cs.CVMar 11, 2026

LiTo: Surface Light Field Tokenization

Authors: Jen-Hao Rick Chang, Xiaoming Zhao, Dorian Chan, Oncel Tuzel

Organizations: Apple

Abstract

We propose a 3D latent representation that jointly models object geometry and view-dependent appearance. Most prior works focus on either reconstructing 3D geometry or predicting view-independent diffuse appearance, and thus struggle to capture realistic view-dependent effects. Our approach leverages that RGB-depth images provide samples of a surface light field. By encoding random subsamples of this surface light field into a compact set of latent vectors, our model learns to represent both geometry and appearance within a unified 3D latent space. This representation reproduces view-dependent effects such as specular highlights and Fresnel reflections under complex lighting. We further train a latent flow matching model on this representation to learn its distribution conditioned on a single input image, enabling the generation of 3D objects with appearances consistent with the lighting and materials in the input. Experiments show that our approach achieves higher visual quality and better input fidelity than existing methods.

Figures & tables

Appendix figures & tables13 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

CardsList
  1. LumiTokens: 3D Relighting via Token-Space Lighting Transformation

    Aug 18, 2026Yiwen Chen, Matheus Gadelha, Huaizu Jiang3D Scene RelightingImage Relighting

  2. SceneAE: Scene Generation and Reconstruction in Queryable 3D-Anchored Latent Space

    Oct 14, 2026Shuofeng Sun, Wenzhao Zheng, Yunpeng Zhang +33D Scene Generation3D Scene Representation

  3. Luce: Relightable Gaussians for 3D Asset Generation

    Aug 25, 2026Mayank Singh, Michele Stoppa, Alvise Memo +73D Gaussian Splatting3D Asset Generation