Speech Editing
Momentum
4 papers in the last four weeks, against 2 the four weeks before. 0.0% of all new papers.
Latest papers 15
Existing training-based speech emotion editing methods often require substantial task-specific training and can be unstable. This motivates us to investigate whether the pretrained generative dynamics of large-scale text-to-speech (TTS) models can be directly manipulated for training-free emotion editing. To answer this question, we probe the editability of pretrained flow-matching and hybrid TTS models by constructing a controlled test set and systematically diagnosing editing effects along the generative trajectory. Our analysis reveals that pretrained TTS models are substantially editable in emotion, but such editability is architecture- and trajectory-dependent and can be disrupted by early flow-matching steps, while cross-speaker emotion transport carries additional acoustic attributes beyond emotion. To address these limitations, we propose SEmoEdit, the first training-free framework that formulates emotion editing as dynamic velocity transport between source and target emotions, enabling robust, flow-based speech emotion editing directly within pretrained TTS models. SEmoEdit unifies three core operations: emotion replacement, emotion erasure, and continuous emotion interpolation, requiring neither parameter updates nor task-specific optimization. To systematically evaluate these capabilities, we introduce SEmoEditBench, a dataset comprising 600 editing cases, and conduct extensive experiments across state-of-the-art (SOTA) models and backbones. Our results show that SEmoEdit is highly effective and broadly applicable, outperforming existing training-based and activation-steering methods. Ultimately, this work reveals that pretrained speech flows possess rich, latent emotion-editing capabilities, providing useful guidance for real applications. Code, benchmark, and Audio samples are available at https://github.com/imxtx/SEmoEdit.
From Script to Drama: An Agentic Framework for Controllable Multi-Speaker Dialogue TTS
Multi-speaker dialogue TTS requires natural speech generation, consistent speaker identity, coherent cross-turn transitions, and fine-grained control of expressive attributes such as emotion, speaking rate, and loudness. These requirements are difficult to satisfy reliably with one-shot generation, especially in long-form dialogue. We propose a controllable multi-speaker dialogue TTS framework that formulates synthesis as critique-driven iterative refinement. Its speech backbone, ControlEdit-TTS, unifies instruction-following synthesis and natural-language-guided attribute editing, enabling correction of expressive errors without full regeneration. The framework further performs hierarchical utterance-level and scene-level critique, routing detected issues to editing, resynthesis, or timing adjustment. Experiments on a bilingual Chinese--English dialogue benchmark show improved utterance-level instruction following, better dialogue-level preference than direct dialogue models and agentic baselines, and more effective refinement than regeneration-only alternatives while preserving speaker identity. Ablations further confirm the benefits of scene-level critique and edit-based correction.
EditVoice: Variable-Length Non-Autoregressive Zero-Shot TTS and Speech Editing with Edit Flows
Recent non-autoregressive (NAR) zero-shot text-to-speech (TTS) models generate in parallel but typically require the target sequence length to be specified before generation. We introduce EditVoice, to our knowledge the first variable-length NAR zero-shot TTS model, which uses Edit Flows to jointly update speech content and sequence length through insertions, deletions, and substitutions. EditVoice adopts speech-infilling training, which unifies zero-shot TTS and text-based speech editing and allows both prefix and suffix speech prompt placements at inference. We introduce Complementary Prompt Sampling (CPS) to leverage the complementary Edit Flow predictions induced by the two prompt placements. We further find that EditVoice can edit source and model-generated speech beyond its training sources. We use this generalization for end-to-end editing and training-free post-generation refinement. With the Edit Flow model trained on 10K h of GigaSpeech, EditVoice demonstrates competitive zero-shot TTS performance on Seed-TTS Eval EN and LibriSpeech-PC and speech editing performance on RealEdit.
AuK Technical Report: An Open-Source Foundational Model for Speech Generation and Editing
We introduce AuK, an open-source foundational model that unifies speech generation and editing through a common interface of natural-language instructions and audio context. To support this broad capability set, we construct approximately 3.03 billion instruction--audio instances and 1.95 million hours of effective supervision across five task families: speech generation, content editing, enhancement and separation, paralinguistic editing, and acoustic editing. AuK combines a multimodal large language model for semantic conditioning, an VAE jointly trained on speech, general audio, and music for acoustic conditioning, and a hybrid rectified-flow Transformer that performs dual-stream MMDiT blocks followed by unified single-stream DiT blocks for generation. Training begins with generation-only warm-up and proceeds to joint generation--editing pre-training. We then apply complementary post-training strategies: human-feedback preference optimization for open-ended editing and reward-based reinforcement learning for speech generation. To reduce inference cost, we further distill the model with consistency initialization and task-routed Decoupled DMD. The resulting AuK-Flash performs 4-step inference without classifier-free guidance and achieves a 4.5 wall-clock speedup over the full model under matched conditions. Experiments demonstrate leading performance on zero-shot and instruction-controlled speech generation and general instruction-guided editing, while remaining competitive on signal-level restoration tasks. We release both the source code and model weights to support reproducibility and further research.
Luna-TTS Family Technical Report
Modern text-to-speech (TTS) is dominated by autoregressive (AR) codec language models, whose left-to-right decoding brings latency that grows with utterance length, error accumulation along the committed prefix, and an artificial generation order imposed on the Residual Vector Quantization (RVQ) token grid. We propose Luna-TTS Family, diffusion-language-model-based TTS systems pretrained on 1 million hours of speech across Chinese, English, Japanese, and Korean. The family is built by progressive adaptation of a pretrained AR text LLM, from causal to bidirectional and finally to block-causal attention, and comprises two variants sharing a single tokenizer, data pipeline, and 0.6B backbone lineage. Luna-TTS is fully non-autoregressive: it generates the entire RVQ token grid in a fixed number of parallel refinement steps, with zero-shot voice cloning and speech editing arising natively as infilling. Luna-TTS Realtime, derived by continual training, is autoregressive over blocks of 32 codec frames (1.28s) while denoising each block in parallel; it supports KV-cached blockwise generation and incremental audio delivery, achieving an end-to-end RTF of 0.0240 and 41.6 ms local first-block latency under the warmed serving protocol. An annealed fine-tuning stage adds explicit control over emotion and non-verbal vocalizations (NVVs), and a reinforcement-learning stage applies GRPO with policy ratios computed over the realized denoising trajectory. On Seed-TTS-Eval, Luna-TTS achieves the best results on all four metrics among compared open-source and commercial systems (0.73 CER / 79.7 SIM on test-zh, 1.49 WER / 76.8 SIM on test-en); on the harder in-the-wild CV3-Eval, it posts the lowest Mandarin and English error rates in our comparison. Against leading commercial systems, it achieves the best results on most objective, model-based, and human-rated metrics for NVV and emotion control.
CookVoice: Unified Framework for Style Controllable Multi-Modal Human Voice Generation
Human voice generation has made rapid progress in speech generation, singing voice generation, voice cloning, and voice editing. However, most existing systems are designed for specific tasks and often rely on task-dependent architectures, control signals, or autoregressive decoding, limiting fine-grained controllability and inference efficiency. In this paper, we propose CookVoice, a unified framework for multimodal, multi-style, and multi-task human voice generation. CookVoice decomposes the human voice into three key factors: content, prosody, and style, enabling both speech and singing voice generation within a unified model. To achieve precise and flexible controllability, we design a flexible alignment strategy that maps text, style, and prosody control signals onto the frame-level of spectrogram. This design allows CookVoice to support a wide range of tasks, including text-to-speech, text-to-singing voice, style-controllable generation, voice mimicry, voice conversion, and voice editing. Experimental results show that CookVoice achieves generation quality comparable to existing Text-to-Speech and text-to-singing voice baselines, while providing stronger style and prosody controllability. Moreover, CookVoice achieves comparable performance to large-scale baselines with only 43.51 million parameters and efficient inference using as few as 4 ODE steps, making it a practical solution for real-world human voice generation applications. Demo page is available at https://haoweilou.github.io/CookVoice/.
Multi Codec Discrete Diffusion Model for Text Guided Speech Inpainting and Editing
Speech recordings often contain missing, corrupted, or incorrect regions that must be reconstructed or modified without re-synthesizing the entire utterance. Speech inpainting restores missing segments, whereas speech editing replaces spoken content according to an edited transcript. Both tasks require the generated speech to express the intended words while remaining consistent with the surrounding speaker identity, prosody, timing, and recording conditions. Discrete diffusion is particularly well suited to these tasks because it can iteratively refine masked tokens while jointly conditioning on both left and right acoustic context. We introduce SIEDD, a discrete diffusion framework for text-guided speech inpainting and editing over hierarchical codec tokens. Its core architecture, HiCoDD, follows the RVQ generation order by representing previously generated codebooks as clean, committed acoustic context and applying diffusion only to the current refinement codebook. This separation enables leakage-free joint training while matching sequential coarse-to-fine inference. The model further combines phoneme-level conditioning, span-localized classifier-free guidance, and duration prediction to support both fixed-duration inpainting and variable-duration text edits. On the RealEdit benchmark, SIEDD achieves the best overall speech-editing performance among the evaluated methods. It also outperforms the evaluated autoregressive baselines across all speech-inpainting settings, on both single and multiple gaps. These results demonstrate that explicitly modeling the codec hierarchy substantially improves context-preserving speech reconstruction and editing. See our full code at https://github.com/iftachShoham/SIEDD.
dots.tts.edit: Precisely Controlled Speech Editing with a Continuous Autoregressive Model
Speech editing for content creation requires precise control over both what an edit should do and where it should apply. Free-form natural language provides a flexible interface for expressing edit requests, but its ambiguity may leave the intended operation, parameters, or target region underspecified. We study a precise and explicit interface for speech editing: a transcript-grounded structural edit instruction with XML-style tags explicitly specifies typed operations and localizes them to transcript spans or boundaries. This semantic timeline avoids explicit timestamp alignment and provides an externally inspectable contract for compositional edits. We instantiate the interface in dotsttsedit, an editor adapted from the continuous autoregressive dotstts foundation model. Four representative speech-creation controls cover lexical content, affective expression, pitch and speaking-rate delivery, and temporal phrasing through text, emotion, prosody, and pause editing. Task-specific data pipelines construct operation- and scope-controlled pairs while retaining source-derived context outside each target region. We further introduce doteBench, a bilingual evaluation suite that measures precise instruction following, local preservation, and audio quality across the four controls and their composition. Experiments show leading overall instruction following and local preservation across its five editing categories, while audio quality remains comparable to existing open-source systems. Across three Seed-TTS-Eval shards, the model shows negligible differences from the base model in zero-shot TTS recognition error rate and speaker similarity.
UniSAE: Unified Speech Attribute Editing on Speaker, Emotion and Low-Level Content via Discrete Phonetic Posteriorgram Modelling
Speech editing aims to modify specific portions of an utterance while preserving the remaining speech. Existing approaches primarily focus on word-level content modification and typically treat content, speaker, and emotion editing as separate tasks, limiting both editing granularity and flexibility. We propose UniSAE, a unified speech attribute editing framework which supports composable speaker, emotion and content editing from sub-phoneme to word level within a single architecture. UniSAE introduces a Discrete Phonetic PosteriorGram (DPPG) representation that factorizes speech content into discrete tokens encoding phoneme identity, pronunciation variants, and duration, enabling direct phoneme- and sub-phoneme-level editing. For higher-level modifications, an autoregressive content transformer predicts edited DPPG sequences for word-level content editing. The edited sequences are rendered into speech by a diffusion-based acoustic decoder, conditioned on disentangled speaker and emotion representations. Experimental results demonstrate that the proposed unified framework supports precise speaker and emotion control, content editing at multiple granularities, and joint modification of all three attributes within a single framework.
RIVET: Robust Idempotent Voice Attribute Editing
Voice attribute editing models modify characteristics such as age and gender while preserving speaker identity. In large-scale speech datasets, however, attribute annotations are often noisy or inconsistent, which can cause conditional generative models to produce unstable edits. In this work, we show that idempotency provides an effective mechanism for improving robustness to noisy labels. An idempotent operator is one for which repeated application does not change the result, i.e., f(f(x)) = f(x). Enforcing this property acts as an implicit regularizer that reduces sensitivity to mislabeled examples. We introduce RIVET, a training framework that incorporates an idempotency objective to improve robustness to label noise. We evaluate RIVET under controlled label noise and on the GLOBE dataset with naturally noisy annotations. RIVET improves editing success and better preserves speaker identity than standard training, showing that idempotency improves robustness in voice editing models.
SpeechEditBench: A Bilingual Multi-Attribute Benchmark for Instruction-Guided Speech Editing
Instruction-guided speech editing requires a model to modify specified speech attributes while preserving non-target characteristics. Despite rapid progress in Speech Large Language Models (Speech LLMs), systematic evaluation of this capability remains challenging, as existing benchmarks are fragmented across isolated editing tasks. To bridge this gap, we introduce SpeechEditBench, a bilingual multi-attribute benchmark for instruction-guided speech editing. SpeechEditBench encompasses seven atomic editing tasks, as well as compositional editing tasks that integrate multiple operations within a single instruction. We propose an anchor-based evaluation protocol that separately assesses the edit success of target attributes and the preservation of non-target linguistic content, leading to three metrics: target success, preservation success, and joint success. Using this benchmark, we evaluate mainstream Speech LLMs and specialized speech editing systems. The results reveal three key findings: (1) no single model performs well across all editing dimensions; (2) closed-source Speech LLMs generally outperform open-source models; (3) compositional editing poses a significant challenge, with even the most advanced models struggling to achieve high joint success. SpeechEditBench provides a rigorous diagnostic framework to identify bottlenecks in Speech LLMs, thereby facilitating the development of next-generation models with more precise instruction-guided editing capabilities. Data and code are available at https://github.com/daxintan-cuhk/SpeechEditBench.
UNISON: A Unified Sound Generation and Editing Framework via Deep LLM Fusion
We present UNISON, a latent diffusion framework that unifies speech generation, sound generation, and audio editing within a single model. A single model handles text-to-audio, text-to-speech, zero-shot speaker cloning, mixed speech-and-sound generation, scene-level audio editing, speech-in-scene editing, and timed temporal composition, all of which share a single set of weights. Our architecture features two core designs: (1) Layer-wise deep LLM fusion, which injects hidden states from uniformly sampled layers of a frozen MLLM into corresponding MM-DiT blocks via learned projections, providing depth-matched semantic conditioning that improves instruction following over single-layer baselines; and (2) a unified multi-task architecture where task identity is encoded solely by a channel-wise mask and source audio is provided through VAE-encoded channel concatenation. Training is stabilized by an online GPU-side multi-task data synthesis pipeline with task-homogeneous batching and a two-stage curriculum. With 621M--732M trainable parameters, UNISON achieves results competitive with or exceeding task-specialist models across evaluated domains, while being roughly smaller than comparable unified systems.
CosyEdit2: Speech-Editing-Oriented Reinforcement Learning Unlocks Better Zero-Shot TTS
Speech editing and zero-shot Text-to-Speech (TTS) share a similar generative foundation conditioned on speech prompts, yet speech editing demands far stricter local acoustic consistency with surrounding unedited content. While prior work has shown that Supervised Fine-Tuning (SFT) enables TTS models to acquire functional editing capability, this approach remains fundamentally bottlenecked by imperfect paired editing data and coarse-grained optimization signals. To address these limitations, we propose CosyEdit2, a speech editing model built on a two-stage post-training framework that progresses from supervised editing initialization to editing-oriented Group Relative Policy Optimization (GRPO) over target-speech-free data. Extensive experiments demonstrate that CosyEdit2 not only substantially advances speech editing performance, but also unlocks better zero-shot TTS capability, revealing a deeper mutual relationship between the two tasks. Audio samples are available at https://cjy1018.github.io/CosyEdit2.
AST: Adaptive, Seamless, and Training-Free Precise Speech Editing
Text-based speech editing aims to modify specific segments while preserving speaker identity and acoustic context. Existing methods rely on task-specific training, which incurs high data costs and struggles with temporal fidelity in unedited regions. Meanwhile, adapting Text-to-Speech (TTS) models often faces a trade-off between editing quality and consistency. To address these issues, we propose AST, an Adaptive, Seamless, and Training-free precise speech editing framework. Leveraging a pre-trained autoregressive TTS model, AST introduces Latent Recomposition to selectively stitch preserved source segments with newly synthesized targets. Furthermore, AST extends this latent manipulation to enable precise style editing for specific speech segments. To prevent artifacts at these edit boundaries, the framework incorporates Adaptive Weak Fact Guidance (AWFG). AWFG dynamically modulates a mel-space guidance signal, enforcing structural constraints only where necessary without disrupting the generative manifold. To fill the gap of publicly accessible benchmarks, we introduce LibriSpeech-Edit, a new and larger speech editing dataset. As existing metrics poorly evaluate temporal consistency in unedited regions, we propose Word-level Dynamic Time Warping (WDTW). Extensive experiments demonstrate that AST resolves the controllability-quality trade-off without extra training. Compared to the previous most temporally consistent baseline, AST improves consistency while reducing Word Error Rate by nearly 70%. Moreover, applying AST to a foundation TTS model reduces WDTW by 27%, achieving state-of-the-art speaker preservation and temporal fidelity.
CosyEdit: Unlocking End-to-End Speech Editing Capability from Zero-Shot Text-to-Speech Models
Automatic speech editing aims to modify spoken content based on textual instructions, yet traditional cascade systems rely on explicit temporal alignment and complex preprocessing. To address these limitations, we propose CosyEdit, an end-to-end speech editing model adapted from CosyVoice through task-specific post-training and a complementary training paradigm, which internalizes text--speech alignment while ensuring high consistency between the speech before and after editing. Trained on only 250 hours of supervised data from our curated GigaEdit dataset, our 400M-parameter model achieves reliable speech editing performance. Extensive evaluations show that CosyEdit not only outperforms several billion-parameter language model baselines but also approaches state-of-the-art cascade systems. These results show that robust and efficient speech editing can be unlocked from a zero-shot TTS model through post-training, offering a cost-effective end-to-end solution for high-quality speech editing. Code and audio samples are available at https://cjy1018.github.io/CosyEditDemoPage/.