eess.SYJun 3, 2025

Ensemble-MIX: Enhancing Sample-Efficiency in Multi-Agent RL via Selective Ensemble-Based Exploration

Authors: Tom Danino, Nahum Shimkin

Organizations: The Andrew and Erna Viterbi Faculty of Electrical & Computer Engineering, Technion- Israel Institute of Technology

Abstract

Multi-agent reinforcement learning (MARL) methods have achieved state-of-the-art results on a range of multi-agent tasks. Yet, MARL algorithms typically require significantly more environment interactions than their single-agent counterparts to converge, a problem exacerbated by the difficulty in exploring over a large joint action space and the high variance intrinsic to MARL environments. To tackle these issues, we propose a novel algorithm that combines a decomposed centralized critic with decentralized ensemble learning, incorporating several key contributions. The main component in our scheme is a selective exploration method that leverages ensemble kurtosis. We extend the global decomposed critic with a diversity-regularized ensemble of individual critics and utilize its excess kurtosis to guide exploration toward high-uncertainty states and actions. To improve sample efficiency, we train the centralized critic with a novel truncated variation of the TD(λλ) algorithm, enabling efficient off-policy learning with reduced variance. On the actor side, our suggested algorithm adapts the mixed samples approach to MARL, mixing on-policy and off-policy loss functions for training the actors. This approach balances between stability and efficiency and outperforms purely off-policy learning. The evaluation shows our method outperforms state-of-the-art baselines on standard MARL benchmarks, including a variety of SMAC II maps.

Figures & tables

Appendix figures & tables2 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

May 8, 2026

Decentralized Diffusion Policy Learning for Enhanced Exploration in Cooperative Multi-agent Reinforcement Learning

Cooperative multi-agent reinforcement learning (MARL) involves complex agent interactions and requires effective exploration strategies. A prominent class of MARL algorithms, decentralized softmax policy gradient (DecSPG), addresses this through energy-based policy updates. In practice, however, such energy-based policies are intractable to maintain and are commonly projected onto the Gaussian policy class. In this work, we show that the limited expressiveness of Gaussian policies severely hinders exploration in DecSPG, and this limitation worsens as the number of agents grows. To address this issue, we propose decentralized diffusion policy learning (DDPL), which parameterizes each agent's policy with a denoising diffusion probabilistic model, an expressive generative model that captures multi-modal action distributions for enhanced exploration. DDPL enables efficient online training of diffusion policies via importance sampling score matching (ISSM), a novel training method with theoretical guarantee. We evaluate DDPL on representative continuous-action MARL benchmarks, including multi-agent particle environment, multi-agent MuJoCo, IsaacLab, and JAX-reimplemented StarCraft multi-agent challenge, and observe consistently improved performance.
May 4, 2026

Taming the Curses of Multiagency in Robust Markov Games with Large State Space through Linear Function Approximation

Multi-agent reinforcement learning (MARL) holds great potential but faces robustness challenges due to environmental uncertainty. To address this, distributionally robust Markov games (RMGs) optimize worst-case performance when the environment deviates from the nominal model within a uncertainty set. Beyond robustness, an equally urgent goal for MARL is data efficiency -- sampling from vast state and action spaces that grow exponentially with the number of agents potentially leads to the curse of multiagency. However, current provably data-efficient algorithms for RMGs are limited to tabular settings with finite state and action spaces, which are only computationally manageable for small-scale problems, leaving RMGs with large-scale (or infinite) state spaces largely unexplored. The only existing work beyond tabular settings focuses on linear function approximation (LFA) for a restrictive class of RMGs using vanish minimal value assumption and still suffers from sample complexity with the curse of multiagency. In this work, we focuses on general RMGs with LFA. For uncertainty sets defined by total variation distance, we develop provably data-efficient algorithms that break the curse of multiagency in both the generative model setting and a newly proposed online interactive setting. To our knowledge, our results are the first to break the curse of multiagency of sample complexity for RMGs with large (possibly infinite) state spaces, regardless of the uncertainty set construction.
Mar 6, 2026

Multi-Agent Reinforcement Learning with Submodular Reward

In this paper, we study cooperative multi-agent reinforcement learning (MARL) where the joint reward exhibits submodularity, which is a natural property capturing diminishing marginal returns when adding agents to a team. Unlike standard MARL with additive rewards, submodular rewards model realistic scenarios where agent contributions overlap (e.g., multi-drone surveillance, collaborative exploration). We provide the first formal framework for this setting and develop algorithms with provable guarantees on sample efficiency and regret bound. For known dynamics, our greedy policy optimization achieves a 1/21/2-approximation with polynomial complexity in the number of agents KK, overcoming the exponential curse of dimensionality inherent in joint policy optimization. For unknown dynamics, we propose a UCB-based learning algorithm achieving a 1/21/2-regret of O(H2KSAT)O(H^2KS\sqrt{AT}) over TT episodes.