cs.ROMar 12, 2026

Learning Visuomotor Policy for Multi-Robot Laser Tag Game

Authors: Kai Li, Shiyu Zhao

Organizations: College of Computer Science and Technology at Zhejiang University, Hangzhou, China. · School of Engineering at Westlake University, Hangzhou, China.

Abstract

In this paper, we study multi robot laser tag, a simplified yet practical shooting-game-style task. Classic modular approaches on these tasks face challenges such as limited observability and reliance on depth mapping and inter robot communication. To overcome these issues, we present an end-to-end visuomotor policy that maps images directly to robot actions. We train a high performing teacher policy with multi agent reinforcement learning and distill its knowledge into a vision-based student policy. Technical designs, including a permutation-invariant feature extractor and depth heatmap input, improve performance over standard architectures. Our policy outperforms classic methods by 16.7% in hitting accuracy and 6% in collision avoidance, and is successfully deployed on real robots. Code will be released publicly.

Figures & tables

Explore similar work

Aug 4, 2026

Unified Visuomotor Targets: Supervising VLAs Beyond Physical Actions

VLA models are trained to predict robot actions from visual and language observations. This is a natural choice, but it creates a mismatch: VLMs encode rich, high-level representations of scenes and goals, while robot actions are low-level signals with limited task structure. We ask whether changing what the policy is trained to predict, rather than how it is architecturally designed, can yield better and more efficiently trained policies. We propose UVT (Unified Visuomotor Target), a unified latent prediction target that jointly encodes motor control and visual scene transition information, requiring no architectural changes and no additional data. Applied to two representative VLA systems across simulation benchmarks and real bimanual manipulation tasks, UVT improves training efficiency, final task performance, and policy robustness, with particularly strong gains under limited training budgets and challenging environmental conditions. Rollout videos and additional qualitative results are available at our project webpage: https://unified-visuomotor-targets.github.io/
Jun 10, 2026

CHORUS: Decentralized Multi-Embodiment Collaboration with One VLA Policy

Multi-robot collaboration allows robots to efficiently take on a wide range of tasks, from moving a couch through a doorway to assembling structures on a construction site. However, achieving such coordination in mobile multi-robot settings remains challenging: centralized methods conditioned on the combined observations of a team scale poorly with team size, and decentralized methods that train one policy per robot often require explicit alignment procedures or information sharing at inference time to overcome partial observability. Our key insight is that the visuomotor priors of pretrained vision-language-action (VLA) models should enable reactive, decentralized collaboration from each robot's local observations alone, without these inference-time assumptions. We propose CHORUS, a framework that adapts a single VLA backbone to control diverse, multi-robot teams. At inference time, each robot runs an independent copy of CHORUS, conditioned only on its own observations and a robot-identifying prompt. In real-world experiments including mobile tape measurement, library book handovers, and laundry basket lifting, CHORUS achieves a 64% point improvement over decentralized, from-scratch models, improves reactivity to teammate behavior by 40% points, and outperforms centralized baselines. Together, these results show that a shared VLA backbone is capable of achieving decentralized multi-robot collaboration, without per-robot policies or inter-robot communication at inference.
Sep 21, 2026

ARSTAG: An Agentic Real2Sim2Real System for Task-Specific Robot Data Generation

Adapting visuomotor policies to new manipulation tasks often requires substantial manual engineering or teleoperated data collection. Simulation can provide task-specific data at scale, but constructing the scene, designing expert behavior, and configuring data generation still require significant per-task effort. We present ARSTAG, an agentic Real2Sim2Real system that turns a single RGB image and a natural-language instruction directly into robot policy-learning data. A hierarchy of language agents constructs a task-scoped simulation scene, generates robot-feasible demonstrations, and expands the training distribution through task-consistent randomization, while a coordinator agent manages cross-stage feedback and recovery. Across seven manipulation tasks spanning grasping, placement, and stacking, the ARSTAG-generated demonstrations enable sim-to-real transfer of three visuomotor policy architectures to a dual-arm robot, with pi0.5 achieving an average real-world success rate of 74.6%. Ablations show that task-consistent randomization substantially improves robustness, and policy performance increases with generated dataset size. Project webpage: https://boweili666.github.io/ARSTAG/.