cs.ROFeb 16, 2026

Morphing of and writing with a scissor linkage mechanism

Authors: Mohanraj A, S Ganga Prasath

Organizations: Department of Applied Mechanics & Biomedical Engineering, IIT Madras, Chennai, TN 600036.

Abstract

Kinematics of mechanisms is intricately coupled to their geometry and their utility often arises out of the ability to perform reproducible motion with fewer actuating degrees of freedom. In this article, we explore the assembly of scissor-units, each made of two rigid linear members connected by a pin joint. The assembly has a single degree of freedom, where actuating any single unit results in a shape change of the entire assembly. We derive expressions for the effective curvature of the unit and the trajectory of the mechanism's tip as a function of the geometric variables which we then use as the basis to program two tasks in the mechanism: shape morphing and writing. By phrasing these tasks as optimization problems and utilizing the differentiable simulation framework, we arrive at solutions that are then tested in table-top experiments. Our results show that the geometry of scissor assemblies can be leveraged for automated navigation and inspection in complex domains, in light of the optimization framework. However, we highlight that the challenges associated with rapid programming and error-free implementation in experiments without feedback still remain.

Figures & tables

Explore similar work

Oct 11, 2026

Kinematic Reward, Measured Effort: Hardware-Validated RL Morphology Optimization of a Planar 2R Manipulator

Yoshikawa's Manipulability Index is generally used as a classical measure to define an optimal morphology of a manipulator. However, any such optimization is almost always studied as a purely kinematic quantity in simulation and is rarely validated on hardware. We present a reinforcement-learning framework with RSL-RL PPO that optimizes the morphology of a 2R SCARA-type manipulator arm with Yoshikawa's kinematic manipulability index as a core reward, and the analytically derived closed-form optimum for the circular task is used to verify that our method recovers it. Then the same method is applied to custom elliptical and rectangular paths having no analytical optimum. The RL-optimized morphologies are then transferred to a 2R hardware manipulator to validate its effect in reduction of joint load in the hardware. Compared to the worst morphology, the optimum morphology delivered by our method reduces second joint load by 38.4 +/- 0.6% for the ellipse path and 41.3 +/- 0.3% for the rectangle, and first joint load by 15%.
Apr 6, 2026

ZipFold: Modular Actuators for Scaleable Adaptive Robots

There is a growing need for robots that can change their shape, size and mechanical properties to adapt to evolving tasks and environments. However, current shape-changing systems generally utilize bespoke, system-specific mechanisms that can be difficult to scale, reconfigure or translate from one application to another. This paper introduces a compact, easy-to-fabricate deployable actuator that achieves reversible scale and stiffness transformations through compound folding and zipping of flexible 3D-printed plastic strips into square-section deployable beams. The simple actuation method allows for smooth, continuous transitions between compact (flexible) and expanded (quasi-rigid) states, facilitating diverse shape and stiffness transformations when modules are combined into larger assemblies. The actuator's mechanical performance is characterized and an integrated system involving a four-module adaptive walking robot is demonstrated.
Sep 9, 2026

Assembling Two Parts in One Hand

A hallmark of human dexterity is the cooperative use of fingers, where different fingers take on distinct yet coordinated roles to accomplish fine manipu- lation, such as capping a pen with the hand that holds it. We study this finger-level coordination through in-hand assembly: mating two rigid objects within a single dexterous hand, with no second arm and no fixture. We present a reinforcement learning formulation to solve this problem in a unified framework, which is driven by a goal relative pose between the two parts. Finger coordination is shaped by a function-based auxiliary reward and regularized toward a single human reference pose, while domain randomization and a fusion of historical proprioception and object observation confer robustness to occlusion-induced estimation noise. The same recipe solves three different assembly tasks (Bottle, Syringe, and Marker). Trained purely in simulation, the policies transfer zero-shot to hardware with a single camera, demonstrating robustness to state-estimation errors caused by oc- clusion. Our experiments also reveal that in-hand assembly places demands on hand morphology and can serve as a benchmark for modern robotic hand systems. Videos and code are available at https://ltbgbird.github.io/in-hand-assembly-page/.