cs.CVMar 13, 2026

Composing Driving Worlds through Disentangled Control for Adversarial Scenario Generation

Authors: Yifan Zhan, Zhengqing Chen, Qingjie Wang, Zhuo He, Muyao Niu, Xiaoyang Guo, Wei Yin, Weiqiang Ren, +2 more

Organizations: The University of Tokyo · Horizon Robotics · University of Glasgow

Abstract

A major challenge in autonomous driving is the "long tail" of safety-critical edge cases, which often emerge from unusual combinations of common traffic elements. Synthesizing these scenarios is crucial, yet current controllable generative models provide incomplete or entangled guidance, preventing the independent manipulation of scene structure, object identity, and ego actions. We introduce CompoSIA, a compositional driving video simulator that disentangles these traffic factors, enabling fine-grained control over diverse adversarial driving scenarios. To support controllable identity replacement of scene elements, we propose a noise-level identity injection, allowing pose-agnostic identity generation across diverse element poses, all from a single reference image. Furthermore, a hierarchical dual-branch action control mechanism is introduced to improve action controllability. Such disentangled control enables adversarial scenario synthesis-systematically combining safe elements into dangerous configurations that entangled generators cannot produce. Extensive comparisons demonstrate superior controllable generation quality over state-of-the-art baselines, with a 17% improvement in FVD for identity editing and reductions of 30% and 47% in rotation and translation errors for action control. Furthermore, downstream stress-testing reveals substantial planner failures: across editing modalities, the average collision rate of 3s increases by 173%.

Figures & tables

Appendix figures & tables2 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

May 25, 2026

AnyScene: Towards Highly Controllable Driving Scene Generation at Anywhere and Beyond

Generating high-fidelity and controllable synthetic data is critical for advancing end-to-end autonomous driving, particularly for addressing the long tail of rare safety-critical scenarios. Existing occupancy-guided methods typically rely on shallow conditioning mechanisms and reference-frame-dependent video synthesis, which limits fine-grained controllability from arbitrary BEV layouts and restricts their applicability for scalable simulation. In this paper, we propose AnyScene, a unified occupancy-centric framework for driving scene generation. AnyScene generates semantic occupancy sequences from BEV layouts through a Spatial-Temporal Occupancy Diffusion Transformer that jointly tokenizes BEV and occupancy features in an autoregressive manner. This design enables precise controllability from cross-dataset and user-defined BEV inputs while naturally supporting long-horizon generation. Building upon the generated occupancy, a Geometry-Grounded View Expansion module treats occupancy as the canonical spatial representation and synthesizes temporally consistent multi-view driving videos in a reference-free and autoregressive fashion, supporting flexible camera configurations at inference time. Extensive experiments demonstrate that AnyScene achieves state-of-the-art performance in both occupancy and video generation. It exhibits strong generalization to unseen and customized layouts, and provides measurable benefits for downstream tasks such as sparse-view 3D reconstruction.
Feb 24, 2026

HorizonForge: Driving Scene Editing with Any Trajectories and Any Vehicles

Controllable driving scene generation is critical for realistic and scalable autonomous driving simulation, yet existing approaches struggle to jointly achieve photorealism and precise control. We introduce HorizonForge, a unified framework that reconstructs scenes as editable Gaussian Splats and Meshes, enabling fine-grained 3D manipulation and language-driven vehicle insertion. Edits are rendered through a noise-aware video diffusion process that enforces spatial and temporal consistency, producing diverse scene variations in a single feed-forward pass without per-trajectory optimization. To standardize evaluation, we further propose HorizonSuite, a comprehensive benchmark spanning ego- and agent-level editing tasks such as trajectory modifications and object manipulation. Extensive experiments show that Gaussian-Mesh representation delivers substantially higher fidelity than alternative 3D representations, and that temporal priors from video diffusion are essential for coherent synthesis. Combining these findings, HorizonForge establishes a simple yet powerful paradigm for photorealistic, controllable driving simulation, achieving an 83.4% user-preference gain and a 25.19% FID improvement over the second best state-of-the-art method. Project page: https://horizonforge.github.io/ .
Jul 21, 2026

End-to-end Conditional Diffusion for Realistic and Controllable Visual Traffic Scenario Generation

Generating closed-loop traffic scenarios that are both realistic and controllable is crucial for evaluating autonomous driving systems, especially under rare safety-critical interactions. Existing learning-based methods often struggle to balance controllability and realism, offering either limited fine-grained control over traffic behavior or controllable scenarios at the expense of behavioral plausibility. This paper presents E2E-CDiff, an end-to-end conditional diffusion framework for controllable and realistic scenario generation. Conditioned on front-view visual observations, E2E-CDiff jointly denoises future motion states and executable low-level controls for route-interacting background vehicles. This unified state-action generation mitigates the planning-control mismatch in conventional two-stage trajectory-then-controller pipelines. Differentiable guidance further regulates speed, enforces drivable-area compliance, and supports collision-avoidance or collision-seeking behaviors, enabling both naturalistic and safety-critical scenario generation. Experiments on Bench2Drive show that E2E-CDiff achieves a favorable controllability-realism trade-off compared with representative reinforcement- and imitation-learning baselines, while its collision-guided variant induces challenging interactions across multiple autonomous driving systems. E2E-CDiff also performs competitively as a learning-based ego planner, demonstrating the generality of end-to-end state-action diffusion.