Overview

Point cloud learning studies how to extract shape, spatial relationships, and motion from unordered, irregular 3D samples that may be sparse, noisy, or incomplete. Methods range from point and graph networks to sparse convolutions, transformers, state-space models, and geometrically equivariant architectures; self-supervised and multimodal pretraining aim to make their representations useful across tasks and sensors. Applications include classification, segmentation, reconstruction, registration, tracking, robotics, and 4D motion understanding, with benchmarks spanning objects, indoor scenes, and large-scale LiDAR. A central challenge is balancing accuracy and transfer across changes in density, viewpoint, and sensor with the memory, computation, and data needed for practical deployment.

Latest papers

159 papers14 papers in the last four weeks, down 12% on the four weeks before. 0.1% of all new papers.

Feb 26, 2026

Efficient Encoder-Free Fourier-based 3D Large Multimodal Model

Large Multimodal Models (LMMs) that process 3D data typically rely on heavy, pre-trained visual encoders to extract geometric features. While recent 2D LMMs have begun to eliminate such encoders for efficiency and scalability, extending this paradigm to 3D remains challenging due to the unordered and large-scale nature of point clouds. This leaves a critical unanswered question: How can we design an LMM that tokenizes unordered 3D data effectively and efficiently without a cumbersome encoder? We propose Fase3D, the first efficient encoder-free Fourier-based 3D scene LMM. Fase3D tackles the challenges of scalability and permutation invariance with a novel tokenizer that combines point cloud serialization and the Fast Fourier Transform (FFT) to approximate self-attention. This design enables an effective and computationally minimal architecture, built upon three key innovations: First, we represent large scenes compactly via structured superpoints. Second, our space-filling curve serialization followed by an FFT enables efficient global context modeling and graph-based token merging. Lastly, our Fourier-augmented LoRA adapters inject global frequency-aware interactions into the LLMs at a negligible cost. Fase3D achieves performance comparable to encoder-based 3D LMMs while being significantly more efficient in computation and parameters. Project website: https://tev-fbk.github.io/Fase3D.
Feb 26, 2026

Align then Adapt: Rethinking Parameter-Efficient Transfer Learning in 4D Perception

Point cloud video understanding is critical for robotics as it accurately encodes motion and scene interaction. We recognize that 4D datasets are far scarcer than 3D ones, which hampers the scalability of self-supervised 4D models. A promising alternative is to transfer 3D pre-trained models to 4D perception tasks. However, rigorous empirical analysis reveals two critical limitations that impede transfer capability: overfitting and the modality gap. To overcome these challenges, we develop a novel "Align then Adapt" (PointATA) paradigm that decomposes parameter-efficient transfer learning into two sequential stages. Optimal-transport theory is employed to quantify the distributional discrepancy between 3D and 4D datasets, enabling our proposed point align embedder to be trained in Stage 1 to alleviate the underlying modality gap. To mitigate overfitting, an efficient point-video adapter and a spatial-context encoder are integrated into the frozen 3D backbone to enhance temporal modeling capacity in Stage 2. Notably, with the above engineering-oriented designs, PointATA enables a pre-trained 3D model without temporal knowledge to reason about dynamic video content at a smaller parameter cost compared to previous work. Extensive experiments show that PointATA can match or even outperform strong full fine-tuning models, whilst enjoying the advantage of parameter efficiency, e.g. 97.21 % accuracy on 3D action recognition, +8.7%+8.7 \% on 4 D action segmentation, and 84.06% on 4D semantic segmentation.
Feb 26, 2026

SoPE: Spherical Coordinate-Based Positional Embedding for Enhancing Spatial Perception of 3D LVLMs

3D Large Vision-Language Models (3D LVLMs) built upon Large Language Models (LLMs) have achieved remarkable progress across various multimodal tasks. However, their inherited position-dependent modeling mechanism, Rotary Position Embedding (RoPE), remains suboptimal for 3D multimodal understanding. The vanilla RoPE formulation fails to preserve essential three-dimensional spatial structures when encoding 3D tokens, and its relative distance computation overlooks angular dependencies, hindering the model's ability to capture directional variations in visual representations. To overcome these limitations, we introduce Spherical Coordinate-based Positional Embedding (SoPE). Our method maps point-cloud token indices into a 3D spherical coordinate space, enabling unified modeling of spatial locations and directional angles. This formulation preserves the inherent geometric structure of point-cloud data, enhances spatial awareness, and yields more consistent and expressive geometric representations for multimodal learning. In addition, we introduce a multi-scale frequency mixing strategy to fuse feature information across different frequency domains. Experimental results on multiple 3D scene benchmarks validate the effectiveness of our approach, while real-world deployment experiments further demonstrate its strong generalization capability.
Feb 24, 2026

SD4R: Sparse-to-Dense Learning for 3D Object Detection with 4D Radar

4D radar measurements offer an affordable and weather-robust solution for 3D perception. However, the inherent sparsity and noise of radar point clouds present significant challenges for accurate 3D object detection, underscoring the need for effective and robust point clouds densification. Despite recent progress, existing densification methods often fail to address the extreme sparsity of 4D radar point clouds and exhibit limited robustness when processing scenes with a small number of points. In this paper, we propose SD4R, a novel framework that transforms sparse radar point clouds into dense representations. SD4R begins by utilizing a foreground point generator (FPG) to mitigate noise propagation and produce densified point clouds. Subsequently, a logit-query encoder (LQE) enhances conventional pillarization, resulting in robust feature representations. Through these innovations, our SD4R demonstrates strong capability in both noise reduction and foreground point densification. Extensive experiments conducted on the publicly available View-of-Delft dataset demonstrate that SD4R achieves state-of-the-art performance. Source code is available at https://github.com/lancelot0805/SD4R.
Dec 16, 2025

4D-RaDiff: Latent Point Diffusion for 4D Radar Point Cloud Generation

Automotive radar has shown promising developments in environment perception due to its cost-effectiveness and robustness in adverse weather conditions. However, the limited availability of annotated radar data poses a significant challenge for advancing radar-based perception systems. To address this limitation, we propose a novel framework to generate 4D radar point clouds for training and evaluating object detectors. Unlike image-based diffusion, our method is designed to consider the sparsity and unique characteristics of radar point clouds by applying diffusion to a latent point cloud representation. Within this latent space, generation is controlled via conditioning at either the object or scene level. The proposed 4D-RaDiff converts unlabeled bounding boxes into high-quality radar annotations and transforms existing LiDAR point cloud data into realistic radar scenes. Experiments demonstrate that incorporating synthetic radar data of 4D-RaDiff as data augmentation method during training of object detection models consistently improves performance compared to training on real data only. In addition, pre-training on our synthetic radar data achieves competitive detection performance, providing a promising, scalable approach to reduce dependence on costly manual annotations.
Dec 15, 2025

LitePT: Lighter Yet Stronger Point Transformer

Modern neural architectures for 3D point cloud processing contain both convolutional layers and attention blocks, but the best way to assemble them remains unclear. We analyse the role of different computational blocks in 3D point cloud networks and find an intuitive behaviour: convolution is adequate to extract low-level geometry at high-resolution in early layers, where attention is expensive without bringing any benefits; attention captures high-level semantics and context in low-resolution, deep layers more efficiently, where convolution inflates the parameter count. Guided by this design principle, we propose a new, improved 3D point cloud backbone that employs convolutions in early stages and switches to attention for deeper layers. To avoid the loss of spatial layout information when discarding redundant convolution layers, we introduce a novel, parameter-free 3D positional encoding, PointROPE. The resulting LitePT model has 3.6×3.6\times fewer parameters, runs 2×2\times faster, and uses 2×2\times less memory than the state-of-the-art Point Transformer V3, but nonetheless matches or outperforms it on a range of tasks and datasets. Code and models are available at: https://github.com/prs-eth/LitePT.
Nov 23, 2025

UniFlow: Zero-Shot LiDAR Scene Flow for Autonomous Vehicles

LiDAR scene flow is the task of estimating per-point 3D motion between consecutive point clouds. Recent methods achieve centimeter-level accuracy on popular autonomous vehicle (AV) datasets, but are typically only trained and evaluated on a single sensor. In this paper, we aim to learn general motion priors that transfer to diverse and unseen LiDAR sensors. However, prior work in LiDAR semantic segmentation and 3D object detection demonstrate that naively training on multiple datasets yields worse performance than single dataset models. Interestingly, we find that this conventional wisdom does not hold for motion estimation, and that state-of-the-art scene flow methods greatly benefit from cross-dataset training without architectural modification. We posit that low-level tasks such as motion estimation may be less sensitive to sensor configuration; indeed, our analysis shows that models trained on fast-moving objects (e.g., from highway datasets) perform well on fast-moving objects, even across different datasets. Informed by our analysis, we propose UniFlow, a feedforward model that unifies and trains on multiple large-scale LiDAR scene flow datasets with diverse sensor placements and point cloud densities. Our frustratingly simple solution establishes a new state-of-the-art on Waymo and nuScenes, improving over prior work by 5.1% and 35.2% respectively. Moreover, UniFlow achieves state-of-the-art accuracy on unseen datasets like TruckScenes and AEVAScenes, outperforming prior dataset-specific models by 30.1% and 22.5% respectively.
Nov 26, 2024

NumGrad-Pull: Numerical Gradient Guided Tri-plane Representation for Surface Reconstruction from Point Clouds

Reconstructing continuous surfaces from unoriented and unordered 3D points is a fundamental challenge in computer vision and graphics. Recent advancements address this problem by training neural signed distance functions to pull 3D location queries to their closest points on a surface, following the predicted signed distances and the analytical gradients computed by the network. In this paper, we introduce NumGrad-Pull, leveraging the representation capability of tri-plane structures to accelerate the learning of signed distance functions and enhance the fidelity of local details in surface reconstruction. To further improve the training stability of grid-based tri-planes, we propose to exploit numerical gradients, replacing conventional analytical computations. Additionally, we present a progressive plane expansion strategy to facilitate faster signed distance function convergence and design a data sampling strategy to mitigate reconstruction artifacts. These components are synergistically integrated into a unified tri-plane-based pulling framework, in which numerical gradients, progressive expansion, and complementary sampling jointly address the locality and sparsity challenges of learning SDFs from unoriented point clouds. Our extensive experiments across a variety of benchmarks demonstrate the effectiveness and robustness of our approach. Codes are available at: https://github.com/cuiruikai/numgrad-pull.
Dec 13, 2023

Partial Symmetry Detection for 3D Geometry using Contrastive Learning with Geodesic Point Cloud Patches

Detecting partial extrinsic symmetry in 3D geometry is a fundamental yet persistent challenge in computer vision and graphics, critical for tasks ranging from shape completion to procedural generation. Classical transformation-space voting methods rely on pairwise matching, scaling as O(n^2) and struggling to resolve coherent multi-instance groups. Recent learning approaches advance global symmetry detection but restrict the solution space to reflection planes, failing to capture rotational or translational repetitions such as the legs of a chair or the steps of a staircase. We propose SymCL, a self-supervised contrastive learning framework that detects partial symmetries across rotation, translation, and reflection (with scale-invariant features) and requires no ground truth annotations. By mapping local geodesic patches to a latent space invariant to the Euclidean group, we reformulate symmetry detection as a density-based clustering problem, enabling the simultaneous discovery of multi-instance symmetric relationships in a single forward pass. We evaluate quantitatively on SymPartNet, a new benchmark annotating all PartNet categories with partial symmetry relations, and demonstrate class-agnostic generalization qualitatively on everyday objects outside the training distribution.