State Representation Learning

Overview

State representation learning asks how an agent or model can turn observations and histories into an internal state that preserves what matters for future prediction or action. Methods include predictive objectives such as JEPA and successor representations, inverse-dynamics and bisimulation learning, recurrent belief states, and task- or reward-driven abstractions. They are studied in partially observed control, pixel-based robot planning, navigation, and dynamical-system forecasting, where useful states can improve sample efficiency, transfer, and robustness. A central tension is that predictive accuracy or reconstruction does not guarantee a decision-sufficient state: representations must retain control-relevant distinctions without carrying irrelevant detail, and their adequacy remains difficult to measure.

Latest papers

126 papers22 papers in the last four weeks, up 100% on the four weeks before. 0.1% of all new papers.

Feb 26, 2026

Latent Matters: Learning Deep State-Space Models

Deep state-space models (DSSMs) enable temporal predictions by learning the underlying dynamics of observed sequence data. They are often trained by maximising the evidence lower bound. However, as we show, this does not ensure the model actually learns the underlying dynamics. We therefore propose a constrained optimisation framework as a general approach for training DSSMs. Building upon this, we introduce the extended Kalman VAE (EKVAE), which combines amortised variational inference with classic Bayesian filtering/smoothing to model dynamics more accurately than RNN-based DSSMs. Our results show that the constrained optimisation framework significantly improves system identification and prediction accuracy on the example of established state-of-the-art DSSMs. The EKVAE outperforms previous models w.r.t. prediction accuracy, achieves remarkable results in identifying dynamical systems, and can furthermore successfully learn state-space representations where static and dynamic features are disentangled.
Feb 20, 2026

JEPA-Bisim: Learning Robust Visual Representations for Planning with Joint-Embedding Predictive World Models

World models learned from high-dimensional visual observations allow agents to make decisions and plan directly in latent space, avoiding pixel-level reconstruction. However, recent latent predictive architectures (JEPAs), including the DINO world model (DINO-WM), display a degradation in test time robustness due to their sensitivity to ``slow features". These include visual variations such as background changes and distractors that are irrelevant to the task being solved. We address this limitation by augmenting the predictive objective with a bisimulation encoder that enforces control-relevant state equivalence, mapping states with similar transition dynamics to nearby latent states while limiting contributions from slow features. We evaluate our model on a navigation task (PointMaze) and on a manipulation task (PushT) under different test-time background changes and visual distractors. Across all benchmarks, our model consistently improves robustness to slow features while operating in a reduced latent space, up to 10×10\times smaller than that of DINO-WM. Moreover, our model is agnostic to the choice of pre-trained visual encoder and maintains robustness when paired with DINOv2, SimDINOv2, and iBOT features.
Nov 28, 2025

Poincaré Meets Bellman: Revisable Memory, Operational Quotients, and Evidence-Supported Learning in Changing Environments

Memory consolidation determines both what a learner can do now and which changes remain implementable later. We develop a finite-model synthesis of operational state abstraction and optimal control under the stability-evidence-revision (SER) framework. ``Poincaré meets Bellman'' names two complementary roles: qualitative dynamics identifies reusable action-response structure, and dynamic programming prices acquisition, retention, reuse, merging, and forgetting. Recurrence enters separately through the timing and value of future demands. We distinguish active quotient merging from historical information erasure, characterize exact repair by zero-error functional coding and causal migration, and derive a Bellman recursion over the joint law of hidden state and complete deployed memory. A first-return model yields an explicit retention rule. Conditional results show how factor sharing avoids enumerating combinations and how independent informative observations improve identification, while leaving some zero-error evidence budgets unchanged. Finite enumerations verify the coding and retention calculations. The synthesis gives an exact benchmark for specified finite models, without claiming universal recurrence, bounded-memory open-ended learning, or tractable global planning.
Jun 10, 2025

Learning The Minimum Action Distance

This paper presents a state representation framework for Markov decision processes (MDPs) that can be learned solely from state trajectories, requiring neither reward signals nor the actions executed by the agent. We propose learning the minimum action distance (MAD), defined as the minimum number of actions required to transition between states, as a fundamental metric that captures the underlying structure of an environment. MAD naturally enables critical downstream tasks such as goal-conditioned reinforcement learning and reward shaping by providing a dense, geometrically meaningful measure of progress. Our self-supervised learning approach constructs an embedding space where the distances between embedded state pairs correspond to their MAD, accommodating both symmetric and asymmetric approximations. We evaluate the framework on a comprehensive suite of environments with known MAD values, encompassing both deterministic and stochastic dynamics, as well as discrete and continuous state spaces, and environments with noisy observations. Empirical results demonstrate that the proposed approach not only efficiently learns accurate MAD representations across these diverse settings but also significantly outperforms existing state representation methods in terms of representation quality.
Jun 12, 2024

Decision-Centered Abstractions via Orthogonal Estimation of Difference-of-Q Functions

Offline reinforcement learning enables evaluation and optimization of sequential decisions from historical data, when it is not possible to deploy new policies online due to safety, cost, and other concerns. Big data advances enable rich state information, but may naively include reward- and action- irrelevant dynamics that are ultimately unnecessary for learning optimal actions. We introduce state abstractions that target preservation of the difference-of-Q functions, and we propose to learn these abstractions via causal machine learning of the difference-of-Q function and standard statistical sparse learning. Under a nonparametric additive-rewards model, we characterize when decision-centered abstractions are simpler than the full state space, motivating our estimation procedure. We develop a dynamic generalization of the R learner (Nie et al. 2021, Lewis and Syrgkanis 2021) for estimating difference of Q-functions, for discrete-valued actions a, a0. We leverage orthogonal estimation to improve convergence rates, even if the required estimates of Q and behavior policy converge at slower rates and prove consistency of policy optimization under a margin condition. The method can leverage black-box estimators of the Q-function and behavior policy to target estimation of a more structured Q-function contrast, and uses simple squared-loss minimization. We demonstrate variance improvements from our estimator and how our approach enables us to isolate the information needed for sequential decision-making, which can be less than that for state prediction, in simulated data and simulator-augmented real data.
Jan 21, 2024

TERC: A Transfer Entropy Redundancy Criterion for State Variable Selection in Reinforcement Learning

Identifying the most suitable variables to represent the state is a fundamental challenge in Reinforcement Learning (RL). These variables must efficiently capture the information necessary for making optimal decisions. In order to address this problem, in this paper, we introduce the Transfer Entropy Redundancy Criterion (TERC), an information-theoretic criterion, which determines if there is entropy transferred from observable state variables to actions during training. We define an algorithm based on TERC that provably excludes variables from the observable state that do not affect the agent's policy during learning. This yields compact state representations that reduce inference time by up to 2.6 times. Our approach is policy-dependent, making it agnostic to the underlying learning algorithm. The efficiency gains we demonstrate arise at retraining and inference time on the reduced state. Our method improves both retraining and inference efficiency. We demonstrate its effectiveness across three distinct algorithm classes, namely tabular Q-learning, Actor-Critic, and Proximal Policy Optimization (PPO), evaluated in a range of environments. Furthermore, to highlight the differences between the proposed methodology and the current state-of-the-art feature selection approaches, we present a series of controlled experiments on synthetic data, before generalizing to real-world decision-making tasks. We also introduce a representation of the problem that compactly captures the transfer of information from observable state variables to actions as Bayesian networks.