Procedural Content Generation

Overview

Procedural content generation studies how to create digital content automatically, from playable levels and maps to 3D worlds, characters, materials, and narratives. Approaches include rule- and constraint-based systems, search and evolutionary methods, reinforcement learning, and generative models such as diffusion models and large language models, often combined in agent workflows. These techniques can make content more varied and easier to adapt, while supporting synthetic data and reproducible environments for games, robotics, and agent training. A central challenge is balancing diversity and visual or narrative quality with controllability, playability, structural consistency, and reliable evaluation.

Latest papers

CardsList

67 papers8 papers in the last four weeks, level with the four weeks before. 0.0% of all new papers.

  1. Syntactic Segmentation and Collage Generation for Videogame Levels with Perceptual Distance

    Oct 28, 2026Ross Mawhorter, Matthew GuzdialProcedural Content Generation

  2. InfiniDream: Open-Ended Photorealistic 3D Worlds Through Procedural Generation

    Oct 19, 2026Yi-Chuan Huang, Hao-Jen Chien, Zheng-Hui Huang +3Procedural 3D Generation3D Scene Generation

  3. CriticaLLM: Using LLMs as Autonomous Game Master for Tabletop Role-Playing Games

    Oct 15, 2026Gaëtan Berlaimont, Justin Vanwichelen, Benoît Ronval +1Large Language Model-Based Role-Play SimulationProcedural Content Generation

  4. Dungeon and Visibility World Generator

    Oct 14, 2026Edwin Mériaux, Antonio Loría, Gregory DudekProcedural Content Generation

  5. CityCode: Building Agent-Operable 3D Cities from Sparse Aerial Observations

    Oct 13, 2026Jiahui Sun, Ran Bi, Yifei Liu +8Aerial 3D Reconstruction3D Scene Representation

  6. Code2Games: Enabling Coding Agents for Gaming World Generation

    Oct 4, 2026Wei Wu, Ziyang Xu, Zeyu Zhang +2Agentic Code Generation3D Scene Generation

  7. WorldWeave: Growing Persistent Geometric Worlds for Video Generation

    Sep 28, 2026Yifan Huang, Lifan Jiang, Qingyue Hao +5Memory-Augmented Video Generation3D Scene Generation

  8. ProxyBuild: Text-Guided Structured 3D Building Generation with Mesh-Anchored Procedural Proxies

    Sep 20, 2026Xiang Tang, Ruotong Li, Xiaopeng Fan3D Asset Generation3D Scene Generation

  9. AquaWorld: Structure-Consistent Underwater World Generation for Robot Simulation

    Sep 19, 2026Bin Peng, Tiandong Zhang, Ruidong Wang +2Robotics SimulationSynthetic Data Generation for Robotics

  10. Coastal Environment Generation with HoloOcean

    Sep 9, 2026Abigail Austin, Brady Moon, Joshua G. MangelsonRobotics Simulation3D Scene Generation

  11. Programmable Cellular Automata

    Sep 5, 2026Ahmed Khalifa, Muhammad Umair Nasir, Matthew Siper +2Cellular AutomataGenerative Modeling

  12. CogEvol: Towards Efficient and Reliable Learning Environment Generation

    Aug 31, 2026Shangqing Tu, Daniel Zhang-Li, Yucheng Wang +20Generative AI in EducationProcedural Content Generation

  13. 4DSynth: Controllable Procedural World Synthesis for Dynamic Embodied Simulation

    Aug 27, 2026Zehao Qi, Haochen Luo, Jia-Wang Bian +2Procedural Content Generation4D Scene Generation

  14. Growing a Stand, Not a Tree: Joint Canopy Generation Reproduces Crown Shyness

    Aug 27, 2026Guang Yang, Fengchen LiuGenerative ModelingProcedural Content Generation

  15. Procedura: Agentic 3D Modeling with Procedural Control

    Aug 26, 2026Youtian Lin, Yikang Yang, Zhanpeng Hu +5Procedural 3D GenerationText-to-3D Generation

  16. RoboRacer Arena: Specification-Driven Track Construction for Autonomous Racing

    Aug 24, 2026Mihaela-Larisa Clement, Agnes Poks, Ezio BartocciAutonomous RacingProcedural Content Generation

  17. EnvHarness: Awakening Static Worlds for Agent Learning

    Aug 20, 2026Chengsong Huang, Zifeng Wang, Rujun Han +14LLM Agent HarnessesAgent Harness Optimization

  18. aDSL: Agentic 3D Creation via Joint Agent-Program Design

    Aug 18, 2026Rui-Huan Wang, Si-Tong Wei, Jia-Qi He +3LLM-Based Program SynthesisText-to-3D Generation

  19. Procedural Content Metageneration via Program Search and Continual Abstraction Discovery

    Aug 18, 2026Matthew Siper, Ahmed Khalifa, Julian TogeliusProcedural Content GenerationProgram Synthesis

  20. Beyond Asking: A Pipeline for Personalized Game Generation that Reads Players from Behavior

    Aug 17, 2026Yifan Lu, Xiaopeng Yuan, Haohan WangUser ModelingPersonality Modeling in Language Models

  21. WorldClaw: Agentic 3D Open-World Generation at Scale

    Aug 5, 2026Chunchao Guo, Jinpeng Li, Yang Li +1Open-Ended Generation3D Asset Generation

  22. GS-Agent: Creating 4D Physical Worlds With Generative Simulation

    Jul 23, 2026Hongxin Zhang, Chunru Lin, Junyan Li +3Procedural Content Generation4D Scene Generation