Organizations: Graduate School of Information Science, University of Hyogo, Hyogo, Japan · Takenaka Research & Development Institute, Takenaka Corporation, Chiba, Japan
Exploring lunar lava tubes requires robots to traverse without human intervention. Because pre-trained policies cannot fully cover all possible terrain conditions, our goal is to enable adaptive policy switching, where the robot selects an appropriate terrain-specialized model based on its current terrain features. This study investigates whether terrain types can be estimated effectively using posture-related observations collected during navigation. We fine-tuned a pre-trained policy using Proximal Policy Optimization (PPO), and then collected the robot's 3D orientation data as it moved across flat and rough terrain in a simulated lava-tube environment. Our analysis revealed that the standard deviation of the robot's pitch data shows a clear difference between these two terrain types. Using Gaussian mixture models (GMM), we evaluated terrain classification across various window sizes. An accuracy of more than 98% was achieved when using a 70-step window. The result suggests that short-term orientation data are sufficient for reliable terrain estimation, providing a foundation for adaptive policy switching.
Figures & tables
Table 1: Target-reaching success rates and average target-reaching times with the combination of models and terrains [ 10 ] . A general model is trained in both flat and rough areas.
Figure 1: Training process for terrain-specialized models
Figure 2: Simulation environment
Figure 3: Robot with defined rotation axes
Figure 4: Definitions of the distances
Hyperparameter
Initial Flat
General
Total Steps
2.5M
2.5M
Batch Size
64
64
Epochs
10
10
LR
3×10−4
3×10−4
ϵ
0.2
0.2
γ
0.99
0.99
Table 2: Hyperparameters
Figure 5: sinθz (roll) in the two areas
Figure 6: sinθx (pitch) in the two areas
Figure 7: Distribution of sinθx std. (100-step window)
Window size
Mean (Std.)
Accuracy
10
0.02 (0.01) / 0.08 (0.04)
61.13 %
20
0.03 (0.01) / 0.08 (0.03)
70.73 %
40
0.05 (0.01) / 0.11 (0.07)
85.87 %
70
0.05 (0.01) / 0.11 (0.03)
98.79 %
Table 3: GMM clustering performance by window size. The middle column displays the estimated mean and standard deviation for the flat / rough clusters, respectively.
Developing natural and diverse locomotion controllers for quadruped robots that can adapt to complex terrains while preserving motion style remains a significant challenge. Existing imitation-based methods face a fundamental optimization trade-off: strict adherence to motion capture (mocap) references penalizes the geometric deviations required for terrain adaptability, whereas terrain-centric policies often compromise stylistic fidelity. We introduce LatentMimic, a novel locomotion learning framework that decouples stylistic fidelity from geometric constraints. By minimizing the marginal latent divergence between the policy's state-action distribution and a learned mocap prior, our approach provides a conditional relaxation of rigid pose-tracking objectives. This formulation preserves gait topology while permitting independent end-effector adaptations for irregular terrains. We further introduce a terrain adaptation module with a dynamic replay buffer to resolve the policy's distribution shifts across different terrains. We validate our method across four locomotion styles and four terrains, demonstrating that LatentMimic enables effective terrain-adaptive locomotion, achieving higher terrain traversal success rates than state-of-the-art motion-tracking methods while maintaining high stylistic fidelity.
Zhiquan Wang, Yunyu Liu, Dipam Patel +3
Department of Computer Science, Purdue University, USA
Reinforcement-learning policies for robot locomotion can fail at deployment when operating conditions shift (e.g., rough or slippery terrain, payload changes, sensing degradation), and retraining or manual recalibration is often infeasible under on-device latency and memory constraints. We study test-time adaptation (TTA) for robotic control: adapting a pretrained policy online and in a self-supervised manner during execution, without access to rewards. Our starting point is a lightweight baseline that updates only the actor using a frozen pretrained critic as a deployment-time performance surrogate. Building on this, we introduce TEMPO, a test-time entropy-regularized, memory-guided policy optimization method that stabilizes critic-driven updates under severe shift. TEMPO combines (i) an entropy-promoting regularizer on the critic's predictive distribution to mitigate overconfident extrapolation, and (ii) a score-based memory, inspired by prioritized replay, that prioritizes low-value ("hard") observations and applies importance sampling to focus limited computation on the most informative deployment conditions. Across Go1, Go2, and G1 in MuJoCo Playground under four representative shifts and multiple architectures, TEMPO yields consistent gains, reaching up to 80% improvement in a single-device setting. We further validate on a physical Unitree Go2 with an added calf payload, where fully on-device adaptation improves performance over the non-adapted baseline across real-world episodes.
Motasem Alfarra, Pietro Mazzaglia, Markus Peschl +2
Humans primarily rely on walking and running to traverse complex terrains. Similarly, humanoid robots should be able to smoothly transition between walking and running while maintaining natural and stable locomotion. However, unifying gait transition and multi-terrain adaptation within a single policy remains challenging due to gradient interference between tasks and the distribution shift caused by terrain variations. Although Mixture-of-Experts (MoE) architectures can mitigate multi-skill interference, direct joint training often fails to achieve clear expert specialization. To address these challenges, we propose CoRe-MoE, a two-stage reinforcement learning framework that decouples gait generation from terrain adaptation. In the first stage, a stable locomotion policy is learned to produce natural walking and running behaviors with smooth transitions. In the second stage, a terrain-aware MoE branch is introduced, and the gating network is trained with a contrastive objective to learn structured terrain representations and promote expert specialization. The final action is obtained through weighted fusion of the base gait policy and the terrain-aware branch, enabling the policy to preserve stable locomotion while adapting to complex terrains. Extensive simulation results demonstrate that the proposed method outperforms baseline approaches in terms of success rate, locomotion stability, and multi-terrain adaptability. Furthermore, zero-shot deployment on a Unitree G1 humanoid robot validates the effectiveness of our framework, achieving robust walking and running across stairs, slopes, steps, obstacles, and unstructured outdoor terrains while maintaining accurate foothold control and dynamic stability.
Kailun Huang, Zikang Xie, Yanzhe Xie +8
Hong Kong University of Science and Technology · Hong Kong University of Science and Technology (Guangzhou) · Guangdong University of Technology +3