Procedural Content Generation

Momentum

7 papers in the last four weeks, up 133% on the four weeks before. 0.1% of all new papers.

Jul 13Week of Sep 28

Latest papers 42

All topics
CardsList
  1. Code2Games: Enabling Coding Agents for Gaming World Generation

    Oct 4, 2026Wei Wu, Ziyang Xu, Zeyu Zhang +2Agentic Code Generation3D Scene Generation

  2. WorldWeave: Growing Persistent Geometric Worlds for Video Generation

    Sep 28, 2026Yifan Huang, Lifan Jiang, Qingyue Hao +5Memory-Augmented Video Generation3D Scene Generation

  3. ProxyBuild: Text-Guided Structured 3D Building Generation with Mesh-Anchored Procedural Proxies

    Sep 20, 2026Xiang Tang, Ruotong Li, Xiaopeng Fan3D Asset Generation3D Scene Generation

  4. Coastal Environment Generation with HoloOcean

    Sep 9, 2026Abigail Austin, Brady Moon, Joshua G. MangelsonRobotics Simulation3D Scene Generation

  5. CogEvol: Towards Efficient and Reliable Learning Environment Generation

    Aug 31, 2026Shangqing Tu, Daniel Zhang-Li, Yucheng Wang +20Generative AI in EducationProcedural Content Generation

  6. RoboRacer Arena: Specification-Driven Track Construction for Autonomous Racing

    Aug 24, 2026Mihaela-Larisa Clement, Agnes Poks, Ezio BartocciAutonomous RacingProcedural Content Generation

  7. WorldClaw: Agentic 3D Open-World Generation at Scale

    Aug 5, 2026Chunchao Guo, Jinpeng Li, Yang Li +1Open-Ended Generation3D Asset Generation

  8. GS-Agent: Creating 4D Physical Worlds With Generative Simulation

    Jul 23, 2026Hongxin Zhang, Chunru Lin, Junyan Li +3Procedural Content Generation4D Scene Generation

  9. Reflecting Process Expertise in Procedural Material Generation

    Jul 14, 2026Kunal Gupta, Gaurav Joshi, Yen-Ru Chen +33D Asset GenerationLLM-Based Program Synthesis

  10. Representing and Generating Levels Over Time through Playtrace Reconstructive Partitioning

    Jul 13, 2026Emily Halina, Matthew GuzdialProcedural Content Generation

  11. MAGIC: Transition-Aware Generation of Navigable Multi-Scene Game Worlds with Large Language Models

    Jul 13, 2026Tsz Hei Fan, Choi Wing Fung, Yuxuan Wan +23D Scene GenerationProcedural Content Generation

  12. Knowledge-Conditioned, Single-Pass LLM Synthesis of Executable Unity Game Scenes: A Compiler Error Census across 26 Goal Playable Concepts

    Jul 11, 2026Hugh Xuechen Liu, Kıvanç TatarLLM-Based Program SynthesisProcedural Content Generation

  13. Event-Based Token Sequences for Audio-Conditioned Music-Game Level Modeling

    Jul 10, 2026Ke Zhang, Chu-Hsuan Hsueh, Kokolo IkedaProcedural Content GenerationConditional Generative Modeling

  14. Evolutionary Wave Function Collapse

    Jul 2, 2026Dipika Rajesh, Ahmed Khalifa, Julian TogeliusEvolutionary OptimizationProcedural Content Generation

  15. SimWorlds: A Multi-Agent System for Dynamic 3D Scene Creation

    Jul 2, 2026Chunjiang Liu, Xiaoyuan Wang, Haoyu Chen +3Multi-Agent LLM Systems3D Scene Generation

  16. ControlMap: Controllable High-Definition Map Generation for Traffic Scenario Simulation

    Jun 14, 2026Marwan Farag, Steffen Wäldele, Yu YaoHD Map ConstructionProcedural Content Generation

  17. Verifiable Environments Are LEGO Bricks: Recursive Composition for Reasoning Generalization

    Jun 10, 2026Hao Xiang, Qiaoyu Tang, Le Yu +8RL for Language Model ReasoningReinforcement Learning with Verifiable Rewards

  18. Architect-Ant: Editable Automatic Furnishing of Architectural Floor Plans

    Jun 9, 2026Fedor Rodionov, Aleksandar Cvejic, Michael Birsak +2Procedural Content GenerationIndoor Scene Generation

  19. PhyRoGen: Synthetic Generation of Physical Robot Manipulation Puzzles Using Procedural Content Generation

    Jun 4, 2026Lennart Julian Droß, Andreas Orthey, Marc ToussaintSynthetic Benchmark GenerationRobotic Manipulation

  20. An Exploration of Collision-based Enemy Morphology Generation

    Jun 1, 2026Johor Jara Gonzalez, Matthew GuzdialProcedural Content Generation

  21. Planar Symmetric Pattern Generation

    Jun 1, 2026Ning Lin, Luxi Chen, Huaguan Chen +4Image GenerationGeometric Representation Learning

  22. 3DCodeBench: Benchmarking Agentic Procedural 3D Modeling Via Code

    May 31, 2026Yipeng Gao, Lei Shu, Genzhi Ye +5VLM Evaluation3D Asset Generation