Motivation in Large Language Models
Organizations: Faculty of Data and Decision Sciences, Technion, Haifa, Israel. · Arison School of Business, Reichman University, Herzliya, Israel. · Center for Human Inspired AI, Cambridge University, Cambridge, UK. · Business School and Cognitive Department, Hebrew University , Jerusalem, Israel.
Abstract
Motivation is a central driver of human behavior, shaping decisions, goals, and task performance. As large language models (LLMs) become increasingly aligned with human preferences, we ask whether they exhibit something akin to motivation. We examine whether LLMs "report" varying levels of motivation, how these reports relate to their behavior, and whether external factors can influence them. Our experiments reveal consistent and structured patterns that echo human psychology: self-reported motivation aligns with different behavioral signatures, varies across task types, and can be modulated by external manipulations. These findings demonstrate that motivation is a coherent organizing construct for LLM behavior, systematically linking reports, choices, effort, and performance, and revealing motivational dynamics that resemble those documented in human psychology. This perspective deepens our understanding of model behavior and its connection to human-inspired concepts.
Figures & tables
| Pre | Post | |||
| Self-report | Breakdown | Self-report | Similar | |
| #Tokens | 0.20 | 0.30 | ||
| Performance Quality | 0.33 | 0.33 | 0.40 | 0.36 |
| Completion | 0.37 | 0.37 | 0.45 | 0.41 |
| Effort and Engagement | 0.31 | 0.31 | 0.44 | 0.37 |
| Consistency | 0.13 | |||
Appendix figures & tables14 assets
Supplementary material from the paper’s appendix.
Appendix
| interest | challenge | value | mastery | fear | motivation | |
| interest | 1.00 | 0.92 | 0.86 | 0.60 | -0.61 | 0.93 |
| challenge | 0.92 | 1.00 | 0.80 | 0.56 | -0.56 | 0.89 |
| value | 0.86 | 0.80 | 1.00 | 0.66 | -0.58 | 0.92 |
| mastery | 0.60 | 0.56 | 0.66 | 1.00 | -0.85 | 0.78 |
| fear | -0.61 | -0.56 | -0.58 | -0.85 | 1.00 | -0.74 |
| motivation | 0.93 | 0.89 | 0.92 | 0.78 | -0.74 | 1.00 |
| Task quality | Completion | Effort | Consist. | Creativity | Attention | Relevance | |
| Task quality | 1.00 | 0.92 | 0.81 | 0.81 | 0.53 | 0.92 | 0.89 |
| Completion | 0.92 | 1.00 | 0.83 | 0.79 | 0.57 | 0.89 | 0.85 |
| Effort | 0.81 | 0.83 | 1.00 | 0.72 | 0.70 | 0.83 | 0.79 |
| Consistency | 0.81 | 0.79 | 0.72 | 1.00 | 0.43 | 0.84 | 0.77 |
| Creativity | 0.53 | 0.57 | 0.70 | 0.43 | 1.00 | 0.52 | 0.53 |
| Attention | 0.92 | 0.89 | 0.83 | 0.84 | 0.52 | 1.00 | 0.84 |
| Motivation Gap | Log.Reg. | ||||||||
| Manip. | Model | Gap | % Chosen Higher | % Chosen Manip. | |||||
| None | GPT-4o | 14.0 | 20.12 | 66.1% | 51.1% | 0.111 | 13.73 | 2.78e-42 | |
| GPT-4o Mini | 8.2 | 13.73 | 49.2% | 50.1% | 0.127 | 9.21 | 4.77e-20 | ||
| Llama 3.1 8B | 10.2 | 6.81 | 59.9% | 48.1% | 0.020 | 6.26 | 4.18e-10 | ||
| Mistral-v0.3 7B | 11.1 | 9.48 | 49.8% | 49.7% | 0.034 | 10.37 | 6.40e-25 | ||
| Gemini 2.0 Flash | 15.9 | 18.81 | 63.2% | 51.0% | 0.042 | 13.85 | 6.51e-43 | ||
| Pre-task self-report | Pre-task breakdown | Task choice | Task execution | Post performance evaluation | Post-task self-report | Post-similar self-report | |
| none | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| money | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ |
| competition | ✓ | ✓ | ✗ | ✓ | ✓ | ✓ | ✗ |
| legacy | ✓ | ✓ | ✗ | ✓ | ✓ | ✓ | ✗ |
| purpose | ✓ | ✓ | ✗ | ✓ | ✓ | ✓ | ✗ |
| encourage | ✓ | ✓ | ✗ | ✓ | ✓ | ✓ | ✗ |
| Pre | Post | ||||
| Self-report | Breakdown | Self-report | Similar | ||
| Pre | Self-report | 1.00 | 0.84 | 0.64 | 0.71 |
| Breakdown | 0.84 | 1.00 | 0.64 | 0.70 | |
| Post | Self-report | 0.64 | 0.64 | 1.00 | 0.83 |
| Similar | 0.71 | 0.70 | 0.83 | 1.00 | |
| Category | Count |
| Programming and Technology | 109 |
| Mathematics and Numbers | 106 |
| Repetitive or Exhaustive | 83 |
| Puzzles and Logic | 105 |
| Scientific and Experimental | 65 |
| Design and Art | 130 |
| Task | Categories | Sub-Tasks |
| Writing a computer program to solve a difficult mathematical problem | Programming and Technology; Mathematics and Numbers | Develop a program to solve a system of linear equations using matrix operations. |
| Write a Python program to solve the quadratic equation . | ||
| Generating a Story | Creative Writing and Literature | Generate a two-chapter drama story about a knight and a princess trying to save the world. |
| Write a mystery story involving a missing painting and a detective. | ||
| Helping to practice for a job interview | Personal Assistance and Development; Brainstorming and Ideation | Create a list of 20 tips for making a great first impression in an interview. |
| Brainstorm a list of 15 ways to demonstrate your skills and experience in an interview. |
| Factor | Value | Challenge | Fear | Mastery | Interest |
| Factor 1 | 0.842 | 0.912 | -0.303 | 0.335 | 0.911 |
| Factor 2 | 0.395 | 0.294 | -0.911 | 0.901 | 0.347 |
| Motivation Level | Top 20 Terms |
| Very High | creative, enjoy, task, create, ready, fun, help, challenge, provide, explore, eager, list, new, generate, creativity, assist, happy, explain, straightforward, share |
| High | interested, task, creative, fun, challenge, straightforward, useful, exercise, practical, enjoy, good, new, creativity, dont, learn, language, help, information, skill, lack |
| Medium | neutral, personal, dont, task, provide, information, interested, model, assist, language, repetitive, creative, experience, willing, straightforward, perform, process, large, physical, routine |
| Low | personal, neutral, dont, repetitive, task, interest, low, information, provide, perform, chore, tedious, physical, large, meh, model, language, assist, willing, lack |
| Very Low | capable, personal, task, physical, assist, dont, perform, illegal, tedious, unethical, provide, engage, information, content, repetitive, model, due, create, language, harmful |
| Model | Manipulation | pre-self-report | post-self-report | performance (overall) | effort | #tokens | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| value | value | value | value | value | ||||||||||||
| GPT-4o | None | 81.574 | - | - | 90.318 | - | - | 5.765 | - | - | 5.825 | - | - | 511.715 | - | - |
| Competition | 80.832 | -1.014 | 0.345 | 91.994 | 6.268 | 5.680 | -3.716 | 5.829 | 0.175 | 0.887 | 511.524 | -0.037 | 0.970 | |||
| Legacy | 81.613 | 0.139 | 0.898 | 88.499 | -6.324 | 5.526 | -9.026 | 5.477 | -11.629 | 363.169 | -28.845 | |||||
| Purpose | 88.336 | 12.954 | 96.171 | 19.520 | 5.639 | -6.087 | 5.805 | -0.903 | 0.403 | 555.863 | 9.311 | |||||
| Encourage | 89.263 | 19.604 | 95.568 | 16.102 | 5.688 | -3.553 | 5.965 | 5.881 | 532.204 | 4.368 | ||||||