Organizations: Department of Computer Science and Business Systems, Gargi Memorial Institute of Technology, Baruipur, Kolkata, West Bengal 700144, India · Computer and Informatics Group, Variable Energy Cyclotron Centre, 1/AF, Bidhannagar, Kolkata, West Bengal 700064, India · Engineering Sciences, Homi Bhabha National Institute, Training School Complex, Anushaktinagar, Mumbai, Maharashtra 400094, India
Key part of robotics, augmented reality, and digital inspection is dense 3D reconstruction from depth observations. Traditional volumetric fusion techniques, including truncated signed distance functions (TSDF), enable efficient and deterministic geometry reconstruction; however, they depend on heuristic weighting and fail to transparently convey uncertainty in a systematic way. Recent neural implicit methods, on the other hand, get very high fidelity but usually need a lot of GPU power for optimization and aren't very easy to understand for making decisions later on. This work presents BayesFusion-SDF, a CPU-centric probabilistic signed distance fusion framework that conceptualizes geometry as a sparse Gaussian random field with a defined posterior distribution over voxel distances. First, a rough TSDF reconstruction is used to create an adaptive narrow-band domain. Then, depth observations are combined using a heteroscedastic Bayesian formulation that is solved using sparse linear algebra and preconditioned conjugate gradients. Randomized diagonal estimators are a quick way to get an idea of posterior uncertainty. This makes it possible to extract surfaces and plan the next best view while taking into account uncertainty. Tests on a controlled ablation scene and a CO3D object sequence show that the new method is more accurate geometrically than TSDF baselines and gives useful estimates of uncertainty for active sensing. The proposed formulation provides a clear and easy-to-use alternative to GPU-heavy neural reconstruction methods while still being able to be understood in a probabilistic way and acting in a predictable way. GitHub: https://mazumdarsoumya.github.io/BayesFusionSDF
Figures & tables
Aspect
Traditional TSDF Fusion
Neural Implicit Reconstruction
Proposed Probabilistic SDF (BayesFusion)
Representation
Discrete voxel SDF
Continuous neural field
Probabilistic voxel SDF (GRF)
Computation
CPU/GPU, real-time feasible
GPU, training-intensive
CPU-first sparse linear algebra
Uncertainty Estimation
Heuristic weights
Limited / indirect
Explicit posterior variance
Determinism
High
Optimization-dependent
High (solver-based)
Training Requirement
None
Required
None
Scalability
Good with sparse structures
Heavy for large scenes
Sparse hierarchical domain
Table 1: Comparison of representative dense reconstruction paradigms.