From Pets to Robots: MojiKit as a Data-Informed Toolkit for Affective HRI Design
Organizations: The Hong Kong University of Science and Technology (Guangzhou), Guangzhou, Guangdong, China · Tsinghua University, Beijing, China · Beijing Institute of Technology, Beijing, China · Sichuan University, Chengdu, Sichuan, China ·
Abstract
Designing affective behaviors for animal-inspired social robots often relies on intuition and personal experience, leading to fragmented outcomes. To provide more systematic guidance, we first coded and analyzed human-pet interaction videos, validated insights through literature and interviews, and created structured reference cards that map the design space of pet-inspired affective interactions. Building on this, we developed MojiKit, a toolkit combining reference cards, a zoomorphic robot prototype (MomoBot), and a behavior control studio. We evaluated MojiKit in co-creation workshops with 18 participants, finding that MojiKit helped them design 35 affective interaction patterns beyond their own pet experiences, while the code-free studio lowered the technical barrier and enhanced creative agency. Our contributions include the data-informed structured resource for pet-inspired affective HRI design, an integrated toolkit that bridges reference materials with hands-on prototyping, and empirical evidence showing how MojiKit empowers users to systematically create richer, more diverse affective robot behaviors.
Figures & tables
| Group/ID | Gen | Age | Background | Pet Exp. | Animal Interaction Summary | |
|---|---|---|---|---|---|---|
| G1 | P01 | F | 26 | Interaction Design | N/A | Occasional park encounters; touch/observation |
| P02 | F | 27 | Interaction Design | Dog (7 yrs) | Daily care: feeding, grooming, play, health | |
| G2 | P03 | F | 26 | Biomedical Eng. & Robotics Design | Dog (3+ yrs) | Regular care: feeding, grooming, play |
| P04 | F | 25 | Urban & Rural Planning Design | N/A | Occasional visits; play/observation | |
| G3 | P05 | M | 31 | Information Art & Design | Dog (5 yrs) | Deep care; frequent play; behavioral familiarity |
| P06 | F | 29 | Interaction Design | N/A | Frequent pet cafés/friends’ pets; casual interaction | |
| Category | Count (n) | Percentage (%) | Examples |
|---|---|---|---|
| Human Intent | |||
| Greeting / Reunion | 7 | 20.0% | Running to greet; playful salutation |
| Affection / Comfort | 7 | 20.0% | Sleeping together; cuddling; soothing |
| Play / Teasing | 6 | 17.1% | Toy play; playful provocation |
| Attention-seeking | 5 | 14.3% | Responding to name; seeking attention |
| Training / Instruction | 3 | 8.6% | Sit command; learning tricks |
Appendix figures & tables5 assets
Supplementary material from the paper’s appendix.
Appendix
| ID | Human Intent | Robot Behavior / Feedback | Robot Affective Meaning |
|---|---|---|---|
| G1-1 | Attract attention | Head-turn toward sound, return after confirmation | Responsive, attentive |
| G1-2 | Reject unwanted touch | Head shaking, trunk movement, leaving | Impatient, avoiding |
| G1-3 | Desire for petting | Roll onto back, chin raised, C-shape posture | Feeling needed, happy |
| G1-4 | Reward | Rush forward, cling with paws, licking | Affectionate gift, pampered |
| G2-1 | Respond to call | Tail wagging, walking over | Happy, eager to play |
| G2-2 | Companionship | Approaching, ear and head movement | Relaxed, positive |
Human-Robot Interaction
Human-robot interaction studies how people and robots communicate, coordinate, and safely work or live together.
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