AoE: Always-on Egocentric Human Video Collection for Embodied AI
Authors: Bowen Yang, Zishuo Li, Yang Sun, Changtao Miao, Yifan Yang, Man Luo, Xiaotong Yan, Feng Jiang, Jinchuan Shi, Yankai Fu, Ning Chen, Junkai Zhao, Pengwei Wang, Guocai Yao, Shanghang Zhang, Hao Chen, Zhe Li, Kai Zhu
Organizations: Ant Digital Technologies, Ant Group · Institute of Automation, Chinese Academy of Sciences · Zhejiang University · Peking University · Beijing Academy of Artificial Intelligence
Embodied foundation models require large-scale, high-quality real-world interaction data for pre-training and scaling. However, existing data collection methods suffer from high infrastructure costs, complex hardware dependencies, and limited interaction scope, making scalable expansion challenging. In fact, humans themselves are ideal physically embodied agents. Therefore, obtaining egocentric real-world interaction data from globally distributed "human agents" offers advantages of low cost and sustainability. To this end, we propose the Always-on Egocentric (AoE) data collection system, which aims to simplify hardware dependencies by leveraging humans themselves and their smartphones, enabling low-cost, highly efficient, and scene-agnostic real-world interaction data collection to address the challenge of data scarcity. Specifically, we first employ an ergonomic neck-mounted smartphone holder to enable low-barrier, large-scale egocentric data collection through a cloud-edge collaborative architecture. Second, we develop a cross-platform mobile APP that leverages on-device compute for real-time processing, while the cloud hosts automated labeling and filtering pipelines that transform raw videos into high-quality training data. Finally, the AoE system supports distributed Ego video data collection by anyone, anytime, and anywhere. We evaluate AoE on data preprocessing quality and downstream tasks, demonstrating that high-quality egocentric data significantly boosts real-world generalization.
Figures & tables
Figure 1: Overview of the AoE system. The system leverages neck-mounted smartphones for ubiquitous egocentric capture ( Left ). Our edge-cloud collaborative pipeline ( Middle ) efficiently distributes computation: on-device models handle real-time detection and selective uploading, while cloud servers execute heavy-duty auto-labeling and quality filtering. This design minimizes hardware dependencies, enabling scalable, high-quality data collection in the wild ( Right ).
Teleoperation
UMIs
Wearables
Passive Videos
AoE (Ours)
Cost (per user)
> $50k
$300–800
> $2k
Free
< $20
Non-Intrusiveness
★ ✩✩✩✩
★★★ ✩✩
★ ✩✩✩✩
★★★★★
★★★★ ✩
Scalability
★ ✩✩✩✩
★★★ ✩✩
★★ ✩✩✩
★★★★★
★★★★★
Deployment Ease
★ ✩✩✩✩
★★ ✩✩✩
★★ ✩✩✩
★★★★★
★★★★★
Data Quality
★★★★★
★★★★ ✩
★★★★ ✩
★ ✩✩✩✩
★★★★ ✩
Table 1: Comparison of data collection paradigms for dexterous manipulation. The AoE retains the high scalability and low cost ( <\20$ ) compares with Teleoperation, UMIs [ 3 , 4 ] , Wearables [ 5 ] , Passive Videos [ 6 ] . Detailed rating criteria are provided in the Appendix 7.1 .
Figure 2: Overview of Hardware & Mobile Application. The AOE hardware supports various ergonomic mounts (Mechanical, MagSafe, Magnetic) with stabilizing straps for robust, all-day egocentric recording (Left) . The user-friendly UI Interface for users to manage recordings (Up Right) . On-device intelligence selectively records high-value manipulation data (Bottom Right) . Secure pipeline that synchronizes user-authorized data to the cloud (Right) .
Figure 3: Overview of the Automatic Annotation and Augmentation Pipeline. (a) Undistort videos and segment videos into atomic clips. (b) Dense depth maps yield camera trajectories and scene reconstruction. (c) Hand poses are generated and transformed to world coordinates. (d) Augmentation employs generative background replacement and simulation-based robot inpainting.
Figure 4: Distributed Edge-Cloud Architecture. Enabling low-latency edge-to-cloud synchronization, the system utilizes a configurable, elastically scaled pipeline to generate multi-modal data for robot policy learning.
Figure 5: Comparison of data processing acquisition methods and accuracy. (a) Depth camera acquisition configuration. (b) AR glasses + smartphone combined acquisition configuration. (c) Hand modeling comparison using AR glasses + smartphone. (d) Hand modeling comparison from EgoDex. (e) Camera trajectory comparison after rotation-translation alignment from EgoDex. (f) Hand reconstruction accuracy and camera trajectory reconstruction accuracy.
Figure 6: Real-to-Sim Reconstruction.
Figure 7: Visualization of the real-world experimental setup. We evaluate the robot’s ability to perform diverse dexterous tasks by leveraging AoE human demonstrations to augment limited teleoperation data.
Data Recipe
Pick & Place
Fold Scarf
Close Laptop
Push Bowl & Pour Seeds
SR
SR
SR
PSR
SR
PSR
50 Teleop
45.0%
10.0%
45.0%
66.3%
0.0%
30.0%
50 Teleop + 200 AoE
75.0%
10.0%
95.0%
97.5%
20.0%
48.0%
Table 2: Performance comparison on real-world tasks. SR and PSR denote Success Rate and Phase-wise Success Rate, respectively. The "+ 200 AoE " notation indicates that 200 human video demonstrations of the same task were used to augment the 50 robot teleoperation trials. The results demonstrate that AoE data significantly improves performance across various levels of task complexity.
Figure 8: Ablation on data recipes for the “Close Laptop” task.
Progress in embodied intelligence increasingly depends on scalable data infrastructure. While vision and language have scaled with internet corpora, learning physical interaction remains constrained by the lack of large, diverse, and richly annotated human activity data. We present HumanNet, a one-million-hour human-centric video corpus that captures how humans interact with the physical world at scale. HumanNet spans both first-person and third-person perspectives and covers fine-grained activities, human-object interactions, tool use, and long-horizon behaviors across diverse real-world environments. Beyond raw video, the dataset provides interaction-centric annotations, including captions, motion descriptions, and hand and body-related signals, enabling motion-aware and interaction-aware learning. Beyond scale, HumanNet introduces a systematic data curation paradigm for embodied learning, where human-centric filtering, temporal structuring, viewpoint diversity, and annotation enrichment are treated as first-class design principles. This design transforms unstructured internet video into a scalable substrate for representation learning, activity understanding, motion generation, and human-to-robot transfer. We conduct a first-step validation on the value of this design through controlled vision-language-action ablation: under a fixed set of validation data, continued training from the Qwen VLM model with 1000 hours of egocentric video drawn from HumanNet surpasses the continued training with 100 hours of real-robot data from Magic Cobot, indicating that egocentric human video could be a scalable and cost-effective substitute for robot data. By building this project, we aim to explore the opportunity to scale embodied foundation models using human-centric videos, rather than relying solely on robot-specific data.
Yufan Deng, Daquan Zhou
DAGroup · SimpleSilicon Innovation Team Peking University
Egocentric videos of human manipulation provide scalable supervision for embodied intelligence, yet existing resources rarely combine low-cost continuous capture, manipulation-level structured annotations, and reusable tools for robot learning. We present Open-AoE, an open, community-oriented egocentric manipulation dataset and toolchain spanning the full pipeline from smartphone capture to model training. Its first release contains approximately 2,000 hours of manipulation video collected in natural environments by 500+ contributors using 400+ smartphones. The dataset provides text annotations, MANO-based hand poses, camera trajectories, and temporally localized atomic actions. Open-AoE further includes a data processing pipeline that transforms raw recordings into structured samples through temporal action segmentation, semantic annotation, hand reconstruction, and camera trajectory reconstruction. Meanwhile, we provide a separate downstream toolchain supports visualization, cross-embodiment retargeting, model-specific data conversion, and training recipes for VLA policies, WAMs, and World Models. By integrating scalable capture, structured processing, and downstream adaptation, Open-AoE reduces the barriers to both data contribution and reuse, providing practical open infrastructure for embodied model training, human-to-robot transfer, and world modeling.
Embodied foundation models are expected to benefit from data scaling like large language models, but face a much tighter data bottleneck. Teleoperated real-robot trajectories remain the dominant pretraining source due to their precise action supervision and embodiment alignment, yet their scalability is limited by high collection cost, acquisition difficulty, and low behavioral and environmental diversity. These limitations have sparked interest in egocentric human video as a scalable, substantially lower-cost, and more diverse alternative for embodied model pretraining. However, its effectiveness compared to teleoperated real-robot data remains underexplored. To address this question, we conduct a systematic study comparing egocentric human video and teleoperated real-robot trajectories as pretraining data sources for embodied foundation models, under fixed post-training and validation protocols. Surprisingly, we find that egocentric data, when processed through a carefully designed filtering and labeling pipeline, is not merely a viable substitute for model pretraining but can lead to superior performance. With the same amount of pretraining data, models pretrained on egocentric data achieve a 24% lower validation loss on real-robot action prediction, as well as 52.5% and 90% higher success rates on in-distribution and out-of-distribution real-robot task execution, respectively. This finding verifies a scalable paradigm for embodied foundation models: pretrain on egocentric human video to learn diverse world representations, then adapt with a small amount of labeled real-robot data for action-space alignment. We hope this study encourages broader exploration of egocentric data and offers guidance for data quality assessment before costly robot data collection.