well as the time to contact from the observation of egocentric video. This ability is fundamental for wearable assistants to understand user goals and provide timely assistance, or to enable human-robot interaction. In this work, we present a method to improve the performance of STA predictions. Our contributions are two-fold: 1 We propose STAformer and STAformer plus plus, two novel attention-based architectures integrating frame-guided temporal pooling, dual image-video attention, and multiscale feature fusion to support STA predictions from an image-input video pair; 2 We introduce two novel modules to ground STA predictions on human behavior by modeling affordances. First, we integrate an environment affordance model which acts as a persistent memory of interactions that can take place in a given physical scene. We explore how to integrate environment affordances via simple late fusion and with an approach which adaptively learns how to best fuse affordances with end-to-end predictions. Second, we predict interaction hotspots from the observation of hands and object trajectories, increasing confidence in STA predictions localized around the hotspot. Our results show significant improvements on Overall Top-5 mAP, with gain up to +23p.p on Ego4D and +31p.p on a novel set of curated EPIC-Kitchens STA labels. We released the code, annotations, and pre-extracted affordances on Ego4D and EPIC-Kitchens to encourage future research in this area.
Oct 12, 2025

Action-Dynamics Modeling and Cross-Temporal Interaction for Online Action Understanding

Online action understanding, encompassing action detection and anticipation, is central to numerous practical applications. However, untrimmed videos contain substantial redundant and noisy historical information, and the complementary interactions among historical, current, and future-oriented representations remain underexplored. To address these challenges, we propose the State-Specific Model (SSM), a unified framework for online action detection and anticipation. Its Representative State-Based Memory Compression module selects representative anchor frames from the observed memory and aggregates anchor-conditioned context into a compact set of representative memory states, thereby reducing memory redundancy. The subsequent Action Pattern Learning module learns multi-dimensional relations among these states and performs graph reasoning over the resulting directed representative-state graph to model action dynamics and derive a future-oriented cue. The Cross-Temporal Interaction module then enables this cue to interact with historical and current cues, refining the representations used for simultaneous online action detection and anticipation. Extensive experiments on EPIC-Kitchens-100, THUMOS'14, TVSeries, and the introduced Parkinson's Disease Mouse Behaviour dataset demonstrate competitive performance and generalizability across diverse online action understanding settings. These results underscore the value of graph-based action-dynamics modelling and cross-temporal interaction for online action understanding.