Expected flow networks in stochastic environments and two-player zero-sum games
Authors: Marco Jiralerspong, Bilun Sun, Danilo Vucetic, Tianyu Zhang, Yoshua Bengio, Gauthier Gidel, Esmeralda S. Whitammer
Organizations: Mila – Qu´ebec AI Institute, Universit´e de Montr´eal
Abstract
Generative flow networks (GFlowNets) are sequential sampling models trained to match a given distribution. GFlowNets have been successfully applied to various structured object generation tasks, sampling a diverse set of high-reward objects quickly. We propose expected flow networks (EFlowNets), which extend GFlowNets to stochastic environments. We show that EFlowNets outperform other GFlowNet formulations in stochastic tasks such as protein design. We then extend the concept of EFlowNets to adversarial environments, proposing adversarial flow networks (AFlowNets) for two-player zero-sum games. We show that AFlowNets learn to find above 80% of optimal moves in Connect-4 via self-play and outperform AlphaZero in tournaments.
While many algorithms blend reinforcement learning (RL) with counterfactual regret (CFR) methods to leverage tradeoffs in computational speed and performance, there are fewer investigations into generative sampling frameworks in game theoretic applications in incomplete information games. We extend a generative flow network framework, Adversarial Flow Networks (AFlowNets), to incomplete information games, called Information Flow Networks (IFNs). We prove that previously established constraints for generative flow networks in complete information games are inadmissible for obtaining valid densities (corresponding to player strategies) and a valid training objective. We show that our proposed generalization, IFlowNets, alleviates this issue and strictly generalizes AFlowNets. In preliminary results for three standard game environments, IFlowNets perform comparably to or better than Outcome Sampling Monte Carlo Counterfactual Regret (OSMCCFR) and standard RL-based methods in performance and speed.
Generative Flow Networks (GFlowNets) learn to sample states proportional to an unnormalized reward. Despite their theoretical promise, practical training is often unstable, exhibiting severe loss spikes and mode collapse. To tackle this, we first assess the sensitivity of GFlowNet objectives, demonstrating that a small Total Variation (TV) distance between the learned and target distributions does not preclude unbounded training loss. Motivated by this mismatch, we establish converse guarantees by deriving loss-to-TV bounds that certify global fidelity from bounded trajectory balance losses. Lastly, we propose Stable GFlowNets, an algorithm that leverages our theoretical results to stabilize training, and empirically demonstrate improved training behavior and superior distributional fidelity.
Zengxiang Lei, Ananth Shreekumar, Jonathan Rosenthal +6
Generative Flow Networks (GFlowNets) are a framework for sampling structured objects via stochastic trajectories in a directed graph. In this work, we establish a theoretical connection between non-acyclic GFlowNets and optimal transport (OT). We show that fixing the initial flow distribution in a minimum-flow GFlowNet reduces its objective to a Kantorovich OT problem with graph-induced shortest path costs. At the optimum, the learned GFlowNet policy therefore encodes an optimal transport plan from the source distribution to the target distribution: we show that sampling trajectories from the minimum-flow GFlowNet recovers the corresponding optimal coupling. Our formulation enables applying the GFlowNet learning framework to OT problems on large graphs via edge flows and neural parameterization. Experiments confirm agreement with exact OT solvers and demonstrate that GFlowNets can learn high-quality transport plans.