3D head stylization enables expressive reimagining of human faces for creative visual experiences in digital media. Existing 3D-aware methods often require computationally intensive optimization or per-style fine-tuning, limiting flexibility and user control. To overcome these challenges, we introduce StyleFusion360, a diffusion-based framework for multi-view consistent, identity-preserving 3D head stylization from a single style reference image, without per-style training. Our approach enhances the Style Fusion Attention mechanism with a style-conditioned key modulation mechanism that aligns content and style representations for fine-grained and controllable stylization. We further provide a user-controllable slider for adjusting stylization intensity. In addition, StyleFusion360 supports local multi-edit stylization, enabling targeted edits such as modifying hair or eyes independently. Extensive experiments on FFHQ and RenderMe360 demonstrate that StyleFusion360 produces high-quality, controllable, and visually compelling stylizations, outperforming state-of-the-art GAN- and diffusion-based methods across diverse style domains.
The growing demand for rapid and scalable 3D asset creation has driven interest in feed-forward 3D reconstruction methods, with 3D Gaussian Splatting (3DGS) emerging as an effective scene representation. While recent approaches have demonstrated pose-free reconstruction from unposed image collections, integrating stylization or appearance control into such pipelines remains underexplored. Existing attempts largely rely on image-based conditioning, which limits both controllability and flexibility. In this work, we introduce AnyStyle, a feed-forward 3D reconstruction and stylization framework that enables pose-free, zero-shot stylization through multimodal conditioning. Our method supports both textual and visual style inputs, allowing users to control the scene appearance using natural language descriptions or reference images. We propose a modular stylization architecture that requires only minimal architectural modifications and can be integrated into existing feed-forward 3D reconstruction backbones. Experiments demonstrate that AnyStyle improves style controllability over prior feed-forward stylization methods while preserving high-quality geometric reconstruction. A user study further confirms that AnyStyle achieves superior stylization quality compared to an existing state-of-the-art approach. Repository: https://github.com/joaxkal/AnyStyle.
We present Edit3DGS, a unified framework for dynamic 3D head editing that integrates 2D instruction-guided diffusion with 3D Gaussian splatting. Unlike prior approaches that separately address frame-based edits or static 3D reconstruction, our method couples semantic controllability in the image domain with photorealistic, temporally consistent 3D representations. Given an input video, editable facial regions are masked and modified using a text-conditioned diffusion model to support fine-grained operations such as expression transformation, attribute modification, and appearance refinement. The edited frames are then aggregated through 3D Gaussian splatting to produce a coherent, high-fidelity avatar that preserves both identity and motion dynamics. To enforce consistency, Edit3DGS incorporates multi-view batch editing and lightweight inpainting strategies that recover lost expressions across timesteps. Experimental results demonstrate that our framework enables controllable, artifact-free head editing with smooth temporal transitions, offering practical applications in virtual avatars, immersive communication, film production, and interactive media.
Recent 3D Gaussian Splatting (3DGS) GANs for human heads synthesize and render photorealistic 3D models in real-time and offer a vast variety in identity and appearance. However, controlling specific semantic attributes such as hair color or glasses remains challenging, as edits in the entangled latent space often induce unintended changes in identity or appearance. Although there are several methods that aim to disentangle the latent space post training by estimating directions that only modify certain features, these methods cannot guarantee complete disentanglement and often require pre-trained classifiers. In our approach, we propose a new generator architecture that synthesizes components, such as hair, skin, glasses, and torso, completely independently. This allows for changing the latent vector for one region while keeping the remaining parts fixed. Further, we achieve this separation using only sparse information such as the hair or skin color, eliminating the requirement of segmentation masks or geometric priors, often seen in prior work. To ensure matching shape and lighting conditions during editing, we allow minimal shared information via context tokens between the independent generators. These tokens even allow us to control the shape and light, without any prior annotation. Compared to existing works on GAN-based generation and editing, our method shows better disentanglement, more precise editing control, and competitive visual quality.