Procedural Content Generation

Overview

Procedural content generation studies how to create digital content automatically, from playable levels and maps to 3D worlds, characters, materials, and narratives. Approaches include rule- and constraint-based systems, search and evolutionary methods, reinforcement learning, and generative models such as diffusion models and large language models, often combined in agent workflows. These techniques can make content more varied and easier to adapt, while supporting synthetic data and reproducible environments for games, robotics, and agent training. A central challenge is balancing diversity and visual or narrative quality with controllability, playability, structural consistency, and reliable evaluation.

Latest papers

CardsList

67 papers8 papers in the last four weeks, level with the four weeks before. 0.0% of all new papers.

  1. A Vision Language Model for Generating Procedural Plant Architecture Representations from Simulated Images

    Mar 23, 2026Heesup Yun, Isaac Kazuo Uyehara, Ioannis Droutsas +4Procedural Content GenerationPlant Phenotyping

  2. DiscoGen: Procedural Generation of Algorithm Discovery Tasks in Machine Learning

    Mar 18, 2026Alexander D. Goldie, Zilin Wang, Adrian Hayler +17Automated Algorithm DiscoverySynthetic Benchmark Generation

  3. Generation of Maximal Snake Polyominoes Using a Deep Neural Network

    Mar 12, 2026Benjamin Gauthier, Alain Goupil, Fadel ToureProcedural Content Generation

  4. FabricGen: Microstructure-Aware Woven Fabric Generation

    Mar 7, 2026Yingjie Tang, Di Luo, Zixiong Wang +3Procedural Content GenerationT2I Diffusion Models

  5. High Dimensional Procedural Content Generation

    Feb 21, 2026Kaijie Xu, Clark VerbruggeProcedural Content Generation

  6. LETGAMES: An LLM-Powered Gamified Approach to Cognitive Training for Patients with Cognitive Impairment

    Feb 18, 2026Jingwei Shi, Shengyu Tao, Xinxiang Yin +3Procedural Content Generation