OmniDP: Beyond-FOV Large-Workspace Humanoid Manipulation with Omnidirectional 3D Perception
Authors: Pei Qu, Zheng Li, Yufei Jia, Ziyun Liu, Liang Zhu, Haoang Li, Jinni Zhou, Jun Ma
Organizations: 1The Hong Kong University of Science and Technology (Guangzhou). · 2Tsinghua University. · 3The Hong Kong University of Science and Technology.
The deployment of humanoid robots for dexterous manipulation in unstructured environments remains challenging due to perceptual limitations that constrain the effective workspace. In scenarios where physical constraints prevent the robot from repositioning itself, maintaining omnidirectional awareness becomes far more critical than color or semantic information.While recent advances in visuomotor policy learning have improved manipulation capabilities, conventional RGB-D solutions suffer from narrow fields of view (FOV) and self-occlusion, requiring frequent base movements that introduce motion uncertainty and safety risks. Existing approaches to expanding perception, including active vision systems and third-view cameras, introduce mechanical complexity, calibration dependencies, and latency that hinder reliable real-time performance. In this work, We propose OmniDP, an end-to-end LiDAR-driven 3D visuomotor policy that enables robust manipulation in large workspaces. Our method processes panoramic point clouds through a Time-Aware Attention Pooling mechanism, efficiently encoding sparse 3D data while capturing temporal dependencies. This 360° perception allows the robot to interact with objects across wide areas without frequent repositioning. To support policy learning, we develop a whole-body teleoperation system for efficient data collection on full-body coordination. Extensive experiments in simulation and real-world environments show that OmniDP achieves robust performance in large-workspace and cluttered scenarios, outperforming baselines that rely on egocentric depth cameras.
Figures & tables
Fig. 1 : OmniDP. (a) The narrow field of view of RGB-D cameras prevents perception of objects outside visual range, causing task failures and collisions in space-constrained environments where robot repositioning is difficult; (b) by utilizing panoramic 3D LiDAR perception, our approach empowers humanoid robots with the capability to perform manipulation tasks across a large workspace, including areas outside the camera’s visual blind spots.
Fig. 2 : Overview of system architecture. Our system consists of four key components: (i) the panoramic perception hardware platform based on a Unitree G1 humanoid robot equipped with a Mid-360 LiDAR; (ii) a whole-body teleoperation system for efficient demonstration data collection; (iii) an end-to-end visuomotor policy learning method leveraging omnidirectional 3D perception with time-aware encoding; and (iv) real-world deployment enabling large-workspace manipulation and omnidirectional obstacle avoidance.
Fig. 3 : Comparison of the field of views of LiDAR and camera. (a) The panoramic LiDAR provides 360° horizontal coverage, significantly surpassing the narrow field of view of the head-mounted RGB-D camera. (b) This enables the robot to perceive global scene context and locate target objects even when they lie outside the camera’s visual blind spots, which is essential for large-workspace manipulation tasks.
Simulation
Real World
Method
Pick & Place
Pour (OV)
Pick & Place
Hand Over (OV)
Pour (OV)
Wipe (OV)
Total
DP
10/20
0/20
8/20
0/20
0/20
0/20
18/120
DP3
13/20
0/20
9/20
0/20
0/20
0/20
22/120
iDP3
14/20
0/20
11/20
0/20
0/20
0/20
25/120
Ours
16/20
12/20
15/20
12/20
11/20
16/20
82/120
TABLE I : Performance comparison. Our method consistently outperforms existing RGB-based and depth-to-point-cloud baselines across all simulated and real-world tasks, with particularly significant advantages in scenarios where target objects lie outside the camera’s field of view.
Fig. 4 : Simulation experiments and snapshots. We evaluate OmniDP on two simulated tasks, demonstrating its effectiveness in large-workspace manipulation scenarios with panoramic perception.
Fig. 5 : Real-world experiments and snapshots. We further validate OmniDP on four real-world tasks, confirming its robust performance in real-world environments and out-of-view manipulation scenarios.
Method
Success Rate ↑
Collision Rate ↓
DP
0/20
20/20
DP3
0/20
18/20
iDP3
0/20
18/20
Ours
14/20
5/20
TABLE II : Collision-free manipulation evaluation. Results demonstrate that OmniDP achieves robust omnidirectional obstacle avoidance in cluttered environments.
Method
Instance
Lighting
Scene
DP
3/20
4/20
2/20
DP3
7/20
8/20
7/20
iDP3
12/20
12/20
10/20
Ours
13/20
15/20
12/20
TABLE III : Generalization capability evaluation. Results demonstrate that OmniDP maintains consistently high success rates across varying object instances, lighting conditions, and cluttered scenes.
Fig. 6 : Capabilities evaluation. We test OmniDP under diverse challenging conditions: (a) omnidirectional obstacle avoidance, where obstacles are placed outside the camera’s field of view; (b) varying object instances with different shapes and sizes; (c) changing lighting conditions, including low-light and complex lighting; and (d) cluttered environments with multiple distractor objects.
Ablation
Success Rate
OmniDP
12/20
w/o Omni. Obs.
0/20
w/o TAP
9/20
TABLE IV : Ablation study. The results confirm the necessity of the designed components.
Embodied manipulation requires accurate 3D understanding of objects and their spatial relations to plan and execute contact-rich actions. While large-scale 3D vision models provide strong priors, their computational cost incurs prohibitive latency for real-time control. We propose Real-time 3D-aware Policy (R3DP), which integrates powerful 3D priors into manipulation policies without sacrificing real-time performance. A core innovation of R3DP is the asynchronous fast-slow collaboration module, which seamlessly integrates large-scale 3D priors into the policy without compromising real-time performance. The system maintains real-time efficiency by querying the pre-trained slow system (VGGT) only on sparse key frames, while simultaneously employing a lightweight Temporal Feature Prediction Network (TFPNet) to predict features for all intermediate frames. By leveraging historical data to exploit temporal correlations, TFPNet explicitly improves task success rates through consistent feature estimation. Additionally, to enable more effective multi-view fusion, we introduce a Multi-View Feature Fuser (MVFF) that aggregates features across views by explicitly incorporating camera intrinsics and extrinsics. R3DP offers a plug-and-play solution for integrating large models into real-time inference systems. We evaluate R3DP against multiple baselines across different visual configurations. R3DP effectively harnesses large-scale 3D priors to achieve superior results, outperforming single-view and multi-view DP by 32.9% and 51.4% in average success rate, respectively. Furthermore, by decoupling heavy 3D reasoning from policy execution, R3DP achieves a 44.8% reduction in inference time compared to a naive DP+VGGT integration.
Yuhao Zhang, Wanxi Dong, Yue Shi +13
Shanghai Jiao Tong University · D-Robotics · Southern University of Science and Technology +5
Recent advances in robot imitation learning have produced powerful visuomotor policies that manipulate diverse objects from visual inputs. However, monocular observations lack depth information, which is critical for precise manipulation in cluttered or geometrically complex scenes. Explicit depth maps and point clouds are often noisy and fragile in real-world manipulation. We introduce StereoPolicy, a visuomotor policy learning framework that directly leverages synchronized stereo image pairs to improve geometric reasoning without constructing explicit 3D representations. StereoPolicy processes each image with pretrained 2D vision encoders and fuses left-right features through a cross-attention-based Stereo Transformer, capturing spatial correspondence and disparity cues implicitly. The framework integrates with diffusion-based and pretrained vision-language-action (VLA) policies, delivering consistent improvements over RGB, RGB-D, point cloud, and multi-view baselines across three simulation benchmarks and seven real-robot tabletop and bimanual mobile manipulation tasks. Our results show that stereo vision bridges 2D pretrained representations and 3D geometric understanding for robotic manipulation.
Evans Han, Yunfan Jiang, Yingke Wang +6
1Stanford University · 2Northwestern University · 3Lambda, Inc
We present UMI-3D, a multimodal extension of the Universal Manipulation Interface (UMI) for robust and scalable data collection in embodied manipulation. While UMI enables portable, wrist-mounted data acquisition, its reliance on monocular visual SLAM makes it vulnerable to occlusions, dynamic scenes, and tracking failures, limiting its applicability in real-world environments. UMI-3D addresses these limitations by introducing a lightweight and low-cost LiDAR sensor tightly integrated into the wrist-mounted interface, enabling LiDAR-centric SLAM with accurate metric-scale pose estimation under challenging conditions. We further develop a hardware-synchronized multimodal sensing pipeline and a unified spatiotemporal calibration framework that aligns visual observations with LiDAR point clouds, producing consistent 3D representations of demonstrations. Despite maintaining the original 2D visuomotor policy formulation, UMI-3D significantly improves the quality and reliability of collected data, which directly translates into enhanced policy performance. Extensive real-world experiments demonstrate that UMI-3D not only achieves high success rates on standard manipulation tasks, but also enables learning of tasks that are challenging or infeasible for the original vision-only UMI setup, including large deformable object manipulation and articulated object operation. The system supports an end-to-end pipeline for data acquisition, alignment, training, and deployment, while preserving the portability and accessibility of the original UMI. All hardware and software components are open-sourced to facilitate large-scale data collection and accelerate research in embodied intelligence: https://umi-3d.github.io.