cs.CVFeb 23, 2026

RAP: Fast Feedforward Rendering-Free Attribute-Guided Primitive Importance Score Prediction for Efficient 3D Gaussian Splatting Processing

Authors: Kaifa Yang, Qi Yang, Yiling Xu, Zhu Li

Organizations: Shanghai Jiao Tong University · University of Missouri–Kansas City

Abstract

3D Gaussian Splatting (3DGS) has emerged as a leading technology for high-quality 3D scene reconstruction. However, the iterative refinement and densification process leads to the generation of a large number of primitives, each contributing to the reconstruction to a substantially different extent. Estimating primitive importance is thus crucial, both for removing redundancy during reconstruction and for enabling efficient compression and transmission. Existing methods typically rely on rendering-based analyses, where each primitive is evaluated through its contribution across multiple camera viewpoints. However, such methods are sensitive to the number and selection of views, rely on specialized differentiable rasterizers, and have long calculation times that grow linearly with view count, making them difficult to integrate as plug-and-play modules and limiting scalability and generalization. To address these issues, we propose RAP, a fast feedforward rendering-free attribute-guided method for efficient importance score prediction in 3DGS. RAP infers primitive significance directly from intrinsic Gaussian attributes and local neighborhood statistics, avoiding rendering-based or visibility-dependent computations. A compact MLP predicts per-primitive importance scores using rendering loss, pruning-aware loss, and significance distribution regularization. After training on a small set of scenes, RAP generalizes effectively to unseen data and can be seamlessly integrated into reconstruction, compression, and transmission pipelines. Our code is publicly available at https://github.com/yyyykf/RAP.

Figures & tables

Explore similar work

CardsList
  1. REFINE: Super-efficient 3D Gaussian Splatting Pruning via Rendering-Free Primitive Importance

    Jun 8, 2026Zhang Chen, Shuai Wan, Mengting Yu +23D Gaussian Splatting3D Gaussian Pruning

  2. Prune Wisely, Reconstruct Sharply: Compact 3D Gaussian Splatting via Adaptive Pruning and Difference-of-Gaussian Primitives

    Feb 27, 2026Haoran Wang, Guoxi Huang, Fan Zhang +23D Gaussian Splatting3D Gaussian Pruning

  3. EffGS: Efficient and High-Fidelity Gaussian Splatting

    Sep 30, 2026Changbai Li, Shuo Yang, Yichen Yang +23D Gaussian Splatting3D Gaussian Pruning