cs.ROOct 21, 2025

SHRUMS: Sensor Hallucination for Real-time Underwater Motion Planning with a Compact 3D Sonar

Authors: Susheel Vadakkekuruppath, Lauritz R. Fosso, Michail Chatzispyrou, Herman B. Amundsen, Sveinung J. Ohrem, Jason M. O'Kane, Marios Xanthidis

Organizations: Susheel Vadakkekuruppath and Jason M. O’Kane are with the Department of Computer Science and Engineering, Texas A&M University, USA · Herman B. Amundsen and Marios Xanthidis are with the Aquaculture Robotics and Automation, SINTEF Ocean

Abstract

Autonomous navigation in 3D is a fundamental problem for autonomy. Despite major advancements in terrestrial and aerial settings due to improved range sensors including LiDAR, compact sensors with similar capabilities for underwater robots have only recently become available, in the form of 3D sonars. This paper introduces a novel underwater 3D navigation pipeline, called SHRUMS (Sensor Hallucination for Robust Underwater Motion planning with 3D Sonar). To the best of the authors' knowledge, SHRUMS is the first underwater autonomous navigation stack to integrate a 3D sonar and demonstrate safe operation in complex 3D environments without reliance on visual input, thereby remaining independent of visibility conditions. To accommodate the intricacies of the novel sensor data stream while achieving real-time locally optimal performance, SHRUMS introduces the concept of hallucinating sensor measurements from non-existent sensors with convenient arbitrary parameters, tailored to application specific requirements. The proposed concepts are validated in simulations informed with real 3D sonar sensor data, in-pool clean-water trials, and field deployments in real conditions with significantly degraded visibility conditions.

Figures & tables

Explore similar work

Aug 28, 2026

uScenes: A Multimodal RGB and 3D Sonar Dataset for Underwater Robot Perception

Robust perception is essential for the deployment of autonomous underwater robots. However, optical cameras become unreliable under poor illumination and backscatter. Forward looking (2D) acoustic sensors remain effective under these conditions, but they measure range and bearing while leaving elevation unresolved, creating an ambiguity that prevents individual sonar returns from being localized in three dimensional (3D) space. This complicates the sensor use for 3D scene understanding and precise object detection. We introduce uScenes, a multimodal underwater dataset containing synchronized 3D multibeam sonar point clouds and RGB imagery. The dataset contains 110 scenes and 95,834 synchronized observation, representing 277.6 minutes of data collected across multiple field sessions. uScenes establishes a foundation for underwater sensor fusion, cross modal representation learning and 3D scene understanding. Code and datasets are given at https://github.com/era-research-lab/uScenes.
Jun 4, 2026

Towards Realistic 3D Sonar Simulation

As underwater robotics research increasingly addresses complex 3D perception and autonomous navigation, the fidelity of sonar simulation has become a key factor in algorithm development. Current simulation frameworks typically rely on geometry-driven rendering, approximating 3D sonar as an underwater equivalent to LiDAR, which fails to account for fundamental acoustic phenomena such as refraction, multi-path interference, and phase-dependent signal formation. This paper proposes a modular architecture for realistic 3D sonar simulation that integrates GPU-accelerated graphics engines with physically grounded acoustic propagation principles. We implement a volumetric 3D sonar model within the NVIDIA Isaac Sim environment, modeled after the Water Linked 3D-15 sensor, and integrate it into a comprehensive underwater simulation framework. The system is validated through a hardware-in-the-loop configuration, where a modified FastLIO2 SLAM pipeline, executed on an NVIDIA Jetson Orin Nano, performs sensor fusion using synthetic 3D sonar, DVL, IMU, and pressure data. Finally, a qualitative comparison between simulated outputs and real-world data from harbor sheet-pile inspections is provided, characterizing the remaining sim-to-real gap and establishing a roadmap toward fully acoustics-driven volumetric sensing.
Mar 15, 2026

Towards Versatile Opti-Acoustic Sensor Fusion and Volumetric Mapping

Accurate 3D volumetric mapping is critical for autonomous underwater vehicles operating in obstacle-rich environments. Vision-based perception provides high-resolution data but fails in turbid conditions, while sonar is robust to lighting and turbidity but suffers from low resolution and elevation ambiguity. This paper presents a volumetric mapping framework that fuses a stereo sonar pair with a monocular camera to enable safe navigation under varying visibility conditions. Overlapping sonar fields of view resolve elevation ambiguity, producing fully defined 3D point clouds at each time step. The framework identifies regions of interest in camera images, associates them with corresponding sonar returns, and combines sonar range with camera-derived elevation cues to generate additional 3D points. Each 3D point is assigned a confidence value reflecting its reliability. These confidence-weighted points are fused using a Gaussian Process Volumetric Mapping framework that prioritizes the most reliable measurements. Experimental comparisons with other opti-acoustic and sonar-based approaches, along with field tests in a marina environment, demonstrate the method's effectiveness in capturing complex geometries and preserving critical information for robot navigation in both clear and turbid conditions. Our code is open-source to support community adoption.