DiffWind: Physics-Informed Differentiable Modeling of Wind-Driven Object Dynamics
Authors: Yuanhang Lei, Boming Zhao, Zesong Yang, Xingxuan Li, Tao Cheng, Haocheng Peng, Ru Zhang, Yang Yang, Siyuan Huang, Yujun Shen, Ruizhen Hu, Hujun Bao, Zhaopeng Cui
Organizations: State Key Laboratory of CAD & CG, Zhejiang University · State Key Laboratory of General Artificial Intelligence, BIGAI · Ant Group · Shenzhen University
Modeling wind-driven object dynamics from video observations is highly challenging due to the invisibility and spatio-temporal variability of wind, as well as the complex deformations of objects. We present DiffWind, a physics-informed differentiable framework that unifies wind-object interaction modeling, video-based reconstruction, and forward simulation. Specifically, we represent wind as a grid-based physical field and objects as particle systems derived from 3D Gaussian Splatting, with their interaction modeled by the Material Point Method (MPM). To recover wind-driven object dynamics, we introduce a reconstruction framework that jointly optimizes the spatio-temporal wind force field and object motion through differentiable rendering and simulation. To ensure physical validity, we incorporate the Lattice Boltzmann Method (LBM) as a physics-informed constraint, enforcing compliance with fluid dynamics laws. Beyond reconstruction, our method naturally supports forward simulation under novel wind conditions and enables new applications such as wind retargeting. We further introduce WD-Objects, a dataset of synthetic and real-world wind-driven scenes. Extensive experiments demonstrate that our method significantly outperforms prior dynamic scene modeling approaches in both reconstruction accuracy and simulation fidelity, opening a new avenue for video-based wind-object interaction modeling.
Designing urban spaces that provide pedestrian wind comfort and safety requires time-resolved Computational Fluid Dynamics (CFD) simulations, but their current computational cost makes extensive design exploration impractical. We introduce WinDiNet (Wind Diffusion Network), a pretrained video diffusion model that is repurposed as a fast, differentiable surrogate for this task. Starting from LTX-Video, a 2B-parameter latent video transformer, we fine-tune on 10,000 2D incompressible CFD simulations over procedurally generated building layouts. A systematic study of training regimes, conditioning mechanisms, and VAE adaptation strategies, including a physics-informed decoder loss, identifies a configuration that outperforms purpose-built neural PDE solvers. The resulting model generates full 112-frame rollouts in under a second. As the surrogate is end-to-end differentiable, it doubles as a physics simulator for gradient-based inverse optimization: given an urban footprint layout, we optimize building positions directly through backpropagation to improve wind safety as well as pedestrian wind comfort. Experiments on single- and multi-inlet layouts show that the optimizer discovers effective layouts even under challenging multi-objective configurations, with all improvements confirmed by ground-truth CFD simulations.
Janne Perini, Rafael Bischof, Moab Arar +4
1Computational Design Lab, ETH Zurich, Switzerland · 2Tel Aviv University, Israel · 3Architecture and Building Systems, ETH Zurich, Switzerland +2
Reconstructing simulation-ready deformable objects is important for vision, graphics, and robotics. Existing physics-driven methods can recover physical digital twins from videos, but they suffer from two fundamental limitations: they typically assume a homogeneous material across the whole object, and their scene-specific inverse optimization, combined with the inherent ambiguity of monocular observation, yields inconsistent parameters for the same material across different scenes or interactions. We propose MatPhys, a material-aware feed-forward framework that predicts spring-mass parameters from a single-view video, addressing these two issues with two coupled designs. To relax the homogeneous material assumption, we use DINO features to decompose the object into semantically meaningful parts and to query a part-level material prior, assigning each part its own physical behavior. To enforce cross-scene consistency, we introduce a learned material codebook of shared material embeddings as the bridge between appearance and physics, and further use the part-level prior as a reference distribution that constrains the decoder so that the same material yields consistent parameters across scenes and interactions. Together, these designs turn an under-constrained monocular problem into feed-forward inference grounded on shared, reusable material concepts. Experiments show that our method matches per-scene optimization baselines in reconstruction and future prediction, while achieving stronger generalization to unseen interactions and objects with more consistent physical parameters.
Yang Yang, Yiyan Wang, Zheming Liu +1
1The University of Osaka · 3Huawei Technologies Japan K.K. · 2The University of Tokyo
Monocular reconstruction of wind-driven vegetation is severely underconstrained: motion along the viewing direction is largely unobservable, a moving canopy offers few reliable correspondences, and nearly the entire scene is dynamic, providing little static reference. Directly-learned deformation fields in 4D Gaussian Splatting therefore optimize photometric consistency rather than recover the motion that produced it. We replace that field with a physically parameterized deformation prior: one damped harmonic oscillator per rigid part, driven by the observed wind and integrated by differentiable RK4, supervised photometrically alone. To test whether such a prior is physically grounded rather than merely well fit, we build a controlled synthetic testbed of three procedurally generated trees spanning an order of magnitude in skeleton complexity, whose per-part natural frequency follows from its own geometry and whose damping ratio is a fixed constant, both held out of training. On it, we measure held-out views, temporal extrapolation, zero-shot transfer to unseen wind speeds, and recovery of the physical parameters themselves. The prior costs appearance fidelity on in-distribution views and extrapolates markedly better outside the training window and the training wind, while parameter recovery is far weaker than it first appears: frequency recovery survives an untrained null control on only the sparsest of the three trees, and damping is not recovered at all.