cs.CVMar 26, 2026

PAWS: Perception of Articulation in the Wild at Scale from Egocentric Videos

Authors: Yihao Wang, Yang Miao, Wenshuai Zhao, Wenyan Yang, Zihan Wang, Joni Pajarinen, Luc Van Gool, Danda Pani Paudel, 

Organizations: Aalto University · ELLIS Institute Finland · INSAIT, Sofia University · ETH Zurich · 

Abstract

Articulation perception aims to recover the motion and structure of articulated objects (e.g., drawers and cupboards), and is fundamental to 3D scene understanding in robotics, simulation, and animation. Existing learning-based methods rely heavily on supervised training with high-quality 3D data and manual annotations, limiting scalability and diversity. To address this limitation, we propose PAWS, a method that directly extracts object articulations from hand-object interactions in large-scale in-the-wild egocentric videos. We evaluate our method on the public data sets, including HD-EPIC and Arti4D data sets, achieving significant improvements over baselines. We further demonstrate that the extracted articulations benefit downstream tasks, including fine-tuning 3D articulation prediction models and enabling robot manipulation. See the project website at https://aaltoml.github.io/PAWS/.

Figures & tables

Appendix figures & tables11 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

Sep 16, 2026

Track, Articulate, Act: Generating Articulation from Casual Human Videos

Human videos contain rich causal evidence for robot manipulation: they reveal how hand motion induces object motion and produces task-relevant changes in object state. In this work, we study articulated objects such as doors, drawers, cabinets, laptops, ovens, and hinged containers that are ubiquitous in daily life and present unique challenges for embodied interaction. These objects cannot be represented by a single pose; their motion depends on the underlying parts and joints. We introduce a real-to-sim framework that reconstructs a simulation-ready articulated object and hand-object interaction from a casual monocular RGB video, without RGB-D or multi-view input, prior scans, manually specified joints, or robot demonstrations. Our key insight is that dense 3D point tracks provide an embodiment-agnostic articulation cue: points on the fixed link remain approximately stationary, while points on the moving link follow coherent revolute or prismatic motion. Our method segments the links, estimates the joint and its state trajectory, reconstructs an articulated asset, and aligns the recovered 3D hand motion with the object. Central to our approach is a modular recipe that repurposes powerful pretrained models for single-image 3D reconstruction, mesh segmentation, and 3D scene flow, connecting their predictions through explicit geometric reasoning to infer articulation. We use the reconstructed articulated object and the human hand trajectory to replay interactions through contact in MuJoCo. The framework shows how pretrained vision models and explicit motion reasoning can turn casual human videos into articulated object models suitable for downstream embodied interactions. https://track-articulate-act.github.io/
Feb 2, 2026

PokeNet: Learning Kinematic Models of Articulated Objects from Human Observations

Articulation modeling enables robots to learn joint parameters of articulated objects for effective manipulation which can then be used downstream for skill learning or planning. Existing approaches often rely on prior knowledge about the objects, such as the number or type of joints. Some of these approaches also fail to recover occluded joints that are only revealed during interaction. Others require large numbers of multi-view images for every object, which is impractical in real-world settings. Furthermore, prior works neglect the order of manipulations, which is essential for many multi-DoF objects where one joint must be operated before another, such as a dishwasher. We introduce PokeNet, an end-to-end framework that estimates articulation models from a single human demonstration without prior object knowledge. Given a sequence of point cloud observations of a human manipulating an unknown object, PokeNet predicts joint parameters, infers manipulation order, and tracks joint states over time. PokeNet outperforms existing state-of-the-art methods, improving joint axis and state estimation accuracy by an average of over 27% across diverse objects, including novel and unseen categories. We demonstrate these gains in both simulation and real-world environments.
May 18, 2026

Articulation in Prime: Primitive-Based Articulated Object Understanding from a Single Casual Video

Retrieving the 3D kinematics of articulated objects from monocular video is a fundamental challenge in computer vision. Existing methods rely on complex video setups or cues such as long-term point tracking or wide-baseline matching, but are frequently brittle under severe occlusions, rapid camera ego-motion, or weak local features. Learning-based methods, meanwhile, struggle to generalize beyond their training categories. We propose a category-agnostic optimization framework that treats articulated object understanding as a primitive-fitting problem. Geometric primitives serve as a proxy representation that avoids the pitfalls of unstable point tracks; a novel mechanism organizes them into coherent parts constrained by revolute and prismatic joints. Our formulation jointly optimizes part segmentation and joint parameters, recovering complex kinematics from a single casually captured video. A visibility-aware procedure handles partial observations and occlusions inherent to real-world data. We also propose the AiP-synth and AiP-real benchmarks, featuring significant camera motion and heavy occlusions, and outperform existing methods. Project page: https://aartykov.github.io/Articulation-in-Prime/