Authors: Lin Geng Foo, Mark He Huang, Alexandros Lattas, Stylianos Moschoglou, Thabo Beeler, Christian Theobalt
Organizations: Max Planck Institute for Informatics, Saarland Informatics Campus · Saarbrücken Research Center for Visual Computing, Interaction and Artificial Intelligence · Singapore University of Technology and Design · A*STAR · Google
Recent advances in diffusion-based video generation have achieved remarkable visual realism but still struggle to obey basic physical laws such as gravity, inertia, and collision. Generated objects often move inconsistently across frames, exhibit implausible dynamics, or violate physical constraints, limiting the realism and reliability of AI-generated videos. We address this gap by introducing Physical Simulator In-the-loop Video Generation (PSIVG), a novel framework that integrates a physical simulator into the video diffusion process. Starting from a template video generated by a pre-trained diffusion model, PSIVG reconstructs the 4D scene and foreground object meshes, initializes them within a physical simulator, and generates physically consistent trajectories. These simulated trajectories are then used to guide the video generator toward spatio-temporally physically coherent motion. To further improve texture consistency during object movement, we propose a Test-Time Texture Consistency Optimization (TTCO) technique that adapts text and feature embeddings based on pixel correspondences from the simulator. Comprehensive experiments demonstrate that PSIVG produces videos that better adhere to real-world physics while preserving visual quality and diversity. Project Page: https://vcai.mpi-inf.mpg.de/projects/PSIVG/
Figures & tables
Figure 1: A baseline video generator (left) produces a physically implausible bowling collision with chaotic motion vectors across the video frames. Our PSIVG framework (right) integrates a physical simulator into the generation loop, guiding the video generator to produce a physically plausible and temporally coherent video.
Figure 2: Overview of our Physical Simulator In-the-loop Video Generation (PSIVG) framework. From an input prompt, a template video is first generated, and is processed by our perception pipeline (Sec. 3.2.1 ). The outputs of the perception pipeline are further processed before being passed into the physical simulator (Sec. 3.2.2 ). The rendered outputs from the simulator are then used for video generation (Sec. 3.3 ), and this video generation can be improved with TTCO (see Sec. 3.3.1 ) for better texture consistency.
Figure 3: Visualization of the sub-steps in our perception.
Figure 4: Overview of TTCO. To improve the consistencies of textures, during test time, we add learnable zero-initialized embeddings to the text prompt and features, and optimize them with the outputs from the physical simulator. This allows the generated video to adhere to the simulator trajectories and rotations better, thereby improving the texture consistency.
Type
Method
Motion Controllability
General Video Generation Quality
SAM mIoU ↑
Corr. Pixel MSE ↓
CLIP Text ↑
CLIP Img ↑
Subject Consistency ↑
Background Consistency ↑
Motion Smoothness ↑
Temporal Flickering ↑
Text - based
[ 52 ] CogVideoX
0.47
0.032
0.34
0.99
0.93
0.95
0.98
0.97
[ 24 ] HunyuanVideo
0.46
0.017
0.35
0.99
0.95
0.96
0.99
0.98
[ 25 ] PISA-Base
0.50
0.012
0.35
0.99
0.95
0.96
0.99
0.99
[ 25 ] PISA-Seg
0.50
0.012
0.35
0.99
0.95
0.96
0.99
0.99
[ 25 ] PISA-Depth
0.51
0.017
0.35
0.99
0.85
0.92
0.98
0.98
Table 1: Quantitative comparison with existing methods for text-to-video generation.
Figure 5: Qualitative comparisons, showing a teddy bear being dropped (left) and objects colliding (right). See Supp. Mat. for more results.
Figure 6: Impact of Prompt-based Optimization Design.
Physical consistency in video generation studies how to make and evaluate videos whose geometry, motion, interactions, and state changes obey real-world laws.
Modern video diffusion models excel at appearance synthesis but still struggle with physical consistency: objects drift, collisions lack realistic rebound, and material responses seldom match their underlying properties. We present PhyCo, a framework that introduces continuous, interpretable, and physically grounded control into video generation. Our approach integrates three key components: (i) a large-scale dataset of over 100K photorealistic simulation videos where friction, restitution, deformation, and force are systematically varied across diverse scenarios; (ii) physics-supervised fine-tuning of a pretrained diffusion model using a ControlNet conditioned on pixel-aligned physical property maps; and (iii) VLM-guided reward optimization, where a fine-tuned vision-language model evaluates generated videos with targeted physics queries and provides differentiable feedback. This combination enables a generative model to produce physically consistent and controllable outputs through variations in physical attributes-without any simulator or geometry reconstruction at inference. On the Physics-IQ benchmark, PhyCo significantly improves physical realism over strong baselines, and human studies confirm clearer and more faithful control over physical attributes. Our results demonstrate a scalable path toward physically consistent, controllable generative video models that generalize beyond synthetic training environments.
Video Diffusion Models (VDMs) offer a promising approach for simulating dynamic scenes and environments, with broad applications in robotics and media generation. However, existing models often generate temporally incoherent content that violates basic physical intuition, significantly limiting their practical applicability. We propose PhysAlign, an efficient framework for physics-coherent image-to-video (I2V) generation that explicitly addresses this limitation. To overcome the critical scarcity of physics-annotated videos, we first construct a fully controllable synthetic data generation pipeline based on rigid-body simulation, yielding a highly-curated dataset with accurate, fine-grained physics and 3D annotations. Leveraging this data, PhysAlign constructs a unified physical latent space by coupling explicit 3D geometry constraints with a Gram-based spatio-temporal relational alignment that extracts kinematic priors from video foundation models. Extensive experiments demonstrate that PhysAlign significantly outperforms existing VDMs on tasks requiring complex physical reasoning and temporal stability, without compromising zero-shot visual quality. PhysAlign shows the potential to bridge the gap between raw visual synthesis and rigid-body kinematics, establishing a practical paradigm for genuinely physics-grounded video generation. The project page is available at https://physalign.github.io/PhysAlign.
Zhexiao Xiong, Yizhi Song, Liu He +4
Washington University in St. Louis · Purdue University · NVIDIA
While recent video generation models have achieved significant visual fidelity, they often suffer from the lack of explicit physical controllability and plausibility. To address this, some recent studies attempted to guide the video generation with physics-based rendering. However, these methods face inherent challenges in accurately modeling complex physical properties and effectively control ling the resulting physical behavior over extended temporal sequences. In this work, we introduce PhysChoreo, a novel framework that can generate videos with diverse controllability and physical realism from a single image. Our method consists of two stages: first, it estimates the static initial physical properties of all objects in the image through part-aware physical property reconstruction. Then, through temporally instructed and physically editable simulation, it synthesizes high-quality videos with rich dynamic behaviors and physical realism. Experimental results show that PhysChoreo can generate videos with rich behaviors and physical realism, outperforming state-of-the-art methods on multiple evaluation metrics.