Organizations: FNii-Shenzhen · The Chinese University of Hong Kong, Shenzhen · Ising AI · SSE, CUHK-Shenzhen · The University of Hong Kong · National University of Singapore · The Chinese University of Hong Kong
Long-horizon embodied tasks require agents to learn, reason, and generalize robustly across complex real-world environments. However, existing approaches often struggle with partial observability, fragmented spatial reasoning, and inefficient integration of heterogeneous memories, limiting their capacity for long-horizon adaptation. To address this, we introduce RoboMemory, a brain-inspired framework that unifies Temporal, Spatial, Semantic, and Episodic memory for efficient long-horizon planning and interactive learning. Its core innovations are a comprehensive memory system designed for embodied tasks, and a dynamic spatial knowledge graph for scalable, consistent memory updates. Extensive experiments on EmbodiedBench show that RoboMemory improves the average success rate of Qwen2.5-VL-72B-Ins by 26.5 percentage points and achieves performance comparable to strong closed-source VLM agents. Real-world trials further suggest RoboMemory's potential for interactive environmental learning by reusing accumulated experience across repeated task attempts. These results demonstrate RoboMemory as a scalable memory-augmented framework for embodied agents, improving long-horizon planning and cumulative learning in complex interactive environments.
Figures & tables
Figure 2: (a) Left: The loop where the Planner, Critic, and Comprehensive Embodied Memory interact to adjust plans based on real-time visual inputs. (b) Right: The update mechanism of Spatial memory, Semantic memory, and Episodic memory.
Method
Type
EB-ALFRED
EB-Habitat
Average
Base
Long
Base
Long
SR
GC
SR
GC
SR
GC
SR
GC
SR
GC
Single VLM-Agents
GPT-4o
Closed-source
67.0
74.9
64.0
74.0
54.0
62.5
86.0
90.7
64.0
72.2
GPT-4o-mini
30.5
40.9
34.0
47.8
0.0
17.0
74.0
77.5
14.0
21.3
Claude-3.7-Sonnet
68.5
-
68.0
-
70.0
-
90.0
-
46.0
-
Table 1: Comparison of Success Rates (SR) and Goal Condition Success Rates (GC) across difficulty levels (Base/Long) on EB-ALFRED and EB-Habitat benchmarks. Values are reported in percentages (%).
Figure 3Figure 4
Appendix figures & tables12 assets
Supplementary material from the paper’s appendix.
Appendix
Method
Multimodal
Episodic
Semantic
Spatial
Temporal
Procedural
Memory Implementation
Real Robot
NeSyC [ 9 ]
✓
✓
✓
Symbolic logic rules
✓
Reflexion [ 27 ]
✓
✓
Buffer
Voyager [ 36 ]
✓
RAG
MSI-Agent [ 11 ]
✓
✓
Database, RAG
CoELA [ 42 ]
✓
✓
✓
✓
Top-down semantic map
Cradle [ 31 ]
✓
✓
✓
✓
RAG
Appendix
Table 3: Comparison of Memory-Related Methods in Embodied Agent
Figure 6: The reason why RoboMemory failed to complete the task.
Figure 7: Average relationships related to update in spatial memory in each step.
Condition
Avg.
Base
Long
Planner–Critic, no RoboMemory
38
62
14
Flat Spatial RAG
48
56
40
RoboMemory (Dynamic KG)
67
68
66
Appendix
Table 4: Matched attribution controls on EB-ALFRED (SR, %).
Figure 8: Visualization of Spatial Memory’s dynamic update process.
Action Type
EB-ALFRED
EB-Habitat
Real World
Navigation
find(obj)
navigate(point)
navigate_to(point)
Pick Up Object
pick_up(obj)
pick(obj)
pick_up(obj)
Drop to Ground
drop()
–
–
Place to Receptacle
put_down()
place(rec)
put_down_to(rec)
Open Object
open(obj)
open(obj)
open(obj)
Close Object
close(obj)
close(obj)
close(obj)
Appendix
Table 5: Robot Action Command For different environments
Dataset Statistics
Training Configuration
Action Type
#Episodes
Parameter
Value
Turning on/off faucet
142
Optimizer
AdamW
Picking up & Placing basket on counter
63
Batch size
32×6
Picking up & Placing basket in sink
72
Training steps
10,000
Picking up & Placing banana into basket
114
Learning rate
6.12×10−5
Throwing bottle into trash bin
132
warm up step
500
Appendix
Table 6: Dataset statistics and training hyperparameters for robotic manipulation tasks.
Figure 9: Case that a task is failed, but the experience can help RoboMemory to succeed in the next try.
Figure 10: Case that a task is successful.
Figure 11: Case that a task is successful with the help of the critic and spatial memory modules.
Figure 12: Case that a task fails in an infinite loop because the critic module failed to stop the agent when its planned action is no longer suitable.
Figure 13: Case that a task fails in an infinite loop because of inaccurate action planning.
Long-horizon embodied interaction requires agents to retain and continually update information about the environment as they observe, act, and encounter change. Yet current agents struggle to maintain such memory reliably. Our analysis traces this limitation to four key deficiencies: weak fine-grained visual memory, unreliable dynamic world-state tracking, failing to record world state revealed by interaction outcomes, and limited generalization from prior experience. However, existing benchmarks do not directly assess these memory capabilities during long-horizon embodied interaction. To address this gap, we introduce EmbodiedMemory-Bench (EMem-Bench), comprising 2,554 interactive episodes across four task families. EMem-Bench requires agents to build and update memory from interaction history, then use it to complete a later task by acting in the environment. We further present Embodied-Memorizer (EMem), an external memory system that organizes embodied experience into spatial, event, and scene memories. We also train EMem-8B, an 8B policy that manages and uses these memories. We evaluate a diverse range of open-source and proprietary MLLMs and representative multimodal memory systems. Results show that current models remain weak and uneven across the four challenges. Under matched backbones, EMem achieves the best overall performance among the evaluated memory systems and improves both open-source and proprietary models, while EMem-8B further improves over its backbone. Project page: https://zju-omniai.github.io/EmbodiedMemoryBench/
Lizhou Liang, Xinyu Zhong, Miao Pan +7
Zhejiang University · Central South University · Institute of Software, Chinese Academy of Sciences
Embodied task planning requires agents to execute long-horizon, goal-directed actions in complex 3D environments, where success depends on both immediate perception and accumulated experience across tasks. However, most existing LLM-based planners are stateless and reactive, operating without persistent memory and therefore repeating errors and struggling with spatial or temporal dependencies. We propose BrainMem(Brain-Inspired Evolving Memory), a training-free hierarchical memory system that equips embodied agents with working, episodic, and semantic memory inspired by human cognition. BrainMem continuously transforms interaction histories into structured knowledge graphs and distilled symbolic guidelines, enabling planners to retrieve, reason over, and adapt behaviors from past experience without any model fine-tuning or additional training. This plug-and-play design integrates seamlessly with arbitrary multi-modal LLMs and greatly reduces reliance on task-specific prompt engineering. Extensive experiments on four representative benchmarks, including EB-ALFRED, EB-Navigation, EB-Manipulation, and EB-Habitat, demonstrate that BrainMem significantly enhances task success rates across diverse models and difficulty subsets, with the largest gains observed on long-horizon and spatially complex tasks. These results highlight evolving memory as a promising and scalable mechanism for generalizable embodied intelligence.
Xiaoyu Ma, Lianyu Hu, Wenbing Tang +4
Nanyang Technological University, Singapore · Tianjin University, Tianjin, China
Deploying Multimodal Large Language Models as the brain of embodied agents remains challenging, particularly under long-horizon observations and limited context budgets. Existing memory assisted methods often rely on textual summaries, which discard rich visual and spatial details and remain brittle in non-stationary environments. In this work, we propose a non-parametric memory framework that explicitly disentangles episodic and semantic memory for embodied exploration and question answering. Our retrieval-first, reasoning-assisted paradigm recalls episodic experiences via semantic similarity and verifies them through visual reasoning, enabling robust reuse of past observations without rigid geometric alignment. In parallel, we introduce a program-style rule extraction mechanism that converts experiences into structured, reusable semantic memory, facilitating cross-environment generalization. Extensive experiments demonstrate state-of-the-art performance on embodied question answering and exploration benchmarks, yielding a 7.3% gain in LLM-Match and an 11.4% gain in LLM MatchXSPL on A-EQA, as well as +7.7% success rate and +6.8% SPL on GOAT-Bench. Analyses reveal that our episodic memory primarily improves exploration efficiency, while semantic memory strengthens complex reasoning of embodied agents.
Ji Li, Bo Wang, Jing Xia +2
The University of Hong Kong, Hong Kong SAR. · Beijing Institute of Technology, Beijing, China.