Gym-V: A Unified Vision Environment System for Agentic Vision Research
Organizations: National University of Singapore. · University of Washington. · The Hong Kong Polytechnic University. · The University of Hong Kong.
Abstract
As agentic systems increasingly rely on reinforcement learning from verifiable rewards, standardized ``gym'' infrastructure has become essential for rapid iteration, reproducibility, and fair comparison. Vision agents lack such infrastructure, limiting systematic study of what drives their learning and where current models fall short. We introduce Gym-V, a unified platform of 179 procedurally generated visual environments across 10 domains with controllable difficulty, enabling controlled experiments that were previously infeasible across fragmented toolkits. Using it, we find that observation scaffolding is more decisive for training success than the choice of RL algorithm, with captions and game rules determining whether learning succeeds at all. Cross-domain transfer experiments further show that training on diverse task categories generalizes broadly while narrow training can cause negative transfer, with multi-turn interaction amplifying all of these effects. Gym-V is released as a convenient foundation for training environments and evaluation toolkits, aiming to accelerate future research on agentic VLMs.
Figures & tables
| Interaction Workflows | Infra. | |||||||||
| Platform | #Env | ST | MT | MA | Eval | Off. | Tool | Diff. | MM | Eaas |
| Text-centric | ||||||||||
| TextArena ( Guertler et al., 2025 ) | 74 | |||||||||
| Reasoning Gym ( Stojanovski et al., 2025 ) | 100+ | |||||||||
| RLVE ( Zeng et al., 2025 ) | 400 | |||||||||
| GEM ( Liu et al., 2025 ) | 24 | |||||||||
| Category | #Envs | Description |
| Single-Turn (105) | ||
| Algorithmic | 21 | Grid-based tasks that require algorithmic reasoning—BFS traversal, cellular automata simulation, and game-theoretic computation—over visually rendered grids (e.g. GridBFS ). |
| ARC | 3 | Abstract pattern induction tasks that challenge models to infer transformation rules from few visual input–output grid pairs and generalize to unseen instances (e.g. ArcAgi ). |
| Cognition | 10 | Perceptual inference tasks involving 3D mental rotation, visual pattern completion, and spatial reasoning from rendered scenes (e.g. RubiksCube-QA ). |
| Geometry | 8 | Geometric reasoning tasks requiring computation of convex hulls, enclosing circles, and areas over visually rendered point sets and shapes (e.g. ConvexHull ). |
| Graphs | 23 | Graph-theoretic reasoning tasks including traversal, shortest-path computation, spanning trees, coloring, and matching over visually rendered graphs (e.g. ShortestPath ). |
| Train Eval | Algo. | Cogn. | Geom. | Graph | Logic | Puzzle |
|---|---|---|---|---|---|---|
| Baseline | 3.6 | 31.6 | 5.3 | 1.2 | 36.7 | 7.5 |
| Algorithmic | 4.5 +0.9 | 47.1 +15.5 | 7.4 +2.1 | 1.6 +0.5 | 45.8 +9.2 | 8.1 +0.5 |
| Cognition | 5.7 +2.2 | 48.3 +16.7 | 8.5 +3.2 | 1.7 +0.5 | 42.5 +5.8 | 12.2 +4.7 |
| Geometry | 2.5 -1.1 | 36.2 +4.6 | 11.9 +6.6 | 0.8 -0.3 | 42.6 +5.9 | 4.1 -3.4 |
| Graphs | 3.7 +0.1 | 40.3 +8.7 | 8.1 +2.8 | 1.3 +0.1 | 45.1 +8.4 | 11.0 +3.5 |
| Logic | 5.8 +2.3 | 42.6 +11.0 | 7.2 +1.9 | 1.1 -0.1 | 45.6 +9.0 | 10.5 +3.0 |
Appendix figures & tables14 assets
Supplementary material from the paper’s appendix.
Appendix
| Environment | Description |
|---|---|
| Algorithmic (21 environments) | |
| AdditionTable | Find the correct base and digit mappings for a system where distinct letters represent digits, given addition equations. |
| BinaryMatrix | Compute the taxicab (Manhattan) distance to the nearest 0 for each cell in a binary matrix. |
| CirculatingGrid | Modify the minimum number of directional arrows in a toroidal grid so that every cell eventually loops back to itself. |
| CoinSquareGame | Determine the optimal strategy in a two-player coin-removal game where players take leftmost coins and sum their values. |
| FaceRightWay | Make all arrows in a binary array face right using the minimum number of fixed-window flip operations. |
| Environment | Description |
|---|---|
| Games (31 environments) | |
| Alquerque | Capture all opponent pieces or block their moves on a 5 5 connected board. |
| Breakthrough | Advance pieces to the opponent’s home row; move forward or capture diagonally. |
| Chess | Play standard chess against an opponent, outputting moves in UCI notation. |
| ConnectFour | Drop pieces into a 7-column, 6-row grid; connect four in a line to win. |
| ConnectFourMultiAgent | Two-agent Connect Four where both sides are controlled by separate models. |
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